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10 lines
230 B
HLSL
10 lines
230 B
HLSL
#include "movie_common.hlsli"
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Interpolators shaderMain(in VertexShaderInput In)
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{
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Interpolators Out;
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Out.ProjPos = In.ObjPos;
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Out.ProjPos.xy += g_HalfPixelOffset * Out.ProjPos.w;
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Out.UV = In.UV;
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return Out;
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}
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