UnleashedRecomp/UnleashedRecomp/ui/reddog/windows/window_list.h
Hyper 2f68ee5df2 Implemented mock reddog window manager
Requires micross.ttf font in game root and ENABLE_IM_FONT_ATLAS_SNAPSHOT undefined, not currently in the font atlas.
2025-01-17 20:14:50 +00:00

20 lines
482 B
C++

#pragma once
#include <ui/reddog/reddog_window.h>
#define WINDOW_LIST_NAME "##WindowList"
class WindowList : public Reddog::Window
{
public:
WindowList() : Window()
{
Name = WINDOW_LIST_NAME;
Flags = (Reddog::EWindowFlags)(Reddog::eWindowFlags_NoTitleBar | Reddog::eWindowFlags_NoResize | Reddog::eWindowFlags_NoListEntry);
ActiveColour = InactiveColour = IM_COL32_WHITE;
m_minWidth = m_minHeight = 0;
}
void Draw() override;
};