UnleashedRecomp/UnleashedRecomp/gpu/shader
2025-03-23 17:25:40 +03:00
..
.gitignore Implement MSAA properly for Vulkan. 2024-10-19 22:22:09 +03:00
blend_color_alpha_ps.hlsl Implement aspect ratio adjustments for inspire overlays. (#201) 2025-01-26 13:19:39 +03:00
copy_color_ps.hlsl Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
copy_common.hlsli Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
copy_depth_ps.hlsl Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
copy_vs.hlsl Implement MSAA properly for Vulkan. 2024-10-19 22:22:09 +03:00
csd_filter_ps.hlsl Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
csd_no_tex_vs.hlsl Apply half pixel offset in the vertex shader. (#1391) 2025-03-23 17:25:40 +03:00
csd_vs.hlsl Apply half pixel offset in the vertex shader. (#1391) 2025-03-23 17:25:40 +03:00
enhanced_motion_blur_ps.hlsl Implement aspect ratio adjustments for inspire overlays. (#201) 2025-01-26 13:19:39 +03:00
gamma_correction_ps.hlsl Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
gaussian_blur.hlsli Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
gaussian_blur_3x3.hlsl Depth of Field scaling fix. (#22) 2024-12-08 00:54:03 +03:00
gaussian_blur_5x5.hlsl Depth of Field scaling fix. (#22) 2024-12-08 00:54:03 +03:00
gaussian_blur_7x7.hlsl Depth of Field scaling fix. (#22) 2024-12-08 00:54:03 +03:00
gaussian_blur_9x9.hlsl Depth of Field scaling fix. (#22) 2024-12-08 00:54:03 +03:00
imgui_common.hlsli Draw low quality text for custom UI that is directly part of the game. (#434) 2025-02-20 17:18:27 +03:00
imgui_ps.hlsl Fix SDF font outline sizes. (#435) 2025-02-20 21:14:32 +03:00
imgui_vs.hlsl Implement vertical marquee fade. (#261) 2025-02-02 20:09:19 +03:00
movie_common.hlsli Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
movie_ps.hlsl Implemented support for maintaining aspect ratio for movies (#73) 2025-01-12 18:53:31 +03:00
movie_vs.hlsl Apply half pixel offset in the vertex shader. (#1391) 2025-03-23 17:25:40 +03:00
resolve_msaa_color.hlsli Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
resolve_msaa_color_2x.hlsl Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
resolve_msaa_color_4x.hlsl Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
resolve_msaa_color_8x.hlsl Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
resolve_msaa_depth.hlsli Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
resolve_msaa_depth_2x.hlsl Implement MSAA properly for Vulkan. 2024-10-19 22:22:09 +03:00
resolve_msaa_depth_4x.hlsl Implement MSAA properly for Vulkan. 2024-10-19 22:22:09 +03:00
resolve_msaa_depth_8x.hlsl Implement MSAA properly for Vulkan. 2024-10-19 22:22:09 +03:00