An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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DeaTh-G 4816d4aa9d
Add ruby annotation support for text displayed in various spaces. (#232)
* allow preliminary annotation on DrawCenteredParagraph

* improve annotated text line spacing

* fix functionality of non-annotated paragraphs

* a lot of very bad code that but line wrapping works

* support ruby annotations for options menu descriptions

* make installer wizard more accurate

* remove wrapper function

* add furigana support to config names

* add furigana support for marquee text for options

* fully support annotated text in options menu

* fix option names being split to multiple lines

* fix and cleanup installer wizard text placements

* implement furigana support for message window

* remove regex usage

* remove excessive const ref usage
2025-01-29 20:43:21 +03:00
.github/workflows Remove direct install arg from build-flatpak.yml (#206) 2025-01-26 17:32:35 +03:00
flatpak Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
thirdparty Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
toolchains Linux support. (#54) 2024-12-21 00:44:05 +03:00
tools Update XenonRecomp submodule. 2025-01-28 18:35:20 +03:00
UnleashedRecomp Add ruby annotation support for text displayed in various spaces. (#232) 2025-01-29 20:43:21 +03:00
UnleashedRecompLib Implement hack to fix options menu SFX not playing in stages. (#239) 2025-01-29 19:32:44 +03:00
UnleashedRecompResources@0ab8dc8976 Implemented toggle light (#237) 2025-01-29 14:52:45 +03:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore git: move ignore rule for ./res/win32/ to res directory 2024-11-15 02:22:44 +00:00
.gitmodules Replace uses of SWA with UnleashedRecomp & rebrand the recompilers. (#138) 2025-01-19 23:21:05 +03:00
CMakeLists.txt Remove lzcnt instruction usage. (#151) 2025-01-23 15:18:19 +03:00
CMakePresets.json Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
README.md README: remove notice about VS2022 Preview 2025-01-13 10:49:33 +00:00
update_submodules.bat Update submodule script to pull current commit submodules 2024-12-21 02:57:56 +00:00
vcpkg.json Linux support. (#54) 2024-12-21 00:44:05 +03:00

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Decompress and decrypt default.xex, apply the title update patch (default.xexp), and place the resulting file in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.