UnleashedRecomp/UnleashedRecomp/gpu
Skyth (Asilkan) 064d0a1736
Async PSO improvements. (#80)
* Fix how planar reflections are handled & compile SDR pipelines for particles.

* Improve pipeline handling for particles.

* Recompile pipelines on option change.

* Fix counter logic for pipeline recompilation.

* Playing around with thread priorities.

* Prioritize loading for threading priorities.

* Compile pipelines in model consumer thread during boot sequence.

* Remove a good chunk of async pipelines from the cache.

* Remove even more async pipelines from the cache.

* Delete a few more async pipelines.

* Compile morph pipelines asynchronously.

* Remove morph pipelines from the cache.

* Implement dynamic depth bias.

* Add upreel/pulley shadow pipelines.

* Disable debug macros.

* Reduce depth bias function calls in D3D12.

* Compile instanced models asynchronously.

* Fix the logic for determining if depth bias is used.
2025-01-15 15:09:14 +03:00
..
cache Async PSO improvements. (#80) 2025-01-15 15:09:14 +03:00
imgui Sync render thread present with main thread. (#62) 2024-12-25 16:29:15 +03:00
rhi Async PSO improvements. (#80) 2025-01-15 15:09:14 +03:00
shader Implemented support for maintaining aspect ratio for movies (#73) 2025-01-12 18:53:31 +03:00
video.cpp Async PSO improvements. (#80) 2025-01-15 15:09:14 +03:00
video.h Async PSO improvements. (#80) 2025-01-15 15:09:14 +03:00