UnleashedRecomp/UnleashedRecomp/gpu/video.h

341 lines
7.5 KiB
C++

#pragma once
#include "rhi/rt64_render_interface.h"
#define D3DCLEAR_TARGET 0x1
#define D3DCLEAR_ZBUFFER 0x10
using namespace RT64;
struct GuestSamplerState
{
be<uint32_t> data[6];
};
struct GuestDevice
{
be<uint64_t> dirtyFlags[8];
be<uint32_t> setRenderStateFunctions[0x65];
uint32_t setSamplerStateFunctions[0x14];
uint8_t padding224[0x25C];
GuestSamplerState samplerStates[0x20];
uint32_t vertexShaderFloatConstants[0x400];
uint32_t pixelShaderFloatConstants[0x400];
be<uint32_t> vertexShaderBoolConstants[0x4];
be<uint32_t> pixelShaderBoolConstants[0x4];
uint8_t padding27A0[0x68C];
be<uint32_t> vertexDeclaration;
uint8_t padding2E30[0x2FD0];
};
enum class ResourceType
{
Texture,
VolumeTexture,
VertexBuffer,
IndexBuffer,
RenderTarget,
DepthStencil,
VertexDeclaration,
VertexShader,
PixelShader
};
struct GuestResource
{
uint32_t unused = 0;
be<uint32_t> refCount = 1;
ResourceType type;
GuestResource(ResourceType type) : type(type)
{
}
void AddRef()
{
uint32_t originalValue, incrementedValue;
do
{
originalValue = refCount.value;
incrementedValue = std::byteswap(std::byteswap(originalValue) + 1);
} while (InterlockedCompareExchange(reinterpret_cast<LONG*>(&refCount), incrementedValue, originalValue) != originalValue);
}
};
enum GuestFormat
{
D3DFMT_A16B16G16R16F = 0x1A22AB60,
D3DFMT_A16B16G16R16F_2 = 0x1A2201BF,
D3DFMT_A8B8G8R8 = 0x1A200186,
D3DFMT_A8R8G8B8 = 0x18280186,
D3DFMT_D24FS8 = 0x1A220197,
D3DFMT_D24S8 = 0x2D200196,
D3DFMT_G16R16F = 0x2D22AB9F,
D3DFMT_G16R16F_2 = 0x2D20AB8D,
D3DFMT_INDEX16 = 1,
D3DFMT_INDEX32 = 6,
D3DFMT_L8 = 0x28000102,
D3DFMT_L8_2 = 0x28000002,
D3DFMT_X8R8G8B8 = 0x28280086,
D3DFMT_UNKNOWN = 0xFFFFFFFF
};
// Texture/VolumeTexture
struct GuestTexture : GuestResource
{
std::unique_ptr<RenderTexture> texture;
std::unique_ptr<RenderTextureView> textureView;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 0;
RenderFormat format = RenderFormat::UNKNOWN;
void* mappedMemory = nullptr;
uint32_t descriptorIndex = 0;
bool pendingBarrier = true;
};
struct GuestLockedRect
{
be<uint32_t> pitch;
be<uint32_t> bits;
};
struct GuestBufferDesc
{
be<uint32_t> format;
be<uint32_t> type;
be<uint32_t> usage;
be<uint32_t> pool;
be<uint32_t> size;
be<uint32_t> fvf;
};
// VertexBuffer/IndexBuffer
struct GuestBuffer : GuestResource
{
std::unique_ptr<RenderBuffer> buffer;
void* mappedMemory = nullptr;
uint32_t dataSize = 0;
RenderFormat format = RenderFormat::UNKNOWN;
uint32_t guestFormat = 0;
bool lockedReadOnly = false;
};
struct GuestSurfaceDesc
{
be<uint32_t> format;
be<uint32_t> type;
be<uint32_t> usage;
be<uint32_t> pool;
be<uint32_t> multiSampleType;
be<uint32_t> multiSampleQuality;
be<uint32_t> width;
be<uint32_t> height;
};
// RenderTarget/DepthStencil
struct GuestSurface : GuestResource
{
std::unique_ptr<RenderTexture> textureHolder;
RenderTexture* texture = nullptr;
uint32_t width = 0;
uint32_t height = 0;
RenderFormat format = RenderFormat::UNKNOWN;
ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
bool pendingBarrier = true;
RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
};
enum GuestDeclType
{
D3DDECLTYPE_FLOAT1 = 0x2C83A4,
D3DDECLTYPE_FLOAT2 = 0x2C23A5,
D3DDECLTYPE_FLOAT3 = 0x2A23B9,
D3DDECLTYPE_FLOAT4 = 0x1A23A6,
D3DDECLTYPE_D3DCOLOR = 0x182886,
D3DDECLTYPE_UBYTE4 = 0x1A2286,
D3DDECLTYPE_UBYTE4_2 = 0x1A2386,
D3DDECLTYPE_SHORT2 = 0x2C2359,
D3DDECLTYPE_SHORT4 = 0x1A235A,
D3DDECLTYPE_UBYTE4N = 0x1A2086,
D3DDECLTYPE_UBYTE4N_2 = 0x1A2186,
D3DDECLTYPE_SHORT2N = 0x2C2159,
D3DDECLTYPE_SHORT4N = 0x1A215A,
D3DDECLTYPE_USHORT2N = 0x2C2059,
D3DDECLTYPE_USHORT4N = 0x1A205A,
D3DDECLTYPE_UINT1 = 0x2C82A1,
D3DDECLTYPE_UDEC3 = 0x2A2287,
D3DDECLTYPE_DEC3N = 0x2A2187,
D3DDECLTYPE_DEC3N_2 = 0x2A2190,
D3DDECLTYPE_DEC3N_3 = 0x2A2390,
D3DDECLTYPE_FLOAT16_2 = 0x2C235F,
D3DDECLTYPE_FLOAT16_4 = 0x1A2360,
D3DDECLTYPE_UNUSED = 0xFFFFFFFF
};
enum GuestDeclUsage
{
D3DDECLUSAGE_POSITION = 0,
D3DDECLUSAGE_BLENDWEIGHT = 1,
D3DDECLUSAGE_BLENDINDICES = 2,
D3DDECLUSAGE_NORMAL = 3,
D3DDECLUSAGE_PSIZE = 4,
D3DDECLUSAGE_TEXCOORD = 5,
D3DDECLUSAGE_TANGENT = 6,
D3DDECLUSAGE_BINORMAL = 7,
D3DDECLUSAGE_TESSFACTOR = 8,
D3DDECLUSAGE_POSITIONT = 9,
D3DDECLUSAGE_COLOR = 10,
D3DDECLUSAGE_FOG = 11,
D3DDECLUSAGE_DEPTH = 12,
D3DDECLUSAGE_SAMPLE = 13
};
struct GuestVertexElement
{
be<uint16_t> stream;
be<uint16_t> offset;
be<uint32_t> type;
uint8_t method;
uint8_t usage;
uint8_t usageIndex;
uint8_t padding;
};
enum InputLayoutFlags
{
INPUT_LAYOUT_FLAG_HAS_R11G11B10_NORMAL = 1 << 0,
INPUT_LAYOUT_FLAG_HAS_BONE_WEIGHTS = 1 << 1
};
struct GuestVertexDeclaration : GuestResource
{
std::unique_ptr<RenderInputElement[]> inputElements;
std::unique_ptr<GuestVertexElement[]> vertexElements;
uint32_t inputElementCount = 0;
uint32_t vertexElementCount = 0;
uint32_t swappedTexcoords = 0;
uint32_t inputLayoutFlags = 0;
uint32_t indexVertexStream = 0;
};
// VertexShader/PixelShader
struct GuestShader : GuestResource
{
std::unique_ptr<RenderShader> shader;
};
struct GuestViewport
{
be<uint32_t> x;
be<uint32_t> y;
be<uint32_t> width;
be<uint32_t> height;
be<float> minZ;
be<float> maxZ;
};
struct GuestRect
{
be<int32_t> left;
be<int32_t> top;
be<int32_t> right;
be<int32_t> bottom;
};
enum GuestRenderState
{
D3DRS_ZENABLE = 40,
D3DRS_ZFUNC = 44,
D3DRS_ZWRITEENABLE = 48,
D3DRS_CULLMODE = 56,
D3DRS_ALPHABLENDENABLE = 60,
D3DRS_SRCBLEND = 72,
D3DRS_DESTBLEND = 76,
D3DRS_BLENDOP = 80,
D3DRS_SRCBLENDALPHA = 84,
D3DRS_DESTBLENDALPHA = 88,
D3DRS_BLENDOPALPHA = 92,
D3DRS_ALPHATESTENABLE = 96,
D3DRS_ALPHAREF = 100,
D3DRS_SCISSORTESTENABLE = 200,
D3DRS_SLOPESCALEDEPTHBIAS = 204,
D3DRS_DEPTHBIAS = 208,
D3DRS_COLORWRITEENABLE = 212
};
enum GuestCullMode
{
D3DCULL_NONE = 0,
D3DCULL_CW = 2,
D3DCULL_NONE_2 = 4,
D3DCULL_CCW = 6
};
enum GuestBlendMode
{
D3DBLEND_ZERO = 0,
D3DBLEND_ONE = 1,
D3DBLEND_SRCCOLOR = 4,
D3DBLEND_INVSRCCOLOR = 5,
D3DBLEND_SRCALPHA = 6,
D3DBLEND_INVSRCALPHA = 7,
D3DBLEND_DESTCOLOR = 8,
D3DBLEND_INVDESTCOLOR = 9,
D3DBLEND_DESTALPHA = 10,
D3DBLEND_INVDESTALPHA = 11
};
enum GuestBlendOp
{
D3DBLENDOP_ADD = 0,
D3DBLENDOP_SUBTRACT = 1,
D3DBLENDOP_MIN = 2,
D3DBLENDOP_MAX = 3,
D3DBLENDOP_REVSUBTRACT = 4
};
enum GuestCmpFunc
{
D3DCMP_NEVER = 0,
D3DCMP_LESS = 1,
D3DCMP_EQUAL = 2,
D3DCMP_LESSEQUAL = 3,
D3DCMP_GREATER = 4,
D3DCMP_NOTEQUAL = 5,
D3DCMP_GREATEREQUAL = 6,
D3DCMP_ALWAYS = 7
};
enum GuestPrimitiveType
{
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLEFAN = 5,
D3DPT_TRIANGLESTRIP = 6,
D3DPT_QUADLIST = 13
};
enum GuestTextureFilterType
{
D3DTEXF_POINT = 0,
D3DTEXF_LINEAR = 1,
D3DTEXF_NONE = 2
};
enum GuestTextureAddress
{
D3DTADDRESS_WRAP = 0,
D3DTADDRESS_MIRROR = 1,
D3DTADDRESS_CLAMP = 2,
D3DTADDRESS_MIRRORONCE = 3,
D3DTADDRESS_BORDER = 6
};