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window: hide mouse cursor on controller input for windowed mode
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1 changed files with 18 additions and 1 deletions
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@ -81,7 +81,7 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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Window::s_isFocused = true;
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Window::s_isFocused = true;
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SDL_ShowCursor(SDL_DISABLE);
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SDL_ShowCursor(Window::IsFullscreen() ? SDL_DISABLE : SDL_ENABLE);
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break;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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case SDL_WINDOWEVENT_RESTORED:
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@ -114,6 +114,20 @@ int Window_OnSDLEvent(void*, SDL_Event* event)
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}
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}
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}
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}
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if (!Window::IsFullscreen())
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{
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if (event->type == SDL_CONTROLLERBUTTONDOWN || event->type == SDL_CONTROLLERBUTTONUP || event->type == SDL_CONTROLLERAXISMOTION)
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{
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// Hide mouse cursor when controller input is detected.
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SDL_ShowCursor(SDL_DISABLE);
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}
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else if (event->type == SDL_MOUSEMOTION)
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{
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// Restore mouse cursor when mouse input is detected.
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SDL_ShowCursor(SDL_ENABLE);
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}
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}
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for (auto listener : Window::s_eventListeners)
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for (auto listener : Window::s_eventListeners)
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listener->OnSDLEvent(event);
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listener->OnSDLEvent(event);
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@ -150,6 +164,9 @@ void Window::Init()
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s_pWindow = SDL_CreateWindow("SWA", s_x, s_y, s_width, s_height, GetWindowFlags());
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s_pWindow = SDL_CreateWindow("SWA", s_x, s_y, s_width, s_height, GetWindowFlags());
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if (IsFullscreen())
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SDL_ShowCursor(SDL_DISABLE);
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SetIcon();
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SetIcon();
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SetTitle();
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SetTitle();
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SDL_SetWindowMinimumSize(s_pWindow, 640, 480);
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SDL_SetWindowMinimumSize(s_pWindow, 640, 480);
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