mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
100 lines
6.8 KiB
C++
100 lines
6.8 KiB
C++
// This file gets included in both config.h and config.cpp, with their own macros changing
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// the preprocessed output. The header is only going to have the declarations this way.
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CONFIG_DEFINE_ENUM_LOCALISED("System", ELanguage, Language, ELanguage::English);
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CONFIG_DEFINE_ENUM_LOCALISED("System", EVoiceLanguage, VoiceLanguage, EVoiceLanguage::English);
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CONFIG_DEFINE_LOCALISED("System", bool, Subtitles, true);
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CONFIG_DEFINE_LOCALISED("System", bool, Hints, true);
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CONFIG_DEFINE_LOCALISED("System", bool, ControlTutorial, true);
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CONFIG_DEFINE_LOCALISED("System", bool, AchievementNotifications, true);
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CONFIG_DEFINE_ENUM_LOCALISED("System", ETimeOfDayTransition, TimeOfDayTransition, ETimeOfDayTransition::Xbox);
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CONFIG_DEFINE("System", bool, ShowConsole, false);
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CONFIG_DEFINE_ENUM_LOCALISED("Input", ECameraRotationMode, HorizontalCamera, ECameraRotationMode::Normal);
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CONFIG_DEFINE_ENUM_LOCALISED("Input", ECameraRotationMode, VerticalCamera, ECameraRotationMode::Normal);
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CONFIG_DEFINE_LOCALISED("Input", bool, Vibration, true);
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CONFIG_DEFINE_LOCALISED("Input", bool, AllowBackgroundInput, false);
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CONFIG_DEFINE_ENUM_LOCALISED("Input", EControllerIcons, ControllerIcons, EControllerIcons::Auto);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_A, SDL_SCANCODE_S);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_B, SDL_SCANCODE_D);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_X, SDL_SCANCODE_A);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_Y, SDL_SCANCODE_W);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadUp, SDL_SCANCODE_UNKNOWN);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadDown, SDL_SCANCODE_UNKNOWN);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadLeft, SDL_SCANCODE_UNKNOWN);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_DPadRight, SDL_SCANCODE_UNKNOWN);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_Start, SDL_SCANCODE_RETURN);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_Back, SDL_SCANCODE_BACKSPACE);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftTrigger, SDL_SCANCODE_1);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightTrigger, SDL_SCANCODE_3);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftBumper, SDL_SCANCODE_Q);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightBumper, SDL_SCANCODE_E);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickUp, SDL_SCANCODE_UP);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickDown, SDL_SCANCODE_DOWN);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickLeft, SDL_SCANCODE_LEFT);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_LeftStickRight, SDL_SCANCODE_RIGHT);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickUp, SDL_SCANCODE_UNKNOWN);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickDown, SDL_SCANCODE_UNKNOWN);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickLeft, SDL_SCANCODE_UNKNOWN);
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CONFIG_DEFINE_ENUM("Bindings", SDL_Scancode, Key_RightStickRight, SDL_SCANCODE_UNKNOWN);
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CONFIG_DEFINE_LOCALISED("Audio", float, MasterVolume, 1.0f);
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CONFIG_DEFINE_LOCALISED("Audio", float, MusicVolume, 1.0f);
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CONFIG_DEFINE_LOCALISED("Audio", float, EffectsVolume, 1.0f);
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CONFIG_DEFINE_ENUM_LOCALISED("Audio", EChannelConfiguration, ChannelConfiguration, EChannelConfiguration::Stereo);
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CONFIG_DEFINE_LOCALISED("Audio", bool, MusicAttenuation, false);
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CONFIG_DEFINE_LOCALISED("Audio", bool, BattleTheme, true);
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CONFIG_DEFINE("Video", std::string, GraphicsDevice, "");
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CONFIG_DEFINE_ENUM("Video", EGraphicsAPI, GraphicsAPI, EGraphicsAPI::Auto);
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CONFIG_DEFINE("Video", int32_t, WindowX, WINDOWPOS_CENTRED);
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CONFIG_DEFINE("Video", int32_t, WindowY, WINDOWPOS_CENTRED);
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CONFIG_DEFINE_LOCALISED("Video", int32_t, WindowSize, -1);
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CONFIG_DEFINE("Video", int32_t, WindowWidth, 1280);
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CONFIG_DEFINE("Video", int32_t, WindowHeight, 720);
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CONFIG_DEFINE_ENUM("Video", EWindowState, WindowState, EWindowState::Normal);
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CONFIG_DEFINE_LOCALISED("Video", int32_t, Monitor, 0);
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CONFIG_DEFINE_ENUM_LOCALISED("Video", EAspectRatio, AspectRatio, EAspectRatio::Auto);
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CONFIG_DEFINE("Video", float, CustomAspectRatio, (16.0f / 9.0f));
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CONFIG_DEFINE_LOCALISED("Video", float, ResolutionScale, 1.0f);
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CONFIG_DEFINE_LOCALISED("Video", bool, Fullscreen, true);
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CONFIG_DEFINE_LOCALISED("Video", bool, VSync, true);
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CONFIG_DEFINE_ENUM("Video", ETripleBuffering, TripleBuffering, ETripleBuffering::Auto);
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CONFIG_DEFINE_LOCALISED("Video", int32_t, FPS, 60);
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CONFIG_DEFINE("Video", bool, ShowFPS, false);
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CONFIG_DEFINE("Video", uint32_t, MaxFrameLatency, 2);
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CONFIG_DEFINE_LOCALISED("Video", float, Brightness, 0.5f);
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CONFIG_DEFINE_ENUM_LOCALISED("Video", EAntiAliasing, AntiAliasing, EAntiAliasing::MSAA4x);
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CONFIG_DEFINE_LOCALISED("Video", bool, TransparencyAntiAliasing, true);
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CONFIG_DEFINE("Video", uint32_t, AnisotropicFiltering, 16);
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CONFIG_DEFINE_ENUM_LOCALISED("Video", EShadowResolution, ShadowResolution, EShadowResolution::x4096);
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CONFIG_DEFINE_ENUM_LOCALISED("Video", EGITextureFiltering, GITextureFiltering, EGITextureFiltering::Bicubic);
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CONFIG_DEFINE_ENUM("Video", EDepthOfFieldQuality, DepthOfFieldQuality, EDepthOfFieldQuality::Auto);
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CONFIG_DEFINE_ENUM_LOCALISED("Video", EMotionBlur, MotionBlur, EMotionBlur::Original);
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CONFIG_DEFINE_LOCALISED("Video", bool, XboxColorCorrection, false);
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CONFIG_DEFINE_ENUM_LOCALISED("Video", ECutsceneAspectRatio, CutsceneAspectRatio, ECutsceneAspectRatio::Original);
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CONFIG_DEFINE_ENUM_LOCALISED("Video", EUIAlignmentMode, UIAlignmentMode, EUIAlignmentMode::Edge);
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CONFIG_DEFINE_HIDDEN("Codes", bool, AllowCancellingUnleash, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, DisableAutoSaveWarning, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, DisableBoostFilter, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDLCIcon, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDPadMovement, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, DisableDWMRoundedCorners, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, DisableLowResolutionFontOnCustomUI, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, EnableEventCollisionDebugView, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, EnableGIMipLevelDebugView, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, EnableObjectCollisionDebugView, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, EnableStageCollisionDebugView, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, FixEggmanlandUsingEventGalleryTransition, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, FixUnleashOutOfControlDrain, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, HomingAttackOnJump, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, HUDToggleKey, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, SaveScoreAtCheckpoints, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, SkipIntroLogos, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, UseAlternateTitle, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, UseArrowsForTimeOfDayTransition, false);
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CONFIG_DEFINE_HIDDEN("Codes", bool, UseOfficialTitleOnTitleBar, false);
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CONFIG_DEFINE("Update", time_t, LastChecked, 0);
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