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* Implemented D-Pad support for World Map, Super Sonic (WIP) and Bobsleigh * Implemented D-Pad support for Gaia Colossus and Super Sonic * Improved touchpad sensitivity
17 lines
379 B
C++
17 lines
379 B
C++
#pragma once
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#include <SWA.inl>
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namespace SWA
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{
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class CCameraController : public Hedgehog::Universe::CStateMachineBase::CStateBase
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{
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public:
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SWA_INSERT_PADDING(0x04);
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be<float> m_FieldOfView;
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SWA_INSERT_PADDING(0x68);
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};
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SWA_ASSERT_OFFSETOF(CCameraController, m_FieldOfView, 0x64);
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SWA_ASSERT_SIZEOF(CCameraController, 0xD0);
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}
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