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https://github.com/hedge-dev/UnleashedRecomp.git
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* Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com>
9 lines
243 B
CMake
9 lines
243 B
CMake
cmake_minimum_required(VERSION 3.20)
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project("bc_diff")
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set(CMAKE_CXX_STANDARD 17)
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add_executable(bc_diff "bc_diff.cpp")
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add_compile_definitions(bc_diff PRIVATE _CRT_SECURE_NO_WARNINGS)
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target_link_libraries(bc_diff PRIVATE xxHash::xxhash)
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