UnleashedRecomp/UnleashedRecomp/gpu/video.h
Skyth (Asilkan) c0897dd507
Options menu, achievements, and installer wizard. (#19)
* Implemented guest-to-host function pointers (WIP)

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>

* function: support more types for function pointers

* Initial options menu implementation.

* Improve options menu visuals.

* Draw fade on borders, center tabs better.

* Adjust line sizes, fix tab text centering.

* Adjust padding & text sizes.

* Fix bar dark gradient effect.

* api: ported BlueBlur headers and misc. research

* Fix config name padding not getting scaled at different resolutions.

* config: use string_view, added method to get value pointer

* config: use std::map for reverse enum template

* Draw config options manually instead of looping through them.

* config: implemented name and enum localisation

* config_detail: move implementation to cpp, relocate sources

* Implemented accessing options menu via pause and title screen

* config: replace MSAA with AntiAliasing enum

* options_menu: implemented info panel and text marquee (see TODOs)

* Draw selection triangles.

* Supersample fonts to 2K.

* Implement options menu navigation.

* Fix duplicate triangles when selecting options.

* Draw scroll bar.

* Adjust scroll bar padding.

* Further scroll bar padding adjustments.

* Draw outer container as an outline.

* Improve marquee text scrolling.

* CTitleMenu: fix options menu re-entering on A press whilst visible

* Make procedural grid pattern more accurate.

* Add enum & bool editing.

* Update English localisation

* Fix input state mapping.

* options_menu: hide menu on Y hold

* CHudPause: fix crash when opening options menu from village/lab

* Implement float slider.

* options_menu: round res scale description resolution

* options_menu: use config callbacks after setting items

* api: fix GameObject layout

* camera_patches: implemented camera X/Y invert

* options_menu: fix buffered A press selecting first option upon entry

* config_locale: update description for Battle Music

* config: added Allow Background Input option

* options_menu: move ATOC option below Anti-Aliasing

* options_menu: only draw header/footer fade in stages

* Handle real-time modifications of some video config values.

* Converge increments only when holding the left/right button.

* Add sound effects to options menu.

* Change some sounds used in options menu.

* Give the final decide sound to bool toggling.

* Add option select animation.

* options_menu: only play slider sound between min/max range

* Apply category select animation.

* config: rename Controls category to Input

* Implement intro transition animation for options menu.

* audio_patches: implemented music volume

* Implement FPS slider.

* Prevent ImGui from displaying OS cursor.

* Fade container brackets during intro transition.

* player_patches: added penalty to Unleash Cancel

* config_locale: update English localisation

* player_patches: ensure Unleash gauge penalty doesn't dip into negatives

* options_menu: fix being unable to press A at least once after opening the menu

* CTitleMenu: added open/close sounds to the options menu

* audio_patches: implemented Music and SE volume

* api: update research

* Implemented music volume attenuation for Windows 10+

* api: fix score offset

* Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode

* config: implemented enum descriptions

* options_menu: fit thumbnail rect to grid, remove menu hide input

* options_menu: fix description wrap width

* camera_patches: fix FOV at narrow aspect ratios

mobile gaming is back on the menu

* options_menu: implemented greyed out options and localisation

* options_menu: allow providing reasons for greyed out options

* audio_patches: check if Windows version is supported

* Update PowerRecomp submodule

* api: more research

* options_menu: forget selected item upon opening

* options_menu: restrict XButtonHoming to title and world map

* window: always hide mouse cursor

The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all.

* Animate category tab background  from the center.

* Fix clip rect in info panel not getting popped at all times.

* Expose texture loader in "video.h".

* config: use final names and descriptions, label options to be moved to exports

* options_menu: implemented Voice Language (and some misc. clean-up)

* Move Voice Language patch to resident_patches

* config: added Aspect Ratio option (to be implemented)

* options_menu: implemented Subtitles

* Remove triple buffering from options menu, turn it to an enum.

* window: hide mouse cursor on controller input for windowed mode

* window: show window dimensions on title bar when resizing window

* api: update research

* Accept functions directly in GuestToHostFunction & add memory range asserts.

* Add guest_stack_var, improve shared_ptr implementation.

* Handle float/double arguments properly in GuestToHostFunction.

* CHudPause_patches: allocate options strings on stack

* api: update research

* guest_stack_var: allow creation without constructing underlying type

* memory: make assertions lenient towards nullptr

* api: include guest_stack_var in SWA.inl

* audio_patches: don't worry about it

* Implemented achievement overlay (WIP)

* Implemented achievements menu (WIP)

* Clean-up, improved animation and layouts

* options_menu: fix naming convention

* achievements_overlay: implemented queue and hermite interpolation

* achievements_menu: implemented animations and improved navigation

* achievements_menu: improve animation accuracy

* achievements_menu: added timestamps

* achievement_data: added checksum and format verification

* achievement_menu: improved outro animation

* achievement_menu: added total unlocked achievements

* achievement_menu: update sprite animation

* Update resources submodule

* Add installer wizard.

* Skip drawing scanlines when height is 0.

* Tweak install screen to better match the original

* Added arrow circle to installer's header

* Move icon header generation to resources submodule

* Added missing animations and tweaked other ones for installer

* Improve detection for DLC only mode. Add template for message prompts.

* Add language picker.

* window: update icon resources

* Added file_to_c

* Fixes to conversion.

* Implemented message window

* achievement_menu: use selection cursor texture

* Update embedded resources

* Implemented message window

* Merge branch 'bin2c' into options-menu

* Update embedded resources

* Framework for max width for buttons.

* Update embedded resources

* Use textures for pause menu containers

* audio_patches: check if Windows major version is >=10

Just in case.

* installer_wizard: use integer outline for button text

* Added arrow circle spinning animation during installation screen

* achievement_menu: fix timestamp and scroll bar padding

* achievement_overlay: fix achievement name padding

* installer_wizard: fix arrow circle spinning animation misaligning

* Add Scale and Origin to ImGui shaders. Change text to be squashed.

* message_window: implemented mouse input

* installer_wizard: implemented message windows

* achievement_menu: start marquee before timestamp margin

* Fix message box flow.

* message_window: use pause container texture

* Add extra condition for starting the installer.

* message_window: only accept mouse click if option is selected

* Implemented safer way to check if the game is loaded

* Add queued update when using files pickers.

* installer_wizard: implement localisation

* installer_wizard: use enum for localisation

* message_window: fix visibility persisting after window closes

* Fix arrow circle animation and added pulse animation

* Come back check space.

* Implement ZSTD compression in file_to_c.

* Add fade-in/out to installation icons and sleep after hitting 100%

* Implement ImGui font atlas caching.

* Controller navigation.

* Implemented button guide

* CTitleStateMenu: fix start button opening old options menu

* Update resources submodule

* imgui_snapshot: check if game is loaded before accessing XDBF

* message_window: added button guide

* options_menu: increase button guide side margins

* video: disable imgui.ini creation

* Use IM_DELETE for deleting the existing font atlas.

* Remove redundant FlushViewport call.

* Fix ImGui callbacks leaking memory.

* Replace unique_ptr reference arguments with raw pointers.

* Specialize description for resolution scale by reference.

---------

Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
Co-authored-by: PTKay <jp_moura99@outlook.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2024-12-06 18:52:06 +03:00

392 lines
9.1 KiB
C++

#pragma once
//#define ASYNC_PSO_DEBUG
#define PSO_CACHING
#include "rhi/plume_render_interface.h"
#define D3DCLEAR_TARGET 0x1
#define D3DCLEAR_ZBUFFER 0x10
using namespace plume;
struct Video
{
static void CreateHostDevice();
static void HostPresent();
static void StartPipelinePrecompilation();
static void WaitForGPU();
};
struct GuestSamplerState
{
be<uint32_t> data[6];
};
struct GuestDevice
{
be<uint64_t> dirtyFlags[8];
be<uint32_t> setRenderStateFunctions[0x65];
uint32_t setSamplerStateFunctions[0x14];
uint8_t padding224[0x25C];
GuestSamplerState samplerStates[0x20];
uint32_t vertexShaderFloatConstants[0x400];
uint32_t pixelShaderFloatConstants[0x400];
be<uint32_t> vertexShaderBoolConstants[0x4];
be<uint32_t> pixelShaderBoolConstants[0x4];
uint8_t padding27A0[0x68C];
be<uint32_t> vertexDeclaration;
uint8_t padding2E30[0x338];
struct
{
be<float> x;
be<float> y;
be<float> width;
be<float> height;
be<float> minZ;
be<float> maxZ;
} viewport;
uint8_t padding3180[0x2C80];
};
static_assert(sizeof(GuestDevice) == 0x5E00);
enum class ResourceType
{
Texture,
VolumeTexture,
VertexBuffer,
IndexBuffer,
RenderTarget,
DepthStencil,
VertexDeclaration,
VertexShader,
PixelShader
};
struct GuestResource
{
uint32_t unused = 0;
be<uint32_t> refCount = 1;
ResourceType type;
GuestResource(ResourceType type) : type(type)
{
}
void AddRef()
{
uint32_t originalValue, incrementedValue;
do
{
originalValue = refCount.value;
incrementedValue = std::byteswap(std::byteswap(originalValue) + 1);
} while (InterlockedCompareExchange(reinterpret_cast<LONG*>(&refCount), incrementedValue, originalValue) != originalValue);
}
void Release()
{
uint32_t originalValue, decrementedValue;
do
{
originalValue = refCount.value;
decrementedValue = std::byteswap(std::byteswap(originalValue) - 1);
} while (InterlockedCompareExchange(reinterpret_cast<LONG*>(&refCount), decrementedValue, originalValue) != originalValue);
// Normally we are supposed to release here, so only use this
// function when you know you won't be the one destructing it.
}
};
enum GuestFormat
{
D3DFMT_A16B16G16R16F = 0x1A22AB60,
D3DFMT_A16B16G16R16F_2 = 0x1A2201BF,
D3DFMT_A8B8G8R8 = 0x1A200186,
D3DFMT_A8R8G8B8 = 0x18280186,
D3DFMT_D24FS8 = 0x1A220197,
D3DFMT_D24S8 = 0x2D200196,
D3DFMT_G16R16F = 0x2D22AB9F,
D3DFMT_G16R16F_2 = 0x2D20AB8D,
D3DFMT_INDEX16 = 1,
D3DFMT_INDEX32 = 6,
D3DFMT_L8 = 0x28000102,
D3DFMT_L8_2 = 0x28000002,
D3DFMT_X8R8G8B8 = 0x28280086,
D3DFMT_UNKNOWN = 0xFFFFFFFF
};
struct GuestBaseTexture : GuestResource
{
std::unique_ptr<RenderTexture> textureHolder;
RenderTexture* texture = nullptr;
std::unique_ptr<RenderTextureView> textureView;
uint32_t width = 0;
uint32_t height = 0;
RenderFormat format = RenderFormat::UNKNOWN;
uint32_t descriptorIndex = 0;
RenderTextureLayout layout = RenderTextureLayout::UNKNOWN;
GuestBaseTexture(ResourceType type) : GuestResource(type)
{
}
};
// Texture/VolumeTexture
struct GuestTexture : GuestBaseTexture
{
uint32_t depth = 0;
RenderTextureViewDimension viewDimension = RenderTextureViewDimension::UNKNOWN;
void* mappedMemory = nullptr;
std::unique_ptr<RenderFramebuffer> framebuffer;
};
struct GuestLockedRect
{
be<uint32_t> pitch;
be<uint32_t> bits;
};
struct GuestBufferDesc
{
be<uint32_t> format;
be<uint32_t> type;
be<uint32_t> usage;
be<uint32_t> pool;
be<uint32_t> size;
be<uint32_t> fvf;
};
// VertexBuffer/IndexBuffer
struct GuestBuffer : GuestResource
{
std::unique_ptr<RenderBuffer> buffer;
void* mappedMemory = nullptr;
uint32_t dataSize = 0;
RenderFormat format = RenderFormat::UNKNOWN;
uint32_t guestFormat = 0;
bool lockedReadOnly = false;
};
struct GuestSurfaceDesc
{
be<uint32_t> format;
be<uint32_t> type;
be<uint32_t> usage;
be<uint32_t> pool;
be<uint32_t> multiSampleType;
be<uint32_t> multiSampleQuality;
be<uint32_t> width;
be<uint32_t> height;
};
// RenderTarget/DepthStencil
struct GuestSurface : GuestBaseTexture
{
uint32_t guestFormat = 0;
ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
};
enum GuestDeclType
{
D3DDECLTYPE_FLOAT1 = 0x2C83A4,
D3DDECLTYPE_FLOAT2 = 0x2C23A5,
D3DDECLTYPE_FLOAT3 = 0x2A23B9,
D3DDECLTYPE_FLOAT4 = 0x1A23A6,
D3DDECLTYPE_D3DCOLOR = 0x182886,
D3DDECLTYPE_UBYTE4 = 0x1A2286,
D3DDECLTYPE_UBYTE4_2 = 0x1A2386,
D3DDECLTYPE_SHORT2 = 0x2C2359,
D3DDECLTYPE_SHORT4 = 0x1A235A,
D3DDECLTYPE_UBYTE4N = 0x1A2086,
D3DDECLTYPE_UBYTE4N_2 = 0x1A2186,
D3DDECLTYPE_SHORT2N = 0x2C2159,
D3DDECLTYPE_SHORT4N = 0x1A215A,
D3DDECLTYPE_USHORT2N = 0x2C2059,
D3DDECLTYPE_USHORT4N = 0x1A205A,
D3DDECLTYPE_UINT1 = 0x2C82A1,
D3DDECLTYPE_UDEC3 = 0x2A2287,
D3DDECLTYPE_DEC3N = 0x2A2187,
D3DDECLTYPE_DEC3N_2 = 0x2A2190,
D3DDECLTYPE_DEC3N_3 = 0x2A2390,
D3DDECLTYPE_FLOAT16_2 = 0x2C235F,
D3DDECLTYPE_FLOAT16_4 = 0x1A2360,
D3DDECLTYPE_UNUSED = 0xFFFFFFFF
};
enum GuestDeclUsage
{
D3DDECLUSAGE_POSITION = 0,
D3DDECLUSAGE_BLENDWEIGHT = 1,
D3DDECLUSAGE_BLENDINDICES = 2,
D3DDECLUSAGE_NORMAL = 3,
D3DDECLUSAGE_PSIZE = 4,
D3DDECLUSAGE_TEXCOORD = 5,
D3DDECLUSAGE_TANGENT = 6,
D3DDECLUSAGE_BINORMAL = 7,
D3DDECLUSAGE_TESSFACTOR = 8,
D3DDECLUSAGE_POSITIONT = 9,
D3DDECLUSAGE_COLOR = 10,
D3DDECLUSAGE_FOG = 11,
D3DDECLUSAGE_DEPTH = 12,
D3DDECLUSAGE_SAMPLE = 13
};
struct GuestVertexElement
{
be<uint16_t> stream;
be<uint16_t> offset;
be<uint32_t> type;
uint8_t method;
uint8_t usage;
uint8_t usageIndex;
uint8_t padding;
};
#define D3DDECL_END() { 255, 0, 0xFFFFFFFF, 0, 0, 0 }
struct GuestVertexDeclaration : GuestResource
{
XXH64_hash_t hash = 0;
std::unique_ptr<RenderInputElement[]> inputElements;
std::unique_ptr<GuestVertexElement[]> vertexElements;
uint32_t inputElementCount = 0;
uint32_t vertexElementCount = 0;
uint32_t swappedTexcoords = 0;
bool hasR11G11B10Normal = false;
uint32_t indexVertexStream = 0;
};
// VertexShader/PixelShader
struct GuestShader : GuestResource
{
Mutex mutex;
std::unique_ptr<RenderShader> shader;
struct ShaderCacheEntry* shaderCacheEntry = nullptr;
ankerl::unordered_dense::map<uint32_t, std::unique_ptr<RenderShader>> linkedShaders;
std::vector<ComPtr<IDxcBlob>> shaderBlobs;
ComPtr<IDxcBlobEncoding> libraryBlob;
#ifdef ASYNC_PSO_DEBUG
const char* name = "<unknown>";
#endif
};
struct GuestViewport
{
be<uint32_t> x;
be<uint32_t> y;
be<uint32_t> width;
be<uint32_t> height;
be<float> minZ;
be<float> maxZ;
};
struct GuestRect
{
be<int32_t> left;
be<int32_t> top;
be<int32_t> right;
be<int32_t> bottom;
};
enum GuestRenderState
{
D3DRS_ZENABLE = 40,
D3DRS_ZFUNC = 44,
D3DRS_ZWRITEENABLE = 48,
D3DRS_CULLMODE = 56,
D3DRS_ALPHABLENDENABLE = 60,
D3DRS_SRCBLEND = 72,
D3DRS_DESTBLEND = 76,
D3DRS_BLENDOP = 80,
D3DRS_SRCBLENDALPHA = 84,
D3DRS_DESTBLENDALPHA = 88,
D3DRS_BLENDOPALPHA = 92,
D3DRS_ALPHATESTENABLE = 96,
D3DRS_ALPHAREF = 100,
D3DRS_SCISSORTESTENABLE = 200,
D3DRS_SLOPESCALEDEPTHBIAS = 204,
D3DRS_DEPTHBIAS = 208,
D3DRS_COLORWRITEENABLE = 212
};
enum GuestCullMode
{
D3DCULL_NONE = 0,
D3DCULL_CW = 2,
D3DCULL_NONE_2 = 4,
D3DCULL_CCW = 6
};
enum GuestBlendMode
{
D3DBLEND_ZERO = 0,
D3DBLEND_ONE = 1,
D3DBLEND_SRCCOLOR = 4,
D3DBLEND_INVSRCCOLOR = 5,
D3DBLEND_SRCALPHA = 6,
D3DBLEND_INVSRCALPHA = 7,
D3DBLEND_DESTCOLOR = 8,
D3DBLEND_INVDESTCOLOR = 9,
D3DBLEND_DESTALPHA = 10,
D3DBLEND_INVDESTALPHA = 11
};
enum GuestBlendOp
{
D3DBLENDOP_ADD = 0,
D3DBLENDOP_SUBTRACT = 1,
D3DBLENDOP_MIN = 2,
D3DBLENDOP_MAX = 3,
D3DBLENDOP_REVSUBTRACT = 4
};
enum GuestCmpFunc
{
D3DCMP_NEVER = 0,
D3DCMP_LESS = 1,
D3DCMP_EQUAL = 2,
D3DCMP_LESSEQUAL = 3,
D3DCMP_GREATER = 4,
D3DCMP_NOTEQUAL = 5,
D3DCMP_GREATEREQUAL = 6,
D3DCMP_ALWAYS = 7
};
enum GuestPrimitiveType
{
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLEFAN = 5,
D3DPT_TRIANGLESTRIP = 6,
D3DPT_QUADLIST = 13
};
enum GuestTextureFilterType
{
D3DTEXF_POINT = 0,
D3DTEXF_LINEAR = 1,
D3DTEXF_NONE = 2
};
enum GuestTextureAddress
{
D3DTADDRESS_WRAP = 0,
D3DTADDRESS_MIRROR = 1,
D3DTADDRESS_CLAMP = 2,
D3DTADDRESS_MIRRORONCE = 3,
D3DTADDRESS_BORDER = 6
};
extern std::unique_ptr<GuestTexture> LoadTexture(const uint8_t* data, size_t dataSize, RenderComponentMapping componentMapping = RenderComponentMapping());
extern void VideoConfigValueChangedCallback(class IConfigDef* config);