mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2026-04-27 21:01:37 +00:00
Implement Antialiasing and Control Tutorial thumbnails
This commit is contained in:
parent
8d93119ae3
commit
f7d856ec61
2 changed files with 36 additions and 6 deletions
|
|
@ -501,11 +501,16 @@ BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/in
|
||||||
## Options Menu ##
|
## Options Menu ##
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/achievement_notifications.dds" ARRAY_NAME "g_achievement_notifications" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_background_input.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_background_input.dds" ARRAY_NAME "g_allow_background_input" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing.dds" ARRAY_NAME "g_antialiasing" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/allow_dpad_movement.dds" ARRAY_NAME "g_allow_dpad_movement" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_none.dds" ARRAY_NAME "g_antialiasing_none" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_2x.dds" ARRAY_NAME "g_antialiasing_2x" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_4x.dds" ARRAY_NAME "g_antialiasing_4x" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/antialiasing_8x.dds" ARRAY_NAME "g_antialiasing_8x" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/aspect_ratio.dds" ARRAY_NAME "g_aspect_ratio" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/battle_theme.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/battle_theme.dds" ARRAY_NAME "g_battle_theme" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/brightness.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/brightness.dds" ARRAY_NAME "g_brightness" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial.dds" ARRAY_NAME "g_control_tutorial" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_xb.dds" ARRAY_NAME "g_control_tutorial_xb" COMPRESSION_TYPE "zstd")
|
||||||
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/control_tutorial_ps.dds" ARRAY_NAME "g_control_tutorial_ps" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/controller_icons.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/controller_icons.dds" ARRAY_NAME "g_controller_icons" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/default.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/default.dds" ARRAY_NAME "g_default" COMPRESSION_TYPE "zstd")
|
||||||
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
|
BIN2C(TARGET_OBJ UnleashedRecomp SOURCE_FILE "${RESOURCES_SOURCE_PATH}/images/options_menu/thumbnails/effects_volume.dds" DEST_FILE "${RESOURCES_OUTPUT_PATH}/images/options_menu/thumbnails/effects_volume.dds" ARRAY_NAME "g_effects_volume" COMPRESSION_TYPE "zstd")
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,20 @@
|
||||||
#include <ui/options_menu_thumbnails.h>
|
#include <ui/options_menu_thumbnails.h>
|
||||||
#include <decompressor.h>
|
#include <decompressor.h>
|
||||||
|
#include <hid/hid_detail.h>
|
||||||
|
|
||||||
// TODO (Hyper): lower the resolution of these textures once final.
|
// TODO (Hyper): lower the resolution of these textures once final.
|
||||||
#include <res/images/options_menu/thumbnails/achievement_notifications.dds.h>
|
#include <res/images/options_menu/thumbnails/achievement_notifications.dds.h>
|
||||||
#include <res/images/options_menu/thumbnails/allow_background_input.dds.h>
|
#include <res/images/options_menu/thumbnails/allow_background_input.dds.h>
|
||||||
#include <res/images/options_menu/thumbnails/antialiasing.dds.h>
|
#include <res/images/options_menu/thumbnails/allow_dpad_movement.dds.h>
|
||||||
|
#include <res/images/options_menu/thumbnails/antialiasing_none.dds.h>
|
||||||
|
#include <res/images/options_menu/thumbnails/antialiasing_2x.dds.h>
|
||||||
|
#include <res/images/options_menu/thumbnails/antialiasing_4x.dds.h>
|
||||||
|
#include <res/images/options_menu/thumbnails/antialiasing_8x.dds.h>
|
||||||
#include <res/images/options_menu/thumbnails/aspect_ratio.dds.h>
|
#include <res/images/options_menu/thumbnails/aspect_ratio.dds.h>
|
||||||
#include <res/images/options_menu/thumbnails/battle_theme.dds.h>
|
#include <res/images/options_menu/thumbnails/battle_theme.dds.h>
|
||||||
#include <res/images/options_menu/thumbnails/brightness.dds.h>
|
#include <res/images/options_menu/thumbnails/brightness.dds.h>
|
||||||
#include <res/images/options_menu/thumbnails/control_tutorial.dds.h>
|
#include <res/images/options_menu/thumbnails/control_tutorial_xb.dds.h>
|
||||||
|
#include <res/images/options_menu/thumbnails/control_tutorial_ps.dds.h>
|
||||||
#include <res/images/options_menu/thumbnails/controller_icons.dds.h>
|
#include <res/images/options_menu/thumbnails/controller_icons.dds.h>
|
||||||
#include <res/images/options_menu/thumbnails/default.dds.h>
|
#include <res/images/options_menu/thumbnails/default.dds.h>
|
||||||
#include <res/images/options_menu/thumbnails/effects_volume.dds.h>
|
#include <res/images/options_menu/thumbnails/effects_volume.dds.h>
|
||||||
|
|
@ -55,6 +61,7 @@ static std::unordered_map<std::string_view, std::unique_ptr<GuestTexture>> g_nam
|
||||||
static std::unordered_map<const IConfigDef*, std::unique_ptr<GuestTexture>> g_configThumbnails;
|
static std::unordered_map<const IConfigDef*, std::unique_ptr<GuestTexture>> g_configThumbnails;
|
||||||
|
|
||||||
static VALUE_THUMBNAIL_MAP(ETimeOfDayTransition) g_timeOfDayTransitionThumbnails;
|
static VALUE_THUMBNAIL_MAP(ETimeOfDayTransition) g_timeOfDayTransitionThumbnails;
|
||||||
|
static VALUE_THUMBNAIL_MAP(EAntiAliasing) g_msaaAntiAliasingThumbnails;
|
||||||
static VALUE_THUMBNAIL_MAP(bool) g_transparencyAntiAliasingThumbnails;
|
static VALUE_THUMBNAIL_MAP(bool) g_transparencyAntiAliasingThumbnails;
|
||||||
static VALUE_THUMBNAIL_MAP(EShadowResolution) g_shadowResolutionThumbnails;
|
static VALUE_THUMBNAIL_MAP(EShadowResolution) g_shadowResolutionThumbnails;
|
||||||
static VALUE_THUMBNAIL_MAP(EGITextureFiltering) g_giTextureFilteringThumbnails;
|
static VALUE_THUMBNAIL_MAP(EGITextureFiltering) g_giTextureFilteringThumbnails;
|
||||||
|
|
@ -66,12 +73,13 @@ void LoadThumbnails()
|
||||||
{
|
{
|
||||||
g_namedThumbnails["Default"] = LOAD_ZSTD_TEXTURE(g_default);
|
g_namedThumbnails["Default"] = LOAD_ZSTD_TEXTURE(g_default);
|
||||||
g_namedThumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size);
|
g_namedThumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size);
|
||||||
|
g_namedThumbnails["ControlTutorialXB"] = LOAD_ZSTD_TEXTURE(g_control_tutorial_xb);
|
||||||
|
g_namedThumbnails["ControlTutorialPS"] = LOAD_ZSTD_TEXTURE(g_control_tutorial_ps);
|
||||||
|
|
||||||
g_configThumbnails[&Config::Language] = LOAD_ZSTD_TEXTURE(g_language);
|
g_configThumbnails[&Config::Language] = LOAD_ZSTD_TEXTURE(g_language);
|
||||||
g_configThumbnails[&Config::VoiceLanguage] = LOAD_ZSTD_TEXTURE(g_voice_language);
|
g_configThumbnails[&Config::VoiceLanguage] = LOAD_ZSTD_TEXTURE(g_voice_language);
|
||||||
g_configThumbnails[&Config::Subtitles] = LOAD_ZSTD_TEXTURE(g_subtitles);
|
g_configThumbnails[&Config::Subtitles] = LOAD_ZSTD_TEXTURE(g_subtitles);
|
||||||
g_configThumbnails[&Config::Hints] = LOAD_ZSTD_TEXTURE(g_hints);
|
g_configThumbnails[&Config::Hints] = LOAD_ZSTD_TEXTURE(g_hints);
|
||||||
g_configThumbnails[&Config::ControlTutorial] = LOAD_ZSTD_TEXTURE(g_control_tutorial);
|
|
||||||
g_configThumbnails[&Config::AchievementNotifications] = LOAD_ZSTD_TEXTURE(g_achievement_notifications);
|
g_configThumbnails[&Config::AchievementNotifications] = LOAD_ZSTD_TEXTURE(g_achievement_notifications);
|
||||||
|
|
||||||
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox);
|
g_timeOfDayTransitionThumbnails[ETimeOfDayTransition::Xbox] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition_xbox);
|
||||||
|
|
@ -95,7 +103,11 @@ void LoadThumbnails()
|
||||||
g_configThumbnails[&Config::VSync] = LOAD_ZSTD_TEXTURE(g_vsync);
|
g_configThumbnails[&Config::VSync] = LOAD_ZSTD_TEXTURE(g_vsync);
|
||||||
g_configThumbnails[&Config::FPS] = LOAD_ZSTD_TEXTURE(g_fps);
|
g_configThumbnails[&Config::FPS] = LOAD_ZSTD_TEXTURE(g_fps);
|
||||||
g_configThumbnails[&Config::Brightness] = LOAD_ZSTD_TEXTURE(g_brightness);
|
g_configThumbnails[&Config::Brightness] = LOAD_ZSTD_TEXTURE(g_brightness);
|
||||||
g_configThumbnails[&Config::AntiAliasing] = LOAD_ZSTD_TEXTURE(g_antialiasing);
|
|
||||||
|
g_msaaAntiAliasingThumbnails[EAntiAliasing::None] = LOAD_ZSTD_TEXTURE(g_antialiasing_none);
|
||||||
|
g_msaaAntiAliasingThumbnails[EAntiAliasing::MSAA2x] = LOAD_ZSTD_TEXTURE(g_antialiasing_2x);
|
||||||
|
g_msaaAntiAliasingThumbnails[EAntiAliasing::MSAA4x] = LOAD_ZSTD_TEXTURE(g_antialiasing_4x);
|
||||||
|
g_msaaAntiAliasingThumbnails[EAntiAliasing::MSAA8x] = LOAD_ZSTD_TEXTURE(g_antialiasing_8x);
|
||||||
|
|
||||||
g_transparencyAntiAliasingThumbnails[false] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_false);
|
g_transparencyAntiAliasingThumbnails[false] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_false);
|
||||||
g_transparencyAntiAliasingThumbnails[true] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_true);
|
g_transparencyAntiAliasingThumbnails[true] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing_true);
|
||||||
|
|
@ -157,10 +169,23 @@ GuestTexture* GetThumbnail(const IConfigDef* cfg)
|
||||||
{
|
{
|
||||||
auto texture = g_namedThumbnails["Default"].get();
|
auto texture = g_namedThumbnails["Default"].get();
|
||||||
|
|
||||||
|
if (cfg == &Config::ControlTutorial)
|
||||||
|
{
|
||||||
|
bool isPlayStation = Config::ControllerIcons == EControllerIcons::PlayStation;
|
||||||
|
|
||||||
|
if (Config::ControllerIcons == EControllerIcons::Auto)
|
||||||
|
isPlayStation = hid::detail::g_inputDeviceController == hid::detail::EInputDevice::PlayStation;
|
||||||
|
|
||||||
|
texture = isPlayStation ? g_namedThumbnails["ControlTutorialPS"].get() : g_namedThumbnails["ControlTutorialXB"].get();
|
||||||
|
}
|
||||||
if (cfg == &Config::TimeOfDayTransition)
|
if (cfg == &Config::TimeOfDayTransition)
|
||||||
{
|
{
|
||||||
TryGetValueThumbnail<ETimeOfDayTransition>(cfg, &g_timeOfDayTransitionThumbnails, &texture);
|
TryGetValueThumbnail<ETimeOfDayTransition>(cfg, &g_timeOfDayTransitionThumbnails, &texture);
|
||||||
}
|
}
|
||||||
|
else if (cfg == &Config::AntiAliasing)
|
||||||
|
{
|
||||||
|
TryGetValueThumbnail<EAntiAliasing>(cfg, &g_msaaAntiAliasingThumbnails, &texture);
|
||||||
|
}
|
||||||
else if (cfg == &Config::TransparencyAntiAliasing)
|
else if (cfg == &Config::TransparencyAntiAliasing)
|
||||||
{
|
{
|
||||||
TryGetValueThumbnail<bool>(cfg, &g_transparencyAntiAliasingThumbnails, &texture);
|
TryGetValueThumbnail<bool>(cfg, &g_transparencyAntiAliasingThumbnails, &texture);
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue