UnleashedRecomp/UnleashedRecomp/user/paths.h
Hyper 8b345d2cbd
Implemented Windows registry read/write (#225)
* Implemented Windows registry read/write

* Simplify registry API and handle path writes

* Linux SetWorkingDirectory

* Implement reading path and unicode string from windows registry

* Use string_view value names for registry

* Use RegGetValueW

* Paths adjustments

* /

* Update working directory update failure message

* Updated linux SetWorkingDirectory

* Update flatpak define

* Remove RootDirectoryPath and save registry at startup

* dont save registry on exit

* Slight formatting update

---------

Co-authored-by: Sajid <sajidur78@gmail.com>
2025-01-28 14:41:29 +03:00

36 lines
899 B
C++

#pragma once
#include <mod/mod_loader.h>
#define USER_DIRECTORY "UnleashedRecomp"
#ifndef GAME_INSTALL_DIRECTORY
#define GAME_INSTALL_DIRECTORY "."
#endif
inline std::filesystem::path GetGamePath()
{
return GAME_INSTALL_DIRECTORY;
}
bool CheckPortable();
std::filesystem::path BuildUserPath();
const std::filesystem::path& GetUserPath();
inline std::filesystem::path GetSavePath(bool checkForMods)
{
if (checkForMods && !ModLoader::s_saveFilePath.empty())
return ModLoader::s_saveFilePath.parent_path();
else
return GetUserPath() / "save";
}
// Returned file name may not necessarily be
// equal to SYS-DATA as mods can assign anything.
inline std::filesystem::path GetSaveFilePath(bool checkForMods)
{
if (checkForMods && !ModLoader::s_saveFilePath.empty())
return ModLoader::s_saveFilePath;
else
return GetSavePath(false) / "SYS-DATA";
}