An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
Find a file
2025-02-08 13:46:37 +00:00
.github/workflows
flatpak
thirdparty
toolchains
tools
UnleashedRecomp config_locale: update Channel Configuration description 2025-02-08 13:46:37 +00:00
UnleashedRecompLib Fix werehog HUD guide not having correct position at 4:3. (#311) 2025-02-08 14:16:33 +03:00
UnleashedRecompResources@3a852c76e5 Rename UI Scale Mode to UI Alignment Mode 2025-02-08 12:09:15 +00:00
.editorconfig
.gitignore
.gitmodules
CMakeLists.txt
CMakePresets.json
README.md
update_submodules.bat
vcpkg.json

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Decompress and decrypt default.xex, apply the title update patch (default.xexp), and place the resulting file in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.