UnleashedRecomp/UnleashedRecomp/app.cpp

80 lines
1.9 KiB
C++

#include "app.h"
#include <api/SWA.h>
#include <gpu/video.h>
#include <install/installer.h>
#include <kernel/function.h>
#include <os/process.h>
#include <patches/audio_patches.h>
#include <patches/inspire_patches.h>
#include <ui/game_window.h>
#include <user/config.h>
#include <user/paths.h>
#include <user/registry.h>
void App::Restart(std::vector<std::string> restartArgs)
{
os::process::StartProcess(os::process::GetExecutablePath(), restartArgs, os::process::GetWorkingDirectory());
Exit();
}
void App::Exit()
{
Config::Save();
#ifdef _WIN32
timeEndPeriod(1);
#endif
std::_Exit(0);
}
// SWA::CApplication
PPC_FUNC_IMPL(__imp__sub_824EB490);
PPC_FUNC(sub_824EB490)
{
App::s_isInit = true;
App::s_isMissingDLC = !Installer::checkAllDLC(GetGamePath());
App::s_language = Config::Language;
SWA::SGlobals::Init();
Registry::Save();
__imp__sub_824EB490(ctx, base);
}
static std::thread::id g_mainThreadId = std::this_thread::get_id();
// SWA::CApplication::Update
PPC_FUNC_IMPL(__imp__sub_822C1130);
PPC_FUNC(sub_822C1130)
{
Video::WaitOnSwapChain();
// Correct small delta time errors.
if (Config::FPS >= FPS_MIN && Config::FPS < FPS_MAX)
{
double targetDeltaTime = 1.0 / Config::FPS;
if (abs(ctx.f1.f64 - targetDeltaTime) < 0.00001)
ctx.f1.f64 = targetDeltaTime;
}
App::s_deltaTime = ctx.f1.f64;
// This function can also be called by the loading thread,
// which SDL does not like. To prevent the OS from thinking
// the process is unresponsive, we will flush while waiting
// for the pipelines to finish compiling in video.cpp.
if (std::this_thread::get_id() == g_mainThreadId)
{
SDL_PumpEvents();
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
GameWindow::Update();
}
AudioPatches::Update(App::s_deltaTime);
InspirePatches::Update();
__imp__sub_822C1130(ctx, base);
}