mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
Compare commits
3 commits
395127760a
...
49221b2b10
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
49221b2b10 | ||
|
|
9ace79a4d2 | ||
|
|
497fbaa333 |
23 changed files with 34 additions and 11783 deletions
2
.github/workflows/validate.yml
vendored
2
.github/workflows/validate.yml
vendored
|
|
@ -52,7 +52,7 @@ jobs:
|
|||
- name: Install Dependencies (Linux)
|
||||
run: |-
|
||||
sudo apt update
|
||||
sudo apt install -y ninja-build llvm-${{ env.LLVM_VERSION }}-dev libgtk-3-dev
|
||||
sudo apt install -y ninja-build llvm-${{ env.LLVM_VERSION }}-dev libgtk-3-dev libasound2-dev libpulse-dev libpipewire-0.3-dev
|
||||
|
||||
- name: Cache ccache Directory
|
||||
uses: actions/cache@v4
|
||||
|
|
|
|||
15
.gitmodules
vendored
15
.gitmodules
vendored
|
|
@ -16,21 +16,9 @@
|
|||
[submodule "thirdparty/vcpkg"]
|
||||
path = thirdparty/vcpkg
|
||||
url = https://github.com/microsoft/vcpkg
|
||||
[submodule "thirdparty/volk"]
|
||||
path = thirdparty/volk
|
||||
url = https://github.com/zeux/volk
|
||||
[submodule "thirdparty/SDL"]
|
||||
path = thirdparty/SDL
|
||||
url = https://github.com/libsdl-org/SDL.git
|
||||
[submodule "thirdparty/Vulkan-Headers"]
|
||||
path = thirdparty/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
[submodule "thirdparty/VulkanMemoryAllocator"]
|
||||
path = thirdparty/VulkanMemoryAllocator
|
||||
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
|
||||
[submodule "thirdparty/D3D12MemoryAllocator"]
|
||||
path = thirdparty/D3D12MemoryAllocator
|
||||
url = https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
|
||||
[submodule "thirdparty/stb"]
|
||||
path = thirdparty/stb
|
||||
url = https://github.com/nothings/stb.git
|
||||
|
|
@ -67,3 +55,6 @@
|
|||
[submodule "thirdparty/MoltenVK/SPIRV-Cross"]
|
||||
path = thirdparty/MoltenVK/SPIRV-Cross
|
||||
url = https://github.com/KhronosGroup/SPIRV-Cross.git
|
||||
[submodule "thirdparty/plume"]
|
||||
path = thirdparty/plume
|
||||
url = https://github.com/renderbag/plume.git
|
||||
|
|
|
|||
|
|
@ -19,6 +19,14 @@ set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
|||
|
||||
project("UnleashedRecomp-ALL")
|
||||
|
||||
if (APPLE)
|
||||
enable_language(OBJC OBJCXX)
|
||||
endif()
|
||||
|
||||
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
|
||||
set(SDL_VULKAN_ENABLED ON CACHE BOOL "")
|
||||
endif()
|
||||
|
||||
if (CMAKE_OSX_ARCHITECTURES)
|
||||
set(UNLEASHED_RECOMP_ARCHITECTURE ${CMAKE_OSX_ARCHITECTURES})
|
||||
elseif(CMAKE_SYSTEM_PROCESSOR)
|
||||
|
|
|
|||
|
|
@ -116,15 +116,8 @@ set(UNLEASHED_RECOMP_GPU_CXX_SOURCES
|
|||
"gpu/imgui/imgui_common.cpp"
|
||||
"gpu/imgui/imgui_font_builder.cpp"
|
||||
"gpu/imgui/imgui_snapshot.cpp"
|
||||
"gpu/rhi/plume_vulkan.cpp"
|
||||
)
|
||||
|
||||
if (UNLEASHED_RECOMP_D3D12)
|
||||
list(APPEND UNLEASHED_RECOMP_GPU_CXX_SOURCES
|
||||
"gpu/rhi/plume_d3d12.cpp"
|
||||
)
|
||||
endif()
|
||||
|
||||
set(UNLEASHED_RECOMP_APU_CXX_SOURCES
|
||||
"apu/audio.cpp"
|
||||
"apu/embedded_player.cpp"
|
||||
|
|
@ -221,18 +214,10 @@ set(UNLEASHED_RECOMP_THIRDPARTY_INCLUDES
|
|||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/magic_enum/include"
|
||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/stb"
|
||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/unordered_dense/include"
|
||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/volk"
|
||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/Vulkan-Headers/include"
|
||||
"${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/VulkanMemoryAllocator/include"
|
||||
"${UNLEASHED_RECOMP_TOOLS_ROOT}/bc_diff"
|
||||
"${UNLEASHED_RECOMP_TOOLS_ROOT}/XenosRecomp/thirdparty/smol-v/source"
|
||||
)
|
||||
|
||||
if (UNLEASHED_RECOMP_D3D12)
|
||||
list(APPEND UNLEASHED_RECOMP_THIRDPARTY_INCLUDES "${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/D3D12MemoryAllocator/include")
|
||||
list(APPEND UNLEASHED_RECOMP_THIRDPARTY_SOURCES "${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/D3D12MemoryAllocator/src/D3D12MemAlloc.cpp")
|
||||
endif()
|
||||
|
||||
set_source_files_properties(${UNLEASHED_RECOMP_THIRDPARTY_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
|
||||
|
||||
set(UNLEASHED_RECOMP_CXX_SOURCES
|
||||
|
|
@ -377,7 +362,7 @@ if (UNLEASHED_RECOMP_D3D12)
|
|||
)
|
||||
endif()
|
||||
|
||||
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
|
||||
if (SDL_VULKAN_ENABLED)
|
||||
target_compile_definitions(UnleashedRecomp PRIVATE SDL_VULKAN_ENABLED)
|
||||
endif()
|
||||
|
||||
|
|
@ -428,6 +413,7 @@ target_link_libraries(UnleashedRecomp PRIVATE
|
|||
UnleashedRecompLib
|
||||
xxHash::xxhash
|
||||
CURL::libcurl
|
||||
plume
|
||||
)
|
||||
|
||||
target_include_directories(UnleashedRecomp PRIVATE
|
||||
|
|
|
|||
|
|
@ -1,21 +0,0 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2024 renderbag and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,481 +0,0 @@
|
|||
//
|
||||
// plume
|
||||
//
|
||||
// Copyright (c) 2024 renderbag and contributors. All rights reserved.
|
||||
// Licensed under the MIT license. See LICENSE file for details.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "plume_render_interface.h"
|
||||
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <directx/d3d12.h>
|
||||
#include <dxgi1_4.h>
|
||||
|
||||
#include "D3D12MemAlloc.h"
|
||||
|
||||
namespace plume {
|
||||
struct D3D12Buffer;
|
||||
struct D3D12CommandQueue;
|
||||
struct D3D12Device;
|
||||
struct D3D12GraphicsPipeline;
|
||||
struct D3D12Interface;
|
||||
struct D3D12Pipeline;
|
||||
struct D3D12Pool;
|
||||
struct D3D12PipelineLayout;
|
||||
struct D3D12Texture;
|
||||
|
||||
struct D3D12DescriptorHeapAllocator {
|
||||
enum : uint32_t {
|
||||
INVALID_OFFSET = 0xFFFFFFFFU
|
||||
};
|
||||
|
||||
// Reference implementation http://diligentgraphics.com/diligent-engine/architecture/d3d12/variable-size-memory-allocations-manager/
|
||||
struct FreeBlock;
|
||||
|
||||
typedef std::map<uint32_t, FreeBlock> OffsetFreeBlockMap;
|
||||
typedef std::multimap<uint32_t, OffsetFreeBlockMap::iterator> SizeFreeBlockMap;
|
||||
|
||||
struct FreeBlock {
|
||||
uint32_t size;
|
||||
SizeFreeBlockMap::iterator sizeMapIterator;
|
||||
|
||||
FreeBlock(uint32_t size) {
|
||||
this->size = size;
|
||||
}
|
||||
};
|
||||
|
||||
ID3D12DescriptorHeap *heap = nullptr;
|
||||
uint32_t heapSize = 0;
|
||||
uint32_t freeSize = 0;
|
||||
D3D12Device *device = nullptr;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptorHandle = {};
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE gpuDescriptorHandle = {};
|
||||
UINT descriptorHandleIncrement = 0;
|
||||
OffsetFreeBlockMap offsetFreeBlockMap;
|
||||
SizeFreeBlockMap sizeFreeBlockMap;
|
||||
std::mutex allocationMutex;
|
||||
|
||||
D3D12DescriptorHeapAllocator(D3D12Device *device, uint32_t heapSize, D3D12_DESCRIPTOR_HEAP_TYPE heapType);
|
||||
~D3D12DescriptorHeapAllocator();
|
||||
void addFreeBlock(uint32_t offset, uint32_t size);
|
||||
uint32_t allocate(uint32_t size);
|
||||
void free(uint32_t offset, uint32_t size);
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE getCPUHandleAt(uint32_t index) const;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE getGPUHandleAt(uint32_t index) const;
|
||||
};
|
||||
|
||||
struct D3D12DescriptorSet : RenderDescriptorSet {
|
||||
D3D12Device *device = nullptr;
|
||||
|
||||
struct HeapAllocation {
|
||||
uint32_t offset = 0;
|
||||
uint32_t count = 0;
|
||||
};
|
||||
|
||||
HeapAllocation viewAllocation;
|
||||
HeapAllocation samplerAllocation;
|
||||
std::vector<RenderDescriptorRangeType> descriptorTypes;
|
||||
std::vector<uint32_t> descriptorHeapIndices;
|
||||
uint32_t descriptorTypeMaxIndex = 0;
|
||||
|
||||
D3D12DescriptorSet(D3D12Device *device, const RenderDescriptorSetDesc &desc);
|
||||
~D3D12DescriptorSet() override;
|
||||
void setBuffer(uint32_t descriptorIndex, const RenderBuffer *buffer, uint64_t bufferSize, const RenderBufferStructuredView *bufferStructuredView, const RenderBufferFormattedView *bufferFormattedView) override;
|
||||
void setTexture(uint32_t descriptorIndex, const RenderTexture *texture, RenderTextureLayout textureLayout, const RenderTextureView *textureView) override;
|
||||
void setSampler(uint32_t descriptorIndex, const RenderSampler *sampler) override;
|
||||
void setAccelerationStructure(uint32_t descriptorIndex, const RenderAccelerationStructure *accelerationStructure) override;
|
||||
void setSRV(uint32_t descriptorIndex, ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *viewDesc);
|
||||
void setUAV(uint32_t descriptorIndex, ID3D12Resource *resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *viewDesc);
|
||||
void setCBV(uint32_t descriptorIndex, ID3D12Resource *resource, uint64_t bufferSize);
|
||||
};
|
||||
|
||||
struct D3D12SwapChain : RenderSwapChain {
|
||||
IDXGISwapChain3 *d3d = nullptr;
|
||||
HANDLE waitableObject = 0;
|
||||
D3D12CommandQueue *commandQueue = nullptr;
|
||||
RenderWindow renderWindow = {};
|
||||
std::vector<D3D12Texture> textures;
|
||||
uint32_t textureCount = 0;
|
||||
RenderFormat format = RenderFormat::UNKNOWN;
|
||||
DXGI_FORMAT nativeFormat = DXGI_FORMAT_UNKNOWN;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t refreshRate = 0;
|
||||
bool vsyncEnabled = true;
|
||||
uint32_t maxFrameLatency = 0;
|
||||
|
||||
D3D12SwapChain(D3D12CommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t maxFrameLatency);
|
||||
~D3D12SwapChain() override;
|
||||
bool present(uint32_t textureIndex, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount) override;
|
||||
void wait() override;
|
||||
bool resize() override;
|
||||
bool needsResize() const override;
|
||||
void setVsyncEnabled(bool vsyncEnabled) override;
|
||||
bool isVsyncEnabled() const override;
|
||||
uint32_t getWidth() const override;
|
||||
uint32_t getHeight() const override;
|
||||
RenderTexture *getTexture(uint32_t textureIndex) override;
|
||||
uint32_t getTextureCount() const override;
|
||||
bool acquireTexture(RenderCommandSemaphore *signalSemaphore, uint32_t *textureIndex) override;
|
||||
RenderWindow getWindow() const override;
|
||||
bool isEmpty() const override;
|
||||
uint32_t getRefreshRate() const override;
|
||||
void getWindowSize(uint32_t &dstWidth, uint32_t &dstHeight) const;
|
||||
void setTextures();
|
||||
};
|
||||
|
||||
struct D3D12Framebuffer : RenderFramebuffer {
|
||||
D3D12Device *device = nullptr;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
std::vector<const D3D12Texture *> colorTargets;
|
||||
const D3D12Texture *depthTarget = nullptr;
|
||||
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> colorHandles;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE depthHandle = {};
|
||||
|
||||
D3D12Framebuffer(D3D12Device *device, const RenderFramebufferDesc &desc);
|
||||
~D3D12Framebuffer() override;
|
||||
uint32_t getWidth() const override;
|
||||
uint32_t getHeight() const override;
|
||||
};
|
||||
|
||||
struct D3D12QueryPool : RenderQueryPool {
|
||||
D3D12Device *device = nullptr;
|
||||
ID3D12QueryHeap *d3d = nullptr;
|
||||
std::vector<uint64_t> results;
|
||||
std::unique_ptr<RenderBuffer> readbackBuffer;
|
||||
|
||||
D3D12QueryPool(D3D12Device *device, uint32_t queryCount);
|
||||
virtual ~D3D12QueryPool() override;
|
||||
virtual void queryResults() override;
|
||||
virtual const uint64_t *getResults() const override;
|
||||
virtual uint32_t getCount() const override;
|
||||
};
|
||||
|
||||
struct D3D12CommandList : RenderCommandList {
|
||||
ID3D12GraphicsCommandList9 *d3d = nullptr;
|
||||
ID3D12CommandAllocator *commandAllocator = nullptr;
|
||||
D3D12Device *device = nullptr;
|
||||
RenderCommandListType type = RenderCommandListType::UNKNOWN;
|
||||
const D3D12Framebuffer *targetFramebuffer = nullptr;
|
||||
bool targetFramebufferSamplePositionsSet = false;
|
||||
bool open = false;
|
||||
const D3D12PipelineLayout *activeComputePipelineLayout = nullptr;
|
||||
const D3D12PipelineLayout *activeGraphicsPipelineLayout = nullptr;
|
||||
const D3D12GraphicsPipeline *activeGraphicsPipeline = nullptr;
|
||||
bool descriptorHeapsSet = false;
|
||||
D3D12_PRIMITIVE_TOPOLOGY activeTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
|
||||
bool activeSamplePositions = false;
|
||||
|
||||
D3D12CommandList(D3D12Device *device, RenderCommandListType type);
|
||||
~D3D12CommandList() override;
|
||||
void begin() override;
|
||||
void end() override;
|
||||
void barriers(RenderBarrierStages stages, const RenderBufferBarrier *bufferBarriers, uint32_t bufferBarriersCount, const RenderTextureBarrier *textureBarriers, uint32_t textureBarriersCount) override;
|
||||
void dispatch(uint32_t threadGroupCountX, uint32_t threadGroupCountY, uint32_t threadGroupCountZ) override;
|
||||
void traceRays(uint32_t width, uint32_t height, uint32_t depth, RenderBufferReference shaderBindingTable, const RenderShaderBindingGroupsInfo &shaderBindingGroupsInfo) override;
|
||||
void drawInstanced(uint32_t vertexCountPerInstance, uint32_t instanceCount, uint32_t startVertexLocation, uint32_t startInstanceLocation) override;
|
||||
void drawIndexedInstanced(uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation) override;
|
||||
void setPipeline(const RenderPipeline *pipeline) override;
|
||||
void setComputePipelineLayout(const RenderPipelineLayout *pipelineLayout) override;
|
||||
void setComputePushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) override;
|
||||
void setComputeDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) override;
|
||||
void setGraphicsPipelineLayout(const RenderPipelineLayout *pipelineLayout) override;
|
||||
void setGraphicsPushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) override;
|
||||
void setGraphicsDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) override;
|
||||
void setGraphicsRootDescriptor(RenderBufferReference bufferReference, uint32_t rootDescriptorIndex) override;
|
||||
void setRaytracingPipelineLayout(const RenderPipelineLayout *pipelineLayout) override;
|
||||
void setRaytracingPushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) override;
|
||||
void setRaytracingDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) override;
|
||||
void setIndexBuffer(const RenderIndexBufferView *view) override;
|
||||
void setVertexBuffers(uint32_t startSlot, const RenderVertexBufferView *views, uint32_t viewCount, const RenderInputSlot *inputSlots) override;
|
||||
void setViewports(const RenderViewport *viewports, uint32_t count) override;
|
||||
void setScissors(const RenderRect *scissorRects, uint32_t count) override;
|
||||
void setFramebuffer(const RenderFramebuffer *framebuffer) override;
|
||||
void setDepthBias(float depthBias, float depthBiasClamp, float slopeScaledDepthBias) override;
|
||||
void clearColor(uint32_t attachmentIndex, RenderColor colorValue, const RenderRect *clearRects, uint32_t clearRectsCount) override;
|
||||
void clearDepth(bool clearDepth, float depthValue, const RenderRect *clearRects, uint32_t clearRectsCount) override;
|
||||
void copyBufferRegion(RenderBufferReference dstBuffer, RenderBufferReference srcBuffer, uint64_t size) override;
|
||||
void copyTextureRegion(const RenderTextureCopyLocation &dstLocation, const RenderTextureCopyLocation &srcLocation, uint32_t dstX, uint32_t dstY, uint32_t dstZ, const RenderBox *srcBox) override;
|
||||
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
|
||||
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
||||
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
||||
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
|
||||
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
|
||||
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
|
||||
void discardTexture(const RenderTexture* texture) override;
|
||||
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
|
||||
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
|
||||
void checkDescriptorHeaps();
|
||||
void notifyDescriptorHeapWasChangedExternally();
|
||||
void checkTopology();
|
||||
void checkFramebufferSamplePositions();
|
||||
void setSamplePositions(const RenderTexture *texture);
|
||||
void resetSamplePositions();
|
||||
void setDescriptorSet(const D3D12PipelineLayout *activePipelineLayout, RenderDescriptorSet *descriptorSet, uint32_t setIndex, bool setCompute);
|
||||
void setRootDescriptorTable(D3D12DescriptorHeapAllocator *heapAllocator, D3D12DescriptorSet::HeapAllocation &heapAllocation, uint32_t rootIndex, bool setCompute);
|
||||
void setRootDescriptor(const D3D12PipelineLayout *activePipelineLayout, RenderBufferReference bufferReference, uint32_t setIndex, bool setCompute);
|
||||
};
|
||||
|
||||
struct D3D12CommandFence : RenderCommandFence {
|
||||
ID3D12Fence *d3d = nullptr;
|
||||
D3D12Device *device = nullptr;
|
||||
HANDLE fenceEvent = 0;
|
||||
UINT64 fenceValue = 0;
|
||||
|
||||
D3D12CommandFence(D3D12Device *device);
|
||||
~D3D12CommandFence() override;
|
||||
};
|
||||
|
||||
struct D3D12CommandSemaphore : RenderCommandSemaphore {
|
||||
ID3D12Fence *d3d = nullptr;
|
||||
D3D12Device *device = nullptr;
|
||||
UINT64 semaphoreValue = 0;
|
||||
|
||||
D3D12CommandSemaphore(D3D12Device *device);
|
||||
~D3D12CommandSemaphore() override;
|
||||
};
|
||||
|
||||
struct D3D12CommandQueue : RenderCommandQueue {
|
||||
ID3D12CommandQueue *d3d = nullptr;
|
||||
D3D12Device *device = nullptr;
|
||||
RenderCommandListType type = RenderCommandListType::UNKNOWN;
|
||||
|
||||
D3D12CommandQueue(D3D12Device *device, RenderCommandListType type);
|
||||
~D3D12CommandQueue() override;
|
||||
std::unique_ptr<RenderSwapChain> createSwapChain(RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t newFrameLatency) override;
|
||||
void executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount, RenderCommandSemaphore **signalSemaphores, uint32_t signalSemaphoreCount, RenderCommandFence *signalFence) override;
|
||||
void waitForCommandFence(RenderCommandFence *fence) override;
|
||||
};
|
||||
|
||||
struct D3D12Buffer : RenderBuffer {
|
||||
ID3D12Resource *d3d = nullptr;
|
||||
D3D12_RESOURCE_STATES resourceStates = D3D12_RESOURCE_STATE_COMMON;
|
||||
D3D12Device *device = nullptr;
|
||||
D3D12MA::Allocation *allocation = nullptr;
|
||||
D3D12Pool *pool = nullptr;
|
||||
RenderBufferDesc desc;
|
||||
|
||||
D3D12Buffer() = default;
|
||||
D3D12Buffer(D3D12Device *device, D3D12Pool *pool, const RenderBufferDesc &desc);
|
||||
~D3D12Buffer() override;
|
||||
void *map(uint32_t subresource, const RenderRange *readRange) override;
|
||||
void unmap(uint32_t subresource, const RenderRange *writtenRange) override;
|
||||
std::unique_ptr<RenderBufferFormattedView> createBufferFormattedView(RenderFormat format) override;
|
||||
void setName(const std::string &name) override;
|
||||
uint64_t getDeviceAddress() const override;
|
||||
};
|
||||
|
||||
struct D3D12BufferFormattedView : RenderBufferFormattedView {
|
||||
RenderFormat format = RenderFormat::UNKNOWN;
|
||||
D3D12Buffer *buffer = nullptr;
|
||||
|
||||
D3D12BufferFormattedView(D3D12Buffer *buffer, RenderFormat format);
|
||||
~D3D12BufferFormattedView() override;
|
||||
};
|
||||
|
||||
struct D3D12Texture : RenderTexture {
|
||||
ID3D12Resource *d3d = nullptr;
|
||||
D3D12_RESOURCE_STATES resourceStates = D3D12_RESOURCE_STATE_COMMON;
|
||||
RenderTextureLayout layout = RenderTextureLayout::UNKNOWN;
|
||||
D3D12Device *device = nullptr;
|
||||
D3D12MA::Allocation *allocation = nullptr;
|
||||
D3D12Pool *pool = nullptr;
|
||||
RenderTextureDesc desc;
|
||||
uint32_t targetAllocatorOffset = 0;
|
||||
uint32_t targetEntryCount = 0;
|
||||
bool targetHeapDepth = false;
|
||||
|
||||
D3D12Texture() = default;
|
||||
D3D12Texture(D3D12Device *device, D3D12Pool *pool, const RenderTextureDesc &desc);
|
||||
~D3D12Texture() override;
|
||||
std::unique_ptr<RenderTextureView> createTextureView(const RenderTextureViewDesc &desc) override;
|
||||
void setName(const std::string &name) override;
|
||||
void createRenderTargetHeap();
|
||||
void createDepthStencilHeap();
|
||||
void releaseTargetHeap();
|
||||
};
|
||||
|
||||
struct D3D12TextureView : RenderTextureView {
|
||||
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
|
||||
D3D12Texture *texture = nullptr;
|
||||
RenderTextureViewDimension dimension = RenderTextureViewDimension::UNKNOWN;
|
||||
uint32_t mipLevels = 0;
|
||||
uint32_t mipSlice = 0;
|
||||
uint32_t shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
||||
|
||||
D3D12TextureView(D3D12Texture *texture, const RenderTextureViewDesc &desc);
|
||||
~D3D12TextureView() override;
|
||||
};
|
||||
|
||||
struct D3D12AccelerationStructure :RenderAccelerationStructure {
|
||||
D3D12Device *device = nullptr;
|
||||
const D3D12Buffer *buffer = nullptr;
|
||||
uint64_t offset = 0;
|
||||
uint64_t size = 0;
|
||||
RenderAccelerationStructureType type = RenderAccelerationStructureType::UNKNOWN;
|
||||
|
||||
D3D12AccelerationStructure(D3D12Device *device, const RenderAccelerationStructureDesc &desc);
|
||||
~D3D12AccelerationStructure() override;
|
||||
};
|
||||
|
||||
struct D3D12Pool : RenderPool {
|
||||
D3D12MA::Pool *d3d = nullptr;
|
||||
D3D12Device *device = nullptr;
|
||||
RenderPoolDesc desc;
|
||||
|
||||
D3D12Pool(D3D12Device *device, const RenderPoolDesc &desc, bool gpuUploadHeapFallback);
|
||||
~D3D12Pool() override;
|
||||
std::unique_ptr<RenderBuffer> createBuffer(const RenderBufferDesc &desc) override;
|
||||
std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) override;
|
||||
};
|
||||
|
||||
struct D3D12Shader : RenderShader {
|
||||
const void* data = nullptr;
|
||||
uint64_t size = 0;
|
||||
std::string entryPointName;
|
||||
D3D12Device *device = nullptr;
|
||||
RenderShaderFormat format = RenderShaderFormat::UNKNOWN;
|
||||
|
||||
D3D12Shader(D3D12Device *device, const void *data, uint64_t size, const char *entryPointName, RenderShaderFormat format);
|
||||
~D3D12Shader() override;
|
||||
};
|
||||
|
||||
struct D3D12Sampler : RenderSampler {
|
||||
D3D12_SAMPLER_DESC samplerDesc = {};
|
||||
D3D12Device *device = nullptr;
|
||||
RenderBorderColor borderColor = RenderBorderColor::UNKNOWN;
|
||||
RenderShaderVisibility shaderVisibility = RenderShaderVisibility::UNKNOWN;
|
||||
|
||||
D3D12Sampler(D3D12Device *device, const RenderSamplerDesc &desc);
|
||||
~D3D12Sampler() override;
|
||||
};
|
||||
|
||||
struct D3D12Pipeline : RenderPipeline {
|
||||
enum class Type {
|
||||
Unknown,
|
||||
Compute,
|
||||
Graphics,
|
||||
Raytracing
|
||||
};
|
||||
|
||||
D3D12Device *device = nullptr;
|
||||
Type type = Type::Unknown;
|
||||
|
||||
D3D12Pipeline(D3D12Device *device, Type type);
|
||||
virtual ~D3D12Pipeline() override;
|
||||
};
|
||||
|
||||
struct D3D12ComputePipeline : D3D12Pipeline {
|
||||
ID3D12PipelineState *d3d = nullptr;
|
||||
|
||||
D3D12ComputePipeline(D3D12Device *device, const RenderComputePipelineDesc &desc);
|
||||
~D3D12ComputePipeline() override;
|
||||
virtual void setName(const std::string& name) const override;
|
||||
virtual RenderPipelineProgram getProgram(const std::string &name) const override;
|
||||
};
|
||||
|
||||
struct D3D12GraphicsPipeline : D3D12Pipeline {
|
||||
ID3D12PipelineState *d3d = nullptr;
|
||||
std::vector<RenderInputSlot> inputSlots;
|
||||
D3D12_PRIMITIVE_TOPOLOGY topology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
|
||||
|
||||
D3D12GraphicsPipeline(D3D12Device *device, const RenderGraphicsPipelineDesc &desc);
|
||||
~D3D12GraphicsPipeline() override;
|
||||
virtual void setName(const std::string& name) const override;
|
||||
virtual RenderPipelineProgram getProgram(const std::string &name) const override;
|
||||
};
|
||||
|
||||
struct D3D12RaytracingPipeline : D3D12Pipeline {
|
||||
ID3D12StateObject *stateObject = nullptr;
|
||||
ID3D12StateObjectProperties *stateObjectProperties = nullptr;
|
||||
std::vector<void *> programShaderIdentifiers;
|
||||
std::unordered_map<std::string, RenderPipelineProgram> nameProgramMap;
|
||||
const D3D12PipelineLayout *pipelineLayout = nullptr;
|
||||
|
||||
D3D12RaytracingPipeline(D3D12Device *device, const RenderRaytracingPipelineDesc &desc, const RenderPipeline *previousPipeline);
|
||||
~D3D12RaytracingPipeline() override;
|
||||
virtual void setName(const std::string& name) const override;
|
||||
virtual RenderPipelineProgram getProgram(const std::string &name) const override;
|
||||
};
|
||||
|
||||
struct D3D12PipelineLayout : RenderPipelineLayout {
|
||||
ID3D12RootSignature *rootSignature = nullptr;
|
||||
D3D12Device *device = nullptr;
|
||||
std::vector<RenderPushConstantRange> pushConstantRanges;
|
||||
std::vector<uint32_t> setViewRootIndices;
|
||||
std::vector<uint32_t> setSamplerRootIndices;
|
||||
std::vector<std::pair<uint32_t, RenderRootDescriptorType>> rootDescriptorRootIndicesAndTypes;
|
||||
uint32_t setCount = 0;
|
||||
uint32_t rootCount = 0;
|
||||
|
||||
D3D12PipelineLayout(D3D12Device *device, const RenderPipelineLayoutDesc &desc);
|
||||
~D3D12PipelineLayout() override;
|
||||
};
|
||||
|
||||
struct D3D12Device : RenderDevice {
|
||||
ID3D12Device8 *d3d = nullptr;
|
||||
D3D12Interface *renderInterface = nullptr;
|
||||
IDXGIAdapter1 *adapter = nullptr;
|
||||
D3D12MA::Allocator *allocator = nullptr;
|
||||
D3D_SHADER_MODEL shaderModel = D3D_SHADER_MODEL(0);
|
||||
std::unique_ptr<RenderPipelineLayout> rtDummyGlobalPipelineLayout;
|
||||
std::unique_ptr<RenderPipelineLayout> rtDummyLocalPipelineLayout;
|
||||
std::unique_ptr<D3D12DescriptorHeapAllocator> viewHeapAllocator;
|
||||
std::unique_ptr<D3D12DescriptorHeapAllocator> samplerHeapAllocator;
|
||||
std::unique_ptr<D3D12DescriptorHeapAllocator> colorTargetHeapAllocator;
|
||||
std::unique_ptr<D3D12DescriptorHeapAllocator> depthTargetHeapAllocator;
|
||||
std::unique_ptr<D3D12Pool> customUploadPool;
|
||||
RenderDeviceCapabilities capabilities;
|
||||
RenderDeviceDescription description;
|
||||
uint64_t timestampFrequency = 1;
|
||||
bool gpuUploadHeapFallback = false;
|
||||
|
||||
D3D12Device(D3D12Interface *renderInterface, const std::string &preferredDeviceName);
|
||||
~D3D12Device() override;
|
||||
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
|
||||
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
|
||||
std::unique_ptr<RenderShader> createShader(const void *data, uint64_t size, const char *entryPointName, RenderShaderFormat format) override;
|
||||
std::unique_ptr<RenderSampler> createSampler(const RenderSamplerDesc &desc) override;
|
||||
std::unique_ptr<RenderPipeline> createComputePipeline(const RenderComputePipelineDesc &desc) override;
|
||||
std::unique_ptr<RenderPipeline> createGraphicsPipeline(const RenderGraphicsPipelineDesc &desc) override;
|
||||
std::unique_ptr<RenderPipeline> createRaytracingPipeline(const RenderRaytracingPipelineDesc &desc, const RenderPipeline *previousPipeline) override;
|
||||
std::unique_ptr<RenderCommandQueue> createCommandQueue(RenderCommandListType type) override;
|
||||
std::unique_ptr<RenderBuffer> createBuffer(const RenderBufferDesc &desc) override;
|
||||
std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) override;
|
||||
std::unique_ptr<RenderAccelerationStructure> createAccelerationStructure(const RenderAccelerationStructureDesc &desc) override;
|
||||
std::unique_ptr<RenderPool> createPool(const RenderPoolDesc &desc) override;
|
||||
std::unique_ptr<RenderPipelineLayout> createPipelineLayout(const RenderPipelineLayoutDesc &desc) override;
|
||||
std::unique_ptr<RenderCommandFence> createCommandFence() override;
|
||||
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
|
||||
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
|
||||
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
|
||||
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
|
||||
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
|
||||
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
|
||||
const RenderDeviceCapabilities &getCapabilities() const override;
|
||||
const RenderDeviceDescription &getDescription() const override;
|
||||
RenderSampleCounts getSampleCountsSupported(RenderFormat format) const override;
|
||||
void waitIdle() const override;
|
||||
void release();
|
||||
bool isValid() const;
|
||||
};
|
||||
|
||||
struct D3D12Interface : RenderInterface {
|
||||
IDXGIFactory4 *dxgiFactory = nullptr;
|
||||
RenderInterfaceCapabilities capabilities;
|
||||
std::vector<std::string> deviceNames;
|
||||
|
||||
D3D12Interface();
|
||||
~D3D12Interface() override;
|
||||
std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
|
||||
const RenderInterfaceCapabilities &getCapabilities() const override;
|
||||
const std::vector<std::string> &getDeviceNames() const override;
|
||||
bool isValid() const;
|
||||
};
|
||||
};
|
||||
|
|
@ -1,262 +0,0 @@
|
|||
//
|
||||
// plume
|
||||
//
|
||||
// Copyright (c) 2024 renderbag and contributors. All rights reserved.
|
||||
// Licensed under the MIT license. See LICENSE file for details.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <climits>
|
||||
|
||||
#include "plume_render_interface_types.h"
|
||||
|
||||
namespace plume {
|
||||
// Interfaces.
|
||||
|
||||
struct RenderBufferFormattedView {
|
||||
virtual ~RenderBufferFormattedView() { }
|
||||
};
|
||||
|
||||
struct RenderBuffer {
|
||||
virtual ~RenderBuffer() { }
|
||||
virtual void *map(uint32_t subresource = 0, const RenderRange *readRange = nullptr) = 0;
|
||||
virtual void unmap(uint32_t subresource = 0, const RenderRange *writtenRange = nullptr) = 0;
|
||||
virtual std::unique_ptr<RenderBufferFormattedView> createBufferFormattedView(RenderFormat format) = 0;
|
||||
virtual void setName(const std::string &name) = 0;
|
||||
virtual uint64_t getDeviceAddress() const = 0;
|
||||
|
||||
// Concrete implementation shortcuts.
|
||||
inline RenderBufferReference at(uint64_t offset) const {
|
||||
return RenderBufferReference(this, offset);
|
||||
}
|
||||
};
|
||||
|
||||
struct RenderTextureView {
|
||||
virtual ~RenderTextureView() { }
|
||||
};
|
||||
|
||||
struct RenderTexture {
|
||||
virtual ~RenderTexture() { }
|
||||
virtual std::unique_ptr<RenderTextureView> createTextureView(const RenderTextureViewDesc &desc) = 0;
|
||||
virtual void setName(const std::string &name) = 0;
|
||||
};
|
||||
|
||||
struct RenderAccelerationStructure {
|
||||
virtual ~RenderAccelerationStructure() { }
|
||||
};
|
||||
|
||||
struct RenderShader {
|
||||
virtual ~RenderShader() { }
|
||||
};
|
||||
|
||||
struct RenderSampler {
|
||||
virtual ~RenderSampler() { }
|
||||
};
|
||||
|
||||
struct RenderPipeline {
|
||||
virtual ~RenderPipeline() { }
|
||||
virtual void setName(const std::string& name) const = 0;
|
||||
virtual RenderPipelineProgram getProgram(const std::string &name) const = 0;
|
||||
};
|
||||
|
||||
struct RenderPipelineLayout {
|
||||
virtual ~RenderPipelineLayout() { }
|
||||
};
|
||||
|
||||
struct RenderCommandFence {
|
||||
virtual ~RenderCommandFence() { }
|
||||
};
|
||||
|
||||
struct RenderCommandSemaphore {
|
||||
virtual ~RenderCommandSemaphore() { }
|
||||
};
|
||||
|
||||
struct RenderDescriptorSet {
|
||||
// Descriptor indices correspond to the index assuming the descriptor set is one contiguous array. They DO NOT correspond to the bindings, which can be sparse.
|
||||
// User code should derive these indices on its own by looking at the order the bindings were assigned during set creation along with the descriptor count and
|
||||
// assume it was all allocated in one contiguous array. This allows efficient mapping between Vulkan and D3D12's descriptor models.
|
||||
|
||||
virtual ~RenderDescriptorSet() { }
|
||||
virtual void setBuffer(uint32_t descriptorIndex, const RenderBuffer *buffer, uint64_t bufferSize = 0, const RenderBufferStructuredView *bufferStructuredView = nullptr, const RenderBufferFormattedView *bufferFormattedView = nullptr) = 0;
|
||||
virtual void setTexture(uint32_t descriptorIndex, const RenderTexture *texture, RenderTextureLayout textureLayout, const RenderTextureView *textureView = nullptr) = 0;
|
||||
virtual void setSampler(uint32_t descriptorIndex, const RenderSampler *sampler) = 0;
|
||||
virtual void setAccelerationStructure(uint32_t descriptorIndex, const RenderAccelerationStructure *accelerationStructure) = 0;
|
||||
};
|
||||
|
||||
struct RenderSwapChain {
|
||||
virtual ~RenderSwapChain() { }
|
||||
virtual bool present(uint32_t textureIndex, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount) = 0;
|
||||
virtual void wait() = 0;
|
||||
virtual bool resize() = 0;
|
||||
virtual bool needsResize() const = 0;
|
||||
virtual void setVsyncEnabled(bool vsyncEnabled) = 0;
|
||||
virtual bool isVsyncEnabled() const = 0;
|
||||
virtual uint32_t getWidth() const = 0;
|
||||
virtual uint32_t getHeight() const = 0;
|
||||
virtual RenderTexture *getTexture(uint32_t textureIndex) = 0;
|
||||
virtual uint32_t getTextureCount() const = 0;
|
||||
virtual bool acquireTexture(RenderCommandSemaphore *signalSemaphore, uint32_t *textureIndex) = 0;
|
||||
virtual RenderWindow getWindow() const = 0;
|
||||
virtual bool isEmpty() const = 0;
|
||||
|
||||
// Only valid if displayTiming is enabled in capabilities.
|
||||
virtual uint32_t getRefreshRate() const = 0;
|
||||
};
|
||||
|
||||
struct RenderFramebuffer {
|
||||
virtual ~RenderFramebuffer() { }
|
||||
virtual uint32_t getWidth() const = 0;
|
||||
virtual uint32_t getHeight() const = 0;
|
||||
};
|
||||
|
||||
struct RenderCommandList {
|
||||
virtual ~RenderCommandList() { }
|
||||
virtual void begin() = 0;
|
||||
virtual void end() = 0;
|
||||
virtual void barriers(RenderBarrierStages stages, const RenderBufferBarrier *bufferBarriers, uint32_t bufferBarriersCount, const RenderTextureBarrier *textureBarriers, uint32_t textureBarriersCount) = 0;
|
||||
virtual void dispatch(uint32_t threadGroupCountX, uint32_t threadGroupCountY, uint32_t threadGroupCountZ) = 0;
|
||||
virtual void traceRays(uint32_t width, uint32_t height, uint32_t depth, RenderBufferReference shaderBindingTable, const RenderShaderBindingGroupsInfo &shaderBindingGroupsInfo) = 0;
|
||||
virtual void drawInstanced(uint32_t vertexCountPerInstance, uint32_t instanceCount, uint32_t startVertexLocation, uint32_t startInstanceLocation) = 0;
|
||||
virtual void drawIndexedInstanced(uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation) = 0;
|
||||
virtual void setPipeline(const RenderPipeline *pipeline) = 0;
|
||||
virtual void setComputePipelineLayout(const RenderPipelineLayout *pipelineLayout) = 0;
|
||||
virtual void setComputePushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) = 0;
|
||||
virtual void setComputeDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) = 0;
|
||||
virtual void setGraphicsPipelineLayout(const RenderPipelineLayout *pipelineLayout) = 0;
|
||||
virtual void setGraphicsPushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) = 0;
|
||||
virtual void setGraphicsDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) = 0;
|
||||
virtual void setGraphicsRootDescriptor(RenderBufferReference bufferReference, uint32_t rootDescriptorIndex) = 0;
|
||||
virtual void setRaytracingPipelineLayout(const RenderPipelineLayout *pipelineLayout) = 0;
|
||||
virtual void setRaytracingPushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) = 0;
|
||||
virtual void setRaytracingDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) = 0;
|
||||
virtual void setIndexBuffer(const RenderIndexBufferView *view) = 0;
|
||||
virtual void setVertexBuffers(uint32_t startSlot, const RenderVertexBufferView *views, uint32_t viewCount, const RenderInputSlot *inputSlots) = 0;
|
||||
virtual void setViewports(const RenderViewport *viewports, uint32_t count) = 0;
|
||||
virtual void setScissors(const RenderRect *scissorRects, uint32_t count) = 0;
|
||||
virtual void setFramebuffer(const RenderFramebuffer *framebuffer) = 0;
|
||||
virtual void setDepthBias(float depthBias, float depthBiasClamp, float slopeScaledDepthBias) = 0;
|
||||
virtual void clearColor(uint32_t attachmentIndex = 0, RenderColor colorValue = RenderColor(), const RenderRect *clearRects = nullptr, uint32_t clearRectsCount = 0) = 0;
|
||||
virtual void clearDepth(bool clearDepth = true, float depthValue = 1.0f, const RenderRect *clearRects = nullptr, uint32_t clearRectsCount = 0) = 0;
|
||||
virtual void copyBufferRegion(RenderBufferReference dstBuffer, RenderBufferReference srcBuffer, uint64_t size) = 0;
|
||||
virtual void copyTextureRegion(const RenderTextureCopyLocation &dstLocation, const RenderTextureCopyLocation &srcLocation, uint32_t dstX = 0, uint32_t dstY = 0, uint32_t dstZ = 0, const RenderBox *srcBox = nullptr) = 0;
|
||||
virtual void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) = 0;
|
||||
virtual void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
|
||||
virtual void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) = 0;
|
||||
virtual void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect = nullptr, RenderResolveMode resolveMode = RenderResolveMode::AVERAGE) = 0;
|
||||
virtual void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) = 0;
|
||||
virtual void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) = 0;
|
||||
virtual void discardTexture(const RenderTexture* texture) = 0; // D3D12 only.
|
||||
virtual void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) = 0;
|
||||
virtual void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) = 0;
|
||||
|
||||
// Concrete implementation shortcuts.
|
||||
inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier &barrier) {
|
||||
barriers(stages, &barrier, 1, nullptr, 0);
|
||||
}
|
||||
|
||||
inline void barriers(RenderBarrierStages stages, const RenderTextureBarrier &barrier) {
|
||||
barriers(stages, nullptr, 0, &barrier, 1);
|
||||
}
|
||||
|
||||
inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier &bufferBarrier, const RenderTextureBarrier &textureBarrier) {
|
||||
barriers(stages, &bufferBarrier, 1, &textureBarrier, 1);
|
||||
}
|
||||
|
||||
inline void barriers(RenderBarrierStages stages, const RenderBufferBarrier *bufferBarriers, uint32_t bufferBarriersCount) {
|
||||
barriers(stages, bufferBarriers, bufferBarriersCount, nullptr, 0);
|
||||
}
|
||||
|
||||
inline void barriers(RenderBarrierStages stages, const std::vector<RenderBufferBarrier> &bufferBarriers) {
|
||||
barriers(stages, bufferBarriers.data(), uint32_t(bufferBarriers.size()), nullptr, 0);
|
||||
}
|
||||
|
||||
inline void barriers(RenderBarrierStages stages, const RenderTextureBarrier *textureBarriers, uint32_t textureBarriersCount) {
|
||||
barriers(stages, nullptr, 0, textureBarriers, textureBarriersCount);
|
||||
}
|
||||
|
||||
inline void barriers(RenderBarrierStages stages, const std::vector<RenderTextureBarrier> &textureBarriers) {
|
||||
barriers(stages, nullptr, 0, textureBarriers.data(), uint32_t(textureBarriers.size()));
|
||||
}
|
||||
|
||||
inline void barriers(RenderBarrierStages stages, const std::vector<RenderBufferBarrier> &bufferBarriers, const std::vector<RenderTextureBarrier> &textureBarriers) {
|
||||
barriers(stages, bufferBarriers.data(), uint32_t(bufferBarriers.size()), textureBarriers.data(), uint32_t(textureBarriers.size()));
|
||||
}
|
||||
|
||||
inline void setViewports(const RenderViewport &viewport) {
|
||||
setViewports(&viewport, 1);
|
||||
}
|
||||
|
||||
inline void setScissors(const RenderRect &scissorRect) {
|
||||
setScissors(&scissorRect, 1);
|
||||
}
|
||||
};
|
||||
|
||||
struct RenderCommandQueue {
|
||||
virtual ~RenderCommandQueue() { }
|
||||
virtual std::unique_ptr<RenderSwapChain> createSwapChain(RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t maxFrameLatency) = 0;
|
||||
virtual void executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores = nullptr, uint32_t waitSemaphoreCount = 0, RenderCommandSemaphore **signalSemaphores = nullptr, uint32_t signalSemaphoreCount = 0, RenderCommandFence *signalFence = nullptr) = 0;
|
||||
virtual void waitForCommandFence(RenderCommandFence *fence) = 0;
|
||||
|
||||
// Concrete implementation shortcuts.
|
||||
inline void executeCommandLists(const RenderCommandList *commandList, RenderCommandFence *signalFence = nullptr) {
|
||||
executeCommandLists(commandList != nullptr ? &commandList : nullptr, commandList != nullptr ? 1 : 0, nullptr, 0, nullptr, 0, signalFence);
|
||||
}
|
||||
};
|
||||
|
||||
struct RenderPool {
|
||||
virtual ~RenderPool() { }
|
||||
virtual std::unique_ptr<RenderBuffer> createBuffer(const RenderBufferDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) = 0;
|
||||
};
|
||||
|
||||
struct RenderQueryPool {
|
||||
virtual ~RenderQueryPool() { }
|
||||
virtual void queryResults() = 0;
|
||||
virtual const uint64_t *getResults() const = 0;
|
||||
virtual uint32_t getCount() const = 0;
|
||||
};
|
||||
|
||||
struct RenderDevice {
|
||||
virtual ~RenderDevice() { }
|
||||
virtual std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) = 0;
|
||||
virtual std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderShader> createShader(const void *data, uint64_t size, const char *entryPointName, RenderShaderFormat format) = 0;
|
||||
virtual std::unique_ptr<RenderSampler> createSampler(const RenderSamplerDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderPipeline> createComputePipeline(const RenderComputePipelineDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderPipeline> createGraphicsPipeline(const RenderGraphicsPipelineDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderPipeline> createRaytracingPipeline(const RenderRaytracingPipelineDesc &desc, const RenderPipeline *previousPipeline = nullptr) = 0;
|
||||
virtual std::unique_ptr<RenderCommandQueue> createCommandQueue(RenderCommandListType type) = 0;
|
||||
virtual std::unique_ptr<RenderBuffer> createBuffer(const RenderBufferDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderAccelerationStructure> createAccelerationStructure(const RenderAccelerationStructureDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderPool> createPool(const RenderPoolDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderPipelineLayout> createPipelineLayout(const RenderPipelineLayoutDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderCommandFence> createCommandFence() = 0;
|
||||
virtual std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() = 0;
|
||||
virtual std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) = 0;
|
||||
virtual std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) = 0;
|
||||
virtual void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
|
||||
virtual void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild = true, bool preferFastTrace = false) = 0;
|
||||
virtual void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) = 0;
|
||||
virtual const RenderDeviceCapabilities &getCapabilities() const = 0;
|
||||
virtual const RenderDeviceDescription &getDescription() const = 0;
|
||||
virtual RenderSampleCounts getSampleCountsSupported(RenderFormat format) const = 0;
|
||||
virtual void waitIdle() const = 0;
|
||||
};
|
||||
|
||||
struct RenderInterface {
|
||||
virtual ~RenderInterface() { }
|
||||
virtual std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName = "") = 0;
|
||||
virtual const std::vector<std::string> &getDeviceNames() const = 0;
|
||||
virtual const RenderInterfaceCapabilities &getCapabilities() const = 0;
|
||||
};
|
||||
|
||||
extern void RenderInterfaceTest(RenderInterface *renderInterface);
|
||||
extern void TestInitialize(RenderInterface* renderInterface, RenderWindow window);
|
||||
extern void TestDraw();
|
||||
extern void TestResize();
|
||||
extern void TestShutdown();
|
||||
};
|
||||
|
||||
#include "plume_render_interface_builders.h"
|
||||
|
|
@ -1,281 +0,0 @@
|
|||
//
|
||||
// plume
|
||||
//
|
||||
// Copyright (c) 2024 renderbag and contributors. All rights reserved.
|
||||
// Licensed under the MIT license. See LICENSE file for details.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
namespace plume {
|
||||
struct RenderDescriptorSetBuilder {
|
||||
std::list<std::vector<const RenderSampler *>> samplerPointerVectorList;
|
||||
std::vector<RenderDescriptorRange> descriptorRanges;
|
||||
RenderDescriptorSetDesc descriptorSetDesc;
|
||||
bool open = false;
|
||||
uint32_t setIndex = 0;
|
||||
|
||||
RenderDescriptorSetBuilder() = default;
|
||||
|
||||
void begin() {
|
||||
assert(!open && "Builder must be closed.");
|
||||
|
||||
descriptorSetDesc = RenderDescriptorSetDesc();
|
||||
|
||||
samplerPointerVectorList.clear();
|
||||
descriptorRanges.clear();
|
||||
|
||||
open = true;
|
||||
setIndex = 0;
|
||||
}
|
||||
|
||||
uint32_t addConstantBuffer(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::CONSTANT_BUFFER, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addFormattedBuffer(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::FORMATTED_BUFFER, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addReadWriteFormattedBuffer(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::READ_WRITE_FORMATTED_BUFFER, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addTexture(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::TEXTURE, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addReadWriteTexture(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::READ_WRITE_TEXTURE, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addSampler(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::SAMPLER, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addImmutableSampler(uint32_t binding, const RenderSampler *immutableSampler) {
|
||||
assert(immutableSampler != nullptr);
|
||||
|
||||
return addImmutableSampler(binding, &immutableSampler);
|
||||
}
|
||||
|
||||
uint32_t addImmutableSampler(uint32_t binding, const RenderSampler **immutableSampler, uint32_t count = 1) {
|
||||
assert(immutableSampler != nullptr);
|
||||
|
||||
samplerPointerVectorList.emplace_back(std::vector<const RenderSampler *>(immutableSampler, immutableSampler + count));
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::SAMPLER, binding, count, samplerPointerVectorList.back().data()));
|
||||
}
|
||||
|
||||
uint32_t addStructuredBuffer(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::STRUCTURED_BUFFER, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addReadWriteStructuredBuffer(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::READ_WRITE_STRUCTURED_BUFFER, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addByteAddressBuffer(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::BYTE_ADDRESS_BUFFER, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addReadWriteByteAddressBuffer(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::READ_WRITE_BYTE_ADDRESS_BUFFER, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addAccelerationStructure(uint32_t binding, uint32_t count = 1) {
|
||||
return addRange(RenderDescriptorRange(RenderDescriptorRangeType::ACCELERATION_STRUCTURE, binding, count, nullptr));
|
||||
}
|
||||
|
||||
uint32_t addRange(const RenderDescriptorRange &range) {
|
||||
assert(open && "Builder must be open.");
|
||||
|
||||
uint32_t returnValue = setIndex;
|
||||
descriptorRanges.emplace_back(range);
|
||||
descriptorSetDesc.descriptorRangesCount++;
|
||||
setIndex += range.count;
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
void end(bool lastRangeIsBoundless = false, uint32_t boundlessRangeSize = 0) {
|
||||
assert(open && "Builder must be open.");
|
||||
|
||||
descriptorSetDesc.lastRangeIsBoundless = lastRangeIsBoundless;
|
||||
descriptorSetDesc.boundlessRangeSize = boundlessRangeSize;
|
||||
descriptorSetDesc.descriptorRanges = descriptorRanges.data();
|
||||
open = false;
|
||||
}
|
||||
|
||||
std::unique_ptr<RenderDescriptorSet> create(RenderDevice *device) const {
|
||||
assert(!open && "Builder must be closed.");
|
||||
|
||||
return device->createDescriptorSet(descriptorSetDesc);
|
||||
}
|
||||
};
|
||||
|
||||
struct RenderDescriptorSetBase {
|
||||
RenderDescriptorSetBuilder builder;
|
||||
std::unique_ptr<RenderDescriptorSet> descriptorSet;
|
||||
|
||||
void create(RenderDevice *device) {
|
||||
descriptorSet = builder.create(device);
|
||||
}
|
||||
|
||||
RenderDescriptorSet *get() const {
|
||||
return descriptorSet.get();
|
||||
}
|
||||
|
||||
void setBuffer(uint32_t descriptorIndex, const RenderBuffer *buffer, uint64_t bufferSize = 0, const RenderBufferStructuredView *bufferStructuredView = nullptr, const RenderBufferFormattedView *bufferFormattedView = nullptr) {
|
||||
descriptorSet->setBuffer(descriptorIndex, buffer, bufferSize, bufferStructuredView, bufferFormattedView);
|
||||
}
|
||||
|
||||
void setBuffer(uint32_t descriptorIndex, const RenderBuffer *buffer, uint64_t bufferSize, const RenderBufferStructuredView &bufferStructuredView) {
|
||||
descriptorSet->setBuffer(descriptorIndex, buffer, bufferSize, &bufferStructuredView);
|
||||
}
|
||||
|
||||
void setBuffer(uint32_t descriptorIndex, const RenderBuffer *buffer, uint64_t bufferSize, const RenderBufferFormattedView *bufferFormattedView) {
|
||||
descriptorSet->setBuffer(descriptorIndex, buffer, bufferSize, nullptr, bufferFormattedView);
|
||||
}
|
||||
|
||||
void setBuffer(uint32_t descriptorIndex, const RenderBuffer *buffer, const RenderBufferStructuredView &bufferStructuredView) {
|
||||
descriptorSet->setBuffer(descriptorIndex, buffer, 0, &bufferStructuredView);
|
||||
}
|
||||
|
||||
void setBuffer(uint32_t descriptorIndex, const RenderBuffer *buffer, const RenderBufferFormattedView *bufferFormattedView) {
|
||||
descriptorSet->setBuffer(descriptorIndex, buffer, 0, nullptr, bufferFormattedView);
|
||||
}
|
||||
|
||||
void setTexture(uint32_t descriptorIndex, const RenderTexture *texture, const RenderTextureLayout textureLayout, const RenderTextureView *textureView = nullptr) {
|
||||
descriptorSet->setTexture(descriptorIndex, texture, textureLayout, textureView);
|
||||
}
|
||||
|
||||
void setSampler(uint32_t descriptorIndex, const RenderSampler *sampler) {
|
||||
descriptorSet->setSampler(descriptorIndex, sampler);
|
||||
}
|
||||
|
||||
void setAccelerationStructure(uint32_t descriptorIndex, const RenderAccelerationStructure *accelerationStructure) {
|
||||
descriptorSet->setAccelerationStructure(descriptorIndex, accelerationStructure);
|
||||
}
|
||||
};
|
||||
|
||||
struct RenderDescriptorSetInclusionFilter {
|
||||
const uint32_t *bindings = nullptr;
|
||||
uint32_t bindingsCount = 0;
|
||||
};
|
||||
|
||||
struct RenderPipelineLayoutBuilder {
|
||||
std::vector<RenderPushConstantRange> pushConstantRanges;
|
||||
std::list<std::vector<const RenderSampler *>> samplerPointerVectorList;
|
||||
std::vector<RenderDescriptorRange> descriptorRanges;
|
||||
std::vector<RenderDescriptorSetDesc> descriptorSetDescs;
|
||||
std::vector<uint32_t> descriptorRangeIndexPerSet;
|
||||
std::vector<RenderRootDescriptorDesc> rootDescriptorDescs;
|
||||
RenderPipelineLayoutDesc layoutDesc;
|
||||
bool open = false;
|
||||
|
||||
// Start filling the description.
|
||||
void begin(bool isLocal = false, bool allowInputLayout = false) {
|
||||
assert(!open && "Builder must be closed.");
|
||||
|
||||
layoutDesc = RenderPipelineLayoutDesc();
|
||||
layoutDesc.isLocal = isLocal;
|
||||
layoutDesc.allowInputLayout = allowInputLayout;
|
||||
|
||||
pushConstantRanges.clear();
|
||||
samplerPointerVectorList.clear();
|
||||
descriptorRanges.clear();
|
||||
descriptorSetDescs.clear();
|
||||
descriptorRangeIndexPerSet.clear();
|
||||
rootDescriptorDescs.clear();
|
||||
|
||||
open = true;
|
||||
}
|
||||
|
||||
// Returns push constant index.
|
||||
uint32_t addPushConstant(uint32_t binding, uint32_t set, uint32_t size, RenderShaderStageFlags stageFlags, uint32_t offset = 0) {
|
||||
assert(open && "Builder must be open.");
|
||||
|
||||
uint32_t returnValue = layoutDesc.pushConstantRangesCount;
|
||||
pushConstantRanges.emplace_back(RenderPushConstantRange(binding, set, offset, size, stageFlags));
|
||||
layoutDesc.pushConstantRangesCount++;
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
// Returns set index.
|
||||
uint32_t addDescriptorSet(const RenderDescriptorSetDesc &descriptorSetDesc) {
|
||||
assert(open && "Builder must be open.");
|
||||
|
||||
uint32_t returnValue = layoutDesc.descriptorSetDescsCount;
|
||||
descriptorRangeIndexPerSet.emplace_back(uint32_t(descriptorRanges.size()));
|
||||
descriptorSetDescs.emplace_back(descriptorSetDesc);
|
||||
|
||||
for (uint32_t j = 0; j < descriptorSetDesc.descriptorRangesCount; j++) {
|
||||
descriptorRanges.emplace_back(descriptorSetDesc.descriptorRanges[j]);
|
||||
|
||||
// Copy the immutable sampler pointers to a local vector list.
|
||||
if (descriptorRanges.back().immutableSampler != nullptr) {
|
||||
const RenderSampler **immutableSampler = descriptorRanges.back().immutableSampler;
|
||||
samplerPointerVectorList.emplace_back(std::vector<const RenderSampler *>(immutableSampler, immutableSampler + descriptorRanges.back().count));
|
||||
descriptorRanges.back().immutableSampler = samplerPointerVectorList.back().data();
|
||||
}
|
||||
}
|
||||
|
||||
layoutDesc.descriptorSetDescsCount++;
|
||||
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
// Returns set index.
|
||||
uint32_t addDescriptorSet(const RenderDescriptorSetBuilder &descriptorSetBuilder) {
|
||||
return addDescriptorSet(descriptorSetBuilder.descriptorSetDesc);
|
||||
}
|
||||
|
||||
// Returns set index.
|
||||
uint32_t addDescriptorSet(const RenderDescriptorSetBase &descriptorSetBase) {
|
||||
return addDescriptorSet(descriptorSetBase.builder);
|
||||
}
|
||||
|
||||
// Returns root descriptor index. D3D12 only.
|
||||
uint32_t addRootDescriptor(uint32_t shaderRegister, uint32_t registerSpace, RenderRootDescriptorType type) {
|
||||
assert(open && "Builder must be open.");
|
||||
|
||||
uint32_t returnValue = layoutDesc.rootDescriptorDescsCount;
|
||||
rootDescriptorDescs.emplace_back(shaderRegister, registerSpace, type);
|
||||
++layoutDesc.rootDescriptorDescsCount;
|
||||
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
// Finish the description.
|
||||
void end() {
|
||||
assert(open && "Builder must be open.");
|
||||
|
||||
if (layoutDesc.pushConstantRangesCount > 0) {
|
||||
layoutDesc.pushConstantRanges = pushConstantRanges.data();
|
||||
}
|
||||
|
||||
if (layoutDesc.descriptorSetDescsCount > 0) {
|
||||
for (uint32_t i = 0; i < layoutDesc.descriptorSetDescsCount; i++) {
|
||||
const uint32_t rangeIndex = descriptorRangeIndexPerSet[i];
|
||||
descriptorSetDescs[i].descriptorRanges = &descriptorRanges[rangeIndex];
|
||||
}
|
||||
|
||||
layoutDesc.descriptorSetDescs = descriptorSetDescs.data();
|
||||
}
|
||||
|
||||
if (layoutDesc.rootDescriptorDescsCount > 0) {
|
||||
layoutDesc.rootDescriptorDescs = rootDescriptorDescs.data();
|
||||
}
|
||||
|
||||
open = false;
|
||||
}
|
||||
|
||||
// Create a pipeline layout with the final description.
|
||||
std::unique_ptr<RenderPipelineLayout> create(RenderDevice *device) const {
|
||||
assert(!open && "Builder must be closed.");
|
||||
|
||||
return device->createPipelineLayout(layoutDesc);
|
||||
}
|
||||
};
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,463 +0,0 @@
|
|||
//
|
||||
// plume
|
||||
//
|
||||
// Copyright (c) 2024 renderbag and contributors. All rights reserved.
|
||||
// Licensed under the MIT license. See LICENSE file for details.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "plume_render_interface.h"
|
||||
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
#if defined(_WIN64)
|
||||
#define VK_USE_PLATFORM_WIN32_KHR
|
||||
#elif defined(__ANDROID__)
|
||||
#define VK_USE_PLATFORM_ANDROID_KHR
|
||||
#elif defined(__linux__)
|
||||
#define VK_USE_PLATFORM_XLIB_KHR
|
||||
#elif defined(__APPLE__)
|
||||
#define VK_USE_PLATFORM_METAL_EXT
|
||||
#endif
|
||||
|
||||
// For VK_KHR_portability_subset
|
||||
#define VK_ENABLE_BETA_EXTENSIONS
|
||||
|
||||
#include <volk.h>
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wnullability-completeness"
|
||||
#endif
|
||||
|
||||
#include <vk_mem_alloc.h>
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
namespace plume {
|
||||
struct VulkanCommandQueue;
|
||||
struct VulkanDevice;
|
||||
struct VulkanInterface;
|
||||
struct VulkanPool;
|
||||
struct VulkanQueue;
|
||||
|
||||
struct VulkanBuffer : RenderBuffer {
|
||||
VkBuffer vk = VK_NULL_HANDLE;
|
||||
VulkanDevice *device = nullptr;
|
||||
VulkanPool *pool = nullptr;
|
||||
VmaAllocation allocation = VK_NULL_HANDLE;
|
||||
VmaAllocationInfo allocationInfo = {};
|
||||
RenderBufferDesc desc;
|
||||
RenderBarrierStages barrierStages = RenderBarrierStage::NONE;
|
||||
|
||||
VulkanBuffer() = default;
|
||||
VulkanBuffer(VulkanDevice *device, VulkanPool *pool, const RenderBufferDesc &desc);
|
||||
~VulkanBuffer() override;
|
||||
void *map(uint32_t subresource, const RenderRange *readRange) override;
|
||||
void unmap(uint32_t subresource, const RenderRange *writtenRange) override;
|
||||
std::unique_ptr<RenderBufferFormattedView> createBufferFormattedView(RenderFormat format) override;
|
||||
void setName(const std::string &name) override;
|
||||
uint64_t getDeviceAddress() const override;
|
||||
};
|
||||
|
||||
struct VulkanBufferFormattedView : RenderBufferFormattedView {
|
||||
VkBufferView vk = VK_NULL_HANDLE;
|
||||
VulkanBuffer *buffer = nullptr;
|
||||
|
||||
VulkanBufferFormattedView(VulkanBuffer *buffer, RenderFormat format);
|
||||
~VulkanBufferFormattedView() override;
|
||||
};
|
||||
|
||||
struct VulkanTexture : RenderTexture {
|
||||
VkImage vk = VK_NULL_HANDLE;
|
||||
VkImageView imageView = VK_NULL_HANDLE;
|
||||
VkFormat imageFormat = VK_FORMAT_UNDEFINED;
|
||||
VkImageSubresourceRange imageSubresourceRange = {};
|
||||
VulkanDevice *device = nullptr;
|
||||
VulkanPool *pool = nullptr;
|
||||
VmaAllocation allocation = VK_NULL_HANDLE;
|
||||
VmaAllocationInfo allocationInfo = {};
|
||||
RenderTextureLayout textureLayout = RenderTextureLayout::UNKNOWN;
|
||||
RenderBarrierStages barrierStages = RenderBarrierStage::NONE;
|
||||
bool ownership = false;
|
||||
RenderTextureDesc desc;
|
||||
|
||||
VulkanTexture() = default;
|
||||
VulkanTexture(VulkanDevice *device, VulkanPool *pool, const RenderTextureDesc &desc);
|
||||
VulkanTexture(VulkanDevice *device, VkImage image);
|
||||
~VulkanTexture() override;
|
||||
void createImageView(VkFormat format);
|
||||
std::unique_ptr<RenderTextureView> createTextureView(const RenderTextureViewDesc &desc) override;
|
||||
void setName(const std::string &name) override;
|
||||
void fillSubresourceRange();
|
||||
};
|
||||
|
||||
struct VulkanTextureView : RenderTextureView {
|
||||
VkImageView vk = VK_NULL_HANDLE;
|
||||
VulkanTexture *texture = nullptr;
|
||||
|
||||
VulkanTextureView(VulkanTexture *texture, const RenderTextureViewDesc &desc);
|
||||
~VulkanTextureView() override;
|
||||
};
|
||||
|
||||
struct VulkanAccelerationStructure : RenderAccelerationStructure {
|
||||
VkAccelerationStructureKHR vk = VK_NULL_HANDLE;
|
||||
VulkanDevice *device = nullptr;
|
||||
RenderAccelerationStructureType type = RenderAccelerationStructureType::UNKNOWN;
|
||||
|
||||
VulkanAccelerationStructure(VulkanDevice *device, const RenderAccelerationStructureDesc &desc);
|
||||
~VulkanAccelerationStructure() override;
|
||||
};
|
||||
|
||||
struct VulkanDescriptorSetLayout {
|
||||
VkDescriptorSetLayout vk = VK_NULL_HANDLE;
|
||||
std::vector<VkDescriptorSetLayoutBinding> setBindings;
|
||||
std::vector<uint32_t> descriptorIndexBases;
|
||||
std::vector<uint32_t> descriptorBindingIndices;
|
||||
VulkanDevice *device = nullptr;
|
||||
|
||||
VulkanDescriptorSetLayout(VulkanDevice *device, const RenderDescriptorSetDesc &descriptorSetDesc);
|
||||
~VulkanDescriptorSetLayout();
|
||||
};
|
||||
|
||||
struct VulkanPipelineLayout : RenderPipelineLayout {
|
||||
VkPipelineLayout vk = VK_NULL_HANDLE;
|
||||
std::vector<VkPushConstantRange> pushConstantRanges;
|
||||
std::vector<VulkanDescriptorSetLayout *> descriptorSetLayouts;
|
||||
VulkanDevice *device = nullptr;
|
||||
|
||||
VulkanPipelineLayout(VulkanDevice *device, const RenderPipelineLayoutDesc &desc);
|
||||
~VulkanPipelineLayout() override;
|
||||
};
|
||||
|
||||
struct VulkanShader : RenderShader {
|
||||
VkShaderModule vk = VK_NULL_HANDLE;
|
||||
std::string entryPointName;
|
||||
VulkanDevice *device = nullptr;
|
||||
RenderShaderFormat format = RenderShaderFormat::UNKNOWN;
|
||||
|
||||
VulkanShader(VulkanDevice *device, const void *data, uint64_t size, const char *entryPointName, RenderShaderFormat format);
|
||||
~VulkanShader() override;
|
||||
};
|
||||
|
||||
struct VulkanSampler : RenderSampler {
|
||||
VkSampler vk = VK_NULL_HANDLE;
|
||||
VulkanDevice *device = nullptr;
|
||||
|
||||
VulkanSampler(VulkanDevice *device, const RenderSamplerDesc &desc);
|
||||
~VulkanSampler();
|
||||
};
|
||||
|
||||
struct VulkanPipeline : RenderPipeline {
|
||||
enum class Type {
|
||||
Unknown,
|
||||
Compute,
|
||||
Graphics,
|
||||
Raytracing
|
||||
};
|
||||
|
||||
VulkanDevice *device = nullptr;
|
||||
Type type = Type::Unknown;
|
||||
|
||||
VulkanPipeline(VulkanDevice *device, Type type);
|
||||
virtual ~VulkanPipeline() override;
|
||||
};
|
||||
|
||||
struct VulkanComputePipeline : VulkanPipeline {
|
||||
VkPipeline vk = VK_NULL_HANDLE;
|
||||
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
|
||||
|
||||
VulkanComputePipeline(VulkanDevice *device, const RenderComputePipelineDesc &desc);
|
||||
~VulkanComputePipeline() override;
|
||||
void setName(const std::string& name) const override;
|
||||
RenderPipelineProgram getProgram(const std::string &name) const override;
|
||||
};
|
||||
|
||||
struct VulkanGraphicsPipeline : VulkanPipeline {
|
||||
VkPipeline vk = VK_NULL_HANDLE;
|
||||
VkRenderPass renderPass = VK_NULL_HANDLE;
|
||||
|
||||
VulkanGraphicsPipeline(VulkanDevice *device, const RenderGraphicsPipelineDesc &desc);
|
||||
~VulkanGraphicsPipeline() override;
|
||||
void setName(const std::string& name) const override;
|
||||
RenderPipelineProgram getProgram(const std::string &name) const override;
|
||||
static VkRenderPass createRenderPass(VulkanDevice *device, const VkFormat *renderTargetFormat, uint32_t renderTargetCount, VkFormat depthTargetFormat, VkSampleCountFlagBits sampleCount);
|
||||
};
|
||||
|
||||
struct VulkanRaytracingPipeline : VulkanPipeline {
|
||||
VkPipeline vk = VK_NULL_HANDLE;
|
||||
std::unordered_map<std::string, RenderPipelineProgram> nameProgramMap;
|
||||
uint32_t groupCount = 0;
|
||||
uint32_t descriptorSetCount = 0;
|
||||
|
||||
VulkanRaytracingPipeline(VulkanDevice *device, const RenderRaytracingPipelineDesc &desc, const RenderPipeline *previousPipeline);
|
||||
~VulkanRaytracingPipeline() override;
|
||||
void setName(const std::string& name) const override;
|
||||
RenderPipelineProgram getProgram(const std::string &name) const override;
|
||||
};
|
||||
|
||||
struct VulkanDescriptorSet : RenderDescriptorSet {
|
||||
VkDescriptorSet vk = VK_NULL_HANDLE;
|
||||
VulkanDescriptorSetLayout *setLayout = nullptr;
|
||||
VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
|
||||
VulkanDevice *device = nullptr;
|
||||
|
||||
VulkanDescriptorSet(VulkanDevice *device, const RenderDescriptorSetDesc &desc);
|
||||
~VulkanDescriptorSet() override;
|
||||
void setBuffer(uint32_t descriptorIndex, const RenderBuffer *buffer, uint64_t bufferSize, const RenderBufferStructuredView *bufferStructuredView, const RenderBufferFormattedView *bufferFormattedView) override;
|
||||
void setTexture(uint32_t descriptorIndex, const RenderTexture *texture, RenderTextureLayout textureLayout, const RenderTextureView *textureView) override;
|
||||
void setSampler(uint32_t descriptorIndex, const RenderSampler *sampler) override;
|
||||
void setAccelerationStructure(uint32_t descriptorIndex, const RenderAccelerationStructure *accelerationStructure) override;
|
||||
void setDescriptor(uint32_t descriptorIndex, const VkDescriptorBufferInfo *bufferInfo, const VkDescriptorImageInfo *imageInfo, const VkBufferView *texelBufferView, void *pNext);
|
||||
static VkDescriptorPool createDescriptorPool(VulkanDevice *device, const std::unordered_map<VkDescriptorType, uint32_t> &typeCounts, bool lastRangeIsBoundless);
|
||||
};
|
||||
|
||||
struct VulkanSwapChain : RenderSwapChain {
|
||||
VkSwapchainKHR vk = VK_NULL_HANDLE;
|
||||
VulkanCommandQueue *commandQueue = nullptr;
|
||||
VkSurfaceKHR surface = VK_NULL_HANDLE;
|
||||
RenderWindow renderWindow = {};
|
||||
uint32_t textureCount = 0;
|
||||
uint64_t presentCount = 0;
|
||||
RenderFormat format = RenderFormat::UNKNOWN;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
VkSwapchainCreateInfoKHR createInfo = {};
|
||||
VkSurfaceFormatKHR pickedSurfaceFormat = {};
|
||||
VkPresentModeKHR createdPresentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
VkPresentModeKHR requiredPresentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
VkCompositeAlphaFlagBitsKHR pickedAlphaFlag = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
std::vector<VulkanTexture> textures;
|
||||
uint64_t currentPresentId = 0;
|
||||
bool immediatePresentModeSupported = false;
|
||||
uint32_t maxFrameLatency = 0;
|
||||
|
||||
VulkanSwapChain(VulkanCommandQueue *commandQueue, RenderWindow renderWindow, uint32_t textureCount, RenderFormat format, uint32_t maxFrameLatency);
|
||||
~VulkanSwapChain() override;
|
||||
bool present(uint32_t textureIndex, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount) override;
|
||||
void wait() override;
|
||||
bool resize() override;
|
||||
bool needsResize() const override;
|
||||
void setVsyncEnabled(bool vsyncEnabled) override;
|
||||
bool isVsyncEnabled() const override;
|
||||
uint32_t getWidth() const override;
|
||||
uint32_t getHeight() const override;
|
||||
RenderTexture *getTexture(uint32_t textureIndex) override;
|
||||
uint32_t getTextureCount() const override;
|
||||
bool acquireTexture(RenderCommandSemaphore *signalSemaphore, uint32_t *textureIndex) override;
|
||||
RenderWindow getWindow() const override;
|
||||
bool isEmpty() const override;
|
||||
uint32_t getRefreshRate() const override;
|
||||
void getWindowSize(uint32_t &dstWidth, uint32_t &dstHeight) const;
|
||||
void releaseSwapChain();
|
||||
void releaseImageViews();
|
||||
};
|
||||
|
||||
struct VulkanFramebuffer : RenderFramebuffer {
|
||||
VulkanDevice *device = nullptr;
|
||||
VkFramebuffer vk = VK_NULL_HANDLE;
|
||||
VkRenderPass renderPass = VK_NULL_HANDLE;
|
||||
std::vector<const VulkanTexture *> colorAttachments;
|
||||
const VulkanTexture *depthAttachment = nullptr;
|
||||
bool depthAttachmentReadOnly = false;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
|
||||
VulkanFramebuffer(VulkanDevice *device, const RenderFramebufferDesc &desc);
|
||||
~VulkanFramebuffer() override;
|
||||
uint32_t getWidth() const override;
|
||||
uint32_t getHeight() const override;
|
||||
bool contains(const VulkanTexture *attachment) const;
|
||||
};
|
||||
|
||||
struct VulkanQueryPool : RenderQueryPool {
|
||||
VulkanDevice *device = nullptr;
|
||||
std::vector<uint64_t> results;
|
||||
VkQueryPool vk = VK_NULL_HANDLE;
|
||||
|
||||
VulkanQueryPool(VulkanDevice *device, uint32_t queryCount);
|
||||
virtual ~VulkanQueryPool() override;
|
||||
virtual void queryResults() override;
|
||||
virtual const uint64_t *getResults() const override;
|
||||
virtual uint32_t getCount() const override;
|
||||
};
|
||||
|
||||
struct VulkanCommandList : RenderCommandList {
|
||||
VkCommandBuffer vk = VK_NULL_HANDLE;
|
||||
VkCommandPool commandPool = VK_NULL_HANDLE;
|
||||
VulkanDevice *device = nullptr;
|
||||
RenderCommandListType type = RenderCommandListType::UNKNOWN;
|
||||
const VulkanFramebuffer *targetFramebuffer = nullptr;
|
||||
const VulkanPipelineLayout *activeComputePipelineLayout = nullptr;
|
||||
const VulkanPipelineLayout *activeGraphicsPipelineLayout = nullptr;
|
||||
const VulkanPipelineLayout *activeRaytracingPipelineLayout = nullptr;
|
||||
VkRenderPass activeRenderPass = VK_NULL_HANDLE;
|
||||
|
||||
VulkanCommandList(VulkanDevice *device, RenderCommandListType type);
|
||||
~VulkanCommandList() override;
|
||||
void begin() override;
|
||||
void end() override;
|
||||
void barriers(RenderBarrierStages stages, const RenderBufferBarrier *bufferBarriers, uint32_t bufferBarriersCount, const RenderTextureBarrier *textureBarriers, uint32_t textureBarriersCount) override;
|
||||
void dispatch(uint32_t threadGroupCountX, uint32_t threadGroupCountY, uint32_t threadGroupCountZ) override;
|
||||
void traceRays(uint32_t width, uint32_t height, uint32_t depth, RenderBufferReference shaderBindingTable, const RenderShaderBindingGroupsInfo &shaderBindingGroupsInfo) override;
|
||||
void drawInstanced(uint32_t vertexCountPerInstance, uint32_t instanceCount, uint32_t startVertexLocation, uint32_t startInstanceLocation) override;
|
||||
void drawIndexedInstanced(uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation) override;
|
||||
void setPipeline(const RenderPipeline *pipeline) override;
|
||||
void setComputePipelineLayout(const RenderPipelineLayout *pipelineLayout) override;
|
||||
void setComputePushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) override;
|
||||
void setComputeDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) override;
|
||||
void setGraphicsPipelineLayout(const RenderPipelineLayout *pipelineLayout) override;
|
||||
void setGraphicsPushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) override;
|
||||
void setGraphicsDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) override;
|
||||
void setGraphicsRootDescriptor(RenderBufferReference bufferReference, uint32_t rootDescriptorIndex) override;
|
||||
void setRaytracingPipelineLayout(const RenderPipelineLayout *pipelineLayout) override;
|
||||
void setRaytracingPushConstants(uint32_t rangeIndex, const void *data, uint32_t offset = 0, uint32_t size = 0) override;
|
||||
void setRaytracingDescriptorSet(RenderDescriptorSet *descriptorSet, uint32_t setIndex) override;
|
||||
void setIndexBuffer(const RenderIndexBufferView *view) override;
|
||||
void setVertexBuffers(uint32_t startSlot, const RenderVertexBufferView *views, uint32_t viewCount, const RenderInputSlot *inputSlots) override;
|
||||
void setViewports(const RenderViewport *viewports, uint32_t count) override;
|
||||
void setScissors(const RenderRect *scissorRects, uint32_t count) override;
|
||||
void setFramebuffer(const RenderFramebuffer *framebuffer) override;
|
||||
void setDepthBias(float depthBias, float depthBiasClamp, float slopeScaledDepthBias) override;
|
||||
void clearColor(uint32_t attachmentIndex, RenderColor colorValue, const RenderRect *clearRects, uint32_t clearRectsCount) override;
|
||||
void clearDepth(bool clearDepth, float depthValue, const RenderRect *clearRects, uint32_t clearRectsCount) override;
|
||||
void copyBufferRegion(RenderBufferReference dstBuffer, RenderBufferReference srcBuffer, uint64_t size) override;
|
||||
void copyTextureRegion(const RenderTextureCopyLocation &dstLocation, const RenderTextureCopyLocation &srcLocation, uint32_t dstX, uint32_t dstY, uint32_t dstZ, const RenderBox *srcBox) override;
|
||||
void copyBuffer(const RenderBuffer *dstBuffer, const RenderBuffer *srcBuffer) override;
|
||||
void copyTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
||||
void resolveTexture(const RenderTexture *dstTexture, const RenderTexture *srcTexture) override;
|
||||
void resolveTextureRegion(const RenderTexture *dstTexture, uint32_t dstX, uint32_t dstY, const RenderTexture *srcTexture, const RenderRect *srcRect, RenderResolveMode resolveMode) override;
|
||||
void buildBottomLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, const RenderBottomLevelASBuildInfo &buildInfo) override;
|
||||
void buildTopLevelAS(const RenderAccelerationStructure *dstAccelerationStructure, RenderBufferReference scratchBuffer, RenderBufferReference instancesBuffer, const RenderTopLevelASBuildInfo &buildInfo) override;
|
||||
void discardTexture(const RenderTexture* texture) override;
|
||||
void resetQueryPool(const RenderQueryPool *queryPool, uint32_t queryFirstIndex, uint32_t queryCount) override;
|
||||
void writeTimestamp(const RenderQueryPool *queryPool, uint32_t queryIndex) override;
|
||||
void checkActiveRenderPass();
|
||||
void endActiveRenderPass();
|
||||
void setDescriptorSet(VkPipelineBindPoint bindPoint, const VulkanPipelineLayout *pipelineLayout, const RenderDescriptorSet *descriptorSet, uint32_t setIndex);
|
||||
};
|
||||
|
||||
struct VulkanCommandFence : RenderCommandFence {
|
||||
VkFence vk = VK_NULL_HANDLE;
|
||||
VulkanDevice *device = nullptr;
|
||||
|
||||
VulkanCommandFence(VulkanDevice *device);
|
||||
~VulkanCommandFence() override;
|
||||
};
|
||||
|
||||
struct VulkanCommandSemaphore : RenderCommandSemaphore {
|
||||
VkSemaphore vk = VK_NULL_HANDLE;
|
||||
VulkanDevice *device = nullptr;
|
||||
|
||||
VulkanCommandSemaphore(VulkanDevice *device);
|
||||
~VulkanCommandSemaphore() override;
|
||||
};
|
||||
|
||||
struct VulkanCommandQueue : RenderCommandQueue {
|
||||
VulkanQueue *queue = nullptr;
|
||||
VulkanDevice *device = nullptr;
|
||||
uint32_t familyIndex = 0;
|
||||
uint32_t queueIndex = 0;
|
||||
std::unordered_set<VulkanSwapChain *> swapChains;
|
||||
|
||||
VulkanCommandQueue(VulkanDevice *device, RenderCommandListType commandListType);
|
||||
~VulkanCommandQueue() override;
|
||||
std::unique_ptr<RenderSwapChain> createSwapChain(RenderWindow renderWindow, uint32_t bufferCount, RenderFormat format, uint32_t maxFrameLatency) override;
|
||||
void executeCommandLists(const RenderCommandList **commandLists, uint32_t commandListCount, RenderCommandSemaphore **waitSemaphores, uint32_t waitSemaphoreCount, RenderCommandSemaphore **signalSemaphores, uint32_t signalSemaphoreCount, RenderCommandFence *signalFence) override;
|
||||
void waitForCommandFence(RenderCommandFence *fence) override;
|
||||
};
|
||||
|
||||
struct VulkanPool : RenderPool {
|
||||
VmaPool vk = VK_NULL_HANDLE;
|
||||
VulkanDevice *device = nullptr;
|
||||
|
||||
VulkanPool(VulkanDevice *device, const RenderPoolDesc &desc);
|
||||
~VulkanPool() override;
|
||||
std::unique_ptr<RenderBuffer> createBuffer(const RenderBufferDesc &desc) override;
|
||||
std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) override;
|
||||
};
|
||||
|
||||
struct VulkanQueue {
|
||||
VkQueue vk;
|
||||
std::unique_ptr<std::mutex> mutex;
|
||||
std::unordered_set<const VulkanCommandQueue *> virtualQueues;
|
||||
};
|
||||
|
||||
struct VulkanQueueFamily {
|
||||
std::vector<VulkanQueue> queues;
|
||||
|
||||
void add(VulkanCommandQueue *virtualQueue);
|
||||
void remove(VulkanCommandQueue *virtualQueue);
|
||||
};
|
||||
|
||||
struct VulkanDevice : RenderDevice {
|
||||
VkDevice vk = VK_NULL_HANDLE;
|
||||
VulkanInterface *renderInterface = nullptr;
|
||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||
VkPhysicalDeviceProperties physicalDeviceProperties = {};
|
||||
VmaAllocator allocator = VK_NULL_HANDLE;
|
||||
uint32_t queueFamilyIndices[3] = {};
|
||||
std::vector<VulkanQueueFamily> queueFamilies;
|
||||
RenderDeviceCapabilities capabilities;
|
||||
RenderDeviceDescription description;
|
||||
VkPhysicalDeviceRayTracingPipelinePropertiesKHR rtPipelineProperties = {};
|
||||
VkPhysicalDeviceSampleLocationsPropertiesEXT sampleLocationProperties = {};
|
||||
std::unique_ptr<RenderBuffer> nullBuffer = nullptr;
|
||||
bool loadStoreOpNoneSupported = false;
|
||||
bool nullDescriptorSupported = false;
|
||||
|
||||
VulkanDevice(VulkanInterface *renderInterface, const std::string &preferredDeviceName);
|
||||
~VulkanDevice() override;
|
||||
std::unique_ptr<RenderCommandList> createCommandList(RenderCommandListType type) override;
|
||||
std::unique_ptr<RenderDescriptorSet> createDescriptorSet(const RenderDescriptorSetDesc &desc) override;
|
||||
std::unique_ptr<RenderShader> createShader(const void *data, uint64_t size, const char *entryPointName, RenderShaderFormat format) override;
|
||||
std::unique_ptr<RenderSampler> createSampler(const RenderSamplerDesc &desc) override;
|
||||
std::unique_ptr<RenderPipeline> createComputePipeline(const RenderComputePipelineDesc &desc) override;
|
||||
std::unique_ptr<RenderPipeline> createGraphicsPipeline(const RenderGraphicsPipelineDesc &desc) override;
|
||||
std::unique_ptr<RenderPipeline> createRaytracingPipeline(const RenderRaytracingPipelineDesc &desc, const RenderPipeline *previousPipeline) override;
|
||||
std::unique_ptr<RenderCommandQueue> createCommandQueue(RenderCommandListType type) override;
|
||||
std::unique_ptr<RenderBuffer> createBuffer(const RenderBufferDesc &desc) override;
|
||||
std::unique_ptr<RenderTexture> createTexture(const RenderTextureDesc &desc) override;
|
||||
std::unique_ptr<RenderAccelerationStructure> createAccelerationStructure(const RenderAccelerationStructureDesc &desc) override;
|
||||
std::unique_ptr<RenderPool> createPool(const RenderPoolDesc &desc) override;
|
||||
std::unique_ptr<RenderPipelineLayout> createPipelineLayout(const RenderPipelineLayoutDesc &desc) override;
|
||||
std::unique_ptr<RenderCommandFence> createCommandFence() override;
|
||||
std::unique_ptr<RenderCommandSemaphore> createCommandSemaphore() override;
|
||||
std::unique_ptr<RenderFramebuffer> createFramebuffer(const RenderFramebufferDesc &desc) override;
|
||||
std::unique_ptr<RenderQueryPool> createQueryPool(uint32_t queryCount) override;
|
||||
void setBottomLevelASBuildInfo(RenderBottomLevelASBuildInfo &buildInfo, const RenderBottomLevelASMesh *meshes, uint32_t meshCount, bool preferFastBuild, bool preferFastTrace) override;
|
||||
void setTopLevelASBuildInfo(RenderTopLevelASBuildInfo &buildInfo, const RenderTopLevelASInstance *instances, uint32_t instanceCount, bool preferFastBuild, bool preferFastTrace) override;
|
||||
void setShaderBindingTableInfo(RenderShaderBindingTableInfo &tableInfo, const RenderShaderBindingGroups &groups, const RenderPipeline *pipeline, RenderDescriptorSet **descriptorSets, uint32_t descriptorSetCount) override;
|
||||
const RenderDeviceCapabilities &getCapabilities() const override;
|
||||
const RenderDeviceDescription &getDescription() const override;
|
||||
RenderSampleCounts getSampleCountsSupported(RenderFormat format) const override;
|
||||
void waitIdle() const override;
|
||||
void release();
|
||||
bool isValid() const;
|
||||
};
|
||||
|
||||
struct VulkanInterface : RenderInterface {
|
||||
VkInstance instance = VK_NULL_HANDLE;
|
||||
VkApplicationInfo appInfo = {};
|
||||
RenderInterfaceCapabilities capabilities;
|
||||
std::vector<std::string> deviceNames;
|
||||
|
||||
# if SDL_VULKAN_ENABLED
|
||||
VulkanInterface(RenderWindow sdlWindow);
|
||||
# else
|
||||
VulkanInterface();
|
||||
# endif
|
||||
|
||||
~VulkanInterface() override;
|
||||
std::unique_ptr<RenderDevice> createDevice(const std::string &preferredDeviceName) override;
|
||||
const RenderInterfaceCapabilities &getCapabilities() const override;
|
||||
const std::vector<std::string> &getDeviceNames() const override;
|
||||
bool isValid() const;
|
||||
};
|
||||
};
|
||||
|
|
@ -1838,7 +1838,7 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry)
|
|||
g_queue = g_device->createCommandQueue(RenderCommandListType::DIRECT);
|
||||
|
||||
for (auto& commandList : g_commandLists)
|
||||
commandList = g_device->createCommandList(RenderCommandListType::DIRECT);
|
||||
commandList = g_queue->createCommandList();
|
||||
|
||||
for (auto& commandFence : g_commandFences)
|
||||
commandFence = g_device->createCommandFence();
|
||||
|
|
@ -1847,7 +1847,7 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry)
|
|||
queryPool = g_device->createQueryPool(NUM_QUERIES);
|
||||
|
||||
g_copyQueue = g_device->createCommandQueue(RenderCommandListType::COPY);
|
||||
g_copyCommandList = g_device->createCommandList(RenderCommandListType::COPY);
|
||||
g_copyCommandList = g_copyQueue->createCommandList();
|
||||
g_copyCommandFence = g_device->createCommandFence();
|
||||
|
||||
uint32_t bufferCount = 2;
|
||||
|
|
@ -2075,12 +2075,7 @@ void Video::WaitForGPU()
|
|||
{
|
||||
g_waitForGPUCount++;
|
||||
|
||||
if (g_vulkan)
|
||||
{
|
||||
g_device->waitIdle();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Wait for all queued frames to finish.
|
||||
for (size_t i = 0; i < NUM_FRAMES; i++)
|
||||
{
|
||||
if (g_commandListStates[i])
|
||||
|
|
@ -2089,10 +2084,13 @@ void Video::WaitForGPU()
|
|||
g_commandListStates[i] = false;
|
||||
}
|
||||
}
|
||||
g_queue->executeCommandLists(nullptr, g_commandFences[0].get());
|
||||
|
||||
// Execute an empty command list and wait for it to end to guarantee that any remaining presentation has finished.
|
||||
g_commandLists[0]->begin();
|
||||
g_commandLists[0]->end();
|
||||
g_queue->executeCommandLists(g_commandLists[0].get(), g_commandFences[0].get());
|
||||
g_queue->waitForCommandFence(g_commandFences[0].get());
|
||||
}
|
||||
}
|
||||
|
||||
static uint32_t CreateDevice(uint32_t a1, uint32_t a2, uint32_t a3, uint32_t a4, uint32_t a5, be<uint32_t>* a6)
|
||||
{
|
||||
|
|
@ -5737,7 +5735,7 @@ static bool LoadTexture(GuestTexture& texture, const uint8_t* data, size_t dataS
|
|||
auto copyTextureRegion = [&](Slice& slice, uint32_t subresourceIndex)
|
||||
{
|
||||
g_copyCommandList->copyTextureRegion(
|
||||
RenderTextureCopyLocation::Subresource(texture.texture, subresourceIndex),
|
||||
RenderTextureCopyLocation::Subresource(texture.texture, subresourceIndex % ddsDesc.numMips, subresourceIndex / ddsDesc.numMips),
|
||||
RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), desc.format, slice.width, slice.height, slice.depth, (slice.dstRowPitch * 8) / ddsDesc.bitsPerPixelOrBlock * ddsDesc.blockWidth, slice.dstOffset));
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
/////////////////////////////////////////////////////////////////////#define PSO_CACHING
|
||||
//#define PSO_CACHING_CLEANUP
|
||||
|
||||
#include "rhi/plume_render_interface.h"
|
||||
#include <plume_render_interface.h>
|
||||
|
||||
#define D3DCLEAR_TARGET 0x1
|
||||
#define D3DCLEAR_ZBUFFER 0x10
|
||||
|
|
|
|||
|
|
@ -218,7 +218,7 @@ void GameWindow::Init(const char* sdlVideoDriver)
|
|||
#elif defined(__linux__)
|
||||
s_renderWindow = { info.info.x11.display, info.info.x11.window };
|
||||
#elif defined(__APPLE__)
|
||||
s_renderWindow.window = s_pWindow;
|
||||
s_renderWindow.window = info.info.cocoa.window;
|
||||
s_renderWindow.view = SDL_Metal_GetLayer(SDL_Metal_CreateView(s_pWindow));
|
||||
#else
|
||||
static_assert(false, "Unknown platform.");
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <gpu/rhi/plume_render_interface_types.h>
|
||||
#include <plume_render_interface_types.h>
|
||||
#include <user/config.h>
|
||||
#include <sdl_events.h>
|
||||
|
||||
|
|
|
|||
1
thirdparty/CMakeLists.txt
vendored
1
thirdparty/CMakeLists.txt
vendored
|
|
@ -20,6 +20,7 @@ add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/nativefiledialog-extended"
|
|||
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/o1heap")
|
||||
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/SDL")
|
||||
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/SDL_mixer")
|
||||
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/plume")
|
||||
|
||||
if (APPLE)
|
||||
add_subdirectory("${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/MoltenVK")
|
||||
|
|
|
|||
1
thirdparty/D3D12MemoryAllocator
vendored
1
thirdparty/D3D12MemoryAllocator
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit e00c4a7c85cf9c28c6f4a6cc75032736f416410f
|
||||
2
thirdparty/MoltenVK/CMakeLists.txt
vendored
2
thirdparty/MoltenVK/CMakeLists.txt
vendored
|
|
@ -75,7 +75,7 @@ file(GLOB_RECURSE MVK_SOURCES CONFIGURE_DEPENDS
|
|||
file(GLOB MVK_SRC_INCLUDES LIST_DIRECTORIES ON ${MVK_DIR}/MoltenVK/*)
|
||||
set(MVK_INCLUDES
|
||||
${MVK_SRC_INCLUDES} ${MVK_GENERATED_INCLUDES} ${MVK_DIR}/include
|
||||
${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/Vulkan-Headers/include)
|
||||
${UNLEASHED_RECOMP_THIRDPARTY_ROOT}/plume/contrib/Vulkan-Headers/include)
|
||||
|
||||
add_library(MoltenVK SHARED ${MVK_SOURCES})
|
||||
target_include_directories(MoltenVK PRIVATE ${MVK_INCLUDES})
|
||||
|
|
|
|||
1
thirdparty/Vulkan-Headers
vendored
1
thirdparty/Vulkan-Headers
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 75ad707a587e1469fb53a901b9b68fe9f6fbc11f
|
||||
1
thirdparty/VulkanMemoryAllocator
vendored
1
thirdparty/VulkanMemoryAllocator
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 1c35ba99ce775f8342d87a83a3f0f696f99c2a39
|
||||
1
thirdparty/plume
vendored
Submodule
1
thirdparty/plume
vendored
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit fffeb35f836d8c945697ec82b735e77db401e2de
|
||||
1
thirdparty/volk
vendored
1
thirdparty/volk
vendored
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 447e21b5d92ed8d5271b0d39b071f938fcfa875f
|
||||
Loading…
Add table
Reference in a new issue