UnleashedRecomp/UnleashedRecomp/patches/player_patches.cpp
2025-01-15 19:47:11 +00:00

141 lines
3.8 KiB
C++

#include <api/SWA.h>
#include <ui/game_window.h>
#include <ui/window_events.h>
#include <user/config.h>
#include <os/logger.h>
static uint32_t g_lastEnemyScore;
static uint32_t g_lastTrickScore;
static float g_lastDarkGaiaEnergy;
static bool g_isUnleashCancelled;
void PostureDPadSupportMidAsmHook(PPCRegister& r3)
{
if (!Config::AllowDPadMovement)
return;
auto pPadState = (SWA::SPadState*)g_memory.Translate(r3.u32);
if (pPadState->IsDown(SWA::eKeyState_DpadUp))
pPadState->LeftStickVertical = 1.0f;
if (pPadState->IsDown(SWA::eKeyState_DpadDown))
pPadState->LeftStickVertical = -1.0f;
if (pPadState->IsDown(SWA::eKeyState_DpadLeft))
pPadState->LeftStickHorizontal = -1.0f;
if (pPadState->IsDown(SWA::eKeyState_DpadRight))
pPadState->LeftStickHorizontal = 1.0f;
}
/* Hook function for when checkpoints are activated
to preserve the current checkpoint score. */
PPC_FUNC_IMPL(__imp__sub_82624308);
PPC_FUNC(sub_82624308)
{
__imp__sub_82624308(ctx, base);
if (!Config::SaveScoreAtCheckpoints)
return;
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{
g_lastEnemyScore = pGameDocument->m_pMember->m_ScoreInfo.EnemyScore;
g_lastTrickScore = pGameDocument->m_pMember->m_ScoreInfo.TrickScore;
LOGFN("Score: {}", g_lastEnemyScore + g_lastTrickScore);
}
}
/* Hook function that resets the score
and restore the last checkpoint score. */
PPC_FUNC_IMPL(__imp__sub_8245F048);
PPC_FUNC(sub_8245F048)
{
__imp__sub_8245F048(ctx, base);
if (!Config::SaveScoreAtCheckpoints)
return;
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{
LOGFN("Score: {}", g_lastEnemyScore + g_lastTrickScore);
pGameDocument->m_pMember->m_ScoreInfo.EnemyScore = g_lastEnemyScore;
pGameDocument->m_pMember->m_ScoreInfo.TrickScore = g_lastTrickScore;
}
}
void ResetScoreOnRestartMidAsmHook()
{
if (auto pGameDocument = SWA::CGameDocument::GetInstance())
{
pGameDocument->m_pMember->m_ScoreInfo.EnemyScore = 0;
pGameDocument->m_pMember->m_ScoreInfo.TrickScore = 0;
}
}
// Dark Gaia energy change hook.
PPC_FUNC_IMPL(__imp__sub_823AF7A8);
PPC_FUNC(sub_823AF7A8)
{
auto pEvilSonicContext = (SWA::Player::CEvilSonicContext*)g_memory.Translate(ctx.r3.u32);
g_lastDarkGaiaEnergy = pEvilSonicContext->m_DarkGaiaEnergy;
// Don't drain energy if out of control.
if (Config::FixUnleashOutOfControlDrain && pEvilSonicContext->m_OutOfControlCount && ctx.f1.f64 < 0.0)
return;
__imp__sub_823AF7A8(ctx, base);
if (!Config::AllowCancellingUnleash)
return;
auto pInputState = SWA::CInputState::GetInstance();
// Don't allow cancelling Unleash if the intro anim is still playing.
if (!pInputState || pEvilSonicContext->m_AnimationID == 39)
return;
if (pInputState->GetPadState().IsTapped(SWA::eKeyState_RightBumper))
{
pEvilSonicContext->m_DarkGaiaEnergy = 0.0f;
g_isUnleashCancelled = true;
}
}
void PostUnleashMidAsmHook(PPCRegister& r30)
{
if (!g_isUnleashCancelled)
return;
if (auto pEvilSonicContext = (SWA::Player::CEvilSonicContext*)g_memory.Translate(r30.u32))
pEvilSonicContext->m_DarkGaiaEnergy = std::max(0.0f, g_lastDarkGaiaEnergy - 35.0f);
g_isUnleashCancelled = false;
}
void SetXButtonHomingMidAsmHook(PPCRegister& r30)
{
r30.u32 = Config::HomingAttackOnBoost;
}
// SWA::Player::CEvilSonicContext::Ctor
PPC_FUNC_IMPL(__imp__sub_823B49D8);
PPC_FUNC(sub_823B49D8)
{
__imp__sub_823B49D8(ctx, base);
SDL_User_EvilSonic(true);
}
// SWA::Player::CEvilSonicContext::Dtor
PPC_FUNC_IMPL(__imp__sub_823B4590);
PPC_FUNC(sub_823B4590)
{
__imp__sub_823B4590(ctx, base);
SDL_User_EvilSonic(false);
}