Skyth
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f807feaeb1
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Implement proper null texture descriptors per dimension type.
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2024-10-27 20:16:08 +03:00 |
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Skyth
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24d257d421
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Fix a bunch of warnings.
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2024-10-27 18:48:09 +03:00 |
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Skyth
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edc1eeead6
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Update ShaderRecomp submodule.
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2024-10-25 17:31:43 +03:00 |
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Skyth
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c2d0128226
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Remove half pixel globally instead of negating them with patches.
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2024-10-24 17:43:05 +03:00 |
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Skyth
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9b70e1034a
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Implement alpha to coverage.
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2024-10-24 14:57:23 +03:00 |
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Skyth
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8b223c121a
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Implement bicubic GI texture filtering.
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2024-10-22 16:29:10 +03:00 |
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Skyth
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02964750ad
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Add D3D12 Agility SDK & implement triangle fans.
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2024-10-20 20:44:25 +03:00 |
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Skyth
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018b32062e
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Embed shader cache to the executable.
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2024-10-20 00:53:16 +03:00 |
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Skyth
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c2ce012155
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Implement MSAA properly for Vulkan.
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2024-10-19 22:22:09 +03:00 |
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Hyper
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841d57649a
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Update PowerRecomp submodule
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2024-10-17 17:01:40 +01:00 |
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Hyper
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b7b18f7476
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Update PowerRecomp submodule
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2024-10-17 16:07:53 +01:00 |
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Skyth
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8e8ce8b42f
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Use vcpkg for dependencies.
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2024-10-17 01:04:21 +03:00 |
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Skyth
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c07b827a5e
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Implement Vulkan.
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2024-10-07 20:50:48 +03:00 |
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Skyth
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24830e1326
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Initial graphics implementation.
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2024-10-07 00:25:06 +03:00 |
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Sajid
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b2f92ff2a9
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Export file system functions and remove save/rest register stubs
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2024-10-01 15:26:31 +06:00 |
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Skyth
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6fe61971a3
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Add TOML files for PowerRecomp.
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2024-10-01 00:38:31 +03:00 |
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Sajid
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2122f247ac
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Add SDL and create basic window
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2024-09-30 20:57:43 +06:00 |
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Sajid
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db51236165
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Initial Commit
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2024-09-30 13:45:09 +06:00 |
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