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https://github.com/hedge-dev/UnleashedRecomp.git
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84 lines
1.9 KiB
C
84 lines
1.9 KiB
C
#pragma once
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#define IMGUI_SHADER_MODIFIER_NONE 0
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#define IMGUI_SHADER_MODIFIER_SCANLINE 1
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#define IMGUI_SHADER_MODIFIER_CHECKERBOARD 2
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#define IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON 3
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#define IMGUI_SHADER_MODIFIER_TEXT_SKEW 4
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#define IMGUI_SHADER_MODIFIER_HORIZONTAL_MARQUEE_FADE 5
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#define IMGUI_SHADER_MODIFIER_VERTICAL_MARQUEE_FADE 6
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#define IMGUI_SHADER_MODIFIER_GRAYSCALE 7
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#define IMGUI_SHADER_MODIFIER_TITLE_BEVEL 8
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#define IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL 9
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#define IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL 10
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#define IMGUI_SHADER_MODIFIER_LOW_QUALITY_TEXT 11
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#if defined(__cplusplus) && !defined(__air__)
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enum class ImGuiCallback : int32_t
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{
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SetGradient = -1,
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SetShaderModifier = -2,
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SetOrigin = -3,
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SetScale = -4,
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SetMarqueeFade = -5,
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SetOutline = -6,
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SetProceduralOrigin = -7,
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// -8 is ImDrawCallback_ResetRenderState, don't use!
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SetAdditive = -9
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};
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union ImGuiCallbackData
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{
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struct
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{
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float boundsMin[2];
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float boundsMax[2];
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uint32_t gradientTopLeft;
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uint32_t gradientTopRight;
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uint32_t gradientBottomRight;
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uint32_t gradientBottomLeft;
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} setGradient;
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struct
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{
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uint32_t shaderModifier;
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} setShaderModifier;
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struct
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{
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float origin[2];
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} setOrigin;
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struct
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{
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float scale[2];
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} setScale;
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struct
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{
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float boundsMin[2];
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float boundsMax[2];
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} setMarqueeFade;
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struct
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{
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float outline;
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} setOutline;
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struct
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{
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float proceduralOrigin[2];
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} setProceduralOrigin;
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struct
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{
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bool enabled;
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} setAdditive;
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};
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extern ImGuiCallbackData* AddImGuiCallback(ImGuiCallback callback);
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extern void ResetImGuiCallbacks();
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#endif
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