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https://github.com/hedge-dev/UnleashedRecomp.git
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Added error message if included DirectX DLLs are missing
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3 changed files with 30 additions and 0 deletions
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@ -692,6 +692,12 @@ std::unordered_map<std::string_view, std::unordered_map<ELanguage, std::string>>
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{ ELanguage::Italian, "Impossibile creare un backend D3D12 (Windows) o Vulkan.\n\nAssicurati che:\n\n- Il tuo sistema soddisfi i requisiti minimi.\n- I driver della scheda grafica siano aggiornati.\n- Il tuo sistema operativo sia aggiornato." }
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}
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},
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{
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"System_Win32_MissingDLLs",
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{
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{ ELanguage::English, "The module \"%s\" could not be found.\n\nPlease make sure that:\n\n- You extracted this copy of Unleashed Recompiled fully and not just the *.exe file.\n- You are not running Unleashed Recompiled from a *.zip file." }
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}
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},
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{
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"Common_On",
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{
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@ -27,6 +27,15 @@
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#include <timeapi.h>
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#endif
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#if _WIN32 && UNLEASHED_RECOMP_D3D12
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static std::array<std::string_view, 3> g_D3D12RequiredModules =
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{
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"D3D12/D3D12Core.dll",
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"dxcompiler.dll",
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"dxil.dll"
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};
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#endif
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const size_t XMAIOBegin = 0x7FEA0000;
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const size_t XMAIOEnd = XMAIOBegin + 0x0000FFFF;
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@ -180,6 +189,19 @@ int main(int argc, char *argv[])
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Config::Load();
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#if _WIN32 && UNLEASHED_RECOMP_D3D12
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for (auto& dll : g_D3D12RequiredModules)
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{
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if (!std::filesystem::exists(g_executableRoot / dll))
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{
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char text[512];
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snprintf(text, sizeof(text), Localise("System_Win32_MissingDLLs").c_str(), dll.data());
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, GameWindow::GetTitle(), text, GameWindow::s_pWindow);
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std::_Exit(1);
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}
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}
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#endif
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// Check the time since the last time an update was checked. Store the new time if the difference is more than six hours.
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constexpr double TimeBetweenUpdateChecksInSeconds = 6 * 60 * 60;
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time_t timeNow = std::time(nullptr);
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@ -8,6 +8,8 @@
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#define GAME_INSTALL_DIRECTORY "."
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#endif
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extern std::filesystem::path g_executableRoot;
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inline std::filesystem::path GetGamePath()
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{
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return GAME_INSTALL_DIRECTORY;
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