An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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Hyper 6fef7bb9d4 imports: always report user signed in
This fixes other plugged in controllers calling XamShowSignInUI and waiting for a response from an unimplemented function.
2024-12-11 18:46:33 +00:00
thirdparty Update PowerRecomp submodule. 2024-12-04 12:48:46 +03:00
tools Option for PS controller icons. (#21) 2024-12-07 16:50:07 +03:00
UnleashedRecomp imports: always report user signed in 2024-12-11 18:46:33 +00:00
UnleashedRecompLib Redo down force HFR fix. 2024-12-09 13:46:17 +03:00
UnleashedRecompResources@c901d06b8e achievement_menu: added sparkles to silver and gold trophies 2024-12-11 02:50:53 +00:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore git: move ignore rule for ./res/win32/ to res directory 2024-11-15 02:22:44 +00:00
.gitmodules Move resources to submodule 2024-12-01 19:56:14 +00:00
CMakeLists.txt Options menu, achievements, and installer wizard. (#19) 2024-12-06 18:52:06 +03:00
CMakePresets.json Remove vendor parameter from CMakePresets.json that breaks IntelliSense. 2024-11-24 16:53:18 +03:00
README.md Update README.md. 2024-11-01 16:48:35 +03:00
update_submodules.bat Update PowerRecomp submodule 2024-10-17 16:07:53 +01:00
vcpkg.json Options menu, achievements, and installer wizard. (#19) 2024-12-06 18:52:06 +03:00

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Decompress and decrypt default.xex, apply the title update patch (default.xexp), and place the resulting file in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 (not Preview) and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.