Commit graph

9 commits

Author SHA1 Message Date
Skyth (Asilkan)
d36aa26bac
Specialization constants, reverse Z and async PSO implementation. (#9)
* Specialization constant implementation for Vulkan.

* Implement DXIL library linking.

* Implement proper reverse Z & fix motion blur flicker.

* Mirage API mapping.

* Initial work for async PSO.

* Further async PSO work.

* Set pipeline names.

* Handle special layers writing depth.

* Handle bones in shadow pipeline.

* Fix additive mode setting wrong pipeline field.

* Pass models to compilation threads through shared pointers.

* Safety improvements.

* Allow DXIL linking to happen in parallel.

* Display more debug information.

* Queue unique models for compilation immediately.

* Put async PSO debug printing behind a macro.

* Kick off terrain models to pipeline compilation thread the moment they are made.

* Hook a different function to do waiting in.

* Fix pipelines getting dropped.

* Account for ConstTexCoord.

* Fix async PSO accounting for alpha to coverage even when MSAA is off.

* Remove "has bone" specialization constant.

* Sky shader compilation & more debugging helpers.

* Assign names to shaders during loading.

* Fix string symbol definitions.

* Print description of recently compiled render thread pipelines.

* Switch to an enum library that doesn't murder IntelliSense.

* Precompile pipelines for object icons.

* Skip fur pipelines.

* Skip printing info for pipelines compiled during loading.

* Precompile pipelines for Sonic's mouth, motion blur, and forced transparent objects.

* Precompile planar reflection shaders.

* Precompile sparkle shaders in loading screens.

* Precompile fur shader.

* Refactor model traversing to enqueue every single compilation to worker threads.

* Dynamically create pipeline threads depending on hardware concurrency.

* Fix MSAA depth resolve not accounting for reverse Z.

* Integrate smol-v.

* Implement PSO caching.

* Update ShaderRecomp & remove unused function.
2024-11-29 23:30:48 +03:00
Skyth
05e09ba7e2 Implement ImGui. 2024-11-09 21:47:50 +03:00
Skyth
5676591618 Refactor render commands to execute asynchronously. 2024-10-27 00:02:47 +03:00
Skyth
31f34a8669 Add TGA loading support. 2024-10-26 11:55:37 +03:00
Skyth
02964750ad Add D3D12 Agility SDK & implement triangle fans. 2024-10-20 20:44:25 +03:00
Skyth
018b32062e Embed shader cache to the executable. 2024-10-20 00:53:16 +03:00
Skyth
c2ce012155 Implement MSAA properly for Vulkan. 2024-10-19 22:22:09 +03:00
Skyth
63377c3f17 Add tomlplusplus. 2024-10-17 15:35:55 +03:00
Skyth
8e8ce8b42f Use vcpkg for dependencies. 2024-10-17 01:04:21 +03:00