mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * Initial options menu implementation. * Improve options menu visuals. * Draw fade on borders, center tabs better. * Adjust line sizes, fix tab text centering. * Adjust padding & text sizes. * Fix bar dark gradient effect. * api: ported BlueBlur headers and misc. research * Fix config name padding not getting scaled at different resolutions. * config: use string_view, added method to get value pointer * config: use std::map for reverse enum template * Draw config options manually instead of looping through them. * config: implemented name and enum localisation * config_detail: move implementation to cpp, relocate sources * Implemented accessing options menu via pause and title screen * config: replace MSAA with AntiAliasing enum * options_menu: implemented info panel and text marquee (see TODOs) * Draw selection triangles. * Supersample fonts to 2K. * Implement options menu navigation. * Fix duplicate triangles when selecting options. * Draw scroll bar. * Adjust scroll bar padding. * Further scroll bar padding adjustments. * Draw outer container as an outline. * Improve marquee text scrolling. * CTitleMenu: fix options menu re-entering on A press whilst visible * Make procedural grid pattern more accurate. * Add enum & bool editing. * Update English localisation * Fix input state mapping. * options_menu: hide menu on Y hold * CHudPause: fix crash when opening options menu from village/lab * Implement float slider. * options_menu: round res scale description resolution * options_menu: use config callbacks after setting items * api: fix GameObject layout * camera_patches: implemented camera X/Y invert * options_menu: fix buffered A press selecting first option upon entry * config_locale: update description for Battle Music * config: added Allow Background Input option * options_menu: move ATOC option below Anti-Aliasing * options_menu: only draw header/footer fade in stages * Handle real-time modifications of some video config values. * Converge increments only when holding the left/right button. * Add sound effects to options menu. * Change some sounds used in options menu. * Give the final decide sound to bool toggling. * Add option select animation. * options_menu: only play slider sound between min/max range * Apply category select animation. * config: rename Controls category to Input * Implement intro transition animation for options menu. * audio_patches: implemented music volume * Implement FPS slider. * Prevent ImGui from displaying OS cursor. * Fade container brackets during intro transition. * player_patches: added penalty to Unleash Cancel * config_locale: update English localisation * player_patches: ensure Unleash gauge penalty doesn't dip into negatives * options_menu: fix being unable to press A at least once after opening the menu * CTitleMenu: added open/close sounds to the options menu * audio_patches: implemented Music and SE volume * api: update research * Implemented music volume attenuation for Windows 10+ * api: fix score offset * Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode * config: implemented enum descriptions * options_menu: fit thumbnail rect to grid, remove menu hide input * options_menu: fix description wrap width * camera_patches: fix FOV at narrow aspect ratios mobile gaming is back on the menu * options_menu: implemented greyed out options and localisation * options_menu: allow providing reasons for greyed out options * audio_patches: check if Windows version is supported * Update PowerRecomp submodule * api: more research * options_menu: forget selected item upon opening * options_menu: restrict XButtonHoming to title and world map * window: always hide mouse cursor The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all. * Animate category tab background from the center. * Fix clip rect in info panel not getting popped at all times. * Expose texture loader in "video.h". * config: use final names and descriptions, label options to be moved to exports * options_menu: implemented Voice Language (and some misc. clean-up) * Move Voice Language patch to resident_patches * config: added Aspect Ratio option (to be implemented) * options_menu: implemented Subtitles * Remove triple buffering from options menu, turn it to an enum. * window: hide mouse cursor on controller input for windowed mode * window: show window dimensions on title bar when resizing window * api: update research * Accept functions directly in GuestToHostFunction & add memory range asserts. * Add guest_stack_var, improve shared_ptr implementation. * Handle float/double arguments properly in GuestToHostFunction. * CHudPause_patches: allocate options strings on stack * api: update research * guest_stack_var: allow creation without constructing underlying type * memory: make assertions lenient towards nullptr * api: include guest_stack_var in SWA.inl * audio_patches: don't worry about it * Implemented achievement overlay (WIP) * Implemented achievements menu (WIP) * Clean-up, improved animation and layouts * options_menu: fix naming convention * achievements_overlay: implemented queue and hermite interpolation * achievements_menu: implemented animations and improved navigation * achievements_menu: improve animation accuracy * achievements_menu: added timestamps * achievement_data: added checksum and format verification * achievement_menu: improved outro animation * achievement_menu: added total unlocked achievements * achievement_menu: update sprite animation * Update resources submodule * Add installer wizard. * Skip drawing scanlines when height is 0. * Tweak install screen to better match the original * Added arrow circle to installer's header * Move icon header generation to resources submodule * Added missing animations and tweaked other ones for installer * Improve detection for DLC only mode. Add template for message prompts. * Add language picker. * window: update icon resources * Added file_to_c * Fixes to conversion. * Implemented message window * achievement_menu: use selection cursor texture * Update embedded resources * Implemented message window * Merge branch 'bin2c' into options-menu * Update embedded resources * Framework for max width for buttons. * Update embedded resources * Use textures for pause menu containers * audio_patches: check if Windows major version is >=10 Just in case. * installer_wizard: use integer outline for button text * Added arrow circle spinning animation during installation screen * achievement_menu: fix timestamp and scroll bar padding * achievement_overlay: fix achievement name padding * installer_wizard: fix arrow circle spinning animation misaligning * Add Scale and Origin to ImGui shaders. Change text to be squashed. * message_window: implemented mouse input * installer_wizard: implemented message windows * achievement_menu: start marquee before timestamp margin * Fix message box flow. * message_window: use pause container texture * Add extra condition for starting the installer. * message_window: only accept mouse click if option is selected * Implemented safer way to check if the game is loaded * Add queued update when using files pickers. * installer_wizard: implement localisation * installer_wizard: use enum for localisation * message_window: fix visibility persisting after window closes * Fix arrow circle animation and added pulse animation * Come back check space. * Implement ZSTD compression in file_to_c. * Add fade-in/out to installation icons and sleep after hitting 100% * Implement ImGui font atlas caching. * Controller navigation. * Implemented button guide * CTitleStateMenu: fix start button opening old options menu * Update resources submodule * imgui_snapshot: check if game is loaded before accessing XDBF * message_window: added button guide * options_menu: increase button guide side margins * video: disable imgui.ini creation * Use IM_DELETE for deleting the existing font atlas. * Remove redundant FlushViewport call. * Fix ImGui callbacks leaking memory. * Replace unique_ptr reference arguments with raw pointers. * Specialize description for resolution scale by reference. --------- Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com> Co-authored-by: PTKay <jp_moura99@outlook.com> Co-authored-by: Dario <dariosamo@gmail.com>
136 lines
4.8 KiB
C++
136 lines
4.8 KiB
C++
/*
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MIT License
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Copyright (c) 2024 RT64 Contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <filesystem>
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#include <fstream>
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#include <cstdio>
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#include <vector>
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#include <zstd.h>
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std::vector<char> read_file(const char* path) {
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std::ifstream input_file{path, std::ios::binary};
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std::vector<char> ret{};
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if (!input_file.good()) {
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return ret;
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}
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// Get the length of the file
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input_file.seekg(0, std::ios::end);
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ret.resize(input_file.tellg());
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// Read the file contents into the vector
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input_file.seekg(0, std::ios::beg);
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input_file.read(ret.data(), ret.size());
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return ret;
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}
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void create_parent_if_needed(const char* path) {
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std::filesystem::path parent_path = std::filesystem::path{path}.parent_path();
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if (!parent_path.empty()) {
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std::filesystem::create_directories(parent_path);
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}
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}
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int main(int argc, const char** argv) {
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if (argc != 6) {
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printf("Usage: %s [input file] [array name] [compression type] [output C file] [output C header]\n", argv[0]);
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return EXIT_SUCCESS;
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}
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const char* input_path = argv[1];
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const char* array_name = argv[2];
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std::string compression_type = argv[3];
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const char* output_c_path = argv[4];
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const char* output_h_path = argv[5];
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// Read the input file's contents
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std::vector<char> contents = read_file(input_path);
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if (contents.empty()) {
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fprintf(stderr, "Failed to open file %s! (Or it's empty)\n", input_path);
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return EXIT_FAILURE;
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}
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// Compress if requested.
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std::vector<char> compressed_contents;
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std::transform(compression_type.begin(), compression_type.end(), compression_type.begin(), tolower);
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if (compression_type == "zstd") {
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size_t bound_size = ZSTD_compressBound(contents.size());
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compressed_contents.resize(bound_size);
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size_t compressed_size = ZSTD_compress(compressed_contents.data(), bound_size, contents.data(), contents.size(), ZSTD_maxCLevel());
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compressed_contents.resize(compressed_size);
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}
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else if (compression_type != "none") {
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fprintf(stderr, "Unknown compression type %s!", compression_type.c_str());
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return EXIT_FAILURE;
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}
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// Create the output directories if they don't exist
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create_parent_if_needed(output_c_path);
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create_parent_if_needed(output_h_path);
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// Write the C file with the array
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std::vector<char>& contents_to_write = !compressed_contents.empty() ? compressed_contents : contents;
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{
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std::ofstream output_c_file{output_c_path};
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output_c_file << "extern unsigned char " << array_name << "[" << contents_to_write.size() << "];\n";
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output_c_file << "unsigned char " << array_name << "[" << contents_to_write.size() << "] = {";
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for (char x : contents_to_write) {
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output_c_file << (int)(unsigned char)x << ", ";
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}
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output_c_file << "};\n";
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// Write decompressed size.
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if (!compressed_contents.empty()) {
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output_c_file << "extern size_t " << array_name << "_uncompressed_size;\n";
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output_c_file << "size_t " << array_name << "_uncompressed_size = " << contents.size() << ";\n";
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}
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}
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// Write the header file with the extern array
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{
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std::ofstream output_h_file{output_h_path};
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output_h_file <<
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"#ifdef __cplusplus\n"
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" extern \"C\" {\n"
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"#endif\n"
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"extern unsigned char " << array_name << "[" << contents_to_write.size() << "];\n";
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// Write decompressed size.
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if (!compressed_contents.empty()) {
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output_h_file << "extern size_t " << array_name << "_uncompressed_size;\n";
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}
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output_h_file <<
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"#ifdef __cplusplus\n"
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" }\n"
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"#endif\n";
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}
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}
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