An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation.
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Japanese localization (#415)
* translate most option names and setting names

* add most header/button guide japanese localizations

* include furigana usage guidance for japanese localization

* remove os message window furigana note

* fix incorrect kana usage for 'lock'

* add more option localization

* translate achievement notification option

* remove english battle theme description from japanese

* fix compilation errors

* Japanese localization 1st pass

* Revert JP localization taken from in-game

* Use "Window Size"

* add support for zero width line break hints

* add dirty hack for kana being clipped at the right edge of the info panel

* Changed line to original meaning

* Added zero width spaces to option descriptions

* Japanese localization 2nd pass

* Remove furigana from Video_BackendError

* add more japanese specific hacks for installer_wizard description

* locale small fixes

* Update config_locale.cpp

* options menu scroll fixes, minor localization touchups

* adjust installer wizard text spacing

* fix installer wizard text positioning when a line starts with a normal kana in japanese

* Installer adjustment

* option fixes

* Added missing line break on introduction

* do touchups to message window annotation drop shadow

* adjust spacing in TitleMissingDLC text to fit furigana properly

* add brianuuuSonic to credits

* change capitalization of xbox in xbox color correction

* remove usage of temporaries

* tweak cutscene aspect ratio description

* add missing credit for german translation

* update resources submodule

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Co-authored-by: brianuuu <38166666+brianuuu@users.noreply.github.com>
2025-02-20 20:20:49 +03:00
.github/workflows Add Linux CI for Debugging (#366) 2025-02-11 17:04:15 +03:00
flatpak Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
thirdparty Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
toolchains Linux support. (#54) 2024-12-21 00:44:05 +03:00
tools Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
UnleashedRecomp Japanese localization (#415) 2025-02-20 20:20:49 +03:00
UnleashedRecompLib Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
UnleashedRecompResources@19beb1d54c Japanese localization (#415) 2025-02-20 20:20:49 +03:00
.editorconfig Initial Commit 2024-09-30 13:45:09 +06:00
.gitignore git: move ignore rule for ./res/win32/ to res directory 2024-11-15 02:22:44 +00:00
.gitmodules Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
CMakeLists.txt Remove lzcnt instruction usage. (#151) 2025-01-23 15:18:19 +03:00
CMakePresets.json Add GitHub Actions workflow files for Flatpak and Windows (#142) 2025-01-22 14:29:02 +03:00
README.md Port XEX patcher to XenonRecomp. (#433) 2025-02-19 20:31:01 +03:00
update_submodules.bat Update submodule script to pull current commit submodules 2024-12-21 02:57:56 +00:00
vcpkg.json Update checker. (#251) 2025-01-31 16:47:15 +03:00

UnleashedRecomp

Building

  1. Clone UnleashedRecomp with submodules (or run update_submodules.bat to ensure submodules are pulled).
git clone --recurse-submodules https://github.com/hedge-dev/UnleashedRecomp.git
  1. Place default.xex and default.xexp in ./UnleashedRecompLib/private/.
  2. Decompress shader.ar and place the resulting file in ./UnleashedRecompLib/private/.
  3. Open the repository directory in Visual Studio 2022 and wait for CMake generation to complete. If you don't plan to debug, switch to the x64-Clang-Release configuration.
  4. Under Solution Explorer, right-click and choose "Switch to CMake Targets View".
  5. Right-click the UnleashedRecomp project and choose "Set as Startup Item", then choose "Add Debug Configuration".
  6. Add a currentDir property to the first element under configurations in the generated JSON and set its value to the path to your game directory (where root is the directory containing dlc, game, save, update, etc).
  7. Run or debug UnleashedRecomp. The initial compilation might take a while to complete due to code and shader recompilation.