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Requires micross.ttf font in game root and ENABLE_IM_FONT_ATLAS_SNAPSHOT undefined, not currently in the font atlas.
20 lines
482 B
C++
20 lines
482 B
C++
#pragma once
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#include <ui/reddog/reddog_window.h>
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#define WINDOW_LIST_NAME "##WindowList"
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class WindowList : public Reddog::Window
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{
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public:
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WindowList() : Window()
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{
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Name = WINDOW_LIST_NAME;
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Flags = (Reddog::EWindowFlags)(Reddog::eWindowFlags_NoTitleBar | Reddog::eWindowFlags_NoResize | Reddog::eWindowFlags_NoListEntry);
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ActiveColour = InactiveColour = IM_COL32_WHITE;
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m_minWidth = m_minHeight = 0;
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}
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void Draw() override;
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};
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