UnleashedRecomp/UnleashedRecomp/user/config_def.h
Darío 0441845f2a
Add Auto Graphics API option, add AMD driver workaround. (#358)
* Add Auto Graphics API option, add AMD driver workaround.

* Remove unused line.
2025-02-11 14:22:03 +03:00

109 lines
6.3 KiB
C++

// This file gets included in both config.h and config.cpp, with their own macros changing
// the preprocessed output. The header is only going to have the declarations this way.
CONFIG_DEFINE_ENUM_LOCALISED("System", ELanguage, Language, ELanguage::English);
CONFIG_DEFINE_ENUM_LOCALISED("System", EVoiceLanguage, VoiceLanguage, EVoiceLanguage::English);
CONFIG_DEFINE_LOCALISED("System", bool, Subtitles, true);
CONFIG_DEFINE_LOCALISED("System", bool, Hints, true);
CONFIG_DEFINE_LOCALISED("System", bool, ControlTutorial, true);
CONFIG_DEFINE_LOCALISED("System", bool, AchievementNotifications, true);
CONFIG_DEFINE_ENUM_LOCALISED("System", ETimeOfDayTransition, TimeOfDayTransition, ETimeOfDayTransition::Xbox);
CONFIG_DEFINE("System", bool, ShowConsole, false);
CONFIG_DEFINE_ENUM_LOCALISED("Input", ECameraRotationMode, HorizontalCamera, ECameraRotationMode::Normal);
CONFIG_DEFINE_ENUM_LOCALISED("Input", ECameraRotationMode, VerticalCamera, ECameraRotationMode::Normal);
CONFIG_DEFINE_LOCALISED("Input", bool, Vibration, true);
CONFIG_DEFINE_LOCALISED("Input", bool, AllowBackgroundInput, false);
CONFIG_DEFINE_ENUM_LOCALISED("Input", EControllerIcons, ControllerIcons, EControllerIcons::Auto);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_A, SDL_SCANCODE_S);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_B, SDL_SCANCODE_D);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_X, SDL_SCANCODE_A);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_Y, SDL_SCANCODE_W);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadUp, SDL_SCANCODE_UNKNOWN);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadDown, SDL_SCANCODE_UNKNOWN);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadLeft, SDL_SCANCODE_UNKNOWN);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadRight, SDL_SCANCODE_UNKNOWN);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_Start, SDL_SCANCODE_RETURN);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_Back, SDL_SCANCODE_BACKSPACE);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftTrigger, SDL_SCANCODE_1);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightTrigger, SDL_SCANCODE_3);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftBumper, SDL_SCANCODE_Q);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightBumper, SDL_SCANCODE_E);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickUp, SDL_SCANCODE_UP);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickDown, SDL_SCANCODE_DOWN);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickLeft, SDL_SCANCODE_LEFT);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickRight, SDL_SCANCODE_RIGHT);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickUp, SDL_SCANCODE_UNKNOWN);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickDown, SDL_SCANCODE_UNKNOWN);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickLeft, SDL_SCANCODE_UNKNOWN);
CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickRight, SDL_SCANCODE_UNKNOWN);
CONFIG_DEFINE_LOCALISED("Audio", float, MasterVolume, 1.0f);
CONFIG_DEFINE_LOCALISED("Audio", float, MusicVolume, 1.0f);
CONFIG_DEFINE_LOCALISED("Audio", float, EffectsVolume, 1.0f);
CONFIG_DEFINE_ENUM_LOCALISED("Audio", EChannelConfiguration, ChannelConfiguration, EChannelConfiguration::Stereo);
CONFIG_DEFINE_LOCALISED("Audio", bool, MusicAttenuation, false);
CONFIG_DEFINE_LOCALISED("Audio", bool, BattleTheme, true);
CONFIG_DEFINE("Video", std::string, GraphicsDevice, "");
CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::Auto);
CONFIG_DEFINE("Video", int32_t, WindowX, WINDOWPOS_CENTRED);
CONFIG_DEFINE("Video", int32_t, WindowY, WINDOWPOS_CENTRED);
CONFIG_DEFINE_LOCALISED("Video", int32_t, WindowSize, -1);
CONFIG_DEFINE("Video", int32_t, WindowWidth, 1280);
CONFIG_DEFINE("Video", int32_t, WindowHeight, 720);
CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal);
CONFIG_DEFINE_CALLBACK("Video", int32_t, Monitor, 0,
{
def->Locale = &g_Monitor_locale;
Window_SetDisplay(def->Value);
});
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto);
CONFIG_DEFINE_CALLBACK("Video", float, ResolutionScale, 1.0f,
{
def->Locale = &g_ResolutionScale_locale;
def->Value = std::clamp(def->Value, 0.25f, 2.0f);
});
CONFIG_DEFINE_CALLBACK("Video", bool, Fullscreen, true,
{
def->Locale = &g_Fullscreen_locale;
Window_SetFullscreen(def->Value);
Window_SetDisplay(Monitor);
});
CONFIG_DEFINE_LOCALISED("Video", bool, VSync, true);
CONFIG_DEFINE_ENUM("Video", ETripleBuffering, TripleBuffering, ETripleBuffering::Auto);
CONFIG_DEFINE_LOCALISED("Video", int32_t, FPS, 60);
CONFIG_DEFINE("Video", uint32_t, MaxFrameLatency, 2);
CONFIG_DEFINE_LOCALISED("Video", float, Brightness, 0.5f);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EAntiAliasing, AntiAliasing, EAntiAliasing::MSAA4x);
CONFIG_DEFINE_LOCALISED("Video", bool, TransparencyAntiAliasing, true);
CONFIG_DEFINE("Video", uint32_t, AnisotropicFiltering, 16);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EShadowResolution, ShadowResolution, EShadowResolution::x4096);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EGITextureFiltering, GITextureFiltering, EGITextureFiltering::Bicubic);
CONFIG_DEFINE_ENUM("Video", EDepthOfFieldQuality, DepthOfFieldQuality, EDepthOfFieldQuality::Auto);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EMotionBlur, MotionBlur, EMotionBlur::Original);
CONFIG_DEFINE_LOCALISED("Video", bool, XboxColorCorrection, false);
CONFIG_DEFINE_ENUM_LOCALISED("Video", ECutsceneAspectRatio, CutsceneAspectRatio, ECutsceneAspectRatio::Original);
CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIAlignmentMode, UIAlignmentMode, EUIAlignmentMode::Edge);
CONFIG_DEFINE_HIDDEN("Codes", bool, AllowCancellingUnleash, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableAutoSaveWarning, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDLCIcon, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDWMRoundedCorners, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, FixUnleashOutOfControlDrain, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, HomingAttackOnJump, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, HUDToggleKey, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, SaveScoreAtCheckpoints, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, SkipIntroLogos, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, UseArrowsForTimeOfDayTransition, false);
CONFIG_DEFINE_HIDDEN("Codes", bool, UseOfficialTitleOnTitleBar, false);
CONFIG_DEFINE("Update", time_t, LastChecked, 0);