An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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RadiantDerg 3285ad045f
Thumbnails for options menu (#45)
* Rebase options-thumbnails branch

* Modify brightness locale

* Implement Antialiasing and Control Tutorial thumbnails

* Finish rebase

* Added vsync and channel thumbnails

* Modify time of day transition thumbnails

* Implement UI Scale Thumbnails

* Update UnleashedRecompResources

* Update DDS naming

* Update UnleashedRecompResources
2025-02-10 19:20:31 +03:00
.github/workflows Remove direct install arg from build-flatpak.yml (#206) 2025-01-26 17:32:35 +03:00
flatpak Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
thirdparty Update checker. (#251) 2025-01-31 16:47:15 +03:00
toolchains Linux support. (#54) 2024-12-21 00:44:05 +03:00
tools Implement rasterization path for framebuffer copy operations. (#270) 2025-02-03 23:02:47 +03:00
UnleashedRecomp Thumbnails for options menu (#45) 2025-02-10 19:20:31 +03:00
UnleashedRecompLib Stretch shop fade in/out to the screen for ultrawide. (#337) 2025-02-09 15:21:08 +03:00
UnleashedRecompResources@a2c4daf8f7 Thumbnails for options menu (#45) 2025-02-10 19:20:31 +03:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore git: move ignore rule for ./res/win32/ to res directory 2024-11-15 02:22:44 +00:00
.gitmodules Update checker. (#251) 2025-01-31 16:47:15 +03:00
CMakeLists.txt Remove lzcnt instruction usage. (#151) 2025-01-23 15:18:19 +03:00
CMakePresets.json Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
README.md README: remove notice about VS2022 Preview 2025-01-13 10:49:33 +00:00
update_submodules.bat Update submodule script to pull current commit submodules 2024-12-21 02:57:56 +00:00
vcpkg.json Update checker. (#251) 2025-01-31 16:47:15 +03:00

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Decompress and decrypt default.xex, apply the title update patch (default.xexp), and place the resulting file in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.