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.gitignore
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Implement MSAA properly for Vulkan.
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2024-10-19 22:22:09 +03:00 |
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blend_color_alpha_ps.hlsl
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Implement aspect ratio adjustments for inspire overlays. (#201)
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2025-01-26 13:19:39 +03:00 |
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copy_color_ps.hlsl
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Implement rasterization path for framebuffer copy operations. (#270)
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2025-02-03 23:02:47 +03:00 |
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copy_common.hlsli
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Implement rasterization path for framebuffer copy operations. (#270)
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2025-02-03 23:02:47 +03:00 |
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copy_depth_ps.hlsl
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Implement rasterization path for framebuffer copy operations. (#270)
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2025-02-03 23:02:47 +03:00 |
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copy_vs.hlsl
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Implement MSAA properly for Vulkan.
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2024-10-19 22:22:09 +03:00 |
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csd_filter_ps.hlsl
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Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138)
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2025-01-19 23:21:05 +03:00 |
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csd_no_tex_vs.hlsl
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Apply half pixel offset in the vertex shader. (#1391)
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2025-03-23 17:25:40 +03:00 |
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csd_vs.hlsl
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Apply half pixel offset in the vertex shader. (#1391)
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2025-03-23 17:25:40 +03:00 |
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enhanced_motion_blur_ps.hlsl
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Implement aspect ratio adjustments for inspire overlays. (#201)
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2025-01-26 13:19:39 +03:00 |
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gamma_correction_ps.hlsl
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Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138)
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2025-01-19 23:21:05 +03:00 |
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gaussian_blur.hlsli
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Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138)
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2025-01-19 23:21:05 +03:00 |
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gaussian_blur_3x3.hlsl
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Depth of Field scaling fix. (#22)
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2024-12-08 00:54:03 +03:00 |
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gaussian_blur_5x5.hlsl
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Depth of Field scaling fix. (#22)
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2024-12-08 00:54:03 +03:00 |
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gaussian_blur_7x7.hlsl
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Depth of Field scaling fix. (#22)
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2024-12-08 00:54:03 +03:00 |
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gaussian_blur_9x9.hlsl
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Depth of Field scaling fix. (#22)
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2024-12-08 00:54:03 +03:00 |
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imgui_common.hlsli
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Draw low quality text for custom UI that is directly part of the game. (#434)
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2025-02-20 17:18:27 +03:00 |
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imgui_ps.hlsl
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Fix SDF font outline sizes. (#435)
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2025-02-20 21:14:32 +03:00 |
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imgui_vs.hlsl
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Implement vertical marquee fade. (#261)
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2025-02-02 20:09:19 +03:00 |
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movie_common.hlsli
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Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138)
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2025-01-19 23:21:05 +03:00 |
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movie_ps.hlsl
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Implemented support for maintaining aspect ratio for movies (#73)
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2025-01-12 18:53:31 +03:00 |
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movie_vs.hlsl
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Apply half pixel offset in the vertex shader. (#1391)
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2025-03-23 17:25:40 +03:00 |
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resolve_msaa_color.hlsli
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Implement rasterization path for framebuffer copy operations. (#270)
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2025-02-03 23:02:47 +03:00 |
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resolve_msaa_color_2x.hlsl
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Implement rasterization path for framebuffer copy operations. (#270)
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2025-02-03 23:02:47 +03:00 |
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resolve_msaa_color_4x.hlsl
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Implement rasterization path for framebuffer copy operations. (#270)
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2025-02-03 23:02:47 +03:00 |
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resolve_msaa_color_8x.hlsl
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Implement rasterization path for framebuffer copy operations. (#270)
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2025-02-03 23:02:47 +03:00 |
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resolve_msaa_depth.hlsli
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Implement rasterization path for framebuffer copy operations. (#270)
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2025-02-03 23:02:47 +03:00 |
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resolve_msaa_depth_2x.hlsl
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Implement MSAA properly for Vulkan.
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2024-10-19 22:22:09 +03:00 |
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resolve_msaa_depth_4x.hlsl
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Implement MSAA properly for Vulkan.
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2024-10-19 22:22:09 +03:00 |
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resolve_msaa_depth_8x.hlsl
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Implement MSAA properly for Vulkan.
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2024-10-19 22:22:09 +03:00 |