#pragma once #include "../imgui/imgui_common.h" struct PushConstants { float2 BoundsMin; float2 BoundsMax; uint GradientTopLeft; uint GradientTopRight; uint GradientBottomRight; uint GradientBottomLeft; uint ShaderModifier; uint Texture2DDescriptorIndex; float2 DisplaySize; float2 InverseDisplaySize; float2 Origin; float2 Scale; float2 ProceduralOrigin; float Outline; }; Texture2D g_Texture2DDescriptorHeap[] : register(t0, space0); SamplerState g_SamplerDescriptorHeap[] : register(s0, space1); [[vk::push_constant]] ConstantBuffer g_PushConstants : register(b0, space2); struct Interpolators { float4 Position : SV_Position; float2 UV : TEXCOORD; float4 Color : COLOR; };