UnleashedRecomp/UnleashedRecomp/ui/options_menu.cpp
Hyper 587b222483 Implemented D-Pad player input
This is mainly beneficial for 2D sections with PlayStation controllers where the D-Pad may be more preferable, but it also works in 3D too.
2024-12-15 01:44:01 +00:00

1085 lines
36 KiB
C++

#include "options_menu.h"
#include "options_menu_thumbnails.h"
#include "imgui_utils.h"
#include "window.h"
#include "exports.h"
#include <api/SWA/System/InputState.h>
#include <gpu/imgui/imgui_common.h>
#include <gpu/video.h>
#include <gpu/imgui/imgui_snapshot.h>
#include <kernel/heap.h>
#include <kernel/memory.h>
#include <locale/locale.h>
#include <ui/button_guide.h>
#include <app.h>
#include <patches/audio_patches.h>
static constexpr double CONTAINER_LINE_ANIMATION_DURATION = 8.0;
static constexpr double CONTAINER_OUTER_TIME = CONTAINER_LINE_ANIMATION_DURATION + 8.0; // 8 frame delay
static constexpr double CONTAINER_OUTER_DURATION = 8.0;
static constexpr double CONTAINER_INNER_TIME = CONTAINER_OUTER_TIME + CONTAINER_OUTER_DURATION + 8.0; // 8 frame delay
static constexpr double CONTAINER_INNER_DURATION = 8.0;
static constexpr double CONTAINER_BACKGROUND_TIME = CONTAINER_INNER_TIME + CONTAINER_INNER_DURATION + 8.0; // 8 frame delay
static constexpr double CONTAINER_BACKGROUND_DURATION = 12.0;
static constexpr double CONTAINER_FULL_DURATION = CONTAINER_BACKGROUND_TIME + CONTAINER_BACKGROUND_DURATION;
static constexpr double CONTAINER_CATEGORY_TIME = (CONTAINER_INNER_TIME + CONTAINER_BACKGROUND_TIME) / 2.0;
static constexpr double CONTAINER_CATEGORY_DURATION = 12.0;
constexpr float COMMON_PADDING_POS_Y = 118.0f;
constexpr float COMMON_PADDING_POS_X = 30.0f;
constexpr float INFO_CONTAINER_POS_X = 870.0f;
static constexpr int32_t g_categoryCount = 4;
static int32_t g_categoryIndex;
static ImVec2 g_categoryAnimMin;
static ImVec2 g_categoryAnimMax;
static int32_t g_firstVisibleRowIndex;
static int32_t g_prevSelectedRowIndex;
static int32_t g_selectedRowIndex;
static double g_rowSelectionTime;
static bool g_leftWasHeld;
static bool g_upWasHeld;
static bool g_rightWasHeld;
static bool g_downWasHeld;
static bool g_lockedOnOption;
static double g_lastTappedTime;
static double g_lastIncrementTime;
static double g_lastIncrementSoundTime;
static constexpr size_t GRID_SIZE = 9;
static ImFont* g_seuratFont;
static ImFont* g_dfsogeistdFont;
static ImFont* g_newRodinFont;
static const IConfigDef* g_selectedItem;
static std::string* g_inaccessibleReason;
static bool g_isEnterKeyBuffered = false;
static bool g_canReset = false;
static bool g_isLanguageOptionChanged = false;
static double g_appearTime = 0.0;
static void DrawScanlineBars()
{
constexpr uint32_t COLOR0 = IM_COL32(203, 255, 0, 0);
constexpr uint32_t COLOR1 = IM_COL32(203, 255, 0, 55);
constexpr uint32_t FADE_COLOR0 = IM_COL32(0, 0, 0, 255);
constexpr uint32_t FADE_COLOR1 = IM_COL32(0, 0, 0, 0);
constexpr uint32_t OUTLINE_COLOR = IM_COL32(115, 178, 104, 255);
float height = Scale(105.0f);
auto& res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
if (OptionsMenu::s_pauseMenuType != SWA::eMenuType_WorldMap)
{
// Top bar fade
drawList->AddRectFilledMultiColor
(
{ 0.0f, 0.0f },
{ res.x, height },
FADE_COLOR0,
FADE_COLOR0,
FADE_COLOR1,
FADE_COLOR1
);
// Bottom bar fade
drawList->AddRectFilledMultiColor
(
{ res.x, res.y },
{ 0.0f, res.y - height },
FADE_COLOR0,
FADE_COLOR0,
FADE_COLOR1,
FADE_COLOR1
);
}
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE);
// Top bar
drawList->AddRectFilledMultiColor
(
{ 0.0f, 0.0f },
{ res.x, height },
COLOR0,
COLOR0,
COLOR1,
COLOR1
);
// Bottom bar
drawList->AddRectFilledMultiColor
(
{ res.x, res.y },
{ 0.0f, res.y - height },
COLOR0,
COLOR0,
COLOR1,
COLOR1
);
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
// Options text
// TODO: localise this.
DrawTextWithOutline(
g_dfsogeistdFont,
Scale(48.0f),
{ Scale(122.0f), Scale(56.0f) },
IM_COL32(255, 190, 33, 255),
"OPTIONS",
4,
IM_COL32_BLACK,
IMGUI_SHADER_MODIFIER_TITLE_BEVEL);
// Top bar line
drawList->AddLine
(
{ 0.0f, height },
{ res.x, height },
OUTLINE_COLOR,
Scale(1)
);
// Bottom bar line
drawList->AddLine
(
{ 0.0f, res.y - height },
{ res.x, res.y - height },
OUTLINE_COLOR,
Scale(1)
);
}
static float AlignToNextGrid(float value)
{
return floor(value / GRID_SIZE) * GRID_SIZE;
}
static void DrawContainer(ImVec2 min, ImVec2 max)
{
double containerHeight = ComputeMotion(g_appearTime, 0.0, CONTAINER_LINE_ANIMATION_DURATION);
float center = (min.y + max.y) / 2.0f;
min.y = Lerp(center, min.y, containerHeight);
max.y = Lerp(center, max.y, containerHeight);
auto& res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
double outerAlpha = ComputeMotion(g_appearTime, CONTAINER_OUTER_TIME, CONTAINER_OUTER_DURATION);
double innerAlpha = ComputeMotion(g_appearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
double backgroundAlpha = ComputeMotion(g_appearTime, CONTAINER_BACKGROUND_TIME, CONTAINER_BACKGROUND_DURATION);
const uint32_t lineColor = IM_COL32(0, 89, 0, 255 * containerHeight);
const uint32_t outerColor = IM_COL32(0, 49, 0, 255 * outerAlpha);
const uint32_t innerColor = IM_COL32(0, 33, 0, 255 * innerAlpha);
const uint32_t backgroundColor = IM_COL32(0, 0, 0, 223 * backgroundAlpha);
float gridSize = Scale(GRID_SIZE);
drawList->AddRectFilled(min, max, backgroundColor); // Background
SetShaderModifier(IMGUI_SHADER_MODIFIER_CHECKERBOARD);
drawList->AddRectFilled(min, { min.x + gridSize, max.y }, outerColor); // Container outline left
drawList->AddRectFilled({ max.x - gridSize, min.y }, max, outerColor); // Container outline right
drawList->AddRectFilled({ min.x + gridSize, min.y }, { max.x - gridSize, min.y + gridSize }, outerColor); // Container outline top
drawList->AddRectFilled({ min.x + gridSize, max.y - gridSize }, { max.x - gridSize, max.y }, outerColor); // Container outline bottom
drawList->AddRectFilled({ min.x + gridSize, min.y + gridSize }, { max.x - gridSize, max.y - gridSize }, innerColor); // Inner container
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
float lineSize = Scale(2);
// Top line
drawList->AddLine({ min.x + gridSize, min.y + gridSize }, { min.x + gridSize, min.y + gridSize * 2.0f }, lineColor, lineSize); // Vertical left
drawList->AddLine({ min.x + gridSize, min.y + gridSize }, { max.x - gridSize, min.y + gridSize }, lineColor, lineSize); // Horizontal
drawList->AddLine({ max.x - gridSize, min.y + gridSize }, { max.x - gridSize, min.y + gridSize * 2.0f }, lineColor, lineSize); // Vertical right
// Bottom line
drawList->AddLine({ min.x + gridSize, max.y - gridSize }, { min.x + gridSize, max.y - gridSize * 2.0f }, lineColor, lineSize); // Vertical left
drawList->AddLine({ min.x + gridSize, max.y - gridSize }, { max.x - gridSize, max.y - gridSize }, lineColor, lineSize); // Horizontal
drawList->AddLine({ max.x - gridSize, max.y - gridSize }, { max.x - gridSize, max.y - gridSize * 2.0f }, lineColor, lineSize); // Vertical right
// The draw area
drawList->PushClipRect({ min.x + gridSize * 2.0f, min.y + gridSize * 2.0f }, { max.x - gridSize * 2.0f + 1.0f, max.y - gridSize * 2.0f + 1.0f });
}
static std::string& GetCategory(int index)
{
// TODO: Don't use raw numbers here!
switch (index)
{
case 0: return Localise("Options_Category_System");
case 1: return Localise("Options_Category_Input");
case 2: return Localise("Options_Category_Audio");
case 3: return Localise("Options_Category_Video");
}
return g_localeMissing;
}
static void ResetSelection()
{
g_firstVisibleRowIndex = 0;
g_selectedRowIndex = 0;
g_prevSelectedRowIndex = 0;
g_rowSelectionTime = ImGui::GetTime();
g_leftWasHeld = false;
g_upWasHeld = false;
g_rightWasHeld = false;
g_downWasHeld = false;
g_canReset = false;
}
static bool DrawCategories()
{
double motion = ComputeMotion(g_appearTime, CONTAINER_CATEGORY_TIME, CONTAINER_CATEGORY_DURATION);
if (motion == 0.0)
return false;
auto inputState = SWA::CInputState::GetInstance();
bool moveLeft = !g_lockedOnOption && (inputState->GetPadState().IsTapped(SWA::eKeyState_LeftBumper) ||
inputState->GetPadState().IsTapped(SWA::eKeyState_LeftTrigger));
bool moveRight = !g_lockedOnOption && (inputState->GetPadState().IsTapped(SWA::eKeyState_RightBumper) ||
inputState->GetPadState().IsTapped(SWA::eKeyState_RightTrigger));
if (moveLeft)
{
--g_categoryIndex;
if (g_categoryIndex < 0)
g_categoryIndex = g_categoryCount - 1;
}
else if (moveRight)
{
++g_categoryIndex;
if (g_categoryIndex >= g_categoryCount)
g_categoryIndex = 0;
}
if (moveLeft || moveRight)
{
ResetSelection();
Game_PlaySound("sys_actstg_score");
}
auto drawList = ImGui::GetForegroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
float gridSize = Scale(GRID_SIZE);
float textPadding = gridSize * 3.0f;
float tabPadding = gridSize;
float size = Scale(32.0f);
ImVec2 textSizes[g_categoryCount];
float tabWidthSum = 0.0f;
for (size_t i = 0; i < g_categoryCount; i++)
{
textSizes[i] = g_dfsogeistdFont->CalcTextSizeA(size, FLT_MAX, 0.0f, GetCategory(i).c_str());
tabWidthSum += textSizes[i].x + textPadding * 2.0f;
}
tabWidthSum += (g_categoryCount - 1) * tabPadding;
float tabHeight = gridSize * 4.0f;
float xOffset = ((clipRectMax.x - clipRectMin.x) - tabWidthSum) / 2.0f;
xOffset -= (1.0 - motion) * gridSize * 4.0;
ImVec2 minVec[g_categoryCount];
for (size_t i = 0; i < g_categoryCount; i++)
{
ImVec2 min = { clipRectMin.x + xOffset, clipRectMin.y };
xOffset += textSizes[i].x + textPadding * 2.0f;
ImVec2 max = { clipRectMin.x + xOffset, clipRectMin.y + tabHeight };
xOffset += tabPadding;
if (g_categoryIndex == i)
{
// Animation interrupted by entering/exiting or resizing the options menu
if (motion < 1.0 || abs(g_categoryAnimMin.y - min.y) > 0.01f || abs(g_categoryAnimMax.y - max.y) > 0.01f)
{
g_categoryAnimMin = min;
g_categoryAnimMax = max;
}
else
{
float animWidth = g_categoryAnimMax.x - g_categoryAnimMin.x;
float width = max.x - min.x;
float height = max.y - min.y;
animWidth = Lerp(animWidth, width, 1.0f - exp(-64.0f * ImGui::GetIO().DeltaTime));
auto center = Lerp(min, max, 0.5f);
auto animCenter = Lerp(g_categoryAnimMin, g_categoryAnimMax, 0.5f);
auto animatedCenter = Lerp(animCenter, center, 1.0f - exp(-16.0f * ImGui::GetIO().DeltaTime));
float widthHalfExtent = width / 2.0f;
float heightHalfExtent = height / 2.0f;
g_categoryAnimMin = { animatedCenter.x - widthHalfExtent, animatedCenter.y - heightHalfExtent };
g_categoryAnimMax = { animatedCenter.x + widthHalfExtent, animatedCenter.y + heightHalfExtent };
}
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON);
drawList->AddRectFilledMultiColor
(
g_categoryAnimMin,
g_categoryAnimMax,
IM_COL32(0, 130, 0, 223 * motion),
IM_COL32(0, 130, 0, 178 * motion),
IM_COL32(0, 130, 0, 223 * motion),
IM_COL32(0, 130, 0, 178 * motion)
);
drawList->AddRectFilledMultiColor
(
g_categoryAnimMin,
g_categoryAnimMax,
IM_COL32(0, 0, 0, 13 * motion),
IM_COL32(0, 0, 0, 0),
IM_COL32(0, 0, 0, 55 * motion),
IM_COL32(0, 0, 0, 6)
);
drawList->AddRectFilledMultiColor
(
g_categoryAnimMin,
g_categoryAnimMax,
IM_COL32(0, 130, 0, 13 * motion),
IM_COL32(0, 130, 0, 111 * motion),
IM_COL32(0, 130, 0, 0),
IM_COL32(0, 130, 0, 55 * motion)
);
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
}
min.x += textPadding;
// Store to draw again later, otherwise the tab background gets drawn on top of text during the animation.
minVec[i] = min;
}
for (size_t i = 0; i < g_categoryCount; i++)
{
auto& min = minVec[i];
uint8_t alpha = (i == g_categoryIndex ? 235 : 128) * motion;
SetGradient
(
min,
{ min.x + textSizes[i].x, min.y + textSizes[i].y },
IM_COL32(128, 255, 0, alpha),
IM_COL32(255, 192, 0, alpha)
);
DrawTextWithOutline
(
g_dfsogeistdFont,
size,
min,
IM_COL32_WHITE,
GetCategory(i).c_str(),
4,
IM_COL32_BLACK,
IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL
);
ResetGradient();
}
if ((ImGui::GetTime() - g_appearTime) >= (CONTAINER_FULL_DURATION / 60.0))
{
drawList->PushClipRect({ clipRectMin.x, clipRectMin.y + gridSize * 6.0f }, { clipRectMax.x - gridSize, clipRectMax.y - gridSize });
return true;
}
return false;
}
template<typename T>
static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* config,
bool isAccessible, std::string* inaccessibleReason = nullptr,
T valueMin = T(0), T valueCenter = T(0.5), T valueMax = T(1))
{
auto drawList = ImGui::GetForegroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
auto& padState = SWA::CInputState::GetInstance()->GetPadState();
auto gridSize = Scale(GRID_SIZE);
auto optionWidth = gridSize * 54.0f;
auto optionHeight = gridSize * 5.5f;
auto optionPadding = gridSize * 0.5f;
auto valueWidth = Scale(192.0f);
auto valueHeight = gridSize * 3.0f;
auto triangleWidth = gridSize * 2.5f;
auto trianglePadding = gridSize;
// Left side
ImVec2 min = { clipRectMin.x, clipRectMin.y + (optionHeight + optionPadding) * rowIndex + yOffset };
ImVec2 max = { min.x + optionWidth, min.y + optionHeight };
auto configName = config->GetNameLocalised();
auto size = Scale(26.0f);
auto textSize = g_seuratFont->CalcTextSizeA(size, FLT_MAX, 0.0f, configName.c_str());
ImVec2 textPos = { min.x + gridSize, min.y + (optionHeight - textSize.y) / 2.0f };
ImVec4 textClipRect = { min.x, min.y, max.x, max.y };
bool lockedOnOption = false;
if (g_selectedRowIndex == rowIndex)
{
g_selectedItem = config;
g_inaccessibleReason = isAccessible ? nullptr : inaccessibleReason;
if (!g_isEnterKeyBuffered)
{
if (isAccessible)
{
if constexpr (std::is_same_v<T, bool>)
{
if (padState.IsTapped(SWA::eKeyState_A))
{
config->Value = !config->Value;
if (config->Callback)
config->Callback(config);
VideoConfigValueChangedCallback(config);
Game_PlaySound("sys_worldmap_finaldecide");
}
}
else
{
static T s_oldValue;
if (padState.IsTapped(SWA::eKeyState_A))
{
g_lockedOnOption ^= true;
if (g_lockedOnOption)
{
g_leftWasHeld = false;
g_rightWasHeld = false;
// remember value
s_oldValue = config->Value;
Game_PlaySound("sys_worldmap_decide");
}
else
{
// released lock, call video callbacks if value is different
if (config->Value != s_oldValue)
VideoConfigValueChangedCallback(config);
Game_PlaySound("sys_worldmap_finaldecide");
}
}
else if (padState.IsTapped(SWA::eKeyState_B))
{
// released lock, restore old value
config->Value = s_oldValue;
g_lockedOnOption = false;
Game_PlaySound("sys_worldmap_cansel");
}
lockedOnOption = g_lockedOnOption;
}
if (g_canReset && padState.IsTapped(SWA::eKeyState_X))
{
config->MakeDefault();
// TODO: check if value was changed?
VideoConfigValueChangedCallback(config);
Game_PlaySound("sys_worldmap_decide");
}
}
else
{
if (padState.IsTapped(SWA::eKeyState_A))
Game_PlaySound("sys_actstg_stateserror");
}
}
}
auto fadedOut = (g_lockedOnOption && g_selectedItem != config) || !isAccessible;
auto alpha = fadedOut ? 0.5f : 1.0f;
auto textColour = IM_COL32(255, 255, 255, 255 * alpha);
if (g_selectedItem == config)
{
float prevItemOffset = (g_prevSelectedRowIndex - g_selectedRowIndex) * (optionHeight + optionPadding);
double animRatio = std::clamp((ImGui::GetTime() - g_rowSelectionTime) * 60.0 / 8.0, 0.0, 1.0);
prevItemOffset *= pow(1.0 - animRatio, 3.0);
auto c0 = IM_COL32(0xE2, 0x71, 0x22, isAccessible ? 0x80 : 0x30);
auto c1 = IM_COL32(0x92, 0xFF, 0x31, isAccessible ? 0x80 : 0x30);
drawList->AddRectFilledMultiColor({ min.x, min.y + prevItemOffset }, { max.x, max.y + prevItemOffset }, c0, c0, c1, c1);
DrawTextWithMarquee(g_seuratFont, size, textPos, min, max, textColour, configName.c_str(), g_rowSelectionTime, 0.9, Scale(250.0));
// Show reset button if this option is accessible or not a language option.
g_canReset = g_selectedItem->GetName().find("Language") == std::string::npos && isAccessible;
}
else
{
drawList->AddText(g_seuratFont, size, textPos, textColour, configName.c_str(), 0, 0.0f, &textClipRect);
}
// Right side
min = { max.x + (clipRectMax.x - max.x - valueWidth) / 2.0f, min.y + (optionHeight - valueHeight) / 2.0f };
max = { min.x + valueWidth, min.y + valueHeight };
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON);
drawList->AddRectFilledMultiColor(min, max, IM_COL32(0, 130, 0, 223 * alpha), IM_COL32(0, 130, 0, 178 * alpha), IM_COL32(0, 130, 0, 223 * alpha), IM_COL32(0, 130, 0, 178 * alpha));
drawList->AddRectFilledMultiColor(min, max, IM_COL32(0, 0, 0, 13 * alpha), IM_COL32(0, 0, 0, 0), IM_COL32(0, 0, 0, 55 * alpha), IM_COL32(0, 0, 0, 6 * alpha));
drawList->AddRectFilledMultiColor(min, max, IM_COL32(0, 130, 0, 13 * alpha), IM_COL32(0, 130, 0, 111 * alpha), IM_COL32(0, 130, 0, 0), IM_COL32(0, 130, 0, 55 * alpha));
if constexpr (std::is_same_v<T, float> || std::is_same_v<T, int32_t>)
{
// Inner container of slider
const uint32_t innerColor0 = IM_COL32(0, 65, 0, 255 * alpha);
const uint32_t innerColor1 = IM_COL32(0, 32, 0, 255 * alpha);
float xPadding = Scale(6.0f);
float yPadding = Scale(3.0f);
drawList->AddRectFilledMultiColor
(
{ min.x + xPadding, min.y + yPadding },
{ max.x - xPadding, max.y - yPadding },
innerColor0,
innerColor0,
innerColor1,
innerColor1
);
// The actual slider
const uint32_t sliderColor0 = IM_COL32(57, 241, 0, 255 * alpha);
const uint32_t sliderColor1 = IM_COL32(2, 106, 0, 255 * alpha);
xPadding += Scale(1.0f);
yPadding += Scale(1.0f);
ImVec2 sliderMin = { min.x + xPadding, min.y + yPadding };
ImVec2 sliderMax = { max.x - xPadding, max.y - yPadding };
float factor;
if (config->Value <= valueCenter)
factor = float(config->Value - valueMin) / (valueCenter - valueMin) * 0.5f;
else
factor = 0.5f + float(config->Value - valueCenter) / (valueMax - valueCenter) * 0.5f;
sliderMax.x = sliderMin.x + (sliderMax.x - sliderMin.x) * factor;
drawList->AddRectFilledMultiColor(sliderMin, sliderMax, sliderColor0, sliderColor0, sliderColor1, sliderColor1);
}
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
// Selection triangles
if (lockedOnOption)
{
constexpr uint32_t COLOR = IM_COL32(0, 97, 0, 255);
// Left
drawList->AddTriangleFilled
(
{ min.x - trianglePadding, min.y },
{ min.x - trianglePadding, max.y },
{ min.x - trianglePadding - triangleWidth, (min.y + max.y) / 2.0f },
COLOR
);
// Right
drawList->AddTriangleFilled
(
{ max.x + trianglePadding, max.y },
{ max.x + trianglePadding, min.y },
{ max.x + trianglePadding + triangleWidth, (min.y + max.y) / 2.0f },
COLOR
);
bool leftIsHeld = padState.IsDown(SWA::eKeyState_DpadLeft) || padState.LeftStickHorizontal < -0.5f;
bool rightIsHeld = padState.IsDown(SWA::eKeyState_DpadRight) || padState.LeftStickHorizontal > 0.5f;
bool leftTapped = !g_leftWasHeld && leftIsHeld;
bool rightTapped = !g_rightWasHeld && rightIsHeld;
double time = ImGui::GetTime();
if (leftTapped || rightTapped)
g_lastTappedTime = time;
bool decrement = leftTapped;
bool increment = rightTapped;
bool fastIncrement = (time - g_lastTappedTime) > 0.5;
constexpr double INCREMENT_TIME = 1.0 / 120.0;
constexpr double INCREMENT_SOUND_TIME = 1.0 / 7.5;
bool isPlayIncrementSound = true;
if (fastIncrement)
{
isPlayIncrementSound = (time - g_lastIncrementSoundTime) > INCREMENT_SOUND_TIME;
if ((time - g_lastIncrementTime) < INCREMENT_TIME)
fastIncrement = false;
else
g_lastIncrementTime = time;
}
if (fastIncrement)
{
decrement = leftIsHeld;
increment = rightIsHeld;
}
g_leftWasHeld = leftIsHeld;
g_rightWasHeld = rightIsHeld;
if constexpr (std::is_enum_v<T>)
{
auto it = config->EnumTemplateReverse.find(config->Value);
if (leftTapped)
{
if (it == config->EnumTemplateReverse.begin())
it = config->EnumTemplateReverse.end();
--it;
}
else if (rightTapped)
{
++it;
if (it == config->EnumTemplateReverse.end())
it = config->EnumTemplateReverse.begin();
}
config->Value = it->first;
if (increment || decrement)
Game_PlaySound("sys_actstg_pausecursor");
}
else if constexpr (std::is_same_v<T, float> || std::is_same_v<T, int32_t>)
{
float deltaTime = ImGui::GetIO().DeltaTime;
do
{
if constexpr (std::is_integral_v<T>)
{
if (decrement)
config->Value -= 1;
else if (increment)
config->Value += 1;
}
else
{
if (decrement)
config->Value -= 0.01f;
else if (increment)
config->Value += 0.01f;
}
deltaTime -= INCREMENT_TIME;
}
while (fastIncrement && deltaTime > 0.0f);
bool isConfigValueInBounds = config->Value >= valueMin && config->Value <= valueMax;
if ((increment || decrement) && isConfigValueInBounds && isPlayIncrementSound)
{
g_lastIncrementSoundTime = time;
Game_PlaySound("sys_actstg_twn_speechbutton");
}
config->Value = std::clamp(config->Value, valueMin, valueMax);
}
if (config->Callback)
config->Callback(config);
}
std::string valueText;
if constexpr (std::is_same_v<T, float>)
{
valueText = fmt::format("{}%", int32_t(round(config->Value * 100.0f)));
}
else if constexpr (std::is_same_v<T, int32_t>)
{
valueText = config->Value >= valueMax ? Localise("Options_Value_Max") : fmt::format("{}", config->Value);
}
else
{
valueText = config->GetValueLocalised();
}
size = Scale(20.0f);
textSize = g_newRodinFont->CalcTextSizeA(size, FLT_MAX, 0.0f, valueText.data());
min.x += ((max.x - min.x) - textSize.x) / 2.0f;
min.y += ((max.y - min.y) - textSize.y) / 2.0f;
SetGradient
(
min,
{ min.x + textSize.x, min.y + textSize.y },
IM_COL32(192, 255, 0, 255),
IM_COL32(128, 170, 0, 255)
);
DrawTextWithOutline
(
g_newRodinFont,
size,
min,
IM_COL32(255, 255, 255, 255 * alpha),
valueText.data(),
4,
IM_COL32(0, 0, 0, 255 * alpha)
);
ResetGradient();
}
static void DrawConfigOptions()
{
auto drawList = ImGui::GetForegroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
g_selectedItem = nullptr;
float gridSize = Scale(GRID_SIZE);
float optionHeightWithPadding = gridSize * 6.0f;
float yOffset = -g_firstVisibleRowIndex * optionHeightWithPadding;
int32_t rowCount = 0;
bool isStage = OptionsMenu::s_pauseMenuType == SWA::eMenuType_Stage || OptionsMenu::s_pauseMenuType == SWA::eMenuType_Hub;
auto cmnReason = &Localise("Options_Desc_NotAvailable");
// TODO: Don't use raw numbers here!
switch (g_categoryIndex)
{
case 0: // SYSTEM
DrawConfigOption(rowCount++, yOffset, &Config::Language, !OptionsMenu::s_isPause, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::Hints, !isStage, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::ControlTutorial, !isStage, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::AchievementNotifications, true);
DrawConfigOption(rowCount++, yOffset, &Config::TimeOfDayTransition, true);
break;
case 1: // INPUT
DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraX, true);
DrawConfigOption(rowCount++, yOffset, &Config::InvertCameraY, true);
DrawConfigOption(rowCount++, yOffset, &Config::AllowBackgroundInput, true);
DrawConfigOption(rowCount++, yOffset, &Config::AllowDPadMovement, true);
DrawConfigOption(rowCount++, yOffset, &Config::ControllerIcons, true);
break;
case 2: // AUDIO
DrawConfigOption(rowCount++, yOffset, &Config::MusicVolume, true);
DrawConfigOption(rowCount++, yOffset, &Config::EffectsVolume, true);
DrawConfigOption(rowCount++, yOffset, &Config::VoiceLanguage, OptionsMenu::s_pauseMenuType == SWA::eMenuType_WorldMap, cmnReason);
DrawConfigOption(rowCount++, yOffset, &Config::Subtitles, true);
DrawConfigOption(rowCount++, yOffset, &Config::MusicAttenuation, AudioPatches::CanAttenuate(), &Localise("Options_Desc_OSNotSupported"));
DrawConfigOption(rowCount++, yOffset, &Config::BattleTheme, true);
break;
case 3: // VIDEO
// TODO: expose WindowWidth/WindowHeight as WindowSize.
DrawConfigOption(rowCount++, yOffset, &Config::AspectRatio, true);
DrawConfigOption(rowCount++, yOffset, &Config::ResolutionScale, true, nullptr, 0.25f, 1.0f, 2.0f);
DrawConfigOption(rowCount++, yOffset, &Config::Fullscreen, true);
DrawConfigOption(rowCount++, yOffset, &Config::VSync, true);
DrawConfigOption(rowCount++, yOffset, &Config::FPS, true, nullptr, 15, 120, 240);
DrawConfigOption(rowCount++, yOffset, &Config::Brightness, true);
DrawConfigOption(rowCount++, yOffset, &Config::AntiAliasing, true);
DrawConfigOption(rowCount++, yOffset, &Config::TransparencyAntiAliasing, Config::AntiAliasing != EAntiAliasing::None, &Localise("Options_Desc_NotAvailableMSAA"));
DrawConfigOption(rowCount++, yOffset, &Config::ShadowResolution, true);
DrawConfigOption(rowCount++, yOffset, &Config::GITextureFiltering, true);
DrawConfigOption(rowCount++, yOffset, &Config::MotionBlur, true);
DrawConfigOption(rowCount++, yOffset, &Config::XboxColourCorrection, true);
DrawConfigOption(rowCount++, yOffset, &Config::MovieScaleMode, true);
DrawConfigOption(rowCount++, yOffset, &Config::UIScaleMode, true);
break;
}
auto inputState = SWA::CInputState::GetInstance();
bool upIsHeld = !g_lockedOnOption && (inputState->GetPadState().IsDown(SWA::eKeyState_DpadUp) ||
inputState->GetPadState().LeftStickVertical > 0.5f);
bool downIsHeld = !g_lockedOnOption && (inputState->GetPadState().IsDown(SWA::eKeyState_DpadDown) ||
inputState->GetPadState().LeftStickVertical < -0.5f);
bool scrollUp = !g_upWasHeld && upIsHeld;
bool scrollDown = !g_downWasHeld && downIsHeld;
int32_t prevSelectedRowIndex = g_selectedRowIndex;
if (scrollUp)
{
--g_selectedRowIndex;
if (g_selectedRowIndex < 0)
g_selectedRowIndex = rowCount - 1;
}
else if (scrollDown)
{
++g_selectedRowIndex;
if (g_selectedRowIndex >= rowCount)
g_selectedRowIndex = 0;
}
if (scrollUp || scrollDown)
{
g_rowSelectionTime = ImGui::GetTime();
g_prevSelectedRowIndex = prevSelectedRowIndex;
Game_PlaySound("sys_worldmap_cursor");
}
g_upWasHeld = upIsHeld;
g_downWasHeld = downIsHeld;
int32_t visibleRowCount = int32_t(floor((clipRectMax.y - clipRectMin.y) / optionHeightWithPadding));
bool disableMoveAnimation = false;
if (g_firstVisibleRowIndex > g_selectedRowIndex)
{
g_firstVisibleRowIndex = g_selectedRowIndex;
disableMoveAnimation = true;
}
if (g_firstVisibleRowIndex + visibleRowCount - 1 < g_selectedRowIndex)
{
g_firstVisibleRowIndex = std::max(0, g_selectedRowIndex - visibleRowCount + 1);
disableMoveAnimation = true;
}
if (disableMoveAnimation)
g_prevSelectedRowIndex = g_selectedRowIndex;
// Pop clip rect from DrawCategories
drawList->PopClipRect();
// Draw scroll bar
if (rowCount > visibleRowCount)
{
float totalHeight = (clipRectMax.y - clipRectMin.y);
float heightRatio = float(visibleRowCount) / float(rowCount);
float offsetRatio = float(g_firstVisibleRowIndex) / float(rowCount);
float minY = offsetRatio * totalHeight + clipRectMin.y;
drawList->AddRectFilled
(
{ clipRectMax.x, minY },
{ clipRectMax.x + gridSize, minY + totalHeight * heightRatio },
IM_COL32(0, 128, 0, 255)
);
}
}
static void DrawSettingsPanel()
{
auto drawList = ImGui::GetForegroundDrawList();
ImVec2 settingsMin = { Scale(AlignToNextGrid(COMMON_PADDING_POS_X)), Scale(AlignToNextGrid(COMMON_PADDING_POS_Y)) };
ImVec2 settingsMax = { Scale(AlignToNextGrid(INFO_CONTAINER_POS_X - COMMON_PADDING_POS_X)), Scale(AlignToNextGrid(720.0f - COMMON_PADDING_POS_Y)) };
DrawContainer(settingsMin, settingsMax);
if (DrawCategories())
{
DrawConfigOptions();
}
else
{
ResetSelection();
}
// Pop clip rect from DrawContainer
drawList->PopClipRect();
}
static void DrawInfoPanel()
{
auto drawList = ImGui::GetForegroundDrawList();
ImVec2 infoMin = { Scale(AlignToNextGrid(INFO_CONTAINER_POS_X)), Scale(AlignToNextGrid(COMMON_PADDING_POS_Y)) };
ImVec2 infoMax = { Scale(AlignToNextGrid(1280.0f - COMMON_PADDING_POS_X)), Scale(AlignToNextGrid(720.0f - COMMON_PADDING_POS_Y)) };
DrawContainer(infoMin, infoMax);
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
ImVec2 thumbnailMax = { clipRectMin.x + ScaleX(343.0f), clipRectMin.y + ScaleY(198.0f) };
if (g_selectedItem)
{
auto desc = g_selectedItem->GetDescription();
drawList->AddImage(GetThumbnail(g_selectedItem->GetName()), clipRectMin, thumbnailMax);
if (g_inaccessibleReason)
{
desc = *g_inaccessibleReason;
}
else
{
// Specialised description for resolution scale
if (g_selectedItem == &Config::ResolutionScale)
{
char buf[100];
auto resScale = round(*(float*)g_selectedItem->GetValue() * 1000) / 1000;
std::snprintf(buf, sizeof(buf), desc.c_str(),
(int)((float)Window::s_width * resScale),
(int)((float)Window::s_height * resScale));
desc = buf;
}
desc += "\n\n" + g_selectedItem->GetValueDescription();
}
auto size = Scale(26.0f);
drawList->AddText
(
g_seuratFont,
size,
{ clipRectMin.x, thumbnailMax.y + size - 5.0f },
IM_COL32_WHITE,
desc.c_str(),
0,
clipRectMax.x - clipRectMin.x
);
}
// Pop clip rect from DrawContainer
drawList->PopClipRect();
}
void OptionsMenu::Init()
{
auto& io = ImGui::GetIO();
g_seuratFont = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf");
g_dfsogeistdFont = ImFontAtlasSnapshot::GetFont("DFSoGeiStd-W7.otf");
g_newRodinFont = ImFontAtlasSnapshot::GetFont("FOT-NewRodinPro-DB.otf");
LoadThumbnails();
}
void OptionsMenu::Draw()
{
if (!s_isVisible)
return;
// We've entered the menu now, no need to check this.
auto pInputState = SWA::CInputState::GetInstance();
if (pInputState->GetPadState().IsReleased(SWA::eKeyState_A))
g_isEnterKeyBuffered = false;
auto& res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetForegroundDrawList();
if (s_isPause && s_pauseMenuType != SWA::eMenuType_WorldMap)
drawList->AddRectFilled({ 0.0f, 0.0f }, res, IM_COL32(0, 0, 0, 223));
DrawScanlineBars();
DrawSettingsPanel();
DrawInfoPanel();
s_isRestartRequired = Config::Language != App::s_language;
}
void OptionsMenu::Open(bool isPause, SWA::EMenuType pauseMenuType)
{
s_isVisible = true;
s_isPause = isPause;
s_pauseMenuType = pauseMenuType;
g_appearTime = ImGui::GetTime();
g_categoryIndex = 0;
g_categoryAnimMin = { 0.0f, 0.0f };
g_categoryAnimMax = { 0.0f, 0.0f };
g_selectedItem = nullptr;
/* Store button state so we can track it later
and prevent the first item being selected. */
if (SWA::CInputState::GetInstance()->GetPadState().IsDown(SWA::eKeyState_A))
g_isEnterKeyBuffered = true;
ResetSelection();
*(bool*)g_memory.Translate(0x8328BB26) = false;
std::array<Button, 4> buttons =
{
Button(Localise("Common_Switch"), EButtonIcon::LBRB, EButtonAlignment::Left),
Button(Localise("Common_Reset"), EButtonIcon::X, &g_canReset),
Button(Localise("Common_Select"), EButtonIcon::A),
Button(Localise("Common_Back"), EButtonIcon::B)
};
ButtonGuide::Open(buttons);
ButtonGuide::SetSideMargins(250);
// TODO: animate Miles Electric in if we're in a stage.
}
void OptionsMenu::Close()
{
s_isVisible = false;
*(bool*)g_memory.Translate(0x8328BB26) = true;
ButtonGuide::Close();
Config::Save();
// TODO: animate Miles Electric out if we're in a stage.
}
bool OptionsMenu::CanClose()
{
return !g_lockedOnOption;
}