mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-10-30 07:11:05 +00:00
341 lines
7.5 KiB
C++
341 lines
7.5 KiB
C++
#pragma once
|
|
|
|
#include "rhi/rt64_render_interface.h"
|
|
|
|
#define D3DCLEAR_TARGET 0x1
|
|
#define D3DCLEAR_ZBUFFER 0x10
|
|
|
|
using namespace RT64;
|
|
|
|
struct GuestSamplerState
|
|
{
|
|
be<uint32_t> data[6];
|
|
};
|
|
|
|
struct GuestDevice
|
|
{
|
|
be<uint64_t> dirtyFlags[8];
|
|
|
|
be<uint32_t> setRenderStateFunctions[0x65];
|
|
uint32_t setSamplerStateFunctions[0x14];
|
|
|
|
uint8_t padding224[0x25C];
|
|
|
|
GuestSamplerState samplerStates[0x20];
|
|
|
|
uint32_t vertexShaderFloatConstants[0x400];
|
|
uint32_t pixelShaderFloatConstants[0x400];
|
|
|
|
be<uint32_t> vertexShaderBoolConstants[0x4];
|
|
be<uint32_t> pixelShaderBoolConstants[0x4];
|
|
|
|
uint8_t padding27A0[0x68C];
|
|
be<uint32_t> vertexDeclaration;
|
|
uint8_t padding2E30[0x2FD0];
|
|
};
|
|
|
|
enum class ResourceType
|
|
{
|
|
Texture,
|
|
VolumeTexture,
|
|
VertexBuffer,
|
|
IndexBuffer,
|
|
RenderTarget,
|
|
DepthStencil,
|
|
VertexDeclaration,
|
|
VertexShader,
|
|
PixelShader
|
|
};
|
|
|
|
struct GuestResource
|
|
{
|
|
uint32_t unused = 0;
|
|
be<uint32_t> refCount = 1;
|
|
ResourceType type;
|
|
|
|
GuestResource(ResourceType type) : type(type)
|
|
{
|
|
}
|
|
|
|
void AddRef()
|
|
{
|
|
uint32_t originalValue, incrementedValue;
|
|
do
|
|
{
|
|
originalValue = refCount.value;
|
|
incrementedValue = std::byteswap(std::byteswap(originalValue) + 1);
|
|
} while (InterlockedCompareExchange(reinterpret_cast<LONG*>(&refCount), incrementedValue, originalValue) != originalValue);
|
|
}
|
|
};
|
|
|
|
enum GuestFormat
|
|
{
|
|
D3DFMT_A16B16G16R16F = 0x1A22AB60,
|
|
D3DFMT_A16B16G16R16F_2 = 0x1A2201BF,
|
|
D3DFMT_A8B8G8R8 = 0x1A200186,
|
|
D3DFMT_A8R8G8B8 = 0x18280186,
|
|
D3DFMT_D24FS8 = 0x1A220197,
|
|
D3DFMT_D24S8 = 0x2D200196,
|
|
D3DFMT_G16R16F = 0x2D22AB9F,
|
|
D3DFMT_G16R16F_2 = 0x2D20AB8D,
|
|
D3DFMT_INDEX16 = 1,
|
|
D3DFMT_INDEX32 = 6,
|
|
D3DFMT_L8 = 0x28000102,
|
|
D3DFMT_L8_2 = 0x28000002,
|
|
D3DFMT_X8R8G8B8 = 0x28280086,
|
|
D3DFMT_UNKNOWN = 0xFFFFFFFF
|
|
};
|
|
|
|
// Texture/VolumeTexture
|
|
struct GuestTexture : GuestResource
|
|
{
|
|
std::unique_ptr<RenderTexture> texture;
|
|
std::unique_ptr<RenderTextureView> textureView;
|
|
uint32_t width = 0;
|
|
uint32_t height = 0;
|
|
uint32_t depth = 0;
|
|
RenderFormat format = RenderFormat::UNKNOWN;
|
|
void* mappedMemory = nullptr;
|
|
uint32_t descriptorIndex = 0;
|
|
bool pendingBarrier = true;
|
|
};
|
|
|
|
struct GuestLockedRect
|
|
{
|
|
be<uint32_t> pitch;
|
|
be<uint32_t> bits;
|
|
};
|
|
|
|
struct GuestBufferDesc
|
|
{
|
|
be<uint32_t> format;
|
|
be<uint32_t> type;
|
|
be<uint32_t> usage;
|
|
be<uint32_t> pool;
|
|
be<uint32_t> size;
|
|
be<uint32_t> fvf;
|
|
};
|
|
|
|
// VertexBuffer/IndexBuffer
|
|
struct GuestBuffer : GuestResource
|
|
{
|
|
std::unique_ptr<RenderBuffer> buffer;
|
|
void* mappedMemory = nullptr;
|
|
uint32_t dataSize = 0;
|
|
RenderFormat format = RenderFormat::UNKNOWN;
|
|
uint32_t guestFormat = 0;
|
|
bool lockedReadOnly = false;
|
|
};
|
|
|
|
struct GuestSurfaceDesc
|
|
{
|
|
be<uint32_t> format;
|
|
be<uint32_t> type;
|
|
be<uint32_t> usage;
|
|
be<uint32_t> pool;
|
|
be<uint32_t> multiSampleType;
|
|
be<uint32_t> multiSampleQuality;
|
|
be<uint32_t> width;
|
|
be<uint32_t> height;
|
|
};
|
|
|
|
// RenderTarget/DepthStencil
|
|
struct GuestSurface : GuestResource
|
|
{
|
|
std::unique_ptr<RenderTexture> textureHolder;
|
|
RenderTexture* texture = nullptr;
|
|
uint32_t width = 0;
|
|
uint32_t height = 0;
|
|
RenderFormat format = RenderFormat::UNKNOWN;
|
|
ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
|
|
bool pendingBarrier = true;
|
|
RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
|
|
};
|
|
|
|
enum GuestDeclType
|
|
{
|
|
D3DDECLTYPE_FLOAT1 = 0x2C83A4,
|
|
D3DDECLTYPE_FLOAT2 = 0x2C23A5,
|
|
D3DDECLTYPE_FLOAT3 = 0x2A23B9,
|
|
D3DDECLTYPE_FLOAT4 = 0x1A23A6,
|
|
D3DDECLTYPE_D3DCOLOR = 0x182886,
|
|
D3DDECLTYPE_UBYTE4 = 0x1A2286,
|
|
D3DDECLTYPE_UBYTE4_2 = 0x1A2386,
|
|
D3DDECLTYPE_SHORT2 = 0x2C2359,
|
|
D3DDECLTYPE_SHORT4 = 0x1A235A,
|
|
D3DDECLTYPE_UBYTE4N = 0x1A2086,
|
|
D3DDECLTYPE_UBYTE4N_2 = 0x1A2186,
|
|
D3DDECLTYPE_SHORT2N = 0x2C2159,
|
|
D3DDECLTYPE_SHORT4N = 0x1A215A,
|
|
D3DDECLTYPE_USHORT2N = 0x2C2059,
|
|
D3DDECLTYPE_USHORT4N = 0x1A205A,
|
|
D3DDECLTYPE_UINT1 = 0x2C82A1,
|
|
D3DDECLTYPE_UDEC3 = 0x2A2287,
|
|
D3DDECLTYPE_DEC3N = 0x2A2187,
|
|
D3DDECLTYPE_DEC3N_2 = 0x2A2190,
|
|
D3DDECLTYPE_DEC3N_3 = 0x2A2390,
|
|
D3DDECLTYPE_FLOAT16_2 = 0x2C235F,
|
|
D3DDECLTYPE_FLOAT16_4 = 0x1A2360,
|
|
D3DDECLTYPE_UNUSED = 0xFFFFFFFF
|
|
};
|
|
|
|
enum GuestDeclUsage
|
|
{
|
|
D3DDECLUSAGE_POSITION = 0,
|
|
D3DDECLUSAGE_BLENDWEIGHT = 1,
|
|
D3DDECLUSAGE_BLENDINDICES = 2,
|
|
D3DDECLUSAGE_NORMAL = 3,
|
|
D3DDECLUSAGE_PSIZE = 4,
|
|
D3DDECLUSAGE_TEXCOORD = 5,
|
|
D3DDECLUSAGE_TANGENT = 6,
|
|
D3DDECLUSAGE_BINORMAL = 7,
|
|
D3DDECLUSAGE_TESSFACTOR = 8,
|
|
D3DDECLUSAGE_POSITIONT = 9,
|
|
D3DDECLUSAGE_COLOR = 10,
|
|
D3DDECLUSAGE_FOG = 11,
|
|
D3DDECLUSAGE_DEPTH = 12,
|
|
D3DDECLUSAGE_SAMPLE = 13
|
|
};
|
|
|
|
struct GuestVertexElement
|
|
{
|
|
be<uint16_t> stream;
|
|
be<uint16_t> offset;
|
|
be<uint32_t> type;
|
|
uint8_t method;
|
|
uint8_t usage;
|
|
uint8_t usageIndex;
|
|
uint8_t padding;
|
|
};
|
|
|
|
enum InputLayoutFlags
|
|
{
|
|
INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL = 1 << 0,
|
|
INPUT_LAYOUT_FLAG_HAS_BONE_WEIGHTS = 1 << 1
|
|
};
|
|
|
|
struct GuestVertexDeclaration : GuestResource
|
|
{
|
|
std::unique_ptr<RenderInputElement[]> inputElements;
|
|
std::unique_ptr<GuestVertexElement[]> vertexElements;
|
|
uint32_t inputElementCount = 0;
|
|
uint32_t vertexElementCount = 0;
|
|
uint32_t swappedTexcoords = 0;
|
|
uint32_t inputLayoutFlags = 0;
|
|
uint32_t indexVertexStream = 0;
|
|
};
|
|
|
|
// VertexShader/PixelShader
|
|
struct GuestShader : GuestResource
|
|
{
|
|
std::unique_ptr<RenderShader> shader;
|
|
};
|
|
|
|
struct GuestViewport
|
|
{
|
|
be<uint32_t> x;
|
|
be<uint32_t> y;
|
|
be<uint32_t> width;
|
|
be<uint32_t> height;
|
|
be<float> minZ;
|
|
be<float> maxZ;
|
|
};
|
|
|
|
struct GuestRect
|
|
{
|
|
be<int32_t> left;
|
|
be<int32_t> top;
|
|
be<int32_t> right;
|
|
be<int32_t> bottom;
|
|
};
|
|
|
|
enum GuestRenderState
|
|
{
|
|
D3DRS_ZENABLE = 40,
|
|
D3DRS_ZFUNC = 44,
|
|
D3DRS_ZWRITEENABLE = 48,
|
|
D3DRS_CULLMODE = 56,
|
|
D3DRS_ALPHABLENDENABLE = 60,
|
|
D3DRS_SRCBLEND = 72,
|
|
D3DRS_DESTBLEND = 76,
|
|
D3DRS_BLENDOP = 80,
|
|
D3DRS_SRCBLENDALPHA = 84,
|
|
D3DRS_DESTBLENDALPHA = 88,
|
|
D3DRS_BLENDOPALPHA = 92,
|
|
D3DRS_ALPHATESTENABLE = 96,
|
|
D3DRS_ALPHAREF = 100,
|
|
D3DRS_SCISSORTESTENABLE = 200,
|
|
D3DRS_SLOPESCALEDEPTHBIAS = 204,
|
|
D3DRS_DEPTHBIAS = 208,
|
|
D3DRS_COLORWRITEENABLE = 212
|
|
};
|
|
|
|
enum GuestCullMode
|
|
{
|
|
D3DCULL_NONE = 0,
|
|
D3DCULL_CW = 2,
|
|
D3DCULL_NONE_2 = 4,
|
|
D3DCULL_CCW = 6
|
|
};
|
|
|
|
enum GuestBlendMode
|
|
{
|
|
D3DBLEND_ZERO = 0,
|
|
D3DBLEND_ONE = 1,
|
|
D3DBLEND_SRCCOLOR = 4,
|
|
D3DBLEND_INVSRCCOLOR = 5,
|
|
D3DBLEND_SRCALPHA = 6,
|
|
D3DBLEND_INVSRCALPHA = 7,
|
|
D3DBLEND_DESTCOLOR = 8,
|
|
D3DBLEND_INVDESTCOLOR = 9,
|
|
D3DBLEND_DESTALPHA = 10,
|
|
D3DBLEND_INVDESTALPHA = 11
|
|
};
|
|
|
|
enum GuestBlendOp
|
|
{
|
|
D3DBLENDOP_ADD = 0,
|
|
D3DBLENDOP_SUBTRACT = 1,
|
|
D3DBLENDOP_MIN = 2,
|
|
D3DBLENDOP_MAX = 3,
|
|
D3DBLENDOP_REVSUBTRACT = 4
|
|
};
|
|
|
|
enum GuestCmpFunc
|
|
{
|
|
D3DCMP_NEVER = 0,
|
|
D3DCMP_LESS = 1,
|
|
D3DCMP_EQUAL = 2,
|
|
D3DCMP_LESSEQUAL = 3,
|
|
D3DCMP_GREATER = 4,
|
|
D3DCMP_NOTEQUAL = 5,
|
|
D3DCMP_GREATEREQUAL = 6,
|
|
D3DCMP_ALWAYS = 7
|
|
};
|
|
|
|
enum GuestPrimitiveType
|
|
{
|
|
D3DPT_POINTLIST = 1,
|
|
D3DPT_LINELIST = 2,
|
|
D3DPT_LINESTRIP = 3,
|
|
D3DPT_TRIANGLELIST = 4,
|
|
D3DPT_TRIANGLEFAN = 5,
|
|
D3DPT_TRIANGLESTRIP = 6,
|
|
D3DPT_QUADLIST = 13
|
|
};
|
|
|
|
enum GuestTextureFilterType
|
|
{
|
|
D3DTEXF_POINT = 0,
|
|
D3DTEXF_LINEAR = 1,
|
|
D3DTEXF_NONE = 2
|
|
};
|
|
|
|
enum GuestTextureAddress
|
|
{
|
|
D3DTADDRESS_WRAP = 0,
|
|
D3DTADDRESS_MIRROR = 1,
|
|
D3DTADDRESS_CLAMP = 2,
|
|
D3DTADDRESS_MIRRORONCE = 3,
|
|
D3DTADDRESS_BORDER = 6
|
|
};
|