Skyth
cffefcdbf3
Use global instead of function provided delta time in cmaera HFR patches.
2024-11-20 10:54:22 +03:00
Hyper
c9b6a6913f
Fix loading screen speed at high frame rates
2024-11-12 19:55:00 +00:00
Skyth
0962560ec9
Add triangle list fallback path for triangle fans.
2024-11-08 22:03:26 +03:00
Skyth
4fa03e96b9
Add resolution patches for bloom glare & light shaft.
2024-11-08 13:34:17 +03:00
Skyth
611a2c7c31
Add HFR patches for 2D camera slope sensitivity.
2024-11-07 15:10:36 +03:00
Skyth
220da348f8
Update ShaderRecomp submodule.
2024-11-06 13:38:29 +03:00
Skyth
d8512fd6b7
Add motion blur toggle.
2024-11-06 00:47:16 +03:00
Hyper
fabc1ffbc7
window: fix abnormal window states erroneously saving dimensions
2024-11-05 14:37:07 +00:00
Hyper
9e2edfe8cd
Merge branch 'main' of https://github.com/hedge-dev/UnleashedRecomp
2024-11-05 12:47:39 +00:00
Hyper
02e0f1e0d2
Remove unused register from Werehog battle music hook
2024-11-05 12:47:28 +00:00
Skyth
88c7b8b8d5
Add player 2D camera HFR patches.
2024-11-05 15:17:31 +03:00
Skyth
8ff30ab383
Add player 3D camera HFR patches.
2024-11-05 13:37:45 +03:00
Hyper
90b60ebc8d
Implemented Werehog battle music toggle
2024-11-05 03:57:34 +00:00
Hyper
4bf576ab1c
Implemented control tutorial toggle
2024-11-04 12:46:58 +00:00
Skyth
3c4a8f5ee5
Add HFR patches for Werehog key mash objects.
2024-11-03 18:39:54 +03:00
Darío
ca9009b88d
Fix the new ShaderRecomp include. ( #2 )
2024-10-30 11:07:39 +03:00
Skyth
c1495170fe
Make shader recompilation depend on ShaderRecomp source files.
2024-10-29 20:27:12 +03:00
Skyth
c2d0128226
Remove half pixel globally instead of negating them with patches.
2024-10-24 17:43:05 +03:00
Skyth
afc02cd68b
Make recompilation part of the CMake build process.
2024-10-21 14:22:03 +03:00
Skyth
66c20e73c9
Implement movie rendering & fix some validation errors.
2024-10-20 18:47:26 +03:00
Hyper
dd74392279
Implemented Unleash gauge hooks
...
- Implements "Unleash Cancel" to allow cancelling Unleash after activating it.
- Implements out of control fixes to prevent the gauge from draining when the player cannot utilise it.
2024-10-20 02:54:49 +01:00
Skyth
018b32062e
Embed shader cache to the executable.
2024-10-20 00:53:16 +03:00
Hyper
56223974ff
Fix Eggmanland using the wrong loading transition on restart
2024-10-19 20:44:33 +01:00
Skyth
d29dd06dce
Add high frame rate fixes for 2D splines & down force.
2024-10-18 15:40:07 +03:00
Hyper
e899f32f0e
Remove CSD offset hook
...
We'll just move the casts manually once we get around to sorting the rest of the UI out, this'll just interfere with that.
2024-10-18 09:03:30 +01:00
Hyper
8f80396b1f
Remove graceful exit hook
...
Might as well stick with ExitProcess, seeing as this is how the game is exited on Xbox.
2024-10-18 09:02:41 +01:00
Hyper
52f751c6c8
Implemented XButtonHoming hook
2024-10-18 00:10:33 +01:00
Hyper
ceee6948a8
Implemented score hooks
2024-10-17 23:41:38 +01:00
Hyper
ce95692d8a
Implemented hooks for disabling hints
2024-10-17 22:25:14 +01:00
Hyper
554be01412
Implemented CSD aspect ratio hooks
...
This only includes the centred mode, as the intention is to map out CSD classes in the API and handle the rest manually.
Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com>
2024-10-17 19:36:10 +01:00
Hyper
3c1c13e4ce
Implemented camera aspect ratio hooks
2024-10-17 19:16:33 +01:00
Hyper
f68f720b17
Preliminary mid-asm hook for gracefully exiting the game
2024-10-17 16:11:20 +01:00
Skyth
86eac5ad8c
Remove half pixel offset from primitive 2D renderer.
2024-10-17 16:07:22 +03:00
Skyth
982d619ba1
Add an empty .cpp file to make CMake generation pass.
2024-10-08 16:16:52 +03:00
Skyth
81d737e14f
Move recompiled files to a separate project.
2024-10-07 21:47:00 +03:00