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* Implement shader archive decompressor for the build system. * Fix Linux compilation error.
11 lines
337 B
CMake
11 lines
337 B
CMake
project("x_decompress")
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set(CMAKE_CXX_STANDARD 17)
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add_executable(x_decompress
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"x_decompress.cpp"
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"${UNLEASHED_RECOMP_TOOLS_ROOT}/XenonRecomp/thirdparty/libmspack/libmspack/mspack/lzxd.c"
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)
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target_include_directories(x_decompress
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PRIVATE "${UNLEASHED_RECOMP_TOOLS_ROOT}/XenonRecomp/thirdparty/libmspack/libmspack/mspack"
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)
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