mirror of
				https://github.com/hedge-dev/UnleashedRecomp.git
				synced 2025-10-30 07:11:05 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			63 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
project("UnleashedRecompLib")
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add_compile_options(
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    -march=sandybridge
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    -mlzcnt
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    -fno-strict-aliasing
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)
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if (WIN32)
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    add_compile_options(/fp:strict)
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else()
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    add_compile_options(-ffp-model=strict)
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endif()
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target_compile_definitions(PowerRecomp PRIVATE 
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    CONFIG_FILE_PATH=\"${CMAKE_CURRENT_SOURCE_DIR}/config/SWA.toml\"
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    HEADER_FILE_PATH=\"${SWA_TOOLS_ROOT}/PowerRecomp/PowerUtils/ppc_context.h\")
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set(SWA_PPC_RECOMPILED_SOURCES 
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    "${CMAKE_CURRENT_SOURCE_DIR}/ppc/ppc_config.h"
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    "${CMAKE_CURRENT_SOURCE_DIR}/ppc/ppc_context.h"
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    "${CMAKE_CURRENT_SOURCE_DIR}/ppc/ppc_func_mapping.cpp"
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    "${CMAKE_CURRENT_SOURCE_DIR}/ppc/ppc_recomp_shared.h"
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)
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foreach(i RANGE 0 260)
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    list(APPEND SWA_PPC_RECOMPILED_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/ppc/ppc_recomp.${i}.cpp")
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endforeach()
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add_custom_command(
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    OUTPUT ${SWA_PPC_RECOMPILED_SOURCES}
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    COMMAND $<TARGET_FILE:PowerRecomp>
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    DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/private/default.xex" "${CMAKE_CURRENT_SOURCE_DIR}/config/SWA.toml"
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)
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set(SHADER_RECOMP_ROOT "${SWA_TOOLS_ROOT}/ShaderRecomp/ShaderRecomp")
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set(SHADER_RECOMP_INCLUDE "${SHADER_RECOMP_ROOT}/shader_common.h")
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target_compile_definitions(ShaderRecomp PRIVATE 
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    SHADER_RECOMP_INPUT=\"${CMAKE_CURRENT_SOURCE_DIR}/private\" 
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    SHADER_RECOMP_OUTPUT=\"${CMAKE_CURRENT_SOURCE_DIR}/shader/shader_cache.cpp\"
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    SHADER_RECOMP_INCLUDE_INPUT=\"${SHADER_RECOMP_INCLUDE}\"
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)
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file(GLOB SHADER_RECOMP_SOURCES 
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    "${SHADER_RECOMP_ROOT}/*.h"
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    "${SHADER_RECOMP_ROOT}/*.cpp"
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)
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add_custom_command(
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    OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/shader/shader_cache.cpp"
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    COMMAND $<TARGET_FILE:ShaderRecomp>
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    DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/private/shader.ar" ${SHADER_RECOMP_SOURCES} ${SHADER_RECOMP_INCLUDE}
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)
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add_library(UnleashedRecompLib 
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    ${SWA_PPC_RECOMPILED_SOURCES}
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    "shader/shader_cache.h"
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    "shader/shader_cache.cpp"
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)
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target_include_directories(UnleashedRecompLib PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_precompile_headers(UnleashedRecompLib PUBLIC "ppc/ppc_recomp_shared.h")
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