mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
479 lines
15 KiB
C++
479 lines
15 KiB
C++
#include "message_window.h"
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#include "imgui_utils.h"
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#include <api/SWA.h>
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#include <gpu/video.h>
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#include <hid/hid_detail.h>
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#include <locale/locale.h>
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#include <ui/button_guide.h>
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#include <ui/sdl_listener.h>
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#include <app.h>
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#include <exports.h>
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#include <res/images/common/general_window.dds.h>
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#include <decompressor.h>
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#include <res/images/common/select_fade.dds.h>
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#include <gpu/imgui_snapshot.h>
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constexpr double OVERLAY_CONTAINER_COMMON_MOTION_START = 0;
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constexpr double OVERLAY_CONTAINER_COMMON_MOTION_END = 11;
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constexpr double OVERLAY_CONTAINER_INTRO_FADE_START = 5;
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constexpr double OVERLAY_CONTAINER_INTRO_FADE_END = 9;
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constexpr double OVERLAY_CONTAINER_OUTRO_FADE_START = 0;
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constexpr double OVERLAY_CONTAINER_OUTRO_FADE_END = 4;
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static bool g_isAwaitingResult = false;
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static bool g_isClosing = false;
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static bool g_isControlsVisible = false;
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static int g_selectedRowIndex;
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static int g_foregroundCount;
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static bool g_upWasHeld;
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static bool g_downWasHeld;
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static ImVec2 g_joypadAxis = {};
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static bool g_isAccepted;
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static bool g_isDeclined;
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static double g_appearTime;
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static double g_controlsAppearTime;
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static ImFont* g_fntSeurat;
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static std::unique_ptr<GuestTexture> g_upSelectionCursor;
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static std::unique_ptr<GuestTexture> g_upWindow;
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std::string g_text;
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int g_result;
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std::vector<std::string> g_buttons;
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int g_defaultButtonIndex;
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int g_cancelButtonIndex;
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class SDLEventListenerForMessageWindow : public SDLEventListener
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{
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public:
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void OnSDLEvent(SDL_Event* event) override
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{
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if (!MessageWindow::s_isVisible)
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return;
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constexpr float axisValueRange = 32767.0f;
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constexpr float axisTapRange = 0.5f;
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ImVec2 tapDirection = {};
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switch (event->type)
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{
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case SDL_KEYDOWN:
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{
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if (App::s_isInit)
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break;
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switch (event->key.keysym.scancode)
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{
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case SDL_SCANCODE_UP:
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g_joypadAxis.y = -1.0f;
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break;
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case SDL_SCANCODE_DOWN:
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g_joypadAxis.y = 1.0f;
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break;
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case SDL_SCANCODE_RETURN:
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case SDL_SCANCODE_KP_ENTER:
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g_isAccepted = true;
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break;
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case SDL_SCANCODE_ESCAPE:
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g_isDeclined = true;
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break;
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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{
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if (App::s_isInit)
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break;
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g_isAccepted = true;
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break;
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}
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case SDL_CONTROLLERBUTTONDOWN:
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{
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switch (event->cbutton.button)
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{
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case SDL_CONTROLLER_BUTTON_DPAD_UP:
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g_joypadAxis = { 0.0f, -1.0f };
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
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g_joypadAxis = { 0.0f, 1.0f };
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break;
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case SDL_CONTROLLER_BUTTON_A:
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g_isAccepted = true;
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break;
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case SDL_CONTROLLER_BUTTON_B:
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g_isDeclined = true;
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break;
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}
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break;
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}
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case SDL_CONTROLLERAXISMOTION:
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{
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if (event->caxis.axis < 2)
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{
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float newAxisValue = event->caxis.value / axisValueRange;
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bool sameDirection = (newAxisValue * g_joypadAxis[event->caxis.axis]) > 0.0f;
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bool wasInRange = abs(g_joypadAxis[event->caxis.axis]) > axisTapRange;
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bool isInRange = abs(newAxisValue) > axisTapRange;
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if (sameDirection && !wasInRange && isInRange)
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tapDirection[event->caxis.axis] = newAxisValue;
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g_joypadAxis[event->caxis.axis] = newAxisValue;
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}
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break;
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}
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}
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}
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};
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static SDLEventListenerForMessageWindow g_eventListener;
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bool DrawContainer(float appearTime, ImVec2 centre, ImVec2 max, bool isForeground = true)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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ImVec2 _min = { centre.x - max.x, centre.y - max.y };
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ImVec2 _max = { centre.x + max.x, centre.y + max.y };
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// Expand/retract animation.
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auto containerMotion = ComputeMotion(appearTime, OVERLAY_CONTAINER_COMMON_MOTION_START, OVERLAY_CONTAINER_COMMON_MOTION_END);
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if (g_isClosing)
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{
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_min.x = Hermite(_min.x, centre.x, containerMotion);
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_max.x = Hermite(_max.x, centre.x, containerMotion);
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_min.y = Hermite(_min.y, centre.y, containerMotion);
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_max.y = Hermite(_max.y, centre.y, containerMotion);
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}
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else
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{
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_min.x = Hermite(centre.x, _min.x, containerMotion);
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_max.x = Hermite(centre.x, _max.x, containerMotion);
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_min.y = Hermite(centre.y, _min.y, containerMotion);
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_max.y = Hermite(centre.y, _max.y, containerMotion);
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}
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// Transparency fade animation.
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auto colourMotion = g_isClosing
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? ComputeMotion(appearTime, OVERLAY_CONTAINER_OUTRO_FADE_START, OVERLAY_CONTAINER_OUTRO_FADE_END)
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: ComputeMotion(appearTime, OVERLAY_CONTAINER_INTRO_FADE_START, OVERLAY_CONTAINER_INTRO_FADE_END);
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auto alpha = g_isClosing
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? Lerp(1, 0, colourMotion)
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: Lerp(0, 1, colourMotion);
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if (!isForeground)
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g_foregroundCount++;
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if (isForeground)
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drawList->AddRectFilled({ 0.0f, 0.0f }, ImGui::GetIO().DisplaySize, IM_COL32(0, 0, 0, 190 * (g_foregroundCount ? 1 : alpha)));
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DrawPauseContainer(g_upWindow.get(), _min, _max, alpha);
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drawList->PushClipRect(_min, _max);
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return containerMotion >= 1.0f && !g_isClosing;
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}
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void DrawButton(int rowIndex, float yOffset, float width, float height, std::string& text)
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{
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auto drawList = ImGui::GetForegroundDrawList();
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auto clipRectMin = drawList->GetClipRectMin();
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auto clipRectMax = drawList->GetClipRectMax();
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ImVec2 min = { clipRectMin.x + ((clipRectMax.x - clipRectMin.x) - width) / 2, clipRectMin.y + height * rowIndex + yOffset };
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ImVec2 max = { min.x + width, min.y + height };
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bool isSelected = rowIndex == g_selectedRowIndex;
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if (isSelected)
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{
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static auto breatheStart = ImGui::GetTime();
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auto alpha = Lerp(1.0f, 0.75f, (sin((ImGui::GetTime() - breatheStart) * (2.0f * M_PI / (55.0f / 60.0f))) + 1.0f) / 2.0f);
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auto colour = IM_COL32(255, 255, 255, 255 * alpha);
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auto width = Scale(11);
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auto left = PIXELS_TO_UV_COORDS(64, 64, 0, 0, 11, 50);
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auto centre = PIXELS_TO_UV_COORDS(64, 64, 11, 0, 8, 50);
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auto right = PIXELS_TO_UV_COORDS(64, 64, 19, 0, 11, 50);
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drawList->AddImage(g_upSelectionCursor.get(), min, { min.x + width, max.y }, GET_UV_COORDS(left), colour);
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drawList->AddImage(g_upSelectionCursor.get(), { min.x + width, min.y }, { max.x - width, max.y }, GET_UV_COORDS(centre), colour);
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drawList->AddImage(g_upSelectionCursor.get(), { max.x - width, min.y }, max, GET_UV_COORDS(right), colour);
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}
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auto fontSize = Scale(28);
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auto textSize = g_fntSeurat->CalcTextSizeA(fontSize, FLT_MAX, 0, text.c_str());
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DrawTextWithShadow
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(
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g_fntSeurat,
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fontSize,
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{ /* X */ min.x + ((max.x - min.x) - textSize.x) / 2, /* Y */ min.y + ((max.y - min.y) - textSize.y) / 2 },
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isSelected ? IM_COL32(255, 128, 0, 255) : IM_COL32(255, 255, 255, 255),
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text.c_str()
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);
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}
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void DrawNextButtonGuide(bool isController, bool isKeyboard)
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{
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auto icon = isController
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? EButtonIcon::A
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: isKeyboard
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? EButtonIcon::Enter
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: EButtonIcon::LMB;
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ButtonGuide::Open(Button(Localise("Common_Next"), icon));
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}
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static void ResetSelection()
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{
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g_selectedRowIndex = g_defaultButtonIndex;
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g_upWasHeld = false;
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g_downWasHeld = false;
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g_joypadAxis = {};
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g_isAccepted = false;
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g_isDeclined = false;
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}
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void MessageWindow::Init()
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{
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auto& io = ImGui::GetIO();
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constexpr float FONT_SCALE = 2.0f;
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g_fntSeurat = ImFontAtlasSnapshot::GetFont("FOT-SeuratPro-M.otf", 24.0f * FONT_SCALE);
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g_upSelectionCursor = LoadTexture(decompressZstd(g_select_fade, g_select_fade_uncompressed_size).get(), g_select_fade_uncompressed_size);
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g_upWindow = LoadTexture(decompressZstd(g_general_window, g_general_window_uncompressed_size).get(), g_general_window_uncompressed_size);
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}
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void MessageWindow::Draw()
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{
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if (!s_isVisible)
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return;
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auto drawList = ImGui::GetForegroundDrawList();
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auto& res = ImGui::GetIO().DisplaySize;
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ImVec2 centre = { res.x / 2, res.y / 2 };
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auto fontSize = Scale(28);
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auto textSize = MeasureCentredParagraph(g_fntSeurat, fontSize, 5, g_text.c_str());
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auto textMarginX = Scale(37);
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auto textMarginY = Scale(45);
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bool isController = App::s_isInit ? true : hid::detail::IsInputDeviceController();
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bool isKeyboard = App::s_isInit ? false : hid::detail::g_inputDevice == hid::detail::EInputDevice::Keyboard;
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if (DrawContainer(g_appearTime, centre, { textSize.x / 2 + textMarginX, textSize.y / 2 + textMarginY }, !g_isControlsVisible))
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{
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DrawCentredParagraph
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(
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g_fntSeurat,
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fontSize,
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{ centre.x, centre.y + Scale(3) },
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5,
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g_text.c_str(),
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[=](const char* str, ImVec2 pos)
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{
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DrawTextWithShadow(g_fntSeurat, fontSize, pos, IM_COL32(255, 255, 255, 255), str);
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}
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);
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drawList->PopClipRect();
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if (g_buttons.size())
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{
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auto itemWidth = std::max(Scale(162), Scale(CalcWidestTextSize(g_fntSeurat, fontSize, g_buttons)));
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auto itemHeight = Scale(57);
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auto windowMarginX = Scale(23);
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auto windowMarginY = Scale(30);
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ImVec2 controlsMax = { /* X */ itemWidth / 2 + windowMarginX, /* Y */ itemHeight / 2 * g_buttons.size() + windowMarginY };
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if (g_isControlsVisible && DrawContainer(g_controlsAppearTime, centre, controlsMax))
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{
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auto rowCount = 0;
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for (auto& button : g_buttons)
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DrawButton(rowCount++, windowMarginY, itemWidth, itemHeight, button);
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if (isController || isKeyboard)
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{
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bool upIsHeld = g_joypadAxis.y > 0.5f;
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bool downIsHeld = g_joypadAxis.y < -0.5f;
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bool scrollUp = !g_upWasHeld && upIsHeld;
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bool scrollDown = !g_downWasHeld && downIsHeld;
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if (scrollUp)
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{
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--g_selectedRowIndex;
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if (g_selectedRowIndex < 0)
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g_selectedRowIndex = rowCount - 1;
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}
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else if (scrollDown)
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{
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++g_selectedRowIndex;
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if (g_selectedRowIndex >= rowCount)
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g_selectedRowIndex = 0;
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}
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if (scrollUp || scrollDown)
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Game_PlaySound("sys_actstg_pausecursor");
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g_upWasHeld = upIsHeld;
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g_downWasHeld = downIsHeld;
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if (isController)
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{
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std::array<Button, 2> buttons =
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{
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Button(Localise("Common_Select"), EButtonIcon::A),
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Button(Localise("Common_Back"), EButtonIcon::B),
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};
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ButtonGuide::Open(buttons);
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}
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else
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{
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ButtonGuide::Open(Button(Localise("Common_Select"), EButtonIcon::Enter));
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}
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if (g_isDeclined)
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{
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g_result = g_cancelButtonIndex;
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Game_PlaySound("sys_actstg_pausecansel");
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MessageWindow::Close();
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}
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}
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else
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{
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auto clipRectMin = drawList->GetClipRectMin();
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auto clipRectMax = drawList->GetClipRectMax();
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g_selectedRowIndex = -1;
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for (int i = 0; i < rowCount; i++)
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{
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ImVec2 itemMin = { clipRectMin.x + windowMarginX, clipRectMin.y + windowMarginY + itemHeight * i };
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ImVec2 itemMax = { clipRectMax.x - windowMarginX, clipRectMin.y + windowMarginY + itemHeight * i + itemHeight };
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if (ImGui::IsMouseHoveringRect(itemMin, itemMax, false))
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g_selectedRowIndex = i;
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}
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ButtonGuide::Open(Button(Localise("Common_Select"), EButtonIcon::LMB));
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}
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if (g_selectedRowIndex != -1 && g_isAccepted)
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{
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g_result = g_selectedRowIndex;
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Game_PlaySound("sys_actstg_pausedecide");
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MessageWindow::Close();
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}
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drawList->PopClipRect();
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}
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else
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{
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DrawNextButtonGuide(isController, isKeyboard);
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if (!g_isControlsVisible && g_isAccepted)
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{
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g_controlsAppearTime = ImGui::GetTime();
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g_isControlsVisible = true;
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ResetSelection();
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Game_PlaySound("sys_actstg_pausewinopen");
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}
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}
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}
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else
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{
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DrawNextButtonGuide(isController, isKeyboard);
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if (g_isAccepted)
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{
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g_result = 0;
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MessageWindow::Close();
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}
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}
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}
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else if (g_isClosing)
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{
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s_isVisible = false;
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}
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}
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bool MessageWindow::Open(std::string text, int* result, std::span<std::string> buttons, int defaultButtonIndex, int cancelButtonIndex)
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{
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if (!g_isAwaitingResult && *result == -1)
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{
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s_isVisible = true;
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g_isClosing = false;
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g_isControlsVisible = false;
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g_foregroundCount = 0;
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g_appearTime = ImGui::GetTime();
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g_controlsAppearTime = ImGui::GetTime();
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g_text = text;
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g_buttons = std::vector(buttons.begin(), buttons.end());
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g_defaultButtonIndex = defaultButtonIndex;
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g_cancelButtonIndex = cancelButtonIndex;
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ResetSelection();
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Game_PlaySound("sys_actstg_pausewinopen");
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g_isAwaitingResult = true;
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}
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*result = g_result;
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// Returns true when the message window is closed.
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return !g_isAwaitingResult;
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}
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void MessageWindow::Close()
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{
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if (!g_isClosing)
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{
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g_appearTime = ImGui::GetTime();
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g_controlsAppearTime = ImGui::GetTime();
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g_isClosing = true;
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g_isControlsVisible = false;
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g_foregroundCount = 0;
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g_isAwaitingResult = false;
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ButtonGuide::Close();
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}
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Game_PlaySound("sys_actstg_pausewinclose");
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}
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