UnleashedRecomp/UnleashedRecomp/user/paths.h

69 lines
1.9 KiB
C++

#pragma once
#include <mod/mod_loader.h>
#define USER_DIRECTORY "UnleashedRecomp"
#ifndef GAME_INSTALL_DIRECTORY
#define GAME_INSTALL_DIRECTORY "."
#endif
inline std::filesystem::path GetGamePath()
{
return GAME_INSTALL_DIRECTORY;
}
inline std::filesystem::path GetUserPath()
{
if (std::filesystem::exists(GAME_INSTALL_DIRECTORY "/portable.txt"))
return GAME_INSTALL_DIRECTORY;
std::filesystem::path userPath;
#if defined(_WIN32)
PWSTR knownPath = NULL;
if (SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &knownPath) == S_OK)
userPath = std::filesystem::path{ knownPath } / USER_DIRECTORY;
CoTaskMemFree(knownPath);
#elif defined(__linux__)
const char *homeDir = getenv("HOME");
if (homeDir == nullptr)
{
homeDir = getpwuid(getuid())->pw_dir;
}
if (homeDir != nullptr)
{
// Prefer to store in the .config directory if it exists. Use the home directory otherwise.
std::filesystem::path homePath = homeDir;
std::filesystem::path configPath = homePath / ".config";
if (std::filesystem::exists(configPath))
userPath = configPath / USER_DIRECTORY;
else
userPath = homePath / ("." USER_DIRECTORY);
}
#else
static_assert(false, "GetUserPath() not implemented for this platform.");
#endif
return userPath;
}
inline std::filesystem::path GetSavePath(bool checkForMods)
{
if (checkForMods && !ModLoader::s_saveFilePath.empty())
return ModLoader::s_saveFilePath.parent_path();
else
return GetUserPath() / "save";
}
// Returned file name may not necessarily be
// equal to SYS-DATA as mods can assign anything.
inline std::filesystem::path GetSaveFilePath(bool checkForMods)
{
if (checkForMods && !ModLoader::s_saveFilePath.empty())
return ModLoader::s_saveFilePath;
else
return GetSavePath(false) / "SYS-DATA";
}