UnleashedRecomp/UnleashedRecomp/gpu/shader/imgui_common.hlsli

32 lines
772 B
HLSL

#pragma once
#include "../imgui/imgui_common.h"
struct PushConstants
{
float2 BoundsMin;
float2 BoundsMax;
uint GradientTopLeft;
uint GradientTopRight;
uint GradientBottomRight;
uint GradientBottomLeft;
uint ShaderModifier;
uint Texture2DDescriptorIndex;
float2 DisplaySize;
float2 InverseDisplaySize;
float2 Origin;
float2 Scale;
float2 ProceduralOrigin;
float Outline;
};
Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0);
SamplerState g_SamplerDescriptorHeap[] : register(s0, space1);
[[vk::push_constant]] ConstantBuffer<PushConstants> g_PushConstants : register(b0, space2);
struct Interpolators
{
float4 Position : SV_Position;
float2 UV : TEXCOORD;
float4 Color : COLOR;
};