#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include inline static std::unordered_map> g_thumbnails; static void LoadThumbnails() { g_thumbnails[Config::Language.Name] = LOAD_ZSTD_TEXTURE(g_language); g_thumbnails[Config::Hints.Name] = LOAD_ZSTD_TEXTURE(g_hints); g_thumbnails[Config::ControlTutorial.Name] = LOAD_ZSTD_TEXTURE(g_control_tutorial); g_thumbnails[Config::AchievementNotifications.Name] = LOAD_ZSTD_TEXTURE(g_achievement_notifications); g_thumbnails[Config::TimeOfDayTransition.Name] = LOAD_ZSTD_TEXTURE(g_time_of_day_transition); g_thumbnails[Config::InvertCameraX.Name] = LOAD_ZSTD_TEXTURE(g_invert_camera_x); g_thumbnails[Config::InvertCameraY.Name] = LOAD_ZSTD_TEXTURE(g_invert_camera_y); g_thumbnails[Config::AllowBackgroundInput.Name] = LOAD_ZSTD_TEXTURE(g_allow_background_input); g_thumbnails[Config::ControllerIcons.Name] = LOAD_ZSTD_TEXTURE(g_controller_icons); g_thumbnails[Config::MusicVolume.Name] = LOAD_ZSTD_TEXTURE(g_music_volume); g_thumbnails[Config::EffectsVolume.Name] = LOAD_ZSTD_TEXTURE(g_effects_volume); g_thumbnails[Config::VoiceLanguage.Name] = LOAD_ZSTD_TEXTURE(g_voice_language); g_thumbnails[Config::Subtitles.Name] = LOAD_ZSTD_TEXTURE(g_subtitles); g_thumbnails[Config::MusicAttenuation.Name] = LOAD_ZSTD_TEXTURE(g_music_attenuation); g_thumbnails[Config::BattleTheme.Name] = LOAD_ZSTD_TEXTURE(g_battle_theme); g_thumbnails["WindowSize"] = LOAD_ZSTD_TEXTURE(g_window_size); g_thumbnails["Monitor"] = LOAD_ZSTD_TEXTURE(g_monitor); g_thumbnails[Config::AspectRatio.Name] = LOAD_ZSTD_TEXTURE(g_aspect_ratio); g_thumbnails[Config::ResolutionScale.Name] = LOAD_ZSTD_TEXTURE(g_resolution_scale); g_thumbnails[Config::Fullscreen.Name] = LOAD_ZSTD_TEXTURE(g_fullscreen); g_thumbnails[Config::VSync.Name] = LOAD_ZSTD_TEXTURE(g_vsync); g_thumbnails[Config::FPS.Name] = LOAD_ZSTD_TEXTURE(g_fps); g_thumbnails[Config::Brightness.Name] = LOAD_ZSTD_TEXTURE(g_brightness); g_thumbnails[Config::AntiAliasing.Name] = LOAD_ZSTD_TEXTURE(g_antialiasing); g_thumbnails[Config::TransparencyAntiAliasing.Name] = LOAD_ZSTD_TEXTURE(g_transparency_antialiasing); g_thumbnails[Config::ShadowResolution.Name] = LOAD_ZSTD_TEXTURE(g_shadow_resolution); g_thumbnails[Config::GITextureFiltering.Name] = LOAD_ZSTD_TEXTURE(g_gi_texture_filtering); g_thumbnails[Config::MotionBlur.Name] = LOAD_ZSTD_TEXTURE(g_motion_blur); g_thumbnails[Config::XboxColourCorrection.Name] = LOAD_ZSTD_TEXTURE(g_xbox_color_correction); g_thumbnails[Config::MovieScaleMode.Name] = LOAD_ZSTD_TEXTURE(g_movie_scale_mode); g_thumbnails[Config::UIScaleMode.Name] = LOAD_ZSTD_TEXTURE(g_ui_scale_mode); } static GuestTexture* GetThumbnail(const std::string_view name) { if (!g_thumbnails.count(name)) return nullptr; return g_thumbnails[name].get(); }