mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
3942 lines
135 KiB
C++
3942 lines
135 KiB
C++
#include <stdafx.h>
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#include <kernel/function.h>
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#include <kernel/heap.h>
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#include <cpu/code_cache.h>
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#include <cpu/guest_code.h>
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#include <kernel/memory.h>
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#include <xxHashMap.h>
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#include <shader/shader_cache.h>
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#include "imgui_snapshot.h"
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#include "gpu/video.h"
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#include "ui/window.h"
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#include "config.h"
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#include "shader/copy_vs.hlsl.dxil.h"
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#include "shader/copy_vs.hlsl.spirv.h"
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#include "shader/imgui_ps.hlsl.dxil.h"
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#include "shader/imgui_ps.hlsl.spirv.h"
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#include "shader/imgui_vs.hlsl.dxil.h"
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#include "shader/imgui_vs.hlsl.spirv.h"
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#include "shader/movie_vs.hlsl.dxil.h"
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#include "shader/movie_vs.hlsl.spirv.h"
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#include "shader/movie_ps.hlsl.dxil.h"
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#include "shader/movie_ps.hlsl.spirv.h"
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#include "shader/resolve_msaa_depth_2x.hlsl.dxil.h"
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#include "shader/resolve_msaa_depth_2x.hlsl.spirv.h"
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#include "shader/resolve_msaa_depth_4x.hlsl.dxil.h"
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#include "shader/resolve_msaa_depth_4x.hlsl.spirv.h"
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#include "shader/resolve_msaa_depth_8x.hlsl.dxil.h"
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#include "shader/resolve_msaa_depth_8x.hlsl.spirv.h"
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extern "C"
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{
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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namespace RT64
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{
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extern std::unique_ptr<RenderInterface> CreateD3D12Interface();
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extern std::unique_ptr<RenderInterface> CreateVulkanInterface();
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}
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struct PipelineState
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{
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GuestShader* vertexShader = nullptr;
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GuestShader* pixelShader = nullptr;
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GuestVertexDeclaration* vertexDeclaration = nullptr;
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bool instancing = false;
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bool zEnable = true;
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bool zWriteEnable = true;
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RenderBlend srcBlend = RenderBlend::ONE;
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RenderBlend destBlend = RenderBlend::ZERO;
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RenderCullMode cullMode = RenderCullMode::NONE;
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RenderComparisonFunction zFunc = RenderComparisonFunction::LESS;
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bool alphaBlendEnable = false;
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RenderBlendOperation blendOp = RenderBlendOperation::ADD;
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float slopeScaledDepthBias = 0.0f;
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int32_t depthBias = 0;
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RenderBlend srcBlendAlpha = RenderBlend::ONE;
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RenderBlend destBlendAlpha = RenderBlend::ZERO;
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RenderBlendOperation blendOpAlpha = RenderBlendOperation::ADD;
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uint32_t colorWriteEnable = uint32_t(RenderColorWriteEnable::ALL);
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RenderPrimitiveTopology primitiveTopology = RenderPrimitiveTopology::TRIANGLE_LIST;
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uint8_t vertexStrides[16]{};
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RenderFormat renderTargetFormat{};
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RenderFormat depthStencilFormat{};
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RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
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bool enableAlphaToCoverage = false;
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};
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enum class AlphaTestMode : uint32_t
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{
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Disabled,
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AlphaThreshold,
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AlphaToCoverage
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};
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struct SharedConstants
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{
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uint32_t texture2DIndices[16]{};
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uint32_t texture3DIndices[16]{};
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uint32_t textureCubeIndices[16]{};
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uint32_t samplerIndices[16]{};
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AlphaTestMode alphaTestMode{};
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float alphaThreshold{};
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uint32_t booleans{};
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uint32_t swappedTexcoords{};
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uint32_t inputLayoutFlags{};
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uint32_t enableGIBicubicFiltering{};
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};
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static GuestSurface* g_renderTarget;
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static GuestSurface* g_depthStencil;
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static RenderFramebuffer* g_framebuffer;
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static RenderViewport g_viewport(0.0f, 0.0f, 1280.0f, 720.0f);
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static bool g_halfPixel = true;
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static uint32_t g_zFunc;
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static PipelineState g_pipelineState;
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static SharedConstants g_sharedConstants;
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static RenderSamplerDesc g_samplerDescs[16];
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static bool g_scissorTestEnable = false;
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static RenderRect g_scissorRect;
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static RenderVertexBufferView g_vertexBufferViews[16];
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static RenderInputSlot g_inputSlots[16];
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static RenderIndexBufferView g_indexBufferView({}, 0, RenderFormat::R16_UINT);
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struct DirtyStates
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{
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bool renderTargetAndDepthStencil;
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bool viewport;
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bool pipelineState;
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bool sharedConstants;
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bool scissorRect;
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bool vertexShaderConstants;
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uint8_t vertexStreamFirst;
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uint8_t vertexStreamLast;
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bool indices;
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bool pixelShaderConstants;
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DirtyStates(bool value)
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: renderTargetAndDepthStencil(value)
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, viewport(value)
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, pipelineState(value)
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, sharedConstants(value)
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, scissorRect(value)
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, vertexShaderConstants(value)
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, vertexStreamFirst(value ? 0 : 255)
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, vertexStreamLast(value ? 15 : 0)
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, indices(value)
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, pixelShaderConstants(value)
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{
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}
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};
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static DirtyStates g_dirtyStates(true);
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template<typename T>
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static FORCEINLINE void SetDirtyValue(bool& dirtyState, T& dest, const T& src)
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{
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if (dest != src)
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{
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dest = src;
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dirtyState = true;
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}
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}
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static bool g_vulkan;
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static std::unique_ptr<RenderInterface> g_interface;
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static std::unique_ptr<RenderDevice> g_device;
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static bool g_triangleFanSupported;
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static constexpr size_t NUM_FRAMES = 2;
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static uint32_t g_frame = 0;
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static uint32_t g_nextFrame = 1;
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static std::unique_ptr<RenderCommandQueue> g_queue;
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static std::unique_ptr<RenderCommandList> g_commandLists[NUM_FRAMES];
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static std::unique_ptr<RenderCommandFence> g_commandFences[NUM_FRAMES];
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static bool g_commandListStates[NUM_FRAMES];
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static Mutex g_copyMutex;
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static std::unique_ptr<RenderCommandQueue> g_copyQueue;
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static std::unique_ptr<RenderCommandList> g_copyCommandList;
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static std::unique_ptr<RenderCommandFence> g_copyCommandFence;
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static std::unique_ptr<RenderSwapChain> g_swapChain;
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static bool g_swapChainValid;
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static bool g_needsResize;
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static std::unique_ptr<RenderCommandSemaphore> g_acquireSemaphores[NUM_FRAMES];
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static std::unique_ptr<RenderCommandSemaphore> g_renderSemaphores[NUM_FRAMES];
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static uint32_t g_backBufferIndex;
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static GuestSurface* g_backBuffer;
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struct std::unique_ptr<RenderDescriptorSet> g_textureDescriptorSet;
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struct std::unique_ptr<RenderDescriptorSet> g_samplerDescriptorSet;
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enum
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{
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TEXTURE_DESCRIPTOR_NULL_TEXTURE_2D,
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TEXTURE_DESCRIPTOR_NULL_TEXTURE_3D,
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TEXTURE_DESCRIPTOR_NULL_TEXTURE_CUBE,
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TEXTURE_DESCRIPTOR_NULL_COUNT
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};
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struct TextureDescriptorAllocator
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{
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Mutex mutex;
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uint32_t capacity = TEXTURE_DESCRIPTOR_NULL_COUNT;
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std::vector<uint32_t> freed;
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uint32_t allocate()
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{
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std::lock_guard lock(mutex);
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uint32_t value;
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if (!freed.empty())
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{
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value = freed.back();
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freed.pop_back();
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}
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else
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{
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value = capacity;
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++capacity;
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}
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return value;
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}
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void free(uint32_t value)
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{
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assert(value != NULL);
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std::lock_guard lock(mutex);
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freed.push_back(value);
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}
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};
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static std::unique_ptr<RenderTexture> g_blankTextures[TEXTURE_DESCRIPTOR_NULL_COUNT];
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static std::unique_ptr<RenderTextureView> g_blankTextureViews[TEXTURE_DESCRIPTOR_NULL_COUNT];
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static TextureDescriptorAllocator g_textureDescriptorAllocator;
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static std::unique_ptr<RenderPipelineLayout> g_pipelineLayout;
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static xxHashMap<std::unique_ptr<RenderPipeline>> g_pipelines;
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static xxHashMap<std::pair<uint32_t, std::unique_ptr<RenderSampler>>> g_samplerStates;
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static Mutex g_vertexDeclarationMutex;
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static xxHashMap<GuestVertexDeclaration*> g_vertexDeclarations;
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struct UploadBuffer
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{
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static constexpr size_t SIZE = 16 * 1024 * 1024;
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std::unique_ptr<RenderBuffer> buffer;
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uint8_t* memory = nullptr;
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uint64_t deviceAddress = 0;
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};
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struct UploadAllocation
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{
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const RenderBuffer* buffer;
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uint64_t offset;
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uint8_t* memory;
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uint64_t deviceAddress;
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};
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struct UploadAllocator
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{
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std::vector<UploadBuffer> buffers;
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uint32_t index = 0;
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uint32_t offset = 0;
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Mutex mutex;
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UploadAllocation allocate(uint32_t size, uint32_t alignment)
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{
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std::lock_guard lock(mutex);
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assert(size <= UploadBuffer::SIZE);
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offset = (offset + alignment - 1) & ~(alignment - 1);
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if (offset + size > UploadBuffer::SIZE)
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{
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++index;
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offset = 0;
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}
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if (buffers.size() <= index)
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buffers.resize(index + 1);
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auto& buffer = buffers[index];
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if (buffer.buffer == nullptr)
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{
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buffer.buffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(UploadBuffer::SIZE, RenderBufferFlag::CONSTANT | RenderBufferFlag::VERTEX | RenderBufferFlag::INDEX));
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buffer.memory = reinterpret_cast<uint8_t*>(buffer.buffer->map());
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buffer.deviceAddress = buffer.buffer->getDeviceAddress();
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}
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auto ref = buffer.buffer->at(offset);
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offset += size;
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return { ref.ref, ref.offset, buffer.memory + ref.offset, buffer.deviceAddress + ref.offset };
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}
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template<bool TByteSwap, typename T>
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UploadAllocation allocate(const T* memory, uint32_t size, uint32_t alignment)
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{
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auto result = allocate(size, alignment);
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if constexpr (TByteSwap)
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{
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auto destination = reinterpret_cast<T*>(result.memory);
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for (size_t i = 0; i < size; i += sizeof(T))
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{
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*destination = std::byteswap(*memory);
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++destination;
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++memory;
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}
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}
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else
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{
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memcpy(result.memory, memory, size);
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}
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return result;
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}
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void reset()
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{
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index = 0;
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offset = 0;
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}
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};
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static UploadAllocator g_uploadAllocators[NUM_FRAMES];
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static std::vector<GuestResource*> g_tempResources[NUM_FRAMES];
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static std::vector<std::unique_ptr<RenderBuffer>> g_tempBuffers[NUM_FRAMES];
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template<GuestPrimitiveType PrimitiveType>
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struct PrimitiveIndexData
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{
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std::vector<uint16_t> indexData;
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RenderBufferReference indexBuffer;
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uint32_t currentIndexCount = 0;
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uint32_t prepare(uint32_t guestPrimCount)
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{
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uint32_t primCount;
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uint32_t indexCountPerPrimitive;
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switch (PrimitiveType)
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{
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case D3DPT_TRIANGLEFAN:
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primCount = guestPrimCount - 2;
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indexCountPerPrimitive = 3;
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break;
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case D3DPT_QUADLIST:
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primCount = guestPrimCount / 4;
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indexCountPerPrimitive = 6;
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break;
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default:
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assert(false && "Unknown primitive type.");
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break;
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}
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uint32_t indexCount = primCount * indexCountPerPrimitive;
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if (indexData.size() < indexCount)
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{
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const size_t oldPrimCount = indexData.size() / indexCountPerPrimitive;
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indexData.resize(indexCount);
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for (size_t i = oldPrimCount; i < primCount; i++)
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{
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switch (PrimitiveType)
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{
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case D3DPT_TRIANGLEFAN:
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{
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indexData[i * 3 + 0] = 0;
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indexData[i * 3 + 1] = static_cast<uint16_t>(i + 1);
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indexData[i * 3 + 2] = static_cast<uint16_t>(i + 2);
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break;
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}
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case D3DPT_QUADLIST:
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{
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indexData[i * 6 + 0] = static_cast<uint16_t>(i * 4 + 0);
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indexData[i * 6 + 1] = static_cast<uint16_t>(i * 4 + 1);
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indexData[i * 6 + 2] = static_cast<uint16_t>(i * 4 + 2);
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indexData[i * 6 + 3] = static_cast<uint16_t>(i * 4 + 0);
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indexData[i * 6 + 4] = static_cast<uint16_t>(i * 4 + 2);
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indexData[i * 6 + 5] = static_cast<uint16_t>(i * 4 + 3);
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break;
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}
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default:
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assert(false && "Unknown primitive type.");
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break;
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}
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}
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}
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if (indexBuffer == NULL || currentIndexCount < indexCount)
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{
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auto allocation = g_uploadAllocators[g_frame].allocate<false>(indexData.data(), indexCount * 2, 2);
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indexBuffer = allocation.buffer->at(allocation.offset);
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currentIndexCount = indexCount;
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}
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SetDirtyValue(g_dirtyStates.indices, g_indexBufferView.buffer, indexBuffer);
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SetDirtyValue(g_dirtyStates.indices, g_indexBufferView.size, indexCount * 2);
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SetDirtyValue(g_dirtyStates.indices, g_indexBufferView.format, RenderFormat::R16_UINT);
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return indexCount;
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}
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void reset()
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{
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indexBuffer = {};
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currentIndexCount = 0;
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}
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};
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static PrimitiveIndexData<D3DPT_TRIANGLEFAN> g_triangleFanIndexData;
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static PrimitiveIndexData<D3DPT_QUADLIST> g_quadIndexData;
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static void DestructTempResources()
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{
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for (auto resource : g_tempResources[g_frame])
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{
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switch (resource->type)
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{
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case ResourceType::Texture:
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case ResourceType::VolumeTexture:
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{
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const auto texture = reinterpret_cast<GuestTexture*>(resource);
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if (texture->mappedMemory != nullptr)
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g_userHeap.Free(texture->mappedMemory);
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g_textureDescriptorAllocator.free(texture->descriptorIndex);
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texture->~GuestTexture();
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break;
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}
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case ResourceType::VertexBuffer:
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case ResourceType::IndexBuffer:
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{
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const auto buffer = reinterpret_cast<GuestBuffer*>(resource);
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if (buffer->mappedMemory != nullptr)
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g_userHeap.Free(buffer->mappedMemory);
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buffer->~GuestBuffer();
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break;
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}
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case ResourceType::RenderTarget:
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case ResourceType::DepthStencil:
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{
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const auto surface = reinterpret_cast<GuestSurface*>(resource);
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if (surface->descriptorIndex != NULL)
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g_textureDescriptorAllocator.free(surface->descriptorIndex);
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surface->~GuestSurface();
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break;
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}
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case ResourceType::VertexDeclaration:
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reinterpret_cast<GuestVertexDeclaration*>(resource)->~GuestVertexDeclaration();
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break;
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case ResourceType::VertexShader:
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case ResourceType::PixelShader:
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reinterpret_cast<GuestShader*>(resource)->~GuestShader();
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break;
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}
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g_userHeap.Free(resource);
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}
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g_tempResources[g_frame].clear();
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g_tempBuffers[g_frame].clear();
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}
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static uint32_t g_mainThreadId;
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static ankerl::unordered_dense::map<RenderTexture*, RenderTextureLayout> g_barrierMap;
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static void AddBarrier(GuestBaseTexture* texture, RenderTextureLayout layout)
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{
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if (texture != nullptr && texture->layout != layout)
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{
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g_barrierMap[texture->texture] = layout;
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texture->layout = layout;
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}
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}
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static std::vector<RenderTextureBarrier> g_barriers;
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static void FlushBarriers()
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{
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if (!g_barrierMap.empty())
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{
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for (auto& [texture, layout] : g_barrierMap)
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g_barriers.emplace_back(texture, layout);
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g_commandLists[g_frame]->barriers(RenderBarrierStage::GRAPHICS | RenderBarrierStage::COPY, g_barriers);
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g_barrierMap.clear();
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g_barriers.clear();
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}
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}
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static std::unique_ptr<uint8_t[]> g_shaderCache;
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static void LoadShaderCache()
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{
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const size_t decompressedSize = g_vulkan ? g_spirvCacheDecompressedSize : g_dxilCacheDecompressedSize;
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g_shaderCache = std::make_unique<uint8_t[]>(decompressedSize);
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ZSTD_decompress(g_shaderCache.get(),
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decompressedSize,
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g_vulkan ? g_compressedSpirvCache : g_compressedDxilCache,
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g_vulkan ? g_spirvCacheCompressedSize : g_dxilCacheCompressedSize);
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}
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enum class RenderCommandType
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{
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SetRenderState,
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DestructResource,
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UnlockTextureRect,
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UnlockBuffer16,
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UnlockBuffer32,
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DrawImGui,
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Present,
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StretchRect,
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SetRenderTarget,
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SetDepthStencilSurface,
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Clear,
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SetViewport,
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SetTexture,
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SetScissorRect,
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SetSamplerState,
|
|
SetBooleans,
|
|
SetVertexShaderConstants,
|
|
SetPixelShaderConstants,
|
|
DrawPrimitive,
|
|
DrawIndexedPrimitive,
|
|
DrawPrimitiveUP,
|
|
SetVertexDeclaration,
|
|
SetVertexShader,
|
|
SetStreamSource,
|
|
SetIndices,
|
|
SetPixelShader
|
|
};
|
|
|
|
struct RenderCommand
|
|
{
|
|
RenderCommandType type;
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
GuestRenderState type;
|
|
uint32_t value;
|
|
} setRenderState;
|
|
|
|
struct
|
|
{
|
|
GuestResource* resource;
|
|
} destructResource;
|
|
|
|
struct
|
|
{
|
|
GuestTexture* texture;
|
|
} unlockTextureRect;
|
|
|
|
struct
|
|
{
|
|
GuestBuffer* buffer;
|
|
} unlockBuffer;
|
|
|
|
struct
|
|
{
|
|
GuestDevice* device;
|
|
uint32_t flags;
|
|
GuestTexture* texture;
|
|
} stretchRect;
|
|
|
|
struct
|
|
{
|
|
GuestSurface* renderTarget;
|
|
} setRenderTarget;
|
|
|
|
struct
|
|
{
|
|
GuestSurface* depthStencil;
|
|
} setDepthStencilSurface;
|
|
|
|
struct
|
|
{
|
|
uint32_t flags;
|
|
float color[4];
|
|
float z;
|
|
} clear;
|
|
|
|
struct
|
|
{
|
|
float x;
|
|
float y;
|
|
float width;
|
|
float height;
|
|
float minDepth;
|
|
float maxDepth;
|
|
} setViewport;
|
|
|
|
struct
|
|
{
|
|
uint32_t index;
|
|
GuestTexture* texture;
|
|
} setTexture;
|
|
|
|
struct
|
|
{
|
|
int32_t left;
|
|
int32_t top;
|
|
int32_t right;
|
|
int32_t bottom;
|
|
} setScissorRect;
|
|
|
|
struct
|
|
{
|
|
uint32_t index;
|
|
uint32_t data0;
|
|
uint32_t data3;
|
|
uint32_t data5;
|
|
} setSamplerState;
|
|
|
|
struct
|
|
{
|
|
uint32_t booleans;
|
|
} setBooleans;
|
|
|
|
struct
|
|
{
|
|
UploadAllocation allocation;
|
|
} setVertexShaderConstants;
|
|
|
|
struct
|
|
{
|
|
UploadAllocation allocation;
|
|
} setPixelShaderConstants;
|
|
|
|
struct
|
|
{
|
|
uint32_t primitiveType;
|
|
uint32_t startVertex;
|
|
uint32_t primitiveCount;
|
|
} drawPrimitive;
|
|
|
|
struct
|
|
{
|
|
uint32_t primitiveType;
|
|
int32_t baseVertexIndex;
|
|
uint32_t startIndex;
|
|
uint32_t primCount;
|
|
} drawIndexedPrimitive;
|
|
|
|
struct
|
|
{
|
|
uint32_t primitiveType;
|
|
uint32_t primitiveCount;
|
|
UploadAllocation vertexStreamZeroData;
|
|
uint32_t vertexStreamZeroStride;
|
|
} drawPrimitiveUP;
|
|
|
|
struct
|
|
{
|
|
GuestVertexDeclaration* vertexDeclaration;
|
|
} setVertexDeclaration;
|
|
|
|
struct
|
|
{
|
|
GuestShader* shader;
|
|
} setVertexShader;
|
|
|
|
struct
|
|
{
|
|
uint32_t index;
|
|
GuestBuffer* buffer;
|
|
uint32_t offset;
|
|
uint32_t stride;
|
|
} setStreamSource;
|
|
|
|
struct
|
|
{
|
|
GuestBuffer* buffer;
|
|
} setIndices;
|
|
|
|
struct
|
|
{
|
|
GuestShader* shader;
|
|
} setPixelShader;
|
|
};
|
|
};
|
|
|
|
static moodycamel::BlockingConcurrentQueue<RenderCommand> g_renderQueue;
|
|
|
|
template<GuestRenderState TType>
|
|
static void SetRenderState(GuestDevice* device, uint32_t value)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetRenderState;
|
|
cmd.setRenderState.type = TType;
|
|
cmd.setRenderState.value = value;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void SetRenderStateUnimplemented(GuestDevice* device, uint32_t value)
|
|
{
|
|
}
|
|
|
|
static void SetAlphaTestMode(bool enable)
|
|
{
|
|
AlphaTestMode alphaTestMode = AlphaTestMode::Disabled;
|
|
|
|
if (enable)
|
|
{
|
|
if (Config::AlphaToCoverage && g_renderTarget != nullptr && g_renderTarget->sampleCount != RenderSampleCount::COUNT_1)
|
|
alphaTestMode = AlphaTestMode::AlphaToCoverage;
|
|
else
|
|
alphaTestMode = AlphaTestMode::AlphaThreshold;
|
|
}
|
|
|
|
SetDirtyValue(g_dirtyStates.sharedConstants, g_sharedConstants.alphaTestMode, alphaTestMode);
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.enableAlphaToCoverage, alphaTestMode == AlphaTestMode::AlphaToCoverage);
|
|
}
|
|
|
|
static RenderBlend ConvertBlendMode(uint32_t blendMode)
|
|
{
|
|
switch (blendMode)
|
|
{
|
|
case D3DBLEND_ZERO:
|
|
return RenderBlend::ZERO;
|
|
case D3DBLEND_ONE:
|
|
return RenderBlend::ONE;
|
|
case D3DBLEND_SRCCOLOR:
|
|
return RenderBlend::SRC_COLOR;
|
|
case D3DBLEND_INVSRCCOLOR:
|
|
return RenderBlend::INV_SRC_COLOR;
|
|
case D3DBLEND_SRCALPHA:
|
|
return RenderBlend::SRC_ALPHA;
|
|
case D3DBLEND_INVSRCALPHA:
|
|
return RenderBlend::INV_SRC_ALPHA;
|
|
case D3DBLEND_DESTCOLOR:
|
|
return RenderBlend::DEST_COLOR;
|
|
case D3DBLEND_INVDESTCOLOR:
|
|
return RenderBlend::INV_DEST_COLOR;
|
|
case D3DBLEND_DESTALPHA:
|
|
return RenderBlend::DEST_ALPHA;
|
|
case D3DBLEND_INVDESTALPHA:
|
|
return RenderBlend::INV_DEST_ALPHA;
|
|
default:
|
|
assert(false && "Invalid blend mode");
|
|
return RenderBlend::ZERO;
|
|
}
|
|
}
|
|
|
|
// The game renders the main scene with reverse Z where the viewport's minDepth and maxDepth
|
|
// values are swapped. We negate this to improve compatibility with old hardware.
|
|
static RenderComparisonFunction ConvertComparisonFunc(uint32_t cmpFunc, bool reverseZ)
|
|
{
|
|
switch (cmpFunc)
|
|
{
|
|
case D3DCMP_LESS:
|
|
return reverseZ ? RenderComparisonFunction::GREATER : RenderComparisonFunction::LESS;
|
|
case D3DCMP_LESSEQUAL:
|
|
return reverseZ ? RenderComparisonFunction::GREATER_EQUAL : RenderComparisonFunction::LESS_EQUAL;
|
|
case D3DCMP_GREATER:
|
|
return reverseZ ? RenderComparisonFunction::LESS : RenderComparisonFunction::GREATER;
|
|
case D3DCMP_GREATEREQUAL:
|
|
return reverseZ ? RenderComparisonFunction::LESS_EQUAL : RenderComparisonFunction::GREATER_EQUAL;
|
|
|
|
case D3DCMP_NEVER:
|
|
return RenderComparisonFunction::NEVER;
|
|
case D3DCMP_EQUAL:
|
|
return RenderComparisonFunction::EQUAL;
|
|
case D3DCMP_NOTEQUAL:
|
|
return RenderComparisonFunction::NOT_EQUAL;
|
|
case D3DCMP_ALWAYS:
|
|
return RenderComparisonFunction::ALWAYS;
|
|
|
|
default:
|
|
assert(false && "Unknown comparison function");
|
|
return RenderComparisonFunction::NEVER;
|
|
}
|
|
}
|
|
|
|
static RenderBlendOperation ConvertBlendOp(uint32_t blendOp)
|
|
{
|
|
switch (blendOp)
|
|
{
|
|
case D3DBLENDOP_ADD:
|
|
return RenderBlendOperation::ADD;
|
|
case D3DBLENDOP_SUBTRACT:
|
|
return RenderBlendOperation::SUBTRACT;
|
|
case D3DBLENDOP_REVSUBTRACT:
|
|
return RenderBlendOperation::REV_SUBTRACT;
|
|
case D3DBLENDOP_MIN:
|
|
return RenderBlendOperation::MIN;
|
|
case D3DBLENDOP_MAX:
|
|
return RenderBlendOperation::MAX;
|
|
default:
|
|
assert(false && "Unknown blend operation");
|
|
return RenderBlendOperation::ADD;
|
|
}
|
|
}
|
|
|
|
static void ProcSetRenderState(const RenderCommand& cmd)
|
|
{
|
|
uint32_t value = cmd.setRenderState.value;
|
|
|
|
switch (cmd.setRenderState.type)
|
|
{
|
|
case D3DRS_ZENABLE:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.zEnable, value != 0);
|
|
g_dirtyStates.renderTargetAndDepthStencil |= g_dirtyStates.pipelineState;
|
|
break;
|
|
}
|
|
case D3DRS_ZWRITEENABLE:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.zWriteEnable, value != 0);
|
|
break;
|
|
}
|
|
case D3DRS_ALPHATESTENABLE:
|
|
{
|
|
SetAlphaTestMode(value != 0);
|
|
break;
|
|
}
|
|
case D3DRS_SRCBLEND:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.srcBlend, ConvertBlendMode(value));
|
|
break;
|
|
}
|
|
case D3DRS_DESTBLEND:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.destBlend, ConvertBlendMode(value));
|
|
break;
|
|
}
|
|
case D3DRS_CULLMODE:
|
|
{
|
|
RenderCullMode cullMode;
|
|
|
|
switch (value) {
|
|
case D3DCULL_NONE:
|
|
case D3DCULL_NONE_2:
|
|
cullMode = RenderCullMode::NONE;
|
|
break;
|
|
case D3DCULL_CW:
|
|
cullMode = RenderCullMode::FRONT;
|
|
break;
|
|
case D3DCULL_CCW:
|
|
cullMode = RenderCullMode::BACK;
|
|
break;
|
|
default:
|
|
assert(false && "Invalid cull mode");
|
|
cullMode = RenderCullMode::NONE;
|
|
break;
|
|
}
|
|
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.cullMode, cullMode);
|
|
break;
|
|
}
|
|
case D3DRS_ZFUNC:
|
|
{
|
|
g_zFunc = value;
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.zFunc, ConvertComparisonFunc(value, g_viewport.minDepth >= g_viewport.maxDepth));
|
|
break;
|
|
}
|
|
case D3DRS_ALPHAREF:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_sharedConstants.alphaThreshold, float(value) / 256.0f);
|
|
break;
|
|
}
|
|
case D3DRS_ALPHABLENDENABLE:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.alphaBlendEnable, value != 0);
|
|
break;
|
|
}
|
|
case D3DRS_BLENDOP:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.blendOp, ConvertBlendOp(value));
|
|
break;
|
|
}
|
|
case D3DRS_SCISSORTESTENABLE:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.scissorRect, g_scissorTestEnable, value != 0);
|
|
break;
|
|
}
|
|
case D3DRS_SLOPESCALEDEPTHBIAS:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.slopeScaledDepthBias, *reinterpret_cast<float*>(&value));
|
|
break;
|
|
}
|
|
case D3DRS_DEPTHBIAS:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.depthBias, int32_t(*reinterpret_cast<float*>(&value) * (1 << 24)));
|
|
break;
|
|
}
|
|
case D3DRS_SRCBLENDALPHA:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.srcBlendAlpha, ConvertBlendMode(value));
|
|
break;
|
|
}
|
|
case D3DRS_DESTBLENDALPHA:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.destBlendAlpha, ConvertBlendMode(value));
|
|
break;
|
|
}
|
|
case D3DRS_BLENDOPALPHA:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.blendOpAlpha, ConvertBlendOp(value));
|
|
break;
|
|
}
|
|
case D3DRS_COLORWRITEENABLE:
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.colorWriteEnable, value);
|
|
g_dirtyStates.renderTargetAndDepthStencil |= g_dirtyStates.pipelineState;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static const std::pair<GuestRenderState, void*> g_setRenderStateFunctions[] =
|
|
{
|
|
{ D3DRS_ZENABLE, GuestFunction<SetRenderState<D3DRS_ZENABLE>> },
|
|
{ D3DRS_ZWRITEENABLE, GuestFunction<SetRenderState<D3DRS_ZWRITEENABLE>> },
|
|
{ D3DRS_ALPHATESTENABLE, GuestFunction<SetRenderState<D3DRS_ALPHATESTENABLE>> },
|
|
{ D3DRS_SRCBLEND, GuestFunction<SetRenderState<D3DRS_SRCBLEND>> },
|
|
{ D3DRS_DESTBLEND, GuestFunction<SetRenderState<D3DRS_DESTBLEND>> },
|
|
{ D3DRS_CULLMODE, GuestFunction<SetRenderState<D3DRS_CULLMODE>> },
|
|
{ D3DRS_ZFUNC, GuestFunction<SetRenderState<D3DRS_ZFUNC>> },
|
|
{ D3DRS_ALPHAREF, GuestFunction<SetRenderState<D3DRS_ALPHAREF>> },
|
|
{ D3DRS_ALPHABLENDENABLE, GuestFunction<SetRenderState<D3DRS_ALPHABLENDENABLE>> },
|
|
{ D3DRS_BLENDOP, GuestFunction<SetRenderState<D3DRS_BLENDOP>> },
|
|
{ D3DRS_SCISSORTESTENABLE, GuestFunction<SetRenderState<D3DRS_SCISSORTESTENABLE>> },
|
|
{ D3DRS_SLOPESCALEDEPTHBIAS, GuestFunction<SetRenderState<D3DRS_SLOPESCALEDEPTHBIAS>> },
|
|
{ D3DRS_DEPTHBIAS, GuestFunction<SetRenderState<D3DRS_DEPTHBIAS>> },
|
|
{ D3DRS_SRCBLENDALPHA, GuestFunction<SetRenderState<D3DRS_SRCBLENDALPHA>> },
|
|
{ D3DRS_DESTBLENDALPHA, GuestFunction<SetRenderState<D3DRS_DESTBLENDALPHA>> },
|
|
{ D3DRS_BLENDOPALPHA, GuestFunction<SetRenderState<D3DRS_BLENDOPALPHA>> },
|
|
{ D3DRS_COLORWRITEENABLE, GuestFunction<SetRenderState<D3DRS_COLORWRITEENABLE>> }
|
|
};
|
|
|
|
static std::unique_ptr<RenderPipeline> g_resolveMsaaDepthPipelines[3];
|
|
|
|
#define CREATE_SHADER(NAME) \
|
|
g_device->createShader( \
|
|
g_vulkan ? g_##NAME##_spirv : g_##NAME##_dxil, \
|
|
g_vulkan ? sizeof(g_##NAME##_spirv) : sizeof(g_##NAME##_dxil), \
|
|
"main", \
|
|
g_vulkan ? RenderShaderFormat::SPIRV : RenderShaderFormat::DXIL)
|
|
|
|
static bool DetectWine()
|
|
{
|
|
HMODULE dllHandle = GetModuleHandle("ntdll.dll");
|
|
return dllHandle != nullptr && GetProcAddress(dllHandle, "wine_get_version") != nullptr;
|
|
}
|
|
|
|
static constexpr size_t TEXTURE_DESCRIPTOR_SIZE = 65536;
|
|
static constexpr size_t SAMPLER_DESCRIPTOR_SIZE = 1024;
|
|
|
|
static std::unique_ptr<RenderTexture> g_imFontTexture;
|
|
static std::unique_ptr<RenderTextureView> g_imFontTextureView;
|
|
static uint32_t g_imFontTextureDescriptorIndex;
|
|
static bool g_imPendingBarrier = true;
|
|
static std::unique_ptr<RenderPipelineLayout> g_imPipelineLayout;
|
|
static std::unique_ptr<RenderPipeline> g_imPipeline;
|
|
static ImDrawDataSnapshot g_imSnapshot;
|
|
|
|
template<typename T>
|
|
static void ExecuteCopyCommandList(const T& function)
|
|
{
|
|
std::lock_guard lock(g_copyMutex);
|
|
|
|
g_copyCommandList->begin();
|
|
function();
|
|
g_copyCommandList->end();
|
|
g_copyQueue->executeCommandLists(g_copyCommandList.get(), g_copyCommandFence.get());
|
|
g_copyQueue->waitForCommandFence(g_copyCommandFence.get());
|
|
}
|
|
|
|
static constexpr uint32_t PITCH_ALIGNMENT = 0x100;
|
|
static constexpr uint32_t PLACEMENT_ALIGNMENT = 0x200;
|
|
|
|
static void CreateImGuiBackend()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
|
|
|
|
ImGui_ImplSDL2_InitForOther(Window::s_pWindow);
|
|
|
|
uint8_t* pixels;
|
|
int width, height;
|
|
io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height);
|
|
|
|
RenderTextureDesc textureDesc;
|
|
textureDesc.dimension = RenderTextureDimension::TEXTURE_2D;
|
|
textureDesc.width = width;
|
|
textureDesc.height = height;
|
|
textureDesc.depth = 1;
|
|
textureDesc.mipLevels = 1;
|
|
textureDesc.arraySize = 1;
|
|
textureDesc.format = RenderFormat::R8_UNORM;
|
|
g_imFontTexture = g_device->createTexture(textureDesc);
|
|
|
|
uint32_t rowPitch = (width + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
|
|
uint32_t slicePitch = (rowPitch * height + PLACEMENT_ALIGNMENT - 1) & ~(PLACEMENT_ALIGNMENT - 1);
|
|
auto uploadBuffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(slicePitch));
|
|
uint8_t* mappedMemory = reinterpret_cast<uint8_t*>(uploadBuffer->map());
|
|
|
|
if (rowPitch == width)
|
|
{
|
|
memcpy(mappedMemory, pixels, slicePitch);
|
|
}
|
|
else
|
|
{
|
|
for (size_t i = 0; i < height; i++)
|
|
{
|
|
memcpy(mappedMemory, pixels, width);
|
|
pixels += width;
|
|
mappedMemory += rowPitch;
|
|
}
|
|
}
|
|
|
|
uploadBuffer->unmap();
|
|
|
|
ExecuteCopyCommandList([&]
|
|
{
|
|
g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(g_imFontTexture.get(), RenderTextureLayout::COPY_DEST));
|
|
|
|
g_copyCommandList->copyTextureRegion(
|
|
RenderTextureCopyLocation::Subresource(g_imFontTexture.get(), 0),
|
|
RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), RenderFormat::R8_UNORM, width, height, 1, rowPitch, 0));
|
|
});
|
|
|
|
RenderTextureViewDesc textureViewDesc;
|
|
textureViewDesc.format = textureDesc.format;
|
|
textureViewDesc.dimension = RenderTextureViewDimension::TEXTURE_2D;
|
|
textureViewDesc.mipLevels = 1;
|
|
textureViewDesc.componentMapping = RenderComponentMapping(RenderSwizzle::ONE, RenderSwizzle::ONE, RenderSwizzle::ONE, RenderSwizzle::R);
|
|
g_imFontTextureView = g_imFontTexture->createTextureView(textureViewDesc);
|
|
|
|
g_imFontTextureDescriptorIndex = g_textureDescriptorAllocator.allocate();
|
|
g_textureDescriptorSet->setTexture(g_imFontTextureDescriptorIndex, g_imFontTexture.get(), RenderTextureLayout::SHADER_READ, g_imFontTextureView.get());
|
|
|
|
io.Fonts->SetTexID(ImTextureID(g_imFontTextureDescriptorIndex));
|
|
|
|
RenderPipelineLayoutBuilder pipelineLayoutBuilder;
|
|
pipelineLayoutBuilder.begin(false, true);
|
|
|
|
RenderDescriptorSetBuilder descriptorSetBuilder;
|
|
descriptorSetBuilder.begin();
|
|
descriptorSetBuilder.addTexture(0, TEXTURE_DESCRIPTOR_SIZE);
|
|
descriptorSetBuilder.end(true, TEXTURE_DESCRIPTOR_SIZE);
|
|
pipelineLayoutBuilder.addDescriptorSet(descriptorSetBuilder);
|
|
|
|
descriptorSetBuilder.begin();
|
|
descriptorSetBuilder.addSampler(0, SAMPLER_DESCRIPTOR_SIZE);
|
|
descriptorSetBuilder.end(true, SAMPLER_DESCRIPTOR_SIZE);
|
|
pipelineLayoutBuilder.addDescriptorSet(descriptorSetBuilder);
|
|
|
|
pipelineLayoutBuilder.addPushConstant(0, 2, 12, RenderShaderStageFlag::VERTEX | RenderShaderStageFlag::PIXEL);
|
|
|
|
pipelineLayoutBuilder.end();
|
|
g_imPipelineLayout = pipelineLayoutBuilder.create(g_device.get());
|
|
|
|
auto vertexShader = CREATE_SHADER(imgui_vs);
|
|
auto pixelShader = CREATE_SHADER(imgui_ps);
|
|
|
|
RenderInputElement inputElements[3];
|
|
inputElements[0] = RenderInputElement("POSITION", 0, 0, RenderFormat::R32G32_FLOAT, 0, offsetof(ImDrawVert, pos));
|
|
inputElements[1] = RenderInputElement("TEXCOORD", 0, 1, RenderFormat::R32G32_FLOAT, 0, offsetof(ImDrawVert, uv));
|
|
inputElements[2] = RenderInputElement("COLOR", 0, 2, RenderFormat::R8G8B8A8_UNORM, 0, offsetof(ImDrawVert, col));
|
|
|
|
RenderInputSlot inputSlot(0, sizeof(ImDrawVert));
|
|
|
|
RenderGraphicsPipelineDesc pipelineDesc;
|
|
pipelineDesc.pipelineLayout = g_imPipelineLayout.get();
|
|
pipelineDesc.vertexShader = vertexShader.get();
|
|
pipelineDesc.pixelShader = pixelShader.get();
|
|
pipelineDesc.renderTargetFormat[0] = RenderFormat::B8G8R8A8_UNORM;
|
|
pipelineDesc.renderTargetBlend[0] = RenderBlendDesc::AlphaBlend();
|
|
pipelineDesc.renderTargetCount = 1;
|
|
pipelineDesc.inputElements = inputElements;
|
|
pipelineDesc.inputElementsCount = std::size(inputElements);
|
|
pipelineDesc.inputSlots = &inputSlot;
|
|
pipelineDesc.inputSlotsCount = 1;
|
|
g_imPipeline = g_device->createGraphicsPipeline(pipelineDesc);
|
|
}
|
|
|
|
static void CreateHostDevice()
|
|
{
|
|
for (uint32_t i = 0; i < 16; i++)
|
|
g_inputSlots[i].index = i;
|
|
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
|
|
Window::Init();
|
|
|
|
g_vulkan = DetectWine() || Config::GraphicsAPI == EGraphicsAPI::Vulkan;
|
|
|
|
LoadShaderCache();
|
|
|
|
g_interface = g_vulkan ? CreateVulkanInterface() : CreateD3D12Interface();
|
|
g_device = g_interface->createDevice();
|
|
|
|
g_triangleFanSupported = g_device->getCapabilities().triangleFan;
|
|
|
|
g_queue = g_device->createCommandQueue(RenderCommandListType::DIRECT);
|
|
|
|
for (auto& commandList : g_commandLists)
|
|
commandList = g_device->createCommandList(RenderCommandListType::DIRECT);
|
|
|
|
for (auto& commandFence : g_commandFences)
|
|
commandFence = g_device->createCommandFence();
|
|
|
|
g_copyQueue = g_device->createCommandQueue(RenderCommandListType::COPY);
|
|
g_copyCommandList = g_device->createCommandList(RenderCommandListType::COPY);
|
|
g_copyCommandFence = g_device->createCommandFence();
|
|
|
|
g_swapChain = g_queue->createSwapChain(Window::s_handle, Config::TripleBuffering ? 3 : 2, RenderFormat::B8G8R8A8_UNORM);
|
|
g_swapChain->setVsyncEnabled(Config::VSync);
|
|
g_swapChainValid = !g_swapChain->needsResize();
|
|
|
|
for (auto& acquireSemaphore : g_acquireSemaphores)
|
|
acquireSemaphore = g_device->createCommandSemaphore();
|
|
|
|
for (auto& renderSemaphore : g_renderSemaphores)
|
|
renderSemaphore = g_device->createCommandSemaphore();
|
|
|
|
g_mainThreadId = GetCurrentThreadId();
|
|
|
|
RenderPipelineLayoutBuilder pipelineLayoutBuilder;
|
|
pipelineLayoutBuilder.begin(false, true);
|
|
|
|
RenderDescriptorSetBuilder descriptorSetBuilder;
|
|
descriptorSetBuilder.begin();
|
|
descriptorSetBuilder.addTexture(0, TEXTURE_DESCRIPTOR_SIZE);
|
|
descriptorSetBuilder.end(true, TEXTURE_DESCRIPTOR_SIZE);
|
|
|
|
g_textureDescriptorSet = descriptorSetBuilder.create(g_device.get());
|
|
|
|
for (size_t i = 0; i < TEXTURE_DESCRIPTOR_NULL_COUNT; i++)
|
|
{
|
|
auto& texture = g_blankTextures[i];
|
|
auto& textureView = g_blankTextureViews[i];
|
|
|
|
RenderTextureDesc desc;
|
|
desc.width = 1;
|
|
desc.height = 1;
|
|
desc.depth = 1;
|
|
desc.mipLevels = 1;
|
|
desc.format = RenderFormat::R8_UNORM;
|
|
|
|
RenderTextureViewDesc viewDesc;
|
|
viewDesc.format = desc.format;
|
|
viewDesc.componentMapping = RenderComponentMapping(RenderSwizzle::ZERO, RenderSwizzle::ZERO, RenderSwizzle::ZERO, RenderSwizzle::ZERO);
|
|
viewDesc.mipLevels = 1;
|
|
|
|
switch (i)
|
|
{
|
|
case TEXTURE_DESCRIPTOR_NULL_TEXTURE_2D:
|
|
desc.dimension = RenderTextureDimension::TEXTURE_2D;
|
|
desc.arraySize = 1;
|
|
viewDesc.dimension = RenderTextureViewDimension::TEXTURE_2D;
|
|
break;
|
|
|
|
case TEXTURE_DESCRIPTOR_NULL_TEXTURE_3D:
|
|
desc.dimension = RenderTextureDimension::TEXTURE_3D;
|
|
desc.arraySize = 1;
|
|
viewDesc.dimension = RenderTextureViewDimension::TEXTURE_3D;
|
|
break;
|
|
|
|
case TEXTURE_DESCRIPTOR_NULL_TEXTURE_CUBE:
|
|
desc.dimension = RenderTextureDimension::TEXTURE_2D;
|
|
desc.arraySize = 6;
|
|
desc.flags = RenderTextureFlag::CUBE;
|
|
viewDesc.dimension = RenderTextureViewDimension::TEXTURE_CUBE;
|
|
break;
|
|
|
|
default:
|
|
assert(false && "Unknown null descriptor dimension");
|
|
break;
|
|
}
|
|
|
|
texture = g_device->createTexture(desc);
|
|
textureView = texture->createTextureView(viewDesc);
|
|
|
|
g_textureDescriptorSet->setTexture(i, texture.get(), RenderTextureLayout::SHADER_READ, textureView.get());
|
|
}
|
|
|
|
pipelineLayoutBuilder.addDescriptorSet(descriptorSetBuilder);
|
|
pipelineLayoutBuilder.addDescriptorSet(descriptorSetBuilder);
|
|
pipelineLayoutBuilder.addDescriptorSet(descriptorSetBuilder);
|
|
|
|
descriptorSetBuilder.begin();
|
|
descriptorSetBuilder.addSampler(0, SAMPLER_DESCRIPTOR_SIZE);
|
|
descriptorSetBuilder.end(true, SAMPLER_DESCRIPTOR_SIZE);
|
|
|
|
g_samplerDescriptorSet = descriptorSetBuilder.create(g_device.get());
|
|
auto& [descriptorIndex, sampler] = g_samplerStates[XXH3_64bits(&g_samplerDescs[0], sizeof(RenderSamplerDesc))];
|
|
descriptorIndex = 1;
|
|
sampler = g_device->createSampler(g_samplerDescs[0]);
|
|
g_samplerDescriptorSet->setSampler(0, sampler.get());
|
|
|
|
pipelineLayoutBuilder.addDescriptorSet(descriptorSetBuilder);
|
|
|
|
if (g_vulkan)
|
|
{
|
|
pipelineLayoutBuilder.addPushConstant(0, 4, 24, RenderShaderStageFlag::VERTEX | RenderShaderStageFlag::PIXEL);
|
|
}
|
|
else
|
|
{
|
|
pipelineLayoutBuilder.addRootDescriptor(0, 4, RenderRootDescriptorType::CONSTANT_BUFFER);
|
|
pipelineLayoutBuilder.addRootDescriptor(1, 4, RenderRootDescriptorType::CONSTANT_BUFFER);
|
|
pipelineLayoutBuilder.addRootDescriptor(2, 4, RenderRootDescriptorType::CONSTANT_BUFFER);
|
|
pipelineLayoutBuilder.addPushConstant(3, 4, 4, RenderShaderStageFlag::PIXEL); // For copy/resolve shaders.
|
|
}
|
|
pipelineLayoutBuilder.end();
|
|
|
|
g_pipelineLayout = pipelineLayoutBuilder.create(g_device.get());
|
|
|
|
auto copyShader = CREATE_SHADER(copy_vs);
|
|
|
|
for (size_t i = 0; i < std::size(g_resolveMsaaDepthPipelines); i++)
|
|
{
|
|
std::unique_ptr<RenderShader> pixelShader;
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
pixelShader = CREATE_SHADER(resolve_msaa_depth_2x);
|
|
break;
|
|
case 1:
|
|
pixelShader = CREATE_SHADER(resolve_msaa_depth_4x);
|
|
break;
|
|
case 2:
|
|
pixelShader = CREATE_SHADER(resolve_msaa_depth_8x);
|
|
break;
|
|
}
|
|
|
|
RenderGraphicsPipelineDesc desc;
|
|
desc.pipelineLayout = g_pipelineLayout.get();
|
|
desc.vertexShader = copyShader.get();
|
|
desc.pixelShader = pixelShader.get();
|
|
desc.depthFunction = RenderComparisonFunction::ALWAYS;
|
|
desc.depthEnabled = true;
|
|
desc.depthWriteEnabled = true;
|
|
desc.depthTargetFormat = RenderFormat::D32_FLOAT;
|
|
g_resolveMsaaDepthPipelines[i] = g_device->createGraphicsPipeline(desc);
|
|
}
|
|
|
|
CreateImGuiBackend();
|
|
}
|
|
|
|
static void WaitForGPU()
|
|
{
|
|
if (g_vulkan)
|
|
{
|
|
g_device->waitIdle();
|
|
}
|
|
else
|
|
{
|
|
for (size_t i = 0; i < NUM_FRAMES; i++)
|
|
{
|
|
if (g_commandListStates[i])
|
|
{
|
|
g_queue->waitForCommandFence(g_commandFences[i].get());
|
|
g_commandListStates[i] = false;
|
|
}
|
|
}
|
|
g_queue->executeCommandLists(nullptr, g_commandFences[0].get());
|
|
g_queue->waitForCommandFence(g_commandFences[0].get());
|
|
}
|
|
}
|
|
|
|
static bool g_pendingRenderThread;
|
|
|
|
static void WaitForRenderThread()
|
|
{
|
|
while (g_pendingRenderThread)
|
|
Sleep(0);
|
|
}
|
|
|
|
static void BeginCommandList()
|
|
{
|
|
g_renderTarget = g_backBuffer;
|
|
g_depthStencil = nullptr;
|
|
g_framebuffer = nullptr;
|
|
|
|
g_pipelineState.renderTargetFormat = g_backBuffer->format;
|
|
g_pipelineState.depthStencilFormat = RenderFormat::UNKNOWN;
|
|
|
|
g_swapChainValid &= !g_swapChain->needsResize();
|
|
|
|
if (!g_swapChainValid)
|
|
{
|
|
WaitForGPU();
|
|
g_backBuffer->framebuffers.clear();
|
|
g_swapChainValid = g_swapChain->resize();
|
|
g_needsResize = g_swapChainValid;
|
|
}
|
|
|
|
if (g_swapChainValid)
|
|
g_swapChainValid = g_swapChain->acquireTexture(g_acquireSemaphores[g_frame].get(), &g_backBufferIndex);
|
|
|
|
if (g_swapChainValid)
|
|
g_backBuffer->texture = g_swapChain->getTexture(g_backBufferIndex);
|
|
else
|
|
g_backBuffer->texture = g_backBuffer->textureHolder.get();
|
|
|
|
g_backBuffer->layout = RenderTextureLayout::UNKNOWN;
|
|
|
|
for (size_t i = 0; i < 16; i++)
|
|
{
|
|
g_sharedConstants.texture2DIndices[i] = TEXTURE_DESCRIPTOR_NULL_TEXTURE_2D;
|
|
g_sharedConstants.texture3DIndices[i] = TEXTURE_DESCRIPTOR_NULL_TEXTURE_3D;
|
|
g_sharedConstants.textureCubeIndices[i] = TEXTURE_DESCRIPTOR_NULL_TEXTURE_CUBE;
|
|
}
|
|
|
|
g_sharedConstants.enableGIBicubicFiltering = (Config::GITextureFiltering == EGITextureFiltering::Bicubic);
|
|
|
|
auto& commandList = g_commandLists[g_frame];
|
|
|
|
commandList->begin();
|
|
commandList->setGraphicsPipelineLayout(g_pipelineLayout.get());
|
|
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 0);
|
|
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 1);
|
|
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 2);
|
|
commandList->setGraphicsDescriptorSet(g_samplerDescriptorSet.get(), 3);
|
|
}
|
|
|
|
static uint32_t CreateDevice(uint32_t a1, uint32_t a2, uint32_t a3, uint32_t a4, uint32_t a5, be<uint32_t>* a6)
|
|
{
|
|
CreateHostDevice();
|
|
|
|
g_backBuffer = g_userHeap.AllocPhysical<GuestSurface>(ResourceType::RenderTarget);
|
|
g_backBuffer->width = 1280;
|
|
g_backBuffer->height = 720;
|
|
g_backBuffer->format = RenderFormat::B8G8R8A8_UNORM;
|
|
g_backBuffer->textureHolder = g_device->createTexture(RenderTextureDesc::Texture2D(16, 16, 1, g_backBuffer->format, RenderTextureFlag::RENDER_TARGET));
|
|
|
|
BeginCommandList();
|
|
|
|
RenderTextureBarrier blankTextureBarriers[TEXTURE_DESCRIPTOR_NULL_COUNT];
|
|
for (size_t i = 0; i < TEXTURE_DESCRIPTOR_NULL_COUNT; i++)
|
|
blankTextureBarriers[i] = RenderTextureBarrier(g_blankTextures[i].get(), RenderTextureLayout::SHADER_READ);
|
|
|
|
g_commandLists[g_frame]->barriers(RenderBarrierStage::NONE, blankTextureBarriers, std::size(blankTextureBarriers));
|
|
|
|
auto device = g_userHeap.AllocPhysical<GuestDevice>();
|
|
memset(device, 0, sizeof(*device));
|
|
|
|
uint32_t functionOffset = 0x443344; // D3D
|
|
g_codeCache.Insert(functionOffset, reinterpret_cast<void*>(GuestFunction<SetRenderStateUnimplemented>));
|
|
|
|
for (size_t i = 0; i < _countof(device->setRenderStateFunctions); i++)
|
|
device->setRenderStateFunctions[i] = functionOffset;
|
|
|
|
for (auto& [state, function] : g_setRenderStateFunctions)
|
|
{
|
|
functionOffset += 4;
|
|
g_codeCache.Insert(functionOffset, function);
|
|
device->setRenderStateFunctions[state / 4] = functionOffset;
|
|
}
|
|
|
|
for (size_t i = 0; i < _countof(device->setSamplerStateFunctions); i++)
|
|
device->setSamplerStateFunctions[i] = *reinterpret_cast<uint32_t*>(g_memory.Translate(0x8330F3DC + i * 0xC));
|
|
|
|
device->viewport.width = 1280.0f;
|
|
device->viewport.height = 720.0f;
|
|
device->viewport.maxZ = 1.0f;
|
|
|
|
*a6 = g_memory.MapVirtual(device);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void DestructResource(GuestResource* resource)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::DestructResource;
|
|
cmd.destructResource.resource = resource;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcDestructResource(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.destructResource;
|
|
g_tempResources[g_frame].push_back(args.resource);
|
|
}
|
|
|
|
static uint32_t ComputeTexturePitch(GuestTexture* texture)
|
|
{
|
|
return (texture->width * RenderFormatSize(texture->format) + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
|
|
}
|
|
|
|
static void LockTextureRect(GuestTexture* texture, uint32_t, GuestLockedRect* lockedRect)
|
|
{
|
|
uint32_t pitch = ComputeTexturePitch(texture);
|
|
uint32_t slicePitch = pitch * texture->height;
|
|
|
|
if (texture->mappedMemory == nullptr)
|
|
texture->mappedMemory = g_userHeap.AllocPhysical(slicePitch, 0x10);
|
|
|
|
lockedRect->pitch = pitch;
|
|
lockedRect->bits = g_memory.MapVirtual(texture->mappedMemory);
|
|
}
|
|
|
|
static void UnlockTextureRect(GuestTexture* texture)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::UnlockTextureRect;
|
|
cmd.unlockTextureRect.texture = texture;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcUnlockTextureRect(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.unlockTextureRect;
|
|
|
|
AddBarrier(args.texture, RenderTextureLayout::COPY_DEST);
|
|
FlushBarriers();
|
|
|
|
uint32_t pitch = ComputeTexturePitch(args.texture);
|
|
uint32_t slicePitch = pitch * args.texture->height;
|
|
|
|
auto allocation = g_uploadAllocators[g_frame].allocate(slicePitch, PLACEMENT_ALIGNMENT);
|
|
memcpy(allocation.memory, args.texture->mappedMemory, slicePitch);
|
|
|
|
g_commandLists[g_frame]->copyTextureRegion(
|
|
RenderTextureCopyLocation::Subresource(args.texture->texture, 0),
|
|
RenderTextureCopyLocation::PlacedFootprint(allocation.buffer, args.texture->format, args.texture->width, args.texture->height, 1, pitch / RenderFormatSize(args.texture->format), allocation.offset));
|
|
}
|
|
|
|
static void* LockBuffer(GuestBuffer* buffer, uint32_t flags)
|
|
{
|
|
buffer->lockedReadOnly = (flags & 0x10) != 0;
|
|
|
|
if (buffer->mappedMemory == nullptr)
|
|
buffer->mappedMemory = g_userHeap.AllocPhysical(buffer->dataSize, 0x10);
|
|
|
|
return buffer->mappedMemory;
|
|
}
|
|
|
|
static void* LockVertexBuffer(GuestBuffer* buffer, uint32_t, uint32_t, uint32_t flags)
|
|
{
|
|
return LockBuffer(buffer, flags);
|
|
}
|
|
|
|
template<typename T>
|
|
static void UnlockBuffer(GuestBuffer* buffer, bool useCopyQueue)
|
|
{
|
|
auto uploadBuffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(buffer->dataSize));
|
|
|
|
auto dest = reinterpret_cast<T*>(uploadBuffer->map());
|
|
auto src = reinterpret_cast<const T*>(buffer->mappedMemory);
|
|
|
|
for (size_t i = 0; i < buffer->dataSize; i += sizeof(T))
|
|
{
|
|
*dest = std::byteswap(*src);
|
|
++dest;
|
|
++src;
|
|
}
|
|
|
|
uploadBuffer->unmap();
|
|
|
|
if (useCopyQueue)
|
|
{
|
|
ExecuteCopyCommandList([&]
|
|
{
|
|
g_copyCommandList->copyBufferRegion(buffer->buffer->at(0), uploadBuffer->at(0), buffer->dataSize);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
auto& commandList = g_commandLists[g_frame];
|
|
|
|
commandList->barriers(RenderBarrierStage::COPY, RenderBufferBarrier(buffer->buffer.get(), RenderBufferAccess::WRITE));
|
|
commandList->copyBufferRegion(buffer->buffer->at(0), uploadBuffer->at(0), buffer->dataSize);
|
|
commandList->barriers(RenderBarrierStage::GRAPHICS, RenderBufferBarrier(buffer->buffer.get(), RenderBufferAccess::READ));
|
|
|
|
g_tempBuffers[g_frame].emplace_back(std::move(uploadBuffer));
|
|
}
|
|
}
|
|
|
|
template<typename T>
|
|
static void UnlockBuffer(GuestBuffer* buffer)
|
|
{
|
|
if (!buffer->lockedReadOnly)
|
|
{
|
|
if (GetCurrentThreadId() == g_mainThreadId)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = (sizeof(T) == 2) ? RenderCommandType::UnlockBuffer16 : RenderCommandType::UnlockBuffer32;
|
|
cmd.unlockBuffer.buffer = buffer;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
else
|
|
{
|
|
UnlockBuffer<T>(buffer, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ProcUnlockBuffer16(const RenderCommand& cmd)
|
|
{
|
|
UnlockBuffer<uint16_t>(cmd.unlockBuffer.buffer, false);
|
|
}
|
|
|
|
static void ProcUnlockBuffer32(const RenderCommand& cmd)
|
|
{
|
|
UnlockBuffer<uint32_t>(cmd.unlockBuffer.buffer, false);
|
|
}
|
|
|
|
static void UnlockVertexBuffer(GuestBuffer* buffer)
|
|
{
|
|
UnlockBuffer<uint32_t>(buffer);
|
|
}
|
|
|
|
static void GetVertexBufferDesc(GuestBuffer* buffer, GuestBufferDesc* desc)
|
|
{
|
|
desc->size = buffer->dataSize;
|
|
}
|
|
|
|
static void* LockIndexBuffer(GuestBuffer* buffer, uint32_t, uint32_t, uint32_t flags)
|
|
{
|
|
return LockBuffer(buffer, flags);
|
|
}
|
|
|
|
static void UnlockIndexBuffer(GuestBuffer* buffer)
|
|
{
|
|
UnlockBuffer<uint16_t>(buffer);
|
|
}
|
|
|
|
static void GetIndexBufferDesc(GuestBuffer* buffer, GuestBufferDesc* desc)
|
|
{
|
|
desc->format = buffer->guestFormat;
|
|
desc->size = buffer->dataSize;
|
|
}
|
|
|
|
static void GetSurfaceDesc(GuestSurface* surface, GuestSurfaceDesc* desc)
|
|
{
|
|
desc->width = surface->width;
|
|
desc->height = surface->height;
|
|
}
|
|
|
|
static void GetVertexDeclaration(GuestVertexDeclaration* vertexDeclaration, GuestVertexElement* vertexElements, be<uint32_t>* count)
|
|
{
|
|
memcpy(vertexElements, vertexDeclaration->vertexElements.get(), vertexDeclaration->vertexElementCount * sizeof(GuestVertexElement));
|
|
*count = vertexDeclaration->vertexElementCount;
|
|
}
|
|
|
|
static uint32_t HashVertexDeclaration(uint32_t vertexDeclaration)
|
|
{
|
|
// Vertex declarations are cached on host side, so the pointer itself can be used.
|
|
return vertexDeclaration;
|
|
}
|
|
|
|
static void DrawImGui()
|
|
{
|
|
ImGui_ImplSDL2_NewFrame();
|
|
ImGui::NewFrame();
|
|
// ImGui logic here
|
|
ImGui::Render();
|
|
|
|
auto drawData = ImGui::GetDrawData();
|
|
if (drawData->CmdListsCount != 0)
|
|
{
|
|
g_imSnapshot.SnapUsingSwap(drawData, ImGui::GetTime());
|
|
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::DrawImGui;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
}
|
|
|
|
static void ProcDrawImGui(const RenderCommand& cmd)
|
|
{
|
|
auto& commandList = g_commandLists[g_frame];
|
|
|
|
if (g_imPendingBarrier)
|
|
{
|
|
commandList->barriers(RenderBarrierStage::GRAPHICS, RenderTextureBarrier(g_imFontTexture.get(), RenderTextureLayout::SHADER_READ));
|
|
g_imPendingBarrier = false;
|
|
}
|
|
|
|
commandList->setGraphicsPipelineLayout(g_imPipelineLayout.get());
|
|
commandList->setPipeline(g_imPipeline.get());
|
|
commandList->setGraphicsDescriptorSet(g_textureDescriptorSet.get(), 0);
|
|
commandList->setGraphicsDescriptorSet(g_samplerDescriptorSet.get(), 1);
|
|
|
|
auto& drawData = g_imSnapshot.DrawData;
|
|
commandList->setViewports(RenderViewport(drawData.DisplayPos.x, drawData.DisplayPos.y, drawData.DisplaySize.x, drawData.DisplaySize.y));
|
|
|
|
float inverseDisplaySize[] = { 1.0f / drawData.DisplaySize.x, 1.0f / drawData.DisplaySize.y };
|
|
commandList->setGraphicsPushConstants(0, inverseDisplaySize, 4, 8);
|
|
|
|
for (int i = 0; i < drawData.CmdListsCount; i++)
|
|
{
|
|
auto& drawList = drawData.CmdLists[i];
|
|
|
|
auto vertexBufferAllocation = g_uploadAllocators[g_frame].allocate<false>(drawList->VtxBuffer.Data, drawList->VtxBuffer.Size * sizeof(ImDrawVert), alignof(ImDrawVert));
|
|
auto indexBufferAllocation = g_uploadAllocators[g_frame].allocate<false>(drawList->IdxBuffer.Data, drawList->IdxBuffer.Size * sizeof(uint16_t), alignof(uint16_t));
|
|
|
|
const RenderVertexBufferView vertexBufferView(vertexBufferAllocation.buffer->at(vertexBufferAllocation.offset), drawList->VtxBuffer.Size * sizeof(ImDrawVert));
|
|
const RenderInputSlot inputSlot(0, sizeof(ImDrawVert));
|
|
commandList->setVertexBuffers(0, &vertexBufferView, 1, &inputSlot);
|
|
|
|
const RenderIndexBufferView indexBufferView(indexBufferAllocation.buffer->at(indexBufferAllocation.offset), drawList->IdxBuffer.Size * sizeof(uint16_t), RenderFormat::R16_UINT);
|
|
commandList->setIndexBuffer(&indexBufferView);
|
|
|
|
for (int j = 0; j < drawList->CmdBuffer.Size; j++)
|
|
{
|
|
auto& drawCmd = drawList->CmdBuffer[j];
|
|
|
|
if (drawCmd.ClipRect.z <= drawCmd.ClipRect.x || drawCmd.ClipRect.w <= drawCmd.ClipRect.y)
|
|
continue;
|
|
|
|
uint32_t descriptorIndex = uint32_t(drawCmd.GetTexID());
|
|
commandList->setGraphicsPushConstants(0, &descriptorIndex, 0, 4);
|
|
commandList->setScissors(RenderRect(int32_t(drawCmd.ClipRect.x), int32_t(drawCmd.ClipRect.y), int32_t(drawCmd.ClipRect.z), int32_t(drawCmd.ClipRect.w)));
|
|
commandList->drawIndexedInstanced(drawCmd.ElemCount, 1, drawCmd.IdxOffset, drawCmd.VtxOffset, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Present()
|
|
{
|
|
DrawImGui();
|
|
WaitForRenderThread();
|
|
|
|
g_pendingRenderThread = true;
|
|
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::Present;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcPresent(const RenderCommand& cmd)
|
|
{
|
|
if (g_swapChainValid)
|
|
AddBarrier(g_backBuffer, RenderTextureLayout::PRESENT);
|
|
|
|
FlushBarriers();
|
|
|
|
auto& commandList = g_commandLists[g_frame];
|
|
commandList->end();
|
|
|
|
if (g_swapChainValid)
|
|
{
|
|
const RenderCommandList* commandLists[] = { commandList.get() };
|
|
RenderCommandSemaphore* waitSemaphores[] = { g_acquireSemaphores[g_frame].get() };
|
|
RenderCommandSemaphore* signalSemaphores[] = { g_renderSemaphores[g_frame].get() };
|
|
|
|
g_queue->executeCommandLists(
|
|
commandLists, std::size(commandLists),
|
|
waitSemaphores, std::size(waitSemaphores),
|
|
signalSemaphores, std::size(signalSemaphores),
|
|
g_commandFences[g_frame].get());
|
|
|
|
g_swapChainValid = g_swapChain->present(g_backBufferIndex, signalSemaphores, std::size(signalSemaphores));
|
|
}
|
|
else
|
|
{
|
|
g_queue->executeCommandLists(commandList.get(), g_commandFences[g_frame].get());
|
|
}
|
|
|
|
g_commandListStates[g_frame] = true;
|
|
|
|
g_frame = g_nextFrame;
|
|
g_nextFrame = (g_frame + 1) % NUM_FRAMES;
|
|
|
|
if (g_commandListStates[g_frame])
|
|
{
|
|
g_queue->waitForCommandFence(g_commandFences[g_frame].get());
|
|
g_commandListStates[g_frame] = false;
|
|
}
|
|
|
|
g_dirtyStates = DirtyStates(true);
|
|
g_uploadAllocators[g_frame].reset();
|
|
DestructTempResources();
|
|
g_triangleFanIndexData.reset();
|
|
g_quadIndexData.reset();
|
|
|
|
BeginCommandList();
|
|
|
|
g_pendingRenderThread = false;
|
|
}
|
|
|
|
static GuestSurface* GetBackBuffer()
|
|
{
|
|
g_backBuffer->AddRef();
|
|
return g_backBuffer;
|
|
}
|
|
|
|
static RenderFormat ConvertFormat(uint32_t format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case D3DFMT_A16B16G16R16F:
|
|
case D3DFMT_A16B16G16R16F_2:
|
|
return RenderFormat::R16G16B16A16_FLOAT;
|
|
case D3DFMT_A8B8G8R8:
|
|
case D3DFMT_A8R8G8B8:
|
|
case D3DFMT_X8R8G8B8:
|
|
return RenderFormat::R8G8B8A8_UNORM;
|
|
case D3DFMT_D24FS8:
|
|
case D3DFMT_D24S8:
|
|
return RenderFormat::D32_FLOAT;
|
|
case D3DFMT_G16R16F:
|
|
case D3DFMT_G16R16F_2:
|
|
return RenderFormat::R16G16_FLOAT;
|
|
case D3DFMT_INDEX16:
|
|
return RenderFormat::R16_UINT;
|
|
case D3DFMT_INDEX32:
|
|
return RenderFormat::R32_UINT;
|
|
case D3DFMT_L8:
|
|
case D3DFMT_L8_2:
|
|
return RenderFormat::R8_UNORM;
|
|
default:
|
|
assert(false && "Unknown format");
|
|
return RenderFormat::R16G16B16A16_FLOAT;
|
|
}
|
|
}
|
|
|
|
static GuestTexture* CreateTexture(uint32_t width, uint32_t height, uint32_t depth, uint32_t levels, uint32_t usage, uint32_t format, uint32_t pool, uint32_t type)
|
|
{
|
|
const auto texture = g_userHeap.AllocPhysical<GuestTexture>(type == 17 ? ResourceType::VolumeTexture : ResourceType::Texture);
|
|
|
|
RenderTextureDesc desc;
|
|
desc.dimension = texture->type == ResourceType::VolumeTexture ? RenderTextureDimension::TEXTURE_3D : RenderTextureDimension::TEXTURE_2D;
|
|
desc.width = width;
|
|
desc.height = height;
|
|
desc.depth = depth;
|
|
desc.mipLevels = levels;
|
|
desc.arraySize = 1;
|
|
desc.format = ConvertFormat(format);
|
|
desc.flags = (desc.format == RenderFormat::D32_FLOAT) ? RenderTextureFlag::DEPTH_TARGET : RenderTextureFlag::NONE;
|
|
|
|
texture->textureHolder = g_device->createTexture(desc);
|
|
texture->texture = texture->textureHolder.get();
|
|
|
|
RenderTextureViewDesc viewDesc;
|
|
viewDesc.format = desc.format;
|
|
viewDesc.dimension = texture->type == ResourceType::VolumeTexture ? RenderTextureViewDimension::TEXTURE_3D : RenderTextureViewDimension::TEXTURE_2D;
|
|
viewDesc.mipLevels = levels;
|
|
|
|
switch (format)
|
|
{
|
|
case D3DFMT_D24FS8:
|
|
case D3DFMT_D24S8:
|
|
case D3DFMT_L8:
|
|
case D3DFMT_L8_2:
|
|
viewDesc.componentMapping = RenderComponentMapping(RenderSwizzle::R, RenderSwizzle::R, RenderSwizzle::R, RenderSwizzle::ONE);
|
|
break;
|
|
|
|
case D3DFMT_X8R8G8B8:
|
|
viewDesc.componentMapping = RenderComponentMapping(RenderSwizzle::G, RenderSwizzle::B, RenderSwizzle::A, RenderSwizzle::ONE);
|
|
break;
|
|
}
|
|
|
|
texture->textureView = texture->texture->createTextureView(viewDesc);
|
|
|
|
texture->width = width;
|
|
texture->height = height;
|
|
texture->depth = depth;
|
|
texture->format = desc.format;
|
|
texture->viewDimension = viewDesc.dimension;
|
|
texture->descriptorIndex = g_textureDescriptorAllocator.allocate();
|
|
|
|
g_textureDescriptorSet->setTexture(texture->descriptorIndex, texture->texture, RenderTextureLayout::SHADER_READ, texture->textureView.get());
|
|
|
|
#ifdef _DEBUG
|
|
texture->texture->setName(std::format("Texture {:X}", g_memory.MapVirtual(texture)));
|
|
#endif
|
|
|
|
return texture;
|
|
}
|
|
|
|
static GuestBuffer* CreateVertexBuffer(uint32_t length)
|
|
{
|
|
auto buffer = g_userHeap.AllocPhysical<GuestBuffer>(ResourceType::VertexBuffer);
|
|
buffer->buffer = g_device->createBuffer(RenderBufferDesc::VertexBuffer(length, RenderHeapType::DEFAULT, RenderBufferFlag::INDEX));
|
|
buffer->dataSize = length;
|
|
#ifdef _DEBUG
|
|
buffer->buffer->setName(std::format("Vertex Buffer {:X}", g_memory.MapVirtual(buffer)));
|
|
#endif
|
|
return buffer;
|
|
}
|
|
|
|
static GuestBuffer* CreateIndexBuffer(uint32_t length, uint32_t, uint32_t format)
|
|
{
|
|
auto buffer = g_userHeap.AllocPhysical<GuestBuffer>(ResourceType::IndexBuffer);
|
|
buffer->buffer = g_device->createBuffer(RenderBufferDesc::IndexBuffer(length, RenderHeapType::DEFAULT));
|
|
buffer->dataSize = length;
|
|
buffer->format = ConvertFormat(format);
|
|
buffer->guestFormat = format;
|
|
#ifdef _DEBUG
|
|
buffer->buffer->setName(std::format("Index Buffer {:X}", g_memory.MapVirtual(buffer)));
|
|
#endif
|
|
return buffer;
|
|
}
|
|
|
|
static GuestSurface* CreateSurface(uint32_t width, uint32_t height, uint32_t format, uint32_t multiSample)
|
|
{
|
|
RenderTextureDesc desc;
|
|
desc.dimension = RenderTextureDimension::TEXTURE_2D;
|
|
desc.width = width;
|
|
desc.height = height;
|
|
desc.depth = 1;
|
|
desc.mipLevels = 1;
|
|
desc.arraySize = 1;
|
|
desc.multisampling.sampleCount = multiSample != 0 && Config::MSAA > 1 ? Config::MSAA : RenderSampleCount::COUNT_1;
|
|
desc.format = ConvertFormat(format);
|
|
desc.flags = desc.format == RenderFormat::D32_FLOAT ? RenderTextureFlag::DEPTH_TARGET : RenderTextureFlag::RENDER_TARGET;
|
|
|
|
auto surface = g_userHeap.AllocPhysical<GuestSurface>(desc.format == RenderFormat::D32_FLOAT ?
|
|
ResourceType::DepthStencil : ResourceType::RenderTarget);
|
|
|
|
surface->textureHolder = g_device->createTexture(desc);
|
|
surface->texture = surface->textureHolder.get();
|
|
surface->width = width;
|
|
surface->height = height;
|
|
surface->format = desc.format;
|
|
surface->guestFormat = format;
|
|
surface->sampleCount = desc.multisampling.sampleCount;
|
|
|
|
if (desc.multisampling.sampleCount != RenderSampleCount::COUNT_1 && desc.format == RenderFormat::D32_FLOAT)
|
|
{
|
|
RenderTextureViewDesc viewDesc;
|
|
viewDesc.dimension = RenderTextureViewDimension::TEXTURE_2D;
|
|
viewDesc.format = RenderFormat::D32_FLOAT;
|
|
viewDesc.mipLevels = 1;
|
|
surface->textureView = surface->textureHolder->createTextureView(viewDesc);
|
|
surface->descriptorIndex = g_textureDescriptorAllocator.allocate();
|
|
g_textureDescriptorSet->setTexture(surface->descriptorIndex, surface->textureHolder.get(), RenderTextureLayout::SHADER_READ, surface->textureView.get());
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
surface->texture->setName(std::format("{} {:X}", desc.flags & RenderTextureFlag::RENDER_TARGET ? "Render Target" : "Depth Stencil", g_memory.MapVirtual(surface)));
|
|
#endif
|
|
|
|
return surface;
|
|
}
|
|
|
|
static void FlushViewport()
|
|
{
|
|
bool renderingToBackBuffer = g_renderTarget == g_backBuffer &&
|
|
g_backBuffer->texture != g_backBuffer->textureHolder.get();
|
|
|
|
auto& commandList = g_commandLists[g_frame];
|
|
|
|
if (g_dirtyStates.viewport)
|
|
{
|
|
auto viewport = g_viewport;
|
|
if (g_halfPixel)
|
|
{
|
|
viewport.x += 0.5f;
|
|
viewport.y += 0.5f;
|
|
}
|
|
|
|
if (renderingToBackBuffer)
|
|
{
|
|
uint32_t width = g_swapChain->getWidth();
|
|
uint32_t height = g_swapChain->getHeight();
|
|
|
|
viewport.x *= width / 1280.0f;
|
|
viewport.y *= height / 720.0f;
|
|
viewport.width *= width / 1280.0f;
|
|
viewport.height *= height / 720.0f;
|
|
}
|
|
|
|
if (viewport.minDepth >= viewport.maxDepth)
|
|
{
|
|
viewport.minDepth = 1.0f - viewport.minDepth;
|
|
viewport.maxDepth = 1.0f - viewport.maxDepth;
|
|
}
|
|
|
|
commandList->setViewports(viewport);
|
|
|
|
g_dirtyStates.viewport = false;
|
|
}
|
|
|
|
if (g_dirtyStates.scissorRect)
|
|
{
|
|
auto scissorRect = g_scissorTestEnable ? g_scissorRect : RenderRect(
|
|
g_viewport.x,
|
|
g_viewport.y,
|
|
g_viewport.x + g_viewport.width,
|
|
g_viewport.y + g_viewport.height);
|
|
|
|
if (renderingToBackBuffer)
|
|
{
|
|
uint32_t width = g_swapChain->getWidth();
|
|
uint32_t height = g_swapChain->getHeight();
|
|
|
|
scissorRect.left = scissorRect.left * width / 1280;
|
|
scissorRect.top = scissorRect.top * height / 720;
|
|
scissorRect.right = scissorRect.right * width / 1280;
|
|
scissorRect.bottom = scissorRect.bottom * height / 720;
|
|
}
|
|
|
|
commandList->setScissors(scissorRect);
|
|
|
|
g_dirtyStates.scissorRect = false;
|
|
}
|
|
}
|
|
|
|
static bool SetHalfPixel(bool enable)
|
|
{
|
|
bool oldValue = g_halfPixel;
|
|
SetDirtyValue(g_dirtyStates.viewport, g_halfPixel, enable);
|
|
return oldValue;
|
|
}
|
|
|
|
static void StretchRect(GuestDevice* device, uint32_t flags, uint32_t, GuestTexture* texture)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::StretchRect;
|
|
cmd.stretchRect.flags = flags;
|
|
cmd.stretchRect.texture = texture;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcStretchRect(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.stretchRect;
|
|
|
|
const bool isDepthStencil = (args.flags & 0x4) != 0;
|
|
const auto surface = isDepthStencil ? g_depthStencil : g_renderTarget;
|
|
const bool multiSampling = surface->sampleCount != RenderSampleCount::COUNT_1;
|
|
|
|
RenderTextureLayout srcLayout;
|
|
RenderTextureLayout dstLayout;
|
|
|
|
if (multiSampling)
|
|
{
|
|
if (isDepthStencil)
|
|
{
|
|
srcLayout = RenderTextureLayout::SHADER_READ;
|
|
dstLayout = RenderTextureLayout::DEPTH_WRITE;
|
|
}
|
|
else
|
|
{
|
|
srcLayout = RenderTextureLayout::RESOLVE_SOURCE;
|
|
dstLayout = RenderTextureLayout::RESOLVE_DEST;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
srcLayout = RenderTextureLayout::COPY_SOURCE;
|
|
dstLayout = RenderTextureLayout::COPY_DEST;
|
|
}
|
|
|
|
AddBarrier(surface, srcLayout);
|
|
AddBarrier(args.texture, dstLayout);
|
|
FlushBarriers();
|
|
|
|
auto& commandList = g_commandLists[g_frame];
|
|
if (multiSampling)
|
|
{
|
|
if (isDepthStencil)
|
|
{
|
|
uint32_t pipelineIndex = 0;
|
|
|
|
switch (g_depthStencil->sampleCount)
|
|
{
|
|
case RenderSampleCount::COUNT_2:
|
|
pipelineIndex = 0;
|
|
break;
|
|
case RenderSampleCount::COUNT_4:
|
|
pipelineIndex = 1;
|
|
break;
|
|
case RenderSampleCount::COUNT_8:
|
|
pipelineIndex = 2;
|
|
break;
|
|
default:
|
|
assert(false && "Unsupported MSAA sample count");
|
|
break;
|
|
}
|
|
|
|
if (args.texture->framebuffer == nullptr)
|
|
{
|
|
RenderFramebufferDesc desc;
|
|
desc.depthAttachment = args.texture->texture;
|
|
args.texture->framebuffer = g_device->createFramebuffer(desc);
|
|
}
|
|
|
|
if (g_framebuffer != args.texture->framebuffer.get())
|
|
{
|
|
commandList->setFramebuffer(args.texture->framebuffer.get());
|
|
g_framebuffer = args.texture->framebuffer.get();
|
|
}
|
|
|
|
bool oldHalfPixel = SetHalfPixel(false);
|
|
FlushViewport();
|
|
|
|
commandList->setPipeline(g_resolveMsaaDepthPipelines[pipelineIndex].get());
|
|
commandList->setGraphicsPushConstants(0, &g_depthStencil->descriptorIndex, 0, sizeof(uint32_t));
|
|
commandList->drawInstanced(6, 1, 0, 0);
|
|
|
|
g_dirtyStates.renderTargetAndDepthStencil = true;
|
|
g_dirtyStates.pipelineState = true;
|
|
|
|
if (g_vulkan)
|
|
g_dirtyStates.vertexShaderConstants = true;
|
|
|
|
SetHalfPixel(oldHalfPixel);
|
|
}
|
|
else
|
|
{
|
|
commandList->resolveTexture(args.texture->texture, surface->texture);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
commandList->copyTexture(args.texture->texture, surface->texture);
|
|
}
|
|
|
|
AddBarrier(args.texture, RenderTextureLayout::SHADER_READ);
|
|
}
|
|
|
|
static void SetDefaultViewport(GuestDevice* device, GuestSurface* surface)
|
|
{
|
|
if (surface != nullptr)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetViewport;
|
|
cmd.setViewport.x = 0.0f;
|
|
cmd.setViewport.y = 0.0f;
|
|
cmd.setViewport.width = float(surface->width);
|
|
cmd.setViewport.height = float(surface->height);
|
|
cmd.setViewport.minDepth = 0.0f;
|
|
cmd.setViewport.maxDepth = 1.0f;
|
|
g_renderQueue.enqueue(cmd);
|
|
|
|
device->viewport.x = 0.0f;
|
|
device->viewport.y = 0.0f;
|
|
device->viewport.width = float(surface->width);
|
|
device->viewport.height = float(surface->height);
|
|
device->viewport.minZ = 0.0f;
|
|
device->viewport.maxZ = 1.0f;
|
|
}
|
|
}
|
|
|
|
static void SetRenderTarget(GuestDevice* device, uint32_t index, GuestSurface* renderTarget)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetRenderTarget;
|
|
cmd.setRenderTarget.renderTarget = renderTarget;
|
|
g_renderQueue.enqueue(cmd);
|
|
|
|
SetDefaultViewport(device, renderTarget);
|
|
}
|
|
|
|
static void ProcSetRenderTarget(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.setRenderTarget;
|
|
|
|
SetDirtyValue(g_dirtyStates.renderTargetAndDepthStencil, g_renderTarget, args.renderTarget);
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.renderTargetFormat, args.renderTarget != nullptr ? args.renderTarget->format : RenderFormat::UNKNOWN);
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.sampleCount, args.renderTarget != nullptr ? args.renderTarget->sampleCount : RenderSampleCount::COUNT_1);
|
|
|
|
// When alpha to coverage is enabled, update the alpha test mode as it's dependent on sample count.
|
|
SetAlphaTestMode(g_sharedConstants.alphaTestMode != AlphaTestMode::Disabled);
|
|
}
|
|
|
|
static void SetDepthStencilSurface(GuestDevice* device, GuestSurface* depthStencil)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetDepthStencilSurface;
|
|
cmd.setDepthStencilSurface.depthStencil = depthStencil;
|
|
g_renderQueue.enqueue(cmd);
|
|
|
|
SetDefaultViewport(device, depthStencil);
|
|
}
|
|
|
|
static void ProcSetDepthStencilSurface(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.setDepthStencilSurface;
|
|
|
|
SetDirtyValue(g_dirtyStates.renderTargetAndDepthStencil, g_depthStencil, args.depthStencil);
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.depthStencilFormat, args.depthStencil != nullptr ? args.depthStencil->format : RenderFormat::UNKNOWN);
|
|
}
|
|
|
|
static void SetFramebuffer(GuestSurface* renderTarget, GuestSurface* depthStencil, bool settingForClear)
|
|
{
|
|
if (settingForClear || g_dirtyStates.renderTargetAndDepthStencil)
|
|
{
|
|
GuestSurface* framebufferContainer = nullptr;
|
|
RenderTexture* framebufferKey = nullptr;
|
|
|
|
if (renderTarget != nullptr && depthStencil != nullptr)
|
|
{
|
|
framebufferContainer = depthStencil; // Backbuffer texture changes per frame so we can't use the depth stencil as the key.
|
|
framebufferKey = renderTarget->texture;
|
|
}
|
|
else if (renderTarget != nullptr && depthStencil == nullptr)
|
|
{
|
|
framebufferContainer = renderTarget;
|
|
framebufferKey = renderTarget->texture; // Backbuffer texture changes per frame so we can't assume nullptr for it.
|
|
}
|
|
else if (renderTarget == nullptr && depthStencil != nullptr)
|
|
{
|
|
framebufferContainer = depthStencil;
|
|
framebufferKey = nullptr;
|
|
}
|
|
|
|
auto& commandList = g_commandLists[g_frame];
|
|
|
|
if (framebufferContainer != nullptr)
|
|
{
|
|
auto& framebuffer = framebufferContainer->framebuffers[framebufferKey];
|
|
|
|
if (framebuffer == nullptr)
|
|
{
|
|
RenderFramebufferDesc desc;
|
|
|
|
if (renderTarget != nullptr)
|
|
{
|
|
desc.colorAttachments = const_cast<const RenderTexture**>(&renderTarget->texture);
|
|
desc.colorAttachmentsCount = 1;
|
|
}
|
|
|
|
if (depthStencil != nullptr)
|
|
desc.depthAttachment = depthStencil->texture;
|
|
|
|
framebuffer = g_device->createFramebuffer(desc);
|
|
}
|
|
|
|
if (g_framebuffer != framebuffer.get())
|
|
{
|
|
commandList->setFramebuffer(framebuffer.get());
|
|
g_framebuffer = framebuffer.get();
|
|
}
|
|
}
|
|
else if (g_framebuffer != nullptr)
|
|
{
|
|
commandList->setFramebuffer(nullptr);
|
|
g_framebuffer = nullptr;
|
|
}
|
|
|
|
g_dirtyStates.renderTargetAndDepthStencil = settingForClear;
|
|
}
|
|
}
|
|
|
|
static void Clear(GuestDevice* device, uint32_t flags, uint32_t, be<float>* color, double z)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::Clear;
|
|
cmd.clear.flags = flags;
|
|
cmd.clear.color[0] = color[0];
|
|
cmd.clear.color[1] = color[1];
|
|
cmd.clear.color[2] = color[2];
|
|
cmd.clear.color[3] = color[3];
|
|
cmd.clear.z = float(z);
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcClear(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.clear;
|
|
|
|
AddBarrier(g_renderTarget, RenderTextureLayout::COLOR_WRITE);
|
|
AddBarrier(g_depthStencil, RenderTextureLayout::DEPTH_WRITE);
|
|
FlushBarriers();
|
|
|
|
bool canClearInOnePass = (g_renderTarget == nullptr) || (g_depthStencil == nullptr) ||
|
|
(g_renderTarget->width == g_depthStencil->width && g_renderTarget->height == g_depthStencil->height);
|
|
|
|
if (canClearInOnePass)
|
|
SetFramebuffer(g_renderTarget, g_depthStencil, true);
|
|
|
|
auto& commandList = g_commandLists[g_frame];
|
|
|
|
if (g_renderTarget != nullptr && (args.flags & D3DCLEAR_TARGET) != 0)
|
|
{
|
|
if (!canClearInOnePass)
|
|
SetFramebuffer(g_renderTarget, nullptr, true);
|
|
|
|
commandList->clearColor(0, RenderColor(args.color[0], args.color[1], args.color[2], args.color[3]));
|
|
}
|
|
|
|
if (g_depthStencil != nullptr && (args.flags & D3DCLEAR_ZBUFFER) != 0)
|
|
{
|
|
if (!canClearInOnePass)
|
|
SetFramebuffer(nullptr, g_depthStencil, true);
|
|
|
|
// The condition here is done by the game to determine reverse Z.
|
|
commandList->clearDepth(true, g_depthStencil->guestFormat == D3DFMT_D24FS8 ? (1.0f - args.z) : args.z);
|
|
}
|
|
}
|
|
|
|
static void SetViewport(GuestDevice* device, GuestViewport* viewport)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetViewport;
|
|
cmd.setViewport.x = viewport->x;
|
|
cmd.setViewport.y = viewport->y;
|
|
cmd.setViewport.width = viewport->width;
|
|
cmd.setViewport.height = viewport->height;
|
|
cmd.setViewport.minDepth = viewport->minZ;
|
|
cmd.setViewport.maxDepth = viewport->maxZ;
|
|
g_renderQueue.enqueue(cmd);
|
|
|
|
device->viewport.x = float(viewport->x);
|
|
device->viewport.y = float(viewport->y);
|
|
device->viewport.width = float(viewport->width);
|
|
device->viewport.height = float(viewport->height);
|
|
device->viewport.minZ = viewport->minZ;
|
|
device->viewport.maxZ = viewport->maxZ;
|
|
}
|
|
|
|
static void ProcSetViewport(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.setViewport;
|
|
|
|
SetDirtyValue<float>(g_dirtyStates.viewport, g_viewport.x, args.x);
|
|
SetDirtyValue<float>(g_dirtyStates.viewport, g_viewport.y, args.y);
|
|
SetDirtyValue<float>(g_dirtyStates.viewport, g_viewport.width, args.width);
|
|
SetDirtyValue<float>(g_dirtyStates.viewport, g_viewport.height, args.height);
|
|
SetDirtyValue<float>(g_dirtyStates.viewport, g_viewport.minDepth, args.minDepth);
|
|
SetDirtyValue<float>(g_dirtyStates.viewport, g_viewport.maxDepth, args.maxDepth);
|
|
|
|
g_dirtyStates.scissorRect |= g_dirtyStates.viewport;
|
|
|
|
// Update Z function as it's dependent on reverse Z.
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.zFunc, ConvertComparisonFunc(g_zFunc, args.minDepth >= args.maxDepth));
|
|
}
|
|
|
|
static void SetTexture(GuestDevice* device, uint32_t index, GuestTexture* texture)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetTexture;
|
|
cmd.setTexture.index = index;
|
|
cmd.setTexture.texture = texture;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcSetTexture(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.setTexture;
|
|
|
|
AddBarrier(args.texture, RenderTextureLayout::SHADER_READ);
|
|
|
|
auto viewDimension = args.texture != nullptr ? args.texture->viewDimension : RenderTextureViewDimension::UNKNOWN;
|
|
|
|
SetDirtyValue(g_dirtyStates.sharedConstants, g_sharedConstants.texture2DIndices[args.index],
|
|
viewDimension == RenderTextureViewDimension::TEXTURE_2D ? args.texture->descriptorIndex : TEXTURE_DESCRIPTOR_NULL_TEXTURE_2D);
|
|
|
|
SetDirtyValue(g_dirtyStates.sharedConstants, g_sharedConstants.texture3DIndices[args.index], args.texture != nullptr &&
|
|
viewDimension == RenderTextureViewDimension::TEXTURE_3D ? args.texture->descriptorIndex : TEXTURE_DESCRIPTOR_NULL_TEXTURE_3D);
|
|
|
|
SetDirtyValue(g_dirtyStates.sharedConstants, g_sharedConstants.textureCubeIndices[args.index], args.texture != nullptr &&
|
|
viewDimension == RenderTextureViewDimension::TEXTURE_CUBE ? args.texture->descriptorIndex : TEXTURE_DESCRIPTOR_NULL_TEXTURE_CUBE);
|
|
}
|
|
|
|
static void SetScissorRect(GuestDevice* device, GuestRect* rect)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetScissorRect;
|
|
cmd.setScissorRect.top = rect->top;
|
|
cmd.setScissorRect.left = rect->left;
|
|
cmd.setScissorRect.bottom = rect->bottom;
|
|
cmd.setScissorRect.right = rect->right;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcSetScissorRect(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.setScissorRect;
|
|
|
|
SetDirtyValue<int32_t>(g_dirtyStates.scissorRect, g_scissorRect.top, args.top);
|
|
SetDirtyValue<int32_t>(g_dirtyStates.scissorRect, g_scissorRect.left, args.left);
|
|
SetDirtyValue<int32_t>(g_dirtyStates.scissorRect, g_scissorRect.bottom, args.bottom);
|
|
SetDirtyValue<int32_t>(g_dirtyStates.scissorRect, g_scissorRect.right, args.right);
|
|
}
|
|
|
|
static RenderPipeline* CreateGraphicsPipeline(PipelineState pipelineState)
|
|
{
|
|
// Sanitize to prevent state leaking.
|
|
if (!pipelineState.zEnable)
|
|
{
|
|
pipelineState.zWriteEnable = false;
|
|
pipelineState.zFunc = RenderComparisonFunction::LESS;
|
|
pipelineState.slopeScaledDepthBias = 0.0f;
|
|
pipelineState.depthBias = 0;
|
|
pipelineState.depthStencilFormat = RenderFormat::UNKNOWN;
|
|
}
|
|
|
|
if (!pipelineState.colorWriteEnable)
|
|
{
|
|
pipelineState.alphaBlendEnable = false;
|
|
pipelineState.renderTargetFormat = RenderFormat::UNKNOWN;
|
|
}
|
|
|
|
if (!pipelineState.alphaBlendEnable)
|
|
{
|
|
pipelineState.srcBlend = RenderBlend::ONE;
|
|
pipelineState.destBlend = RenderBlend::ZERO;
|
|
pipelineState.blendOp = RenderBlendOperation::ADD;
|
|
pipelineState.srcBlendAlpha = RenderBlend::ONE;
|
|
pipelineState.destBlendAlpha = RenderBlend::ZERO;
|
|
pipelineState.blendOpAlpha = RenderBlendOperation::ADD;
|
|
}
|
|
|
|
auto& pipeline = g_pipelines[XXH3_64bits(&pipelineState, sizeof(PipelineState))];
|
|
if (pipeline == nullptr)
|
|
{
|
|
RenderGraphicsPipelineDesc desc;
|
|
desc.pipelineLayout = g_pipelineLayout.get();
|
|
desc.vertexShader = pipelineState.vertexShader->shader.get();
|
|
desc.pixelShader = pipelineState.pixelShader != nullptr ? pipelineState.pixelShader->shader.get() : nullptr;
|
|
desc.depthFunction = pipelineState.zFunc;
|
|
desc.depthEnabled = pipelineState.zEnable;
|
|
desc.depthWriteEnabled = pipelineState.zWriteEnable;
|
|
desc.depthBias = pipelineState.depthBias;
|
|
desc.slopeScaledDepthBias = pipelineState.slopeScaledDepthBias;
|
|
desc.depthClipEnabled = true;
|
|
desc.primitiveTopology = pipelineState.primitiveTopology;
|
|
desc.cullMode = pipelineState.cullMode;
|
|
desc.renderTargetFormat[0] = pipelineState.renderTargetFormat;
|
|
desc.renderTargetBlend[0].blendEnabled = pipelineState.alphaBlendEnable;
|
|
desc.renderTargetBlend[0].srcBlend = pipelineState.srcBlend;
|
|
desc.renderTargetBlend[0].dstBlend = pipelineState.destBlend;
|
|
desc.renderTargetBlend[0].blendOp = pipelineState.blendOp;
|
|
desc.renderTargetBlend[0].srcBlendAlpha = pipelineState.srcBlendAlpha;
|
|
desc.renderTargetBlend[0].dstBlendAlpha = pipelineState.destBlendAlpha;
|
|
desc.renderTargetBlend[0].blendOpAlpha = pipelineState.blendOpAlpha;
|
|
desc.renderTargetBlend[0].renderTargetWriteMask = pipelineState.colorWriteEnable;
|
|
desc.renderTargetCount = pipelineState.renderTargetFormat != RenderFormat::UNKNOWN ? 1 : 0;
|
|
desc.depthTargetFormat = pipelineState.depthStencilFormat;
|
|
desc.multisampling.sampleCount = pipelineState.sampleCount;
|
|
desc.alphaToCoverageEnabled = pipelineState.enableAlphaToCoverage;
|
|
desc.inputElements = pipelineState.vertexDeclaration->inputElements.get();
|
|
desc.inputElementsCount = pipelineState.vertexDeclaration->inputElementCount;
|
|
|
|
RenderInputSlot inputSlots[16]{};
|
|
uint32_t inputSlotIndices[16]{};
|
|
uint32_t inputSlotCount = 0;
|
|
|
|
for (size_t i = 0; i < pipelineState.vertexDeclaration->inputElementCount; i++)
|
|
{
|
|
auto& inputElement = pipelineState.vertexDeclaration->inputElements[i];
|
|
auto& inputSlotIndex = inputSlotIndices[inputElement.slotIndex];
|
|
|
|
if (inputSlotIndex == NULL)
|
|
inputSlotIndex = ++inputSlotCount;
|
|
|
|
auto& inputSlot = inputSlots[inputSlotIndex - 1];
|
|
inputSlot.index = inputElement.slotIndex;
|
|
inputSlot.stride = pipelineState.vertexStrides[inputElement.slotIndex];
|
|
|
|
if (pipelineState.instancing && inputElement.slotIndex != 0 && inputElement.slotIndex != 15)
|
|
inputSlot.classification = RenderInputSlotClassification::PER_INSTANCE_DATA;
|
|
else
|
|
inputSlot.classification = RenderInputSlotClassification::PER_VERTEX_DATA;
|
|
}
|
|
|
|
desc.inputSlots = inputSlots;
|
|
desc.inputSlotsCount = inputSlotCount;
|
|
|
|
pipeline = g_device->createGraphicsPipeline(desc);
|
|
}
|
|
return pipeline.get();
|
|
}
|
|
|
|
static RenderTextureAddressMode ConvertTextureAddressMode(size_t value)
|
|
{
|
|
switch (value)
|
|
{
|
|
case D3DTADDRESS_WRAP:
|
|
return RenderTextureAddressMode::WRAP;
|
|
case D3DTADDRESS_MIRROR:
|
|
return RenderTextureAddressMode::MIRROR;
|
|
case D3DTADDRESS_CLAMP:
|
|
return RenderTextureAddressMode::CLAMP;
|
|
case D3DTADDRESS_MIRRORONCE:
|
|
return RenderTextureAddressMode::MIRROR_ONCE;
|
|
case D3DTADDRESS_BORDER:
|
|
return RenderTextureAddressMode::BORDER;
|
|
default:
|
|
assert(false && "Unknown texture address mode");
|
|
return RenderTextureAddressMode::UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static RenderFilter ConvertTextureFilter(uint32_t value)
|
|
{
|
|
switch (value)
|
|
{
|
|
case D3DTEXF_POINT:
|
|
case D3DTEXF_NONE:
|
|
return RenderFilter::NEAREST;
|
|
case D3DTEXF_LINEAR:
|
|
return RenderFilter::LINEAR;
|
|
default:
|
|
assert(false && "Unknown texture filter");
|
|
return RenderFilter::UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static RenderBorderColor ConvertBorderColor(uint32_t value)
|
|
{
|
|
switch (value)
|
|
{
|
|
case 0:
|
|
return RenderBorderColor::TRANSPARENT_BLACK;
|
|
case 1:
|
|
return RenderBorderColor::OPAQUE_WHITE;
|
|
default:
|
|
assert(false && "Unknown border color");
|
|
return RenderBorderColor::UNKNOWN;
|
|
}
|
|
}
|
|
|
|
struct LocalRenderCommandQueue
|
|
{
|
|
RenderCommand commands[20];
|
|
uint32_t count = 0;
|
|
|
|
RenderCommand& enqueue()
|
|
{
|
|
assert(count < std::size(commands));
|
|
return commands[count++];
|
|
}
|
|
|
|
void submit()
|
|
{
|
|
g_renderQueue.enqueue_bulk(commands, count);
|
|
}
|
|
};
|
|
|
|
static void FlushRenderStateForMainThread(GuestDevice* device, LocalRenderCommandQueue& queue)
|
|
{
|
|
constexpr size_t BOOL_MASK = 0x100000000000000ull;
|
|
if ((device->dirtyFlags[4].get() & BOOL_MASK) != 0)
|
|
{
|
|
auto& cmd = queue.enqueue();
|
|
cmd.type = RenderCommandType::SetBooleans;
|
|
cmd.setBooleans.booleans = (device->vertexShaderBoolConstants[0].get() & 0xFF) | ((device->pixelShaderBoolConstants[0].get() & 0xFF) << 16);
|
|
|
|
device->dirtyFlags[4] = device->dirtyFlags[4].get() & ~BOOL_MASK;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < 16; i++)
|
|
{
|
|
const size_t mask = 0x8000000000000000ull >> (i + 32);
|
|
if (device->dirtyFlags[3].get() & mask)
|
|
{
|
|
auto& cmd = queue.enqueue();
|
|
cmd.type = RenderCommandType::SetSamplerState;
|
|
cmd.setSamplerState.index = i;
|
|
cmd.setSamplerState.data0 = device->samplerStates[i].data[0];
|
|
cmd.setSamplerState.data3 = device->samplerStates[i].data[3];
|
|
cmd.setSamplerState.data5 = device->samplerStates[i].data[5];
|
|
|
|
device->dirtyFlags[3] = device->dirtyFlags[3].get() & ~mask;
|
|
}
|
|
}
|
|
|
|
if (g_dirtyStates.vertexShaderConstants || device->dirtyFlags[0] != 0)
|
|
{
|
|
WaitForRenderThread();
|
|
|
|
auto& cmd = queue.enqueue();
|
|
cmd.type = RenderCommandType::SetVertexShaderConstants;
|
|
cmd.setVertexShaderConstants.allocation = g_uploadAllocators[g_frame].allocate<true>(device->vertexShaderFloatConstants, 0x1000, 0x100);
|
|
|
|
device->dirtyFlags[0] = 0;
|
|
}
|
|
|
|
if (g_dirtyStates.pixelShaderConstants || device->dirtyFlags[1] != 0)
|
|
{
|
|
WaitForRenderThread();
|
|
|
|
auto& cmd = queue.enqueue();
|
|
cmd.type = RenderCommandType::SetPixelShaderConstants;
|
|
cmd.setPixelShaderConstants.allocation = g_uploadAllocators[g_frame].allocate<true>(device->pixelShaderFloatConstants, 0xE00, 0x100);
|
|
|
|
device->dirtyFlags[1] = 0;
|
|
}
|
|
}
|
|
|
|
static void ProcSetBooleans(const RenderCommand& cmd)
|
|
{
|
|
SetDirtyValue(g_dirtyStates.sharedConstants, g_sharedConstants.booleans, cmd.setBooleans.booleans);
|
|
}
|
|
|
|
static void ProcSetSamplerState(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.setSamplerState;
|
|
|
|
const auto addressU = ConvertTextureAddressMode((args.data0 >> 10) & 0x7);
|
|
const auto addressV = ConvertTextureAddressMode((args.data0 >> 13) & 0x7);
|
|
const auto addressW = ConvertTextureAddressMode((args.data0 >> 16) & 0x7);
|
|
auto magFilter = ConvertTextureFilter((args.data3 >> 19) & 0x3);
|
|
auto minFilter = ConvertTextureFilter((args.data3 >> 21) & 0x3);
|
|
auto mipFilter = ConvertTextureFilter((args.data3 >> 23) & 0x3);
|
|
const auto borderColor = ConvertBorderColor(args.data5 & 0x3);
|
|
|
|
bool anisotropyEnabled = mipFilter == RenderFilter::LINEAR;
|
|
if (anisotropyEnabled)
|
|
{
|
|
magFilter = RenderFilter::LINEAR;
|
|
minFilter = RenderFilter::LINEAR;
|
|
}
|
|
|
|
auto& samplerDesc = g_samplerDescs[args.index];
|
|
|
|
bool dirty = false;
|
|
|
|
SetDirtyValue(dirty, samplerDesc.addressU, addressU);
|
|
SetDirtyValue(dirty, samplerDesc.addressV, addressV);
|
|
SetDirtyValue(dirty, samplerDesc.addressW, addressW);
|
|
SetDirtyValue(dirty, samplerDesc.minFilter, minFilter);
|
|
SetDirtyValue(dirty, samplerDesc.magFilter, magFilter);
|
|
SetDirtyValue(dirty, samplerDesc.mipmapMode, RenderMipmapMode(mipFilter));
|
|
SetDirtyValue(dirty, samplerDesc.anisotropyEnabled, anisotropyEnabled);
|
|
SetDirtyValue(dirty, samplerDesc.borderColor, borderColor);
|
|
|
|
if (dirty)
|
|
{
|
|
auto& [descriptorIndex, sampler] = g_samplerStates[XXH3_64bits(&samplerDesc, sizeof(RenderSamplerDesc))];
|
|
if (descriptorIndex == NULL)
|
|
{
|
|
descriptorIndex = g_samplerStates.size();
|
|
sampler = g_device->createSampler(samplerDesc);
|
|
|
|
g_samplerDescriptorSet->setSampler(descriptorIndex - 1, sampler.get());
|
|
}
|
|
|
|
SetDirtyValue(g_dirtyStates.sharedConstants, g_sharedConstants.samplerIndices[args.index], descriptorIndex - 1);
|
|
}
|
|
}
|
|
|
|
static void SetRootDescriptor(const UploadAllocation& allocation, size_t index)
|
|
{
|
|
auto& commandList = g_commandLists[g_frame];
|
|
|
|
if (g_vulkan)
|
|
commandList->setGraphicsPushConstants(0, &allocation.deviceAddress, 8 * index, 8);
|
|
else
|
|
commandList->setGraphicsRootDescriptor(allocation.buffer->at(allocation.offset), index);
|
|
}
|
|
|
|
static void ProcSetVertexShaderConstants(const RenderCommand& cmd)
|
|
{
|
|
SetRootDescriptor(cmd.setVertexShaderConstants.allocation, 0);
|
|
}
|
|
|
|
static void ProcSetPixelShaderConstants(const RenderCommand& cmd)
|
|
{
|
|
SetRootDescriptor(cmd.setPixelShaderConstants.allocation, 1);
|
|
}
|
|
|
|
static void FlushRenderStateForRenderThread()
|
|
{
|
|
auto renderTarget = g_pipelineState.colorWriteEnable ? g_renderTarget : nullptr;
|
|
auto depthStencil = g_pipelineState.zEnable ? g_depthStencil : nullptr;
|
|
|
|
AddBarrier(renderTarget, RenderTextureLayout::COLOR_WRITE);
|
|
AddBarrier(depthStencil, RenderTextureLayout::DEPTH_WRITE);
|
|
FlushBarriers();
|
|
SetFramebuffer(renderTarget, depthStencil, false);
|
|
FlushViewport();
|
|
|
|
auto& commandList = g_commandLists[g_frame];
|
|
|
|
if (g_dirtyStates.pipelineState)
|
|
commandList->setPipeline(CreateGraphicsPipeline(g_pipelineState));
|
|
|
|
if (g_dirtyStates.sharedConstants)
|
|
{
|
|
auto sharedConstants = g_uploadAllocators[g_frame].allocate<false>(&g_sharedConstants, sizeof(g_sharedConstants), 0x100);
|
|
SetRootDescriptor(sharedConstants, 2);
|
|
}
|
|
|
|
if (g_dirtyStates.vertexStreamFirst <= g_dirtyStates.vertexStreamLast)
|
|
{
|
|
commandList->setVertexBuffers(
|
|
g_dirtyStates.vertexStreamFirst,
|
|
g_vertexBufferViews + g_dirtyStates.vertexStreamFirst,
|
|
g_dirtyStates.vertexStreamLast - g_dirtyStates.vertexStreamFirst + 1,
|
|
g_inputSlots + g_dirtyStates.vertexStreamFirst);
|
|
}
|
|
|
|
if (g_dirtyStates.indices && (!g_vulkan || g_indexBufferView.buffer.ref != nullptr))
|
|
commandList->setIndexBuffer(&g_indexBufferView);
|
|
|
|
g_dirtyStates = DirtyStates(false);
|
|
}
|
|
|
|
static RenderPrimitiveTopology ConvertPrimitiveType(uint32_t primitiveType)
|
|
{
|
|
switch (primitiveType)
|
|
{
|
|
case D3DPT_POINTLIST:
|
|
return RenderPrimitiveTopology::POINT_LIST;
|
|
case D3DPT_LINELIST:
|
|
return RenderPrimitiveTopology::LINE_LIST;
|
|
case D3DPT_LINESTRIP:
|
|
return RenderPrimitiveTopology::LINE_STRIP;
|
|
case D3DPT_TRIANGLELIST:
|
|
case D3DPT_QUADLIST:
|
|
return RenderPrimitiveTopology::TRIANGLE_LIST;
|
|
case D3DPT_TRIANGLESTRIP:
|
|
return RenderPrimitiveTopology::TRIANGLE_STRIP;
|
|
case D3DPT_TRIANGLEFAN:
|
|
return g_triangleFanSupported ? RenderPrimitiveTopology::TRIANGLE_FAN : RenderPrimitiveTopology::TRIANGLE_LIST;
|
|
default:
|
|
assert(false && "Unknown primitive type");
|
|
return RenderPrimitiveTopology::UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static void SetPrimitiveType(uint32_t primitiveType)
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.primitiveTopology, ConvertPrimitiveType(primitiveType));
|
|
}
|
|
|
|
static uint32_t CheckInstancing()
|
|
{
|
|
uint32_t indexCount = 0;
|
|
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.instancing, g_pipelineState.vertexDeclaration->indexVertexStream != 0);
|
|
if (g_pipelineState.instancing)
|
|
{
|
|
// Index buffer is passed as a vertex stream
|
|
indexCount = g_vertexBufferViews[g_pipelineState.vertexDeclaration->indexVertexStream].size / 4;
|
|
}
|
|
|
|
return indexCount;
|
|
}
|
|
|
|
static void DrawPrimitive(GuestDevice* device, uint32_t primitiveType, uint32_t startVertex, uint32_t primitiveCount)
|
|
{
|
|
LocalRenderCommandQueue queue;
|
|
FlushRenderStateForMainThread(device, queue);
|
|
|
|
auto& cmd = queue.enqueue();
|
|
cmd.type = RenderCommandType::DrawPrimitive;
|
|
cmd.drawPrimitive.primitiveType = primitiveType;
|
|
cmd.drawPrimitive.startVertex = startVertex;
|
|
cmd.drawPrimitive.primitiveCount = primitiveCount;
|
|
|
|
queue.submit();
|
|
}
|
|
|
|
static void ProcDrawPrimitive(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.drawPrimitive;
|
|
|
|
SetPrimitiveType(args.primitiveType);
|
|
|
|
uint32_t indexCount = CheckInstancing();
|
|
if (indexCount > 0)
|
|
{
|
|
auto& vertexBufferView = g_vertexBufferViews[g_pipelineState.vertexDeclaration->indexVertexStream];
|
|
|
|
SetDirtyValue(g_dirtyStates.indices, g_indexBufferView.buffer, vertexBufferView.buffer);
|
|
SetDirtyValue(g_dirtyStates.indices, g_indexBufferView.size, vertexBufferView.size);
|
|
SetDirtyValue(g_dirtyStates.indices, g_indexBufferView.format, RenderFormat::R32_UINT);
|
|
}
|
|
|
|
FlushRenderStateForRenderThread();
|
|
|
|
auto& commandList = g_commandLists[g_frame];
|
|
|
|
if (indexCount > 0)
|
|
commandList->drawIndexedInstanced(indexCount, args.primitiveCount / indexCount, 0, 0, 0);
|
|
else
|
|
commandList->drawInstanced(args.primitiveCount, 1, args.startVertex, 0);
|
|
}
|
|
|
|
static void DrawIndexedPrimitive(GuestDevice* device, uint32_t primitiveType, int32_t baseVertexIndex, uint32_t startIndex, uint32_t primCount)
|
|
{
|
|
LocalRenderCommandQueue queue;
|
|
FlushRenderStateForMainThread(device, queue);
|
|
|
|
auto& cmd = queue.enqueue();
|
|
cmd.type = RenderCommandType::DrawIndexedPrimitive;
|
|
cmd.drawIndexedPrimitive.primitiveType = primitiveType;
|
|
cmd.drawIndexedPrimitive.baseVertexIndex = baseVertexIndex;
|
|
cmd.drawIndexedPrimitive.startIndex = startIndex;
|
|
cmd.drawIndexedPrimitive.primCount = primCount;
|
|
|
|
queue.submit();
|
|
}
|
|
|
|
static void ProcDrawIndexedPrimitive(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.drawIndexedPrimitive;
|
|
|
|
CheckInstancing();
|
|
SetPrimitiveType(args.primitiveType);
|
|
FlushRenderStateForRenderThread();
|
|
|
|
g_commandLists[g_frame]->drawIndexedInstanced(args.primCount, 1, args.startIndex, args.baseVertexIndex, 0);
|
|
}
|
|
|
|
static void DrawPrimitiveUP(GuestDevice* device, uint32_t primitiveType, uint32_t primitiveCount, void* vertexStreamZeroData, uint32_t vertexStreamZeroStride)
|
|
{
|
|
LocalRenderCommandQueue queue;
|
|
FlushRenderStateForMainThread(device, queue);
|
|
WaitForRenderThread();
|
|
|
|
auto& cmd = queue.enqueue();
|
|
cmd.type = RenderCommandType::DrawPrimitiveUP;
|
|
cmd.drawPrimitiveUP.primitiveType = primitiveType;
|
|
cmd.drawPrimitiveUP.primitiveCount = primitiveCount;
|
|
cmd.drawPrimitiveUP.vertexStreamZeroData = g_uploadAllocators[g_frame].allocate<true>(reinterpret_cast<uint32_t*>(vertexStreamZeroData), primitiveCount * vertexStreamZeroStride, 0x4);
|
|
cmd.drawPrimitiveUP.vertexStreamZeroStride = vertexStreamZeroStride;
|
|
|
|
queue.submit();
|
|
}
|
|
|
|
static void ProcDrawPrimitiveUP(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.drawPrimitiveUP;
|
|
|
|
CheckInstancing();
|
|
SetPrimitiveType(args.primitiveType);
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.vertexStrides[0], uint8_t(args.vertexStreamZeroStride));
|
|
|
|
auto& vertexBufferView = g_vertexBufferViews[0];
|
|
vertexBufferView.size = args.primitiveCount * args.vertexStreamZeroStride;
|
|
vertexBufferView.buffer = args.vertexStreamZeroData.buffer->at(args.vertexStreamZeroData.offset);
|
|
g_inputSlots[0].stride = args.vertexStreamZeroStride;
|
|
g_dirtyStates.vertexStreamFirst = 0;
|
|
|
|
uint32_t indexCount = 0;
|
|
|
|
if (args.primitiveType == D3DPT_QUADLIST)
|
|
indexCount = g_quadIndexData.prepare(args.primitiveCount);
|
|
else if (!g_triangleFanSupported && args.primitiveType == D3DPT_TRIANGLEFAN)
|
|
indexCount = g_triangleFanIndexData.prepare(args.primitiveCount);
|
|
|
|
FlushRenderStateForRenderThread();
|
|
|
|
if (indexCount != 0)
|
|
g_commandLists[g_frame]->drawIndexedInstanced(indexCount, 1, 0, 0, 0);
|
|
else
|
|
g_commandLists[g_frame]->drawInstanced(args.primitiveCount, 1, 0, 0);
|
|
}
|
|
|
|
static const char* ConvertDeclUsage(uint32_t usage)
|
|
{
|
|
switch (usage)
|
|
{
|
|
case D3DDECLUSAGE_POSITION:
|
|
return "POSITION";
|
|
case D3DDECLUSAGE_BLENDWEIGHT:
|
|
return "BLENDWEIGHT";
|
|
case D3DDECLUSAGE_BLENDINDICES:
|
|
return "BLENDINDICES";
|
|
case D3DDECLUSAGE_NORMAL:
|
|
return "NORMAL";
|
|
case D3DDECLUSAGE_PSIZE:
|
|
return "PSIZE";
|
|
case D3DDECLUSAGE_TEXCOORD:
|
|
return "TEXCOORD";
|
|
case D3DDECLUSAGE_TANGENT:
|
|
return "TANGENT";
|
|
case D3DDECLUSAGE_BINORMAL:
|
|
return "BINORMAL";
|
|
case D3DDECLUSAGE_TESSFACTOR:
|
|
return "TESSFACTOR";
|
|
case D3DDECLUSAGE_POSITIONT:
|
|
return "POSITIONT";
|
|
case D3DDECLUSAGE_COLOR:
|
|
return "COLOR";
|
|
case D3DDECLUSAGE_FOG:
|
|
return "FOG";
|
|
case D3DDECLUSAGE_DEPTH:
|
|
return "DEPTH";
|
|
case D3DDECLUSAGE_SAMPLE:
|
|
return "SAMPLE";
|
|
default:
|
|
assert(false && "Unknown usage");
|
|
return "UNKNOWN";
|
|
}
|
|
}
|
|
|
|
static RenderFormat ConvertDeclType(uint32_t type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case D3DDECLTYPE_FLOAT1:
|
|
return RenderFormat::R32_FLOAT;
|
|
case D3DDECLTYPE_FLOAT2:
|
|
return RenderFormat::R32G32_FLOAT;
|
|
case D3DDECLTYPE_FLOAT3:
|
|
return RenderFormat::R32G32B32_FLOAT;
|
|
case D3DDECLTYPE_FLOAT4:
|
|
return RenderFormat::R32G32B32A32_FLOAT;
|
|
case D3DDECLTYPE_D3DCOLOR:
|
|
return RenderFormat::B8G8R8A8_UNORM;
|
|
case D3DDECLTYPE_UBYTE4:
|
|
case D3DDECLTYPE_UBYTE4_2:
|
|
return RenderFormat::R8G8B8A8_UINT;
|
|
case D3DDECLTYPE_SHORT2:
|
|
return RenderFormat::R16G16_SINT;
|
|
case D3DDECLTYPE_SHORT4:
|
|
return RenderFormat::R16G16B16A16_SINT;
|
|
case D3DDECLTYPE_UBYTE4N:
|
|
case D3DDECLTYPE_UBYTE4N_2:
|
|
return RenderFormat::R8G8B8A8_UNORM;
|
|
case D3DDECLTYPE_SHORT2N:
|
|
return RenderFormat::R16G16_SNORM;
|
|
case D3DDECLTYPE_SHORT4N:
|
|
return RenderFormat::R16G16B16A16_SNORM;
|
|
case D3DDECLTYPE_USHORT2N:
|
|
return RenderFormat::R16G16_UNORM;
|
|
case D3DDECLTYPE_USHORT4N:
|
|
return RenderFormat::R16G16B16A16_UNORM;
|
|
case D3DDECLTYPE_UINT1:
|
|
return RenderFormat::R32_UINT;
|
|
case D3DDECLTYPE_DEC3N_2:
|
|
case D3DDECLTYPE_DEC3N_3:
|
|
return RenderFormat::R32_UINT;
|
|
case D3DDECLTYPE_FLOAT16_2:
|
|
return RenderFormat::R16G16_FLOAT;
|
|
case D3DDECLTYPE_FLOAT16_4:
|
|
return RenderFormat::R16G16B16A16_FLOAT;
|
|
default:
|
|
assert(false && "Unknown type");
|
|
return RenderFormat::UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static GuestVertexDeclaration* CreateVertexDeclaration(GuestVertexElement* vertexElements)
|
|
{
|
|
size_t vertexElementCount = 0;
|
|
auto vertexElement = vertexElements;
|
|
|
|
while (vertexElement->stream != 0xFF && vertexElement->type != D3DDECLTYPE_UNUSED)
|
|
{
|
|
vertexElement->padding = 0;
|
|
++vertexElement;
|
|
++vertexElementCount;
|
|
}
|
|
|
|
std::lock_guard lock(g_vertexDeclarationMutex);
|
|
|
|
auto& vertexDeclaration = g_vertexDeclarations[
|
|
XXH3_64bits(vertexElements, vertexElementCount * sizeof(GuestVertexElement))];
|
|
|
|
if (vertexDeclaration == nullptr)
|
|
{
|
|
vertexDeclaration = g_userHeap.AllocPhysical<GuestVertexDeclaration>(ResourceType::VertexDeclaration);
|
|
|
|
static std::vector<RenderInputElement> inputElements;
|
|
inputElements.clear();
|
|
|
|
struct Location
|
|
{
|
|
uint32_t usage;
|
|
uint32_t usageIndex;
|
|
uint32_t location;
|
|
};
|
|
|
|
constexpr Location locations[] =
|
|
{
|
|
{ D3DDECLUSAGE_POSITION, 0, 0 },
|
|
{ D3DDECLUSAGE_NORMAL, 0, 1 },
|
|
{ D3DDECLUSAGE_TANGENT, 0, 2 },
|
|
{ D3DDECLUSAGE_BINORMAL, 0, 3 },
|
|
{ D3DDECLUSAGE_TEXCOORD, 0, 4 },
|
|
{ D3DDECLUSAGE_TEXCOORD, 1, 5 },
|
|
{ D3DDECLUSAGE_TEXCOORD, 2, 6 },
|
|
{ D3DDECLUSAGE_TEXCOORD, 3, 7 },
|
|
{ D3DDECLUSAGE_COLOR, 0, 8 },
|
|
{ D3DDECLUSAGE_BLENDINDICES, 0, 9 },
|
|
{ D3DDECLUSAGE_BLENDWEIGHT, 0, 10 },
|
|
{ D3DDECLUSAGE_COLOR, 1, 11 },
|
|
{ D3DDECLUSAGE_TEXCOORD, 4, 12 },
|
|
{ D3DDECLUSAGE_TEXCOORD, 5, 13 },
|
|
{ D3DDECLUSAGE_TEXCOORD, 6, 14 },
|
|
{ D3DDECLUSAGE_TEXCOORD, 7, 15 },
|
|
{ D3DDECLUSAGE_POSITION, 1, 15 }
|
|
};
|
|
|
|
vertexElement = vertexElements;
|
|
while (vertexElement->stream != 0xFF && vertexElement->type != D3DDECLTYPE_UNUSED)
|
|
{
|
|
if (vertexElement->usage == D3DDECLUSAGE_POSITION && vertexElement->usageIndex == 2)
|
|
{
|
|
++vertexElement;
|
|
continue;
|
|
}
|
|
|
|
auto& inputElement = inputElements.emplace_back();
|
|
|
|
inputElement.semanticName = ConvertDeclUsage(vertexElement->usage);
|
|
inputElement.semanticIndex = vertexElement->usageIndex;
|
|
inputElement.location = ~0;
|
|
|
|
for (auto& location : locations)
|
|
{
|
|
if (location.usage == vertexElement->usage && location.usageIndex == vertexElement->usageIndex)
|
|
{
|
|
inputElement.location = location.location;
|
|
break;
|
|
}
|
|
}
|
|
|
|
assert(inputElement.location != ~0);
|
|
|
|
inputElement.format = ConvertDeclType(vertexElement->type);
|
|
inputElement.slotIndex = vertexElement->stream;
|
|
inputElement.alignedByteOffset = vertexElement->offset;
|
|
|
|
switch (vertexElement->usage)
|
|
{
|
|
case D3DDECLUSAGE_POSITION:
|
|
if (vertexElement->usageIndex == 1)
|
|
vertexDeclaration->indexVertexStream = vertexElement->stream;
|
|
break;
|
|
|
|
case D3DDECLUSAGE_BLENDWEIGHT:
|
|
case D3DDECLUSAGE_BLENDINDICES:
|
|
vertexDeclaration->inputLayoutFlags |= INPUT_LAYOUT_FLAG_HAS_BONE_WEIGHTS;
|
|
break;
|
|
|
|
case D3DDECLUSAGE_NORMAL:
|
|
case D3DDECLUSAGE_TANGENT:
|
|
case D3DDECLUSAGE_BINORMAL:
|
|
if (vertexElement->type == D3DDECLTYPE_FLOAT3)
|
|
inputElement.format = RenderFormat::R32G32B32_UINT;
|
|
else
|
|
vertexDeclaration->inputLayoutFlags |= INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL;
|
|
break;
|
|
|
|
case D3DDECLUSAGE_TEXCOORD:
|
|
switch (vertexElement->type)
|
|
{
|
|
case D3DDECLTYPE_SHORT2:
|
|
case D3DDECLTYPE_SHORT4:
|
|
case D3DDECLTYPE_SHORT2N:
|
|
case D3DDECLTYPE_SHORT4N:
|
|
case D3DDECLTYPE_USHORT2N:
|
|
case D3DDECLTYPE_USHORT4N:
|
|
case D3DDECLTYPE_FLOAT16_2:
|
|
case D3DDECLTYPE_FLOAT16_4:
|
|
vertexDeclaration->swappedTexcoords |= 1 << vertexElement->usageIndex;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
++vertexElement;
|
|
}
|
|
|
|
auto addInputElement = [&](uint32_t usage, uint32_t usageIndex)
|
|
{
|
|
uint32_t location = ~0;
|
|
|
|
for (auto& alsoLocation : locations)
|
|
{
|
|
if (alsoLocation.usage == usage && alsoLocation.usageIndex == usageIndex)
|
|
{
|
|
location = alsoLocation.location;
|
|
break;
|
|
}
|
|
}
|
|
|
|
assert(location != ~0);
|
|
|
|
for (auto& inputElement : inputElements)
|
|
{
|
|
if (inputElement.location == location)
|
|
return;
|
|
}
|
|
|
|
auto format = RenderFormat::R32_FLOAT;
|
|
switch (usage)
|
|
{
|
|
case D3DDECLUSAGE_NORMAL:
|
|
case D3DDECLUSAGE_TANGENT:
|
|
case D3DDECLUSAGE_BINORMAL:
|
|
case D3DDECLUSAGE_BLENDINDICES:
|
|
format = RenderFormat::R32_UINT;
|
|
break;
|
|
}
|
|
|
|
inputElements.emplace_back(ConvertDeclUsage(usage), usageIndex, location, format, 15, 0);
|
|
};
|
|
|
|
addInputElement(D3DDECLUSAGE_POSITION, 0);
|
|
addInputElement(D3DDECLUSAGE_NORMAL, 0);
|
|
addInputElement(D3DDECLUSAGE_TANGENT, 0);
|
|
addInputElement(D3DDECLUSAGE_BINORMAL, 0);
|
|
addInputElement(D3DDECLUSAGE_TEXCOORD, 0);
|
|
addInputElement(D3DDECLUSAGE_TEXCOORD, 1);
|
|
addInputElement(D3DDECLUSAGE_TEXCOORD, 2);
|
|
addInputElement(D3DDECLUSAGE_TEXCOORD, 3);
|
|
addInputElement(D3DDECLUSAGE_COLOR, 0);
|
|
addInputElement(D3DDECLUSAGE_BLENDWEIGHT, 0);
|
|
addInputElement(D3DDECLUSAGE_BLENDINDICES, 0);
|
|
|
|
vertexDeclaration->inputElements = std::make_unique<RenderInputElement[]>(inputElements.size());
|
|
std::copy(inputElements.begin(), inputElements.end(), vertexDeclaration->inputElements.get());
|
|
|
|
vertexDeclaration->vertexElements = std::make_unique<GuestVertexElement[]>(vertexElementCount + 1);
|
|
std::copy(vertexElements, vertexElements + vertexElementCount + 1, vertexDeclaration->vertexElements.get());
|
|
|
|
vertexDeclaration->inputElementCount = uint32_t(inputElements.size());
|
|
vertexDeclaration->vertexElementCount = vertexElementCount + 1;
|
|
}
|
|
|
|
vertexDeclaration->AddRef();
|
|
return vertexDeclaration;
|
|
}
|
|
|
|
static void SetVertexDeclaration(GuestDevice* device, GuestVertexDeclaration* vertexDeclaration)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetVertexDeclaration;
|
|
cmd.setVertexDeclaration.vertexDeclaration = vertexDeclaration;
|
|
g_renderQueue.enqueue(cmd);
|
|
|
|
device->vertexDeclaration = g_memory.MapVirtual(vertexDeclaration);
|
|
}
|
|
|
|
static void ProcSetVertexDeclaration(const RenderCommand& cmd)
|
|
{
|
|
auto& args = cmd.setVertexDeclaration;
|
|
|
|
if (args.vertexDeclaration != nullptr)
|
|
{
|
|
SetDirtyValue(g_dirtyStates.sharedConstants, g_sharedConstants.swappedTexcoords, args.vertexDeclaration->swappedTexcoords);
|
|
SetDirtyValue(g_dirtyStates.sharedConstants, g_sharedConstants.inputLayoutFlags, args.vertexDeclaration->inputLayoutFlags);
|
|
}
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.vertexDeclaration, args.vertexDeclaration);
|
|
}
|
|
|
|
static GuestShader* CreateShader(const be<uint32_t>* function, ResourceType resourceType)
|
|
{
|
|
XXH64_hash_t hash = XXH3_64bits(function, function[1] + function[2]);
|
|
|
|
auto end = g_shaderCacheEntries + g_shaderCacheEntryCount;
|
|
auto findResult = std::lower_bound(g_shaderCacheEntries, end, hash, [](ShaderCacheEntry& lhs, XXH64_hash_t rhs)
|
|
{
|
|
return lhs.hash < rhs;
|
|
});
|
|
|
|
GuestShader* shader = nullptr;
|
|
|
|
if (findResult != end && findResult->hash == hash)
|
|
{
|
|
if (findResult->userData == nullptr)
|
|
{
|
|
shader = g_userHeap.AllocPhysical<GuestShader>(resourceType);
|
|
|
|
if (g_vulkan)
|
|
shader->shader = g_device->createShader(g_shaderCache.get() + findResult->spirvOffset, findResult->spirvSize, "main", RenderShaderFormat::SPIRV);
|
|
else
|
|
shader->shader = g_device->createShader(g_shaderCache.get() + findResult->dxilOffset, findResult->dxilSize, "main", RenderShaderFormat::DXIL);
|
|
|
|
findResult->userData = shader;
|
|
}
|
|
else
|
|
{
|
|
shader = reinterpret_cast<GuestShader*>(findResult->userData);
|
|
}
|
|
}
|
|
|
|
if (shader == nullptr)
|
|
shader = g_userHeap.AllocPhysical<GuestShader>(resourceType);
|
|
else
|
|
shader->AddRef();
|
|
|
|
return shader;
|
|
}
|
|
|
|
static GuestShader* CreateVertexShader(const be<uint32_t>* function)
|
|
{
|
|
return CreateShader(function, ResourceType::VertexShader);
|
|
}
|
|
|
|
static void SetVertexShader(GuestDevice* device, GuestShader* shader)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetVertexShader;
|
|
cmd.setVertexShader.shader = shader;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcSetVertexShader(const RenderCommand& cmd)
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.vertexShader, cmd.setVertexShader.shader);
|
|
}
|
|
|
|
static void SetStreamSource(GuestDevice* device, uint32_t index, GuestBuffer* buffer, uint32_t offset, uint32_t stride)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetStreamSource;
|
|
cmd.setStreamSource.index = index;
|
|
cmd.setStreamSource.buffer = buffer;
|
|
cmd.setStreamSource.offset = offset;
|
|
cmd.setStreamSource.stride = stride;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcSetStreamSource(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.setStreamSource;
|
|
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.vertexStrides[args.index], uint8_t(args.buffer != nullptr ? args.stride : 0));
|
|
|
|
bool dirty = false;
|
|
|
|
SetDirtyValue(dirty, g_vertexBufferViews[args.index].buffer, args.buffer != nullptr ? args.buffer->buffer->at(args.offset) : RenderBufferReference{});
|
|
SetDirtyValue(dirty, g_vertexBufferViews[args.index].size, args.buffer != nullptr ? (args.buffer->dataSize - args.offset) : 0u);
|
|
SetDirtyValue(dirty, g_inputSlots[args.index].stride, args.buffer != nullptr ? args.stride : 0u);
|
|
|
|
if (dirty)
|
|
{
|
|
g_dirtyStates.vertexStreamFirst = std::min<uint8_t>(g_dirtyStates.vertexStreamFirst, args.index);
|
|
g_dirtyStates.vertexStreamLast = std::max<uint8_t>(g_dirtyStates.vertexStreamLast, args.index);
|
|
}
|
|
}
|
|
|
|
static void SetIndices(GuestDevice* device, GuestBuffer* buffer)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetIndices;
|
|
cmd.setIndices.buffer = buffer;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcSetIndices(const RenderCommand& cmd)
|
|
{
|
|
const auto& args = cmd.setIndices;
|
|
|
|
SetDirtyValue(g_dirtyStates.indices, g_indexBufferView.buffer, args.buffer != nullptr ? args.buffer->buffer->at(0) : RenderBufferReference{});
|
|
SetDirtyValue(g_dirtyStates.indices, g_indexBufferView.format, args.buffer != nullptr ? args.buffer->format : RenderFormat::R16_UINT);
|
|
SetDirtyValue(g_dirtyStates.indices, g_indexBufferView.size, args.buffer != nullptr ? args.buffer->dataSize : 0u);
|
|
}
|
|
|
|
static GuestShader* CreatePixelShader(const be<uint32_t>* function)
|
|
{
|
|
return CreateShader(function, ResourceType::PixelShader);
|
|
}
|
|
|
|
static void SetPixelShader(GuestDevice* device, GuestShader* shader)
|
|
{
|
|
RenderCommand cmd;
|
|
cmd.type = RenderCommandType::SetPixelShader;
|
|
cmd.setPixelShader.shader = shader;
|
|
g_renderQueue.enqueue(cmd);
|
|
}
|
|
|
|
static void ProcSetPixelShader(const RenderCommand& cmd)
|
|
{
|
|
SetDirtyValue(g_dirtyStates.pipelineState, g_pipelineState.pixelShader, cmd.setPixelShader.shader);
|
|
}
|
|
|
|
static std::thread g_renderThread([]
|
|
{
|
|
RenderCommand commands[32];
|
|
|
|
while (true)
|
|
{
|
|
size_t count = g_renderQueue.wait_dequeue_bulk(commands, std::size(commands));
|
|
for (size_t i = 0; i < count; i++)
|
|
{
|
|
auto& cmd = commands[i];
|
|
switch (cmd.type)
|
|
{
|
|
case RenderCommandType::SetRenderState: ProcSetRenderState(cmd); break;
|
|
case RenderCommandType::DestructResource: ProcDestructResource(cmd); break;
|
|
case RenderCommandType::UnlockTextureRect: ProcUnlockTextureRect(cmd); break;
|
|
case RenderCommandType::UnlockBuffer16: ProcUnlockBuffer16(cmd); break;
|
|
case RenderCommandType::UnlockBuffer32: ProcUnlockBuffer32(cmd); break;
|
|
case RenderCommandType::DrawImGui: ProcDrawImGui(cmd); break;
|
|
case RenderCommandType::Present: ProcPresent(cmd); break;
|
|
case RenderCommandType::StretchRect: ProcStretchRect(cmd); break;
|
|
case RenderCommandType::SetRenderTarget: ProcSetRenderTarget(cmd); break;
|
|
case RenderCommandType::SetDepthStencilSurface: ProcSetDepthStencilSurface(cmd); break;
|
|
case RenderCommandType::Clear: ProcClear(cmd); break;
|
|
case RenderCommandType::SetViewport: ProcSetViewport(cmd); break;
|
|
case RenderCommandType::SetTexture: ProcSetTexture(cmd); break;
|
|
case RenderCommandType::SetScissorRect: ProcSetScissorRect(cmd); break;
|
|
case RenderCommandType::SetSamplerState: ProcSetSamplerState(cmd); break;
|
|
case RenderCommandType::SetBooleans: ProcSetBooleans(cmd); break;
|
|
case RenderCommandType::SetVertexShaderConstants: ProcSetVertexShaderConstants(cmd); break;
|
|
case RenderCommandType::SetPixelShaderConstants: ProcSetPixelShaderConstants(cmd); break;
|
|
case RenderCommandType::DrawPrimitive: ProcDrawPrimitive(cmd); break;
|
|
case RenderCommandType::DrawIndexedPrimitive: ProcDrawIndexedPrimitive(cmd); break;
|
|
case RenderCommandType::DrawPrimitiveUP: ProcDrawPrimitiveUP(cmd); break;
|
|
case RenderCommandType::SetVertexDeclaration: ProcSetVertexDeclaration(cmd); break;
|
|
case RenderCommandType::SetVertexShader: ProcSetVertexShader(cmd); break;
|
|
case RenderCommandType::SetStreamSource: ProcSetStreamSource(cmd); break;
|
|
case RenderCommandType::SetIndices: ProcSetIndices(cmd); break;
|
|
case RenderCommandType::SetPixelShader: ProcSetPixelShader(cmd); break;
|
|
default: assert(false && "Unrecognized render command type."); break;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
static void D3DXFillTexture(GuestTexture* texture, uint32_t function, void* data)
|
|
{
|
|
if (texture->width == 1 && texture->height == 1 && texture->format == RenderFormat::R8_UNORM && function == 0x82BA2150)
|
|
{
|
|
auto uploadBuffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(PLACEMENT_ALIGNMENT));
|
|
|
|
uint8_t* mappedData = reinterpret_cast<uint8_t*>(uploadBuffer->map());
|
|
*mappedData = 0xFF;
|
|
uploadBuffer->unmap();
|
|
|
|
ExecuteCopyCommandList([&]
|
|
{
|
|
g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(texture->texture, RenderTextureLayout::COPY_DEST));
|
|
|
|
g_copyCommandList->copyTextureRegion(
|
|
RenderTextureCopyLocation::Subresource(texture->texture, 0),
|
|
RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), texture->format, 1, 1, 1, PLACEMENT_ALIGNMENT, 0));
|
|
});
|
|
|
|
texture->layout = RenderTextureLayout::COPY_DEST;
|
|
}
|
|
}
|
|
|
|
static void D3DXFillVolumeTexture(GuestTexture* texture, uint32_t function, void* data)
|
|
{
|
|
uint32_t rowPitch0 = (texture->width * 4 + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
|
|
uint32_t slicePitch0 = (rowPitch0 * texture->height * texture->depth + PLACEMENT_ALIGNMENT - 1) & ~(PLACEMENT_ALIGNMENT - 1);
|
|
|
|
uint32_t rowPitch1 = ((texture->width / 2) * 4 + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
|
|
uint32_t slicePitch1 = (rowPitch1 * (texture->height / 2) * (texture->depth / 2) + PLACEMENT_ALIGNMENT - 1) & ~(PLACEMENT_ALIGNMENT - 1);
|
|
|
|
auto uploadBuffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(slicePitch0 + slicePitch1));
|
|
uint8_t* mappedData = reinterpret_cast<uint8_t*>(uploadBuffer->map());
|
|
|
|
thread_local std::vector<float> mipData;
|
|
mipData.resize((texture->width / 2) * (texture->height / 2) * (texture->depth / 2) * 4);
|
|
memset(mipData.data(), 0, mipData.size() * sizeof(float));
|
|
|
|
for (size_t z = 0; z < texture->depth; z++)
|
|
{
|
|
for (size_t y = 0; y < texture->height; y++)
|
|
{
|
|
for (size_t x = 0; x < texture->width; x++)
|
|
{
|
|
auto dest = mappedData + z * rowPitch0 * texture->height + y * rowPitch0 + x * sizeof(uint32_t);
|
|
size_t index = z * texture->width * texture->height + y * texture->width + x;
|
|
size_t mipIndex = ((z / 2) * (texture->width / 2) * (texture->height / 2) + (y / 2) * (texture->width / 2) + x / 2) * 4;
|
|
|
|
if (function == 0x82BC7820)
|
|
{
|
|
auto src = reinterpret_cast<be<float>*>(data) + index * 4;
|
|
|
|
float r = static_cast<uint8_t>(src[0] * 255.0f);
|
|
float g = static_cast<uint8_t>(src[1] * 255.0f);
|
|
float b = static_cast<uint8_t>(src[2] * 255.0f);
|
|
float a = static_cast<uint8_t>(src[3] * 255.0f);
|
|
|
|
dest[0] = r;
|
|
dest[1] = g;
|
|
dest[2] = b;
|
|
dest[3] = a;
|
|
|
|
mipData[mipIndex + 0] += r;
|
|
mipData[mipIndex + 1] += g;
|
|
mipData[mipIndex + 2] += b;
|
|
mipData[mipIndex + 3] += a;
|
|
}
|
|
else if (function == 0x82BC78A8)
|
|
{
|
|
auto src = reinterpret_cast<uint8_t*>(data) + index * 4;
|
|
|
|
dest[0] = src[3];
|
|
dest[1] = src[2];
|
|
dest[2] = src[1];
|
|
dest[3] = src[0];
|
|
|
|
mipData[mipIndex + 0] += src[3];
|
|
mipData[mipIndex + 1] += src[2];
|
|
mipData[mipIndex + 2] += src[1];
|
|
mipData[mipIndex + 3] += src[0];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (size_t z = 0; z < texture->depth / 2; z++)
|
|
{
|
|
for (size_t y = 0; y < texture->height / 2; y++)
|
|
{
|
|
for (size_t x = 0; x < texture->width / 2; x++)
|
|
{
|
|
auto dest = mappedData + slicePitch0 + z * rowPitch1 * (texture->height / 2) + y * rowPitch1 + x * sizeof(uint32_t);
|
|
size_t index = (z * (texture->width / 2) * (texture->height / 2) + y * (texture->width / 2) + x) * 4;
|
|
|
|
dest[0] = static_cast<uint8_t>(mipData[index + 0] / 8.0f);
|
|
dest[1] = static_cast<uint8_t>(mipData[index + 1] / 8.0f);
|
|
dest[2] = static_cast<uint8_t>(mipData[index + 2] / 8.0f);
|
|
dest[3] = static_cast<uint8_t>(mipData[index + 3] / 8.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
uploadBuffer->unmap();
|
|
|
|
ExecuteCopyCommandList([&]
|
|
{
|
|
g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(texture->texture, RenderTextureLayout::COPY_DEST));
|
|
|
|
g_copyCommandList->copyTextureRegion(
|
|
RenderTextureCopyLocation::Subresource(texture->texture, 0),
|
|
RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), texture->format, texture->width, texture->height, texture->depth, rowPitch0 / RenderFormatSize(texture->format), 0));
|
|
|
|
g_copyCommandList->copyTextureRegion(
|
|
RenderTextureCopyLocation::Subresource(texture->texture, 1),
|
|
RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), texture->format, texture->width / 2, texture->height / 2, texture->depth / 2, rowPitch1 / RenderFormatSize(texture->format), slicePitch0));
|
|
});
|
|
|
|
texture->layout = RenderTextureLayout::COPY_DEST;
|
|
}
|
|
|
|
struct GuestPictureData
|
|
{
|
|
be<uint32_t> vtable;
|
|
uint8_t flags;
|
|
be<uint32_t> name;
|
|
be<uint32_t> texture;
|
|
be<uint32_t> type;
|
|
};
|
|
|
|
static RenderTextureDimension ConvertTextureDimension(ddspp::TextureType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ddspp::Texture1D:
|
|
return RenderTextureDimension::TEXTURE_1D;
|
|
case ddspp::Texture2D:
|
|
case ddspp::Cubemap:
|
|
return RenderTextureDimension::TEXTURE_2D;
|
|
case ddspp::Texture3D:
|
|
return RenderTextureDimension::TEXTURE_3D;
|
|
default:
|
|
assert(false && "Unknown texture type from DDS.");
|
|
return RenderTextureDimension::UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static RenderTextureViewDimension ConvertTextureViewDimension(ddspp::TextureType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ddspp::Texture1D:
|
|
return RenderTextureViewDimension::TEXTURE_1D;
|
|
case ddspp::Texture2D:
|
|
return RenderTextureViewDimension::TEXTURE_2D;
|
|
case ddspp::Texture3D:
|
|
return RenderTextureViewDimension::TEXTURE_3D;
|
|
case ddspp::Cubemap:
|
|
return RenderTextureViewDimension::TEXTURE_CUBE;
|
|
default:
|
|
assert(false && "Unknown texture type from DDS.");
|
|
return RenderTextureViewDimension::UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static RenderFormat ConvertDXGIFormat(ddspp::DXGIFormat format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case ddspp::R32G32B32A32_TYPELESS:
|
|
return RenderFormat::R32G32B32A32_TYPELESS;
|
|
case ddspp::R32G32B32A32_FLOAT:
|
|
return RenderFormat::R32G32B32A32_FLOAT;
|
|
case ddspp::R32G32B32A32_UINT:
|
|
return RenderFormat::R32G32B32A32_UINT;
|
|
case ddspp::R32G32B32A32_SINT:
|
|
return RenderFormat::R32G32B32A32_SINT;
|
|
case ddspp::R32G32B32_TYPELESS:
|
|
return RenderFormat::R32G32B32_TYPELESS;
|
|
case ddspp::R32G32B32_FLOAT:
|
|
return RenderFormat::R32G32B32_FLOAT;
|
|
case ddspp::R32G32B32_UINT:
|
|
return RenderFormat::R32G32B32_UINT;
|
|
case ddspp::R32G32B32_SINT:
|
|
return RenderFormat::R32G32B32_SINT;
|
|
case ddspp::R16G16B16A16_TYPELESS:
|
|
return RenderFormat::R16G16B16A16_TYPELESS;
|
|
case ddspp::R16G16B16A16_FLOAT:
|
|
return RenderFormat::R16G16B16A16_FLOAT;
|
|
case ddspp::R16G16B16A16_UNORM:
|
|
return RenderFormat::R16G16B16A16_UNORM;
|
|
case ddspp::R16G16B16A16_UINT:
|
|
return RenderFormat::R16G16B16A16_UINT;
|
|
case ddspp::R16G16B16A16_SNORM:
|
|
return RenderFormat::R16G16B16A16_SNORM;
|
|
case ddspp::R16G16B16A16_SINT:
|
|
return RenderFormat::R16G16B16A16_SINT;
|
|
case ddspp::R32G32_TYPELESS:
|
|
return RenderFormat::R32G32_TYPELESS;
|
|
case ddspp::R32G32_FLOAT:
|
|
return RenderFormat::R32G32_FLOAT;
|
|
case ddspp::R32G32_UINT:
|
|
return RenderFormat::R32G32_UINT;
|
|
case ddspp::R32G32_SINT:
|
|
return RenderFormat::R32G32_SINT;
|
|
case ddspp::R8G8B8A8_TYPELESS:
|
|
return RenderFormat::R8G8B8A8_TYPELESS;
|
|
case ddspp::R8G8B8A8_UNORM:
|
|
return RenderFormat::R8G8B8A8_UNORM;
|
|
case ddspp::R8G8B8A8_UINT:
|
|
return RenderFormat::R8G8B8A8_UINT;
|
|
case ddspp::R8G8B8A8_SNORM:
|
|
return RenderFormat::R8G8B8A8_SNORM;
|
|
case ddspp::R8G8B8A8_SINT:
|
|
return RenderFormat::R8G8B8A8_SINT;
|
|
case ddspp::B8G8R8A8_UNORM:
|
|
return RenderFormat::B8G8R8A8_UNORM;
|
|
case ddspp::B8G8R8X8_UNORM:
|
|
return RenderFormat::B8G8R8A8_UNORM;
|
|
case ddspp::R16G16_TYPELESS:
|
|
return RenderFormat::R16G16_TYPELESS;
|
|
case ddspp::R16G16_FLOAT:
|
|
return RenderFormat::R16G16_FLOAT;
|
|
case ddspp::R16G16_UNORM:
|
|
return RenderFormat::R16G16_UNORM;
|
|
case ddspp::R16G16_UINT:
|
|
return RenderFormat::R16G16_UINT;
|
|
case ddspp::R16G16_SNORM:
|
|
return RenderFormat::R16G16_SNORM;
|
|
case ddspp::R16G16_SINT:
|
|
return RenderFormat::R16G16_SINT;
|
|
case ddspp::R32_TYPELESS:
|
|
return RenderFormat::R32_TYPELESS;
|
|
case ddspp::D32_FLOAT:
|
|
return RenderFormat::D32_FLOAT;
|
|
case ddspp::R32_FLOAT:
|
|
return RenderFormat::R32_FLOAT;
|
|
case ddspp::R32_UINT:
|
|
return RenderFormat::R32_UINT;
|
|
case ddspp::R32_SINT:
|
|
return RenderFormat::R32_SINT;
|
|
case ddspp::R8G8_TYPELESS:
|
|
return RenderFormat::R8G8_TYPELESS;
|
|
case ddspp::R8G8_UNORM:
|
|
return RenderFormat::R8G8_UNORM;
|
|
case ddspp::R8G8_UINT:
|
|
return RenderFormat::R8G8_UINT;
|
|
case ddspp::R8G8_SNORM:
|
|
return RenderFormat::R8G8_SNORM;
|
|
case ddspp::R8G8_SINT:
|
|
return RenderFormat::R8G8_SINT;
|
|
case ddspp::R16_TYPELESS:
|
|
return RenderFormat::R16_TYPELESS;
|
|
case ddspp::R16_FLOAT:
|
|
return RenderFormat::R16_FLOAT;
|
|
case ddspp::D16_UNORM:
|
|
return RenderFormat::D16_UNORM;
|
|
case ddspp::R16_UNORM:
|
|
return RenderFormat::R16_UNORM;
|
|
case ddspp::R16_UINT:
|
|
return RenderFormat::R16_UINT;
|
|
case ddspp::R16_SNORM:
|
|
return RenderFormat::R16_SNORM;
|
|
case ddspp::R16_SINT:
|
|
return RenderFormat::R16_SINT;
|
|
case ddspp::R8_TYPELESS:
|
|
return RenderFormat::R8_TYPELESS;
|
|
case ddspp::R8_UNORM:
|
|
return RenderFormat::R8_UNORM;
|
|
case ddspp::R8_UINT:
|
|
return RenderFormat::R8_UINT;
|
|
case ddspp::R8_SNORM:
|
|
return RenderFormat::R8_SNORM;
|
|
case ddspp::R8_SINT:
|
|
return RenderFormat::R8_SINT;
|
|
case ddspp::BC1_TYPELESS:
|
|
return RenderFormat::BC1_TYPELESS;
|
|
case ddspp::BC1_UNORM:
|
|
return RenderFormat::BC1_UNORM;
|
|
case ddspp::BC1_UNORM_SRGB:
|
|
return RenderFormat::BC1_UNORM_SRGB;
|
|
case ddspp::BC2_TYPELESS:
|
|
return RenderFormat::BC2_TYPELESS;
|
|
case ddspp::BC2_UNORM:
|
|
return RenderFormat::BC2_UNORM;
|
|
case ddspp::BC2_UNORM_SRGB:
|
|
return RenderFormat::BC2_UNORM_SRGB;
|
|
case ddspp::BC3_TYPELESS:
|
|
return RenderFormat::BC3_TYPELESS;
|
|
case ddspp::BC3_UNORM:
|
|
return RenderFormat::BC3_UNORM;
|
|
case ddspp::BC3_UNORM_SRGB:
|
|
return RenderFormat::BC3_UNORM_SRGB;
|
|
case ddspp::BC4_TYPELESS:
|
|
return RenderFormat::BC4_TYPELESS;
|
|
case ddspp::BC4_UNORM:
|
|
return RenderFormat::BC4_UNORM;
|
|
case ddspp::BC4_SNORM:
|
|
return RenderFormat::BC4_SNORM;
|
|
case ddspp::BC5_TYPELESS:
|
|
return RenderFormat::BC5_TYPELESS;
|
|
case ddspp::BC5_UNORM:
|
|
return RenderFormat::BC5_UNORM;
|
|
case ddspp::BC5_SNORM:
|
|
return RenderFormat::BC5_SNORM;
|
|
case ddspp::BC6H_TYPELESS:
|
|
return RenderFormat::BC6H_TYPELESS;
|
|
case ddspp::BC6H_UF16:
|
|
return RenderFormat::BC6H_UF16;
|
|
case ddspp::BC6H_SF16:
|
|
return RenderFormat::BC6H_SF16;
|
|
case ddspp::BC7_TYPELESS:
|
|
return RenderFormat::BC7_TYPELESS;
|
|
case ddspp::BC7_UNORM:
|
|
return RenderFormat::BC7_UNORM;
|
|
case ddspp::BC7_UNORM_SRGB:
|
|
return RenderFormat::BC7_UNORM_SRGB;
|
|
default:
|
|
assert(false && "Unsupported format from DDS.");
|
|
return RenderFormat::UNKNOWN;
|
|
}
|
|
}
|
|
|
|
static void MakePictureData(GuestPictureData* pictureData, uint8_t* data, uint32_t dataSize)
|
|
{
|
|
if ((pictureData->flags & 0x1) == 0)
|
|
{
|
|
ddspp::Descriptor ddsDesc;
|
|
if (ddspp::decode_header(data, ddsDesc) != ddspp::Error)
|
|
{
|
|
const auto texture = g_userHeap.AllocPhysical<GuestTexture>(ResourceType::Texture);
|
|
|
|
RenderTextureDesc desc;
|
|
desc.dimension = ConvertTextureDimension(ddsDesc.type);
|
|
desc.width = ddsDesc.width;
|
|
desc.height = ddsDesc.height;
|
|
desc.depth = ddsDesc.depth;
|
|
desc.mipLevels = ddsDesc.numMips;
|
|
desc.arraySize = ddsDesc.type == ddspp::TextureType::Cubemap ? ddsDesc.arraySize * 6 : ddsDesc.arraySize;
|
|
desc.format = ConvertDXGIFormat(ddsDesc.format);
|
|
desc.flags = ddsDesc.type == ddspp::TextureType::Cubemap ? RenderTextureFlag::CUBE : RenderTextureFlag::NONE;
|
|
|
|
texture->textureHolder = g_device->createTexture(desc);
|
|
texture->texture = texture->textureHolder.get();
|
|
texture->layout = RenderTextureLayout::COPY_DEST;
|
|
|
|
#ifdef _DEBUG
|
|
texture->texture->setName(reinterpret_cast<char*>(g_memory.Translate(pictureData->name + 2)));
|
|
#endif
|
|
|
|
RenderTextureViewDesc viewDesc;
|
|
viewDesc.format = desc.format;
|
|
viewDesc.dimension = ConvertTextureViewDimension(ddsDesc.type);
|
|
viewDesc.mipLevels = ddsDesc.numMips;
|
|
texture->textureView = texture->texture->createTextureView(viewDesc);
|
|
texture->descriptorIndex = g_textureDescriptorAllocator.allocate();
|
|
g_textureDescriptorSet->setTexture(texture->descriptorIndex, texture->texture, RenderTextureLayout::SHADER_READ, texture->textureView.get());
|
|
|
|
texture->viewDimension = viewDesc.dimension;
|
|
|
|
struct Slice
|
|
{
|
|
uint32_t width;
|
|
uint32_t height;
|
|
uint32_t depth;
|
|
uint32_t srcOffset;
|
|
uint32_t dstOffset;
|
|
uint32_t srcRowPitch;
|
|
uint32_t dstRowPitch;
|
|
uint32_t rowCount;
|
|
};
|
|
|
|
std::vector<Slice> slices;
|
|
uint32_t curSrcOffset = 0;
|
|
uint32_t curDstOffset = 0;
|
|
|
|
for (uint32_t arraySlice = 0; arraySlice < desc.arraySize; arraySlice++)
|
|
{
|
|
for (uint32_t mipSlice = 0; mipSlice < ddsDesc.numMips; mipSlice++)
|
|
{
|
|
auto& slice = slices.emplace_back();
|
|
|
|
slice.width = std::max(1u, ddsDesc.width >> mipSlice);
|
|
slice.height = std::max(1u, ddsDesc.height >> mipSlice);
|
|
slice.depth = std::max(1u, ddsDesc.depth >> mipSlice);
|
|
slice.srcOffset = curSrcOffset;
|
|
slice.dstOffset = curDstOffset;
|
|
uint32_t rowPitch = ((slice.width + ddsDesc.blockWidth - 1) / ddsDesc.blockWidth) * ddsDesc.bitsPerPixelOrBlock;
|
|
slice.srcRowPitch = (rowPitch + 7) / 8;
|
|
slice.dstRowPitch = (slice.srcRowPitch + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
|
|
slice.rowCount = (slice.height + ddsDesc.blockHeight - 1) / ddsDesc.blockHeight;
|
|
|
|
curSrcOffset += slice.srcRowPitch * slice.rowCount * slice.depth;
|
|
curDstOffset += (slice.dstRowPitch * slice.rowCount * slice.depth + PLACEMENT_ALIGNMENT - 1) & ~(PLACEMENT_ALIGNMENT - 1);
|
|
}
|
|
}
|
|
|
|
auto uploadBuffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(curDstOffset));
|
|
uint8_t* mappedMemory = reinterpret_cast<uint8_t*>(uploadBuffer->map());
|
|
|
|
for (auto& slice : slices)
|
|
{
|
|
uint8_t* srcData = data + ddsDesc.headerSize + slice.srcOffset;
|
|
uint8_t* dstData = mappedMemory + slice.dstOffset;
|
|
|
|
if (slice.srcRowPitch == slice.dstRowPitch)
|
|
{
|
|
memcpy(dstData, srcData, slice.srcRowPitch * slice.rowCount * slice.depth);
|
|
}
|
|
else
|
|
{
|
|
for (size_t i = 0; i < slice.rowCount * slice.depth; i++)
|
|
{
|
|
memcpy(dstData, srcData, slice.srcRowPitch);
|
|
srcData += slice.srcRowPitch;
|
|
dstData += slice.dstRowPitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
uploadBuffer->unmap();
|
|
|
|
ExecuteCopyCommandList([&]
|
|
{
|
|
g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(texture->texture, RenderTextureLayout::COPY_DEST));
|
|
|
|
for (size_t i = 0; i < slices.size(); i++)
|
|
{
|
|
auto& slice = slices[i];
|
|
|
|
g_copyCommandList->copyTextureRegion(
|
|
RenderTextureCopyLocation::Subresource(texture->texture, i),
|
|
RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), desc.format, slice.width, slice.height, slice.depth, (slice.dstRowPitch * 8) / ddsDesc.bitsPerPixelOrBlock * ddsDesc.blockWidth, slice.dstOffset));
|
|
}
|
|
});
|
|
|
|
pictureData->texture = g_memory.MapVirtual(texture);
|
|
pictureData->type = 0;
|
|
}
|
|
else
|
|
{
|
|
int width, height;
|
|
void* stbImage = stbi_load_from_memory(data, dataSize, &width, &height, nullptr, 4);
|
|
|
|
if (stbImage != nullptr)
|
|
{
|
|
const auto texture = g_userHeap.AllocPhysical<GuestTexture>(ResourceType::Texture);
|
|
texture->textureHolder = g_device->createTexture(RenderTextureDesc::Texture2D(width, height, 1, RenderFormat::R8G8B8A8_UNORM));
|
|
texture->texture = texture->textureHolder.get();
|
|
texture->viewDimension = RenderTextureViewDimension::TEXTURE_2D;
|
|
texture->layout = RenderTextureLayout::COPY_DEST;
|
|
|
|
texture->descriptorIndex = g_textureDescriptorAllocator.allocate();
|
|
g_textureDescriptorSet->setTexture(texture->descriptorIndex, texture->texture, RenderTextureLayout::SHADER_READ);
|
|
|
|
uint32_t rowPitch = (width * 4 + PITCH_ALIGNMENT - 1) & ~(PITCH_ALIGNMENT - 1);
|
|
uint32_t slicePitch = rowPitch * height;
|
|
|
|
auto uploadBuffer = g_device->createBuffer(RenderBufferDesc::UploadBuffer(slicePitch));
|
|
uint8_t* mappedMemory = reinterpret_cast<uint8_t*>(uploadBuffer->map());
|
|
|
|
if (rowPitch == (width * 4))
|
|
{
|
|
memcpy(mappedMemory, stbImage, slicePitch);
|
|
}
|
|
else
|
|
{
|
|
auto data = reinterpret_cast<const uint8_t*>(stbImage);
|
|
|
|
for (size_t i = 0; i < height; i++)
|
|
{
|
|
memcpy(mappedMemory, data, width * 4);
|
|
data += width * 4;
|
|
mappedMemory += rowPitch;
|
|
}
|
|
}
|
|
|
|
uploadBuffer->unmap();
|
|
|
|
stbi_image_free(stbImage);
|
|
|
|
ExecuteCopyCommandList([&]
|
|
{
|
|
g_copyCommandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(texture->texture, RenderTextureLayout::COPY_DEST));
|
|
|
|
g_copyCommandList->copyTextureRegion(
|
|
RenderTextureCopyLocation::Subresource(texture->texture, 0),
|
|
RenderTextureCopyLocation::PlacedFootprint(uploadBuffer.get(), RenderFormat::R8G8B8A8_UNORM, width, height, 1, rowPitch / 4, 0));
|
|
});
|
|
|
|
pictureData->texture = g_memory.MapVirtual(texture);
|
|
pictureData->type = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void IndexBufferLengthMidAsmHook(PPCRegister& r3)
|
|
{
|
|
r3.u64 *= 2;
|
|
}
|
|
|
|
void SetShadowResolutionMidAsmHook(PPCRegister& r11)
|
|
{
|
|
auto res = (int32_t)Config::ShadowResolution.Value;
|
|
|
|
if (res > 0)
|
|
r11.u64 = res;
|
|
}
|
|
|
|
static void SetResolution(be<uint32_t>* device)
|
|
{
|
|
uint32_t width = uint32_t(g_swapChain->getWidth() * Config::ResolutionScale);
|
|
uint32_t height = uint32_t(g_swapChain->getHeight() * Config::ResolutionScale);
|
|
device[46] = width == 0 ? 880 : width;
|
|
device[47] = height == 0 ? 720 : height;
|
|
}
|
|
|
|
// The game does some weird stuff to render targets if they are above
|
|
// 1024x1024 resolution, setting this bool at address 20 seems to avoid all that.
|
|
PPC_FUNC(sub_82E9F048)
|
|
{
|
|
PPC_STORE_U8(ctx.r4.u32 + 20, 1);
|
|
PPC_STORE_U32(ctx.r4.u32 + 44, PPC_LOAD_U32(ctx.r4.u32 + 8)); // Width
|
|
PPC_STORE_U32(ctx.r4.u32 + 48, PPC_LOAD_U32(ctx.r4.u32 + 12)); // Height
|
|
}
|
|
|
|
static GuestShader* g_movieVertexShader;
|
|
static GuestShader* g_moviePixelShader;
|
|
static GuestVertexDeclaration* g_movieVertexDeclaration;
|
|
|
|
static void ScreenShaderInit(be<uint32_t>* a1, uint32_t a2, uint32_t a3, GuestVertexElement* vertexElements)
|
|
{
|
|
if (g_moviePixelShader == nullptr)
|
|
{
|
|
g_moviePixelShader = g_userHeap.AllocPhysical<GuestShader>(ResourceType::PixelShader);
|
|
g_moviePixelShader->shader = CREATE_SHADER(movie_ps);
|
|
}
|
|
|
|
if (g_movieVertexShader == nullptr)
|
|
{
|
|
g_movieVertexShader = g_userHeap.AllocPhysical<GuestShader>(ResourceType::VertexShader);
|
|
g_movieVertexShader->shader = CREATE_SHADER(movie_vs);
|
|
}
|
|
|
|
if (g_movieVertexDeclaration == nullptr)
|
|
g_movieVertexDeclaration = CreateVertexDeclaration(vertexElements);
|
|
|
|
g_moviePixelShader->AddRef();
|
|
g_movieVertexShader->AddRef();
|
|
g_movieVertexDeclaration->AddRef();
|
|
|
|
a1[2] = g_memory.MapVirtual(g_moviePixelShader);
|
|
a1[3] = g_memory.MapVirtual(g_movieVertexShader);
|
|
a1[4] = g_memory.MapVirtual(g_movieVertexDeclaration);
|
|
}
|
|
|
|
void MovieRendererMidAsmHook(PPCRegister& r3)
|
|
{
|
|
auto device = reinterpret_cast<GuestDevice*>(g_memory.Translate(r3.u32));
|
|
|
|
// Force linear filtering & clamp addressing
|
|
for (size_t i = 0; i < 3; i++)
|
|
{
|
|
device->samplerStates[i].data[0] = (device->samplerStates[i].data[0].get() & ~0x7fc00) | 0x24800;
|
|
device->samplerStates[i].data[3] = (device->samplerStates[i].data[3].get() & ~0x1f80000) | 0x1280000;
|
|
}
|
|
|
|
device->dirtyFlags[3] = device->dirtyFlags[3].get() | 0xe0000000ull;
|
|
}
|
|
|
|
static PPCRegister g_r4;
|
|
static PPCRegister g_r5;
|
|
|
|
// CRenderDirectorFxPipeline::Initialize
|
|
PPC_FUNC_IMPL(__imp__sub_8258C8A0);
|
|
PPC_FUNC(sub_8258C8A0)
|
|
{
|
|
g_r4 = ctx.r4;
|
|
g_r5 = ctx.r5;
|
|
__imp__sub_8258C8A0(ctx, base);
|
|
}
|
|
|
|
// CRenderDirectorFxPipeline::Update
|
|
PPC_FUNC_IMPL(__imp__sub_8258CAE0);
|
|
PPC_FUNC(sub_8258CAE0)
|
|
{
|
|
if (g_needsResize)
|
|
{
|
|
auto r3 = ctx.r3;
|
|
ctx.r4 = g_r4;
|
|
ctx.r5 = g_r5;
|
|
__imp__sub_8258C8A0(ctx, base);
|
|
ctx.r3 = r3;
|
|
|
|
g_needsResize = false;
|
|
}
|
|
|
|
__imp__sub_8258CAE0(ctx, base);
|
|
}
|
|
|
|
void PostProcessResolutionFix(PPCRegister& r4, PPCRegister& f1, PPCRegister& f2)
|
|
{
|
|
auto device = reinterpret_cast<be<uint32_t>*>(g_memory.Translate(r4.u32));
|
|
|
|
uint32_t width = device[46].get();
|
|
uint32_t height = device[47].get();
|
|
|
|
#if 0
|
|
// TODO: Figure out why this breaks for height > weight
|
|
double factor;
|
|
if (width > height)
|
|
factor = 720.0 / double(height);
|
|
else
|
|
factor = 1280.0 / double(width);
|
|
#else
|
|
double factor = 720.0 / double(height);
|
|
#endif
|
|
|
|
f1.f64 *= factor;
|
|
f2.f64 *= factor;
|
|
}
|
|
|
|
void LightShaftAspectRatioFix(PPCRegister& f28, PPCRegister& f0)
|
|
{
|
|
f28.f64 = f0.f64;
|
|
}
|
|
|
|
static const be<uint16_t> g_particleTestIndexBuffer[] =
|
|
{
|
|
0, 1, 2,
|
|
0, 2, 3,
|
|
0, 3, 4,
|
|
0, 4, 5
|
|
};
|
|
|
|
bool ParticleTestIndexBufferMidAsmHook(PPCRegister& r30)
|
|
{
|
|
if (!g_triangleFanSupported)
|
|
{
|
|
auto buffer = CreateIndexBuffer(sizeof(g_particleTestIndexBuffer), 0, D3DFMT_INDEX16);
|
|
void* memory = LockIndexBuffer(buffer, 0, 0, 0);
|
|
memcpy(memory, g_particleTestIndexBuffer, sizeof(g_particleTestIndexBuffer));
|
|
UnlockIndexBuffer(buffer);
|
|
|
|
r30.u32 = g_memory.MapVirtual(buffer);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ParticleTestDrawIndexedPrimitiveMidAsmHook(PPCRegister& r7)
|
|
{
|
|
if (!g_triangleFanSupported)
|
|
r7.u64 = std::size(g_particleTestIndexBuffer);
|
|
}
|
|
|
|
GUEST_FUNCTION_HOOK(sub_82BD99B0, CreateDevice);
|
|
|
|
GUEST_FUNCTION_HOOK(sub_82BE6230, DestructResource);
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GUEST_FUNCTION_HOOK(sub_82BE9300, LockTextureRect);
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GUEST_FUNCTION_HOOK(sub_82BE7780, UnlockTextureRect);
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GUEST_FUNCTION_HOOK(sub_82BE6B98, LockVertexBuffer);
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GUEST_FUNCTION_HOOK(sub_82BE6BE8, UnlockVertexBuffer);
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GUEST_FUNCTION_HOOK(sub_82BE61D0, GetVertexBufferDesc);
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GUEST_FUNCTION_HOOK(sub_82BE6CA8, LockIndexBuffer);
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GUEST_FUNCTION_HOOK(sub_82BE6CF0, UnlockIndexBuffer);
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GUEST_FUNCTION_HOOK(sub_82BE6200, GetIndexBufferDesc);
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GUEST_FUNCTION_HOOK(sub_82BE96F0, GetSurfaceDesc);
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GUEST_FUNCTION_HOOK(sub_82BE04B0, GetVertexDeclaration);
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GUEST_FUNCTION_HOOK(sub_82BE0530, HashVertexDeclaration);
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GUEST_FUNCTION_HOOK(sub_82BDA8C0, Present);
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GUEST_FUNCTION_HOOK(sub_82BDD330, GetBackBuffer);
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GUEST_FUNCTION_HOOK(sub_82BE9498, CreateTexture);
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GUEST_FUNCTION_HOOK(sub_82BE6AD0, CreateVertexBuffer);
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GUEST_FUNCTION_HOOK(sub_82BE6BF8, CreateIndexBuffer);
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GUEST_FUNCTION_HOOK(sub_82BE95B8, CreateSurface);
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GUEST_FUNCTION_HOOK(sub_82BF6400, StretchRect);
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GUEST_FUNCTION_HOOK(sub_82BDD9F0, SetRenderTarget);
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GUEST_FUNCTION_HOOK(sub_82BDDD38, SetDepthStencilSurface);
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GUEST_FUNCTION_HOOK(sub_82BFE4C8, Clear);
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GUEST_FUNCTION_HOOK(sub_82BDD8C0, SetViewport);
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GUEST_FUNCTION_HOOK(sub_82BE9818, SetTexture);
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GUEST_FUNCTION_HOOK(sub_82BDCFB0, SetScissorRect);
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GUEST_FUNCTION_HOOK(sub_82BE5900, DrawPrimitive);
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GUEST_FUNCTION_HOOK(sub_82BE5CF0, DrawIndexedPrimitive);
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GUEST_FUNCTION_HOOK(sub_82BE52F8, DrawPrimitiveUP);
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GUEST_FUNCTION_HOOK(sub_82BE0428, CreateVertexDeclaration);
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GUEST_FUNCTION_HOOK(sub_82BE02E0, SetVertexDeclaration);
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GUEST_FUNCTION_HOOK(sub_82BE1A80, CreateVertexShader);
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GUEST_FUNCTION_HOOK(sub_82BE0110, SetVertexShader);
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GUEST_FUNCTION_HOOK(sub_82BDD0F8, SetStreamSource);
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GUEST_FUNCTION_HOOK(sub_82BDD218, SetIndices);
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GUEST_FUNCTION_HOOK(sub_82BE1990, CreatePixelShader);
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GUEST_FUNCTION_HOOK(sub_82BDFE58, SetPixelShader);
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GUEST_FUNCTION_HOOK(sub_82C003B8, D3DXFillTexture);
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GUEST_FUNCTION_HOOK(sub_82C00910, D3DXFillVolumeTexture);
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GUEST_FUNCTION_HOOK(sub_82E43FC8, MakePictureData);
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GUEST_FUNCTION_HOOK(sub_82E9EE38, SetResolution);
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GUEST_FUNCTION_HOOK(sub_82AE2BF8, ScreenShaderInit);
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GUEST_FUNCTION_STUB(sub_822C15D8);
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GUEST_FUNCTION_STUB(sub_822C1810);
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GUEST_FUNCTION_STUB(sub_82BD97A8);
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GUEST_FUNCTION_STUB(sub_82BD97E8);
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GUEST_FUNCTION_STUB(sub_82BDD370); // SetGammaRamp
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GUEST_FUNCTION_STUB(sub_82BE05B8);
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GUEST_FUNCTION_STUB(sub_82BE9C98);
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GUEST_FUNCTION_STUB(sub_82BEA308);
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GUEST_FUNCTION_STUB(sub_82CD5D68);
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GUEST_FUNCTION_STUB(sub_82BE9B28);
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GUEST_FUNCTION_STUB(sub_82BEA018);
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GUEST_FUNCTION_STUB(sub_82BEA7C0);
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GUEST_FUNCTION_STUB(sub_82BFFF88); // D3DXFilterTexture
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GUEST_FUNCTION_STUB(sub_82BD96D0);
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