An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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Skyth (Asilkan) 82f6548f8d
Convert majority of dependencies to submodules. (#48)
* Convert majority of dependencies to submodules.

* Don't compile header-only libraries.
2024-12-17 15:35:18 +03:00
thirdparty Convert majority of dependencies to submodules. (#48) 2024-12-17 15:35:18 +03:00
toolchains Add clang toolchain & make tools compile. 2024-12-14 13:03:30 +03:00
tools Convert majority of dependencies to submodules. (#48) 2024-12-17 15:35:18 +03:00
UnleashedRecomp Convert majority of dependencies to submodules. (#48) 2024-12-17 15:35:18 +03:00
UnleashedRecompLib Fix Windows compilation errors & unicode converter crash. 2024-12-16 21:45:04 +03:00
UnleashedRecompResources@a9f556b443 Implemented value thumbnails (#42) 2024-12-15 20:41:39 +00:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore git: move ignore rule for ./res/win32/ to res directory 2024-11-15 02:22:44 +00:00
.gitmodules Convert majority of dependencies to submodules. (#48) 2024-12-17 15:35:18 +03:00
CMakeLists.txt Downgrade to C++20 & switch to fmtlib. 2024-12-13 18:54:05 +03:00
CMakePresets.json Convert majority of dependencies to submodules. (#48) 2024-12-17 15:35:18 +03:00
README.md Update README.md. 2024-11-01 16:48:35 +03:00
update_submodules.bat Update PowerRecomp submodule 2024-10-17 16:07:53 +01:00
vcpkg.json Convert majority of dependencies to submodules. (#48) 2024-12-17 15:35:18 +03:00

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Decompress and decrypt default.xex, apply the title update patch (default.xexp), and place the resulting file in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 (not Preview) and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.