mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
synced 2025-12-16 21:12:17 +00:00
* Implemented guest-to-host function pointers (WIP) Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com> * function: support more types for function pointers * Initial options menu implementation. * Improve options menu visuals. * Draw fade on borders, center tabs better. * Adjust line sizes, fix tab text centering. * Adjust padding & text sizes. * Fix bar dark gradient effect. * api: ported BlueBlur headers and misc. research * Fix config name padding not getting scaled at different resolutions. * config: use string_view, added method to get value pointer * config: use std::map for reverse enum template * Draw config options manually instead of looping through them. * config: implemented name and enum localisation * config_detail: move implementation to cpp, relocate sources * Implemented accessing options menu via pause and title screen * config: replace MSAA with AntiAliasing enum * options_menu: implemented info panel and text marquee (see TODOs) * Draw selection triangles. * Supersample fonts to 2K. * Implement options menu navigation. * Fix duplicate triangles when selecting options. * Draw scroll bar. * Adjust scroll bar padding. * Further scroll bar padding adjustments. * Draw outer container as an outline. * Improve marquee text scrolling. * CTitleMenu: fix options menu re-entering on A press whilst visible * Make procedural grid pattern more accurate. * Add enum & bool editing. * Update English localisation * Fix input state mapping. * options_menu: hide menu on Y hold * CHudPause: fix crash when opening options menu from village/lab * Implement float slider. * options_menu: round res scale description resolution * options_menu: use config callbacks after setting items * api: fix GameObject layout * camera_patches: implemented camera X/Y invert * options_menu: fix buffered A press selecting first option upon entry * config_locale: update description for Battle Music * config: added Allow Background Input option * options_menu: move ATOC option below Anti-Aliasing * options_menu: only draw header/footer fade in stages * Handle real-time modifications of some video config values. * Converge increments only when holding the left/right button. * Add sound effects to options menu. * Change some sounds used in options menu. * Give the final decide sound to bool toggling. * Add option select animation. * options_menu: only play slider sound between min/max range * Apply category select animation. * config: rename Controls category to Input * Implement intro transition animation for options menu. * audio_patches: implemented music volume * Implement FPS slider. * Prevent ImGui from displaying OS cursor. * Fade container brackets during intro transition. * player_patches: added penalty to Unleash Cancel * config_locale: update English localisation * player_patches: ensure Unleash gauge penalty doesn't dip into negatives * options_menu: fix being unable to press A at least once after opening the menu * CTitleMenu: added open/close sounds to the options menu * audio_patches: implemented Music and SE volume * api: update research * Implemented music volume attenuation for Windows 10+ * api: fix score offset * Add an interval between consecutive playbacks of the slider sound effect in fastIncrement mode * config: implemented enum descriptions * options_menu: fit thumbnail rect to grid, remove menu hide input * options_menu: fix description wrap width * camera_patches: fix FOV at narrow aspect ratios mobile gaming is back on the menu * options_menu: implemented greyed out options and localisation * options_menu: allow providing reasons for greyed out options * audio_patches: check if Windows version is supported * Update PowerRecomp submodule * api: more research * options_menu: forget selected item upon opening * options_menu: restrict XButtonHoming to title and world map * window: always hide mouse cursor The options menu doesn't accept mouse input, so there's not really any point to showing the cursor at all. * Animate category tab background from the center. * Fix clip rect in info panel not getting popped at all times. * Expose texture loader in "video.h". * config: use final names and descriptions, label options to be moved to exports * options_menu: implemented Voice Language (and some misc. clean-up) * Move Voice Language patch to resident_patches * config: added Aspect Ratio option (to be implemented) * options_menu: implemented Subtitles * Remove triple buffering from options menu, turn it to an enum. * window: hide mouse cursor on controller input for windowed mode * window: show window dimensions on title bar when resizing window * api: update research * Accept functions directly in GuestToHostFunction & add memory range asserts. * Add guest_stack_var, improve shared_ptr implementation. * Handle float/double arguments properly in GuestToHostFunction. * CHudPause_patches: allocate options strings on stack * api: update research * guest_stack_var: allow creation without constructing underlying type * memory: make assertions lenient towards nullptr * api: include guest_stack_var in SWA.inl * audio_patches: don't worry about it * Implemented achievement overlay (WIP) * Implemented achievements menu (WIP) * Clean-up, improved animation and layouts * options_menu: fix naming convention * achievements_overlay: implemented queue and hermite interpolation * achievements_menu: implemented animations and improved navigation * achievements_menu: improve animation accuracy * achievements_menu: added timestamps * achievement_data: added checksum and format verification * achievement_menu: improved outro animation * achievement_menu: added total unlocked achievements * achievement_menu: update sprite animation * Update resources submodule * Add installer wizard. * Skip drawing scanlines when height is 0. * Tweak install screen to better match the original * Added arrow circle to installer's header * Move icon header generation to resources submodule * Added missing animations and tweaked other ones for installer * Improve detection for DLC only mode. Add template for message prompts. * Add language picker. * window: update icon resources * Added file_to_c * Fixes to conversion. * Implemented message window * achievement_menu: use selection cursor texture * Update embedded resources * Implemented message window * Merge branch 'bin2c' into options-menu * Update embedded resources * Framework for max width for buttons. * Update embedded resources * Use textures for pause menu containers * audio_patches: check if Windows major version is >=10 Just in case. * installer_wizard: use integer outline for button text * Added arrow circle spinning animation during installation screen * achievement_menu: fix timestamp and scroll bar padding * achievement_overlay: fix achievement name padding * installer_wizard: fix arrow circle spinning animation misaligning * Add Scale and Origin to ImGui shaders. Change text to be squashed. * message_window: implemented mouse input * installer_wizard: implemented message windows * achievement_menu: start marquee before timestamp margin * Fix message box flow. * message_window: use pause container texture * Add extra condition for starting the installer. * message_window: only accept mouse click if option is selected * Implemented safer way to check if the game is loaded * Add queued update when using files pickers. * installer_wizard: implement localisation * installer_wizard: use enum for localisation * message_window: fix visibility persisting after window closes * Fix arrow circle animation and added pulse animation * Come back check space. * Implement ZSTD compression in file_to_c. * Add fade-in/out to installation icons and sleep after hitting 100% * Implement ImGui font atlas caching. * Controller navigation. * Implemented button guide * CTitleStateMenu: fix start button opening old options menu * Update resources submodule * imgui_snapshot: check if game is loaded before accessing XDBF * message_window: added button guide * options_menu: increase button guide side margins * video: disable imgui.ini creation * Use IM_DELETE for deleting the existing font atlas. * Remove redundant FlushViewport call. * Fix ImGui callbacks leaking memory. * Replace unique_ptr reference arguments with raw pointers. * Specialize description for resolution scale by reference. --------- Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com> Co-authored-by: PTKay <jp_moura99@outlook.com> Co-authored-by: Dario <dariosamo@gmail.com>
392 lines
9.1 KiB
C++
392 lines
9.1 KiB
C++
#pragma once
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//#define ASYNC_PSO_DEBUG
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#define PSO_CACHING
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#include "rhi/plume_render_interface.h"
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#define D3DCLEAR_TARGET 0x1
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#define D3DCLEAR_ZBUFFER 0x10
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using namespace plume;
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struct Video
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{
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static void CreateHostDevice();
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static void HostPresent();
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static void StartPipelinePrecompilation();
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static void WaitForGPU();
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};
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struct GuestSamplerState
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{
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be<uint32_t> data[6];
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};
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struct GuestDevice
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{
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be<uint64_t> dirtyFlags[8];
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be<uint32_t> setRenderStateFunctions[0x65];
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uint32_t setSamplerStateFunctions[0x14];
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uint8_t padding224[0x25C];
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GuestSamplerState samplerStates[0x20];
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uint32_t vertexShaderFloatConstants[0x400];
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uint32_t pixelShaderFloatConstants[0x400];
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be<uint32_t> vertexShaderBoolConstants[0x4];
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be<uint32_t> pixelShaderBoolConstants[0x4];
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uint8_t padding27A0[0x68C];
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be<uint32_t> vertexDeclaration;
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uint8_t padding2E30[0x338];
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struct
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{
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be<float> x;
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be<float> y;
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be<float> width;
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be<float> height;
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be<float> minZ;
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be<float> maxZ;
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} viewport;
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uint8_t padding3180[0x2C80];
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};
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static_assert(sizeof(GuestDevice) == 0x5E00);
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enum class ResourceType
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{
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Texture,
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VolumeTexture,
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VertexBuffer,
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IndexBuffer,
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RenderTarget,
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DepthStencil,
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VertexDeclaration,
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VertexShader,
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PixelShader
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};
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struct GuestResource
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{
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uint32_t unused = 0;
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be<uint32_t> refCount = 1;
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ResourceType type;
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GuestResource(ResourceType type) : type(type)
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{
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}
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void AddRef()
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{
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uint32_t originalValue, incrementedValue;
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do
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{
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originalValue = refCount.value;
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incrementedValue = std::byteswap(std::byteswap(originalValue) + 1);
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} while (InterlockedCompareExchange(reinterpret_cast<LONG*>(&refCount), incrementedValue, originalValue) != originalValue);
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}
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void Release()
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{
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uint32_t originalValue, decrementedValue;
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do
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{
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originalValue = refCount.value;
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decrementedValue = std::byteswap(std::byteswap(originalValue) - 1);
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} while (InterlockedCompareExchange(reinterpret_cast<LONG*>(&refCount), decrementedValue, originalValue) != originalValue);
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// Normally we are supposed to release here, so only use this
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// function when you know you won't be the one destructing it.
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}
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};
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enum GuestFormat
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{
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D3DFMT_A16B16G16R16F = 0x1A22AB60,
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D3DFMT_A16B16G16R16F_2 = 0x1A2201BF,
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D3DFMT_A8B8G8R8 = 0x1A200186,
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D3DFMT_A8R8G8B8 = 0x18280186,
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D3DFMT_D24FS8 = 0x1A220197,
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D3DFMT_D24S8 = 0x2D200196,
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D3DFMT_G16R16F = 0x2D22AB9F,
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D3DFMT_G16R16F_2 = 0x2D20AB8D,
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D3DFMT_INDEX16 = 1,
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D3DFMT_INDEX32 = 6,
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D3DFMT_L8 = 0x28000102,
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D3DFMT_L8_2 = 0x28000002,
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D3DFMT_X8R8G8B8 = 0x28280086,
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D3DFMT_UNKNOWN = 0xFFFFFFFF
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};
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struct GuestBaseTexture : GuestResource
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{
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std::unique_ptr<RenderTexture> textureHolder;
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RenderTexture* texture = nullptr;
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std::unique_ptr<RenderTextureView> textureView;
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uint32_t width = 0;
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uint32_t height = 0;
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RenderFormat format = RenderFormat::UNKNOWN;
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uint32_t descriptorIndex = 0;
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RenderTextureLayout layout = RenderTextureLayout::UNKNOWN;
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GuestBaseTexture(ResourceType type) : GuestResource(type)
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{
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}
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};
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// Texture/VolumeTexture
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struct GuestTexture : GuestBaseTexture
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{
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uint32_t depth = 0;
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RenderTextureViewDimension viewDimension = RenderTextureViewDimension::UNKNOWN;
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void* mappedMemory = nullptr;
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std::unique_ptr<RenderFramebuffer> framebuffer;
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};
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struct GuestLockedRect
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{
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be<uint32_t> pitch;
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be<uint32_t> bits;
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};
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struct GuestBufferDesc
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{
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be<uint32_t> format;
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be<uint32_t> type;
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be<uint32_t> usage;
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be<uint32_t> pool;
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be<uint32_t> size;
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be<uint32_t> fvf;
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};
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// VertexBuffer/IndexBuffer
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struct GuestBuffer : GuestResource
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{
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std::unique_ptr<RenderBuffer> buffer;
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void* mappedMemory = nullptr;
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uint32_t dataSize = 0;
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RenderFormat format = RenderFormat::UNKNOWN;
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uint32_t guestFormat = 0;
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bool lockedReadOnly = false;
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};
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struct GuestSurfaceDesc
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{
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be<uint32_t> format;
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be<uint32_t> type;
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be<uint32_t> usage;
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be<uint32_t> pool;
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be<uint32_t> multiSampleType;
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be<uint32_t> multiSampleQuality;
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be<uint32_t> width;
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be<uint32_t> height;
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};
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// RenderTarget/DepthStencil
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struct GuestSurface : GuestBaseTexture
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{
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uint32_t guestFormat = 0;
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ankerl::unordered_dense::map<const RenderTexture*, std::unique_ptr<RenderFramebuffer>> framebuffers;
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RenderSampleCounts sampleCount = RenderSampleCount::COUNT_1;
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};
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enum GuestDeclType
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{
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D3DDECLTYPE_FLOAT1 = 0x2C83A4,
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D3DDECLTYPE_FLOAT2 = 0x2C23A5,
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D3DDECLTYPE_FLOAT3 = 0x2A23B9,
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D3DDECLTYPE_FLOAT4 = 0x1A23A6,
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D3DDECLTYPE_D3DCOLOR = 0x182886,
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D3DDECLTYPE_UBYTE4 = 0x1A2286,
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D3DDECLTYPE_UBYTE4_2 = 0x1A2386,
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D3DDECLTYPE_SHORT2 = 0x2C2359,
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D3DDECLTYPE_SHORT4 = 0x1A235A,
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D3DDECLTYPE_UBYTE4N = 0x1A2086,
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D3DDECLTYPE_UBYTE4N_2 = 0x1A2186,
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D3DDECLTYPE_SHORT2N = 0x2C2159,
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D3DDECLTYPE_SHORT4N = 0x1A215A,
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D3DDECLTYPE_USHORT2N = 0x2C2059,
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D3DDECLTYPE_USHORT4N = 0x1A205A,
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D3DDECLTYPE_UINT1 = 0x2C82A1,
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D3DDECLTYPE_UDEC3 = 0x2A2287,
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D3DDECLTYPE_DEC3N = 0x2A2187,
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D3DDECLTYPE_DEC3N_2 = 0x2A2190,
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D3DDECLTYPE_DEC3N_3 = 0x2A2390,
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D3DDECLTYPE_FLOAT16_2 = 0x2C235F,
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D3DDECLTYPE_FLOAT16_4 = 0x1A2360,
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D3DDECLTYPE_UNUSED = 0xFFFFFFFF
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};
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enum GuestDeclUsage
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{
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D3DDECLUSAGE_POSITION = 0,
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D3DDECLUSAGE_BLENDWEIGHT = 1,
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D3DDECLUSAGE_BLENDINDICES = 2,
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D3DDECLUSAGE_NORMAL = 3,
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D3DDECLUSAGE_PSIZE = 4,
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D3DDECLUSAGE_TEXCOORD = 5,
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D3DDECLUSAGE_TANGENT = 6,
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D3DDECLUSAGE_BINORMAL = 7,
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D3DDECLUSAGE_TESSFACTOR = 8,
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D3DDECLUSAGE_POSITIONT = 9,
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D3DDECLUSAGE_COLOR = 10,
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D3DDECLUSAGE_FOG = 11,
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D3DDECLUSAGE_DEPTH = 12,
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D3DDECLUSAGE_SAMPLE = 13
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};
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struct GuestVertexElement
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{
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be<uint16_t> stream;
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be<uint16_t> offset;
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be<uint32_t> type;
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uint8_t method;
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uint8_t usage;
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uint8_t usageIndex;
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uint8_t padding;
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};
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#define D3DDECL_END() { 255, 0, 0xFFFFFFFF, 0, 0, 0 }
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struct GuestVertexDeclaration : GuestResource
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{
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XXH64_hash_t hash = 0;
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std::unique_ptr<RenderInputElement[]> inputElements;
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std::unique_ptr<GuestVertexElement[]> vertexElements;
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uint32_t inputElementCount = 0;
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uint32_t vertexElementCount = 0;
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uint32_t swappedTexcoords = 0;
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bool hasR11G11B10Normal = false;
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uint32_t indexVertexStream = 0;
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};
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// VertexShader/PixelShader
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struct GuestShader : GuestResource
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{
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Mutex mutex;
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std::unique_ptr<RenderShader> shader;
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struct ShaderCacheEntry* shaderCacheEntry = nullptr;
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ankerl::unordered_dense::map<uint32_t, std::unique_ptr<RenderShader>> linkedShaders;
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std::vector<ComPtr<IDxcBlob>> shaderBlobs;
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ComPtr<IDxcBlobEncoding> libraryBlob;
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#ifdef ASYNC_PSO_DEBUG
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const char* name = "<unknown>";
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#endif
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};
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struct GuestViewport
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{
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be<uint32_t> x;
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be<uint32_t> y;
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be<uint32_t> width;
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be<uint32_t> height;
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be<float> minZ;
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be<float> maxZ;
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};
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struct GuestRect
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{
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be<int32_t> left;
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be<int32_t> top;
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be<int32_t> right;
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be<int32_t> bottom;
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};
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enum GuestRenderState
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{
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D3DRS_ZENABLE = 40,
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D3DRS_ZFUNC = 44,
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D3DRS_ZWRITEENABLE = 48,
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D3DRS_CULLMODE = 56,
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D3DRS_ALPHABLENDENABLE = 60,
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D3DRS_SRCBLEND = 72,
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D3DRS_DESTBLEND = 76,
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D3DRS_BLENDOP = 80,
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D3DRS_SRCBLENDALPHA = 84,
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D3DRS_DESTBLENDALPHA = 88,
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D3DRS_BLENDOPALPHA = 92,
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D3DRS_ALPHATESTENABLE = 96,
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D3DRS_ALPHAREF = 100,
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D3DRS_SCISSORTESTENABLE = 200,
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D3DRS_SLOPESCALEDEPTHBIAS = 204,
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D3DRS_DEPTHBIAS = 208,
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D3DRS_COLORWRITEENABLE = 212
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};
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enum GuestCullMode
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{
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D3DCULL_NONE = 0,
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D3DCULL_CW = 2,
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D3DCULL_NONE_2 = 4,
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D3DCULL_CCW = 6
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};
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enum GuestBlendMode
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{
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D3DBLEND_ZERO = 0,
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D3DBLEND_ONE = 1,
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D3DBLEND_SRCCOLOR = 4,
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D3DBLEND_INVSRCCOLOR = 5,
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D3DBLEND_SRCALPHA = 6,
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D3DBLEND_INVSRCALPHA = 7,
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D3DBLEND_DESTCOLOR = 8,
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D3DBLEND_INVDESTCOLOR = 9,
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D3DBLEND_DESTALPHA = 10,
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D3DBLEND_INVDESTALPHA = 11
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};
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enum GuestBlendOp
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{
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D3DBLENDOP_ADD = 0,
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D3DBLENDOP_SUBTRACT = 1,
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D3DBLENDOP_MIN = 2,
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D3DBLENDOP_MAX = 3,
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D3DBLENDOP_REVSUBTRACT = 4
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};
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enum GuestCmpFunc
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{
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D3DCMP_NEVER = 0,
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D3DCMP_LESS = 1,
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D3DCMP_EQUAL = 2,
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D3DCMP_LESSEQUAL = 3,
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D3DCMP_GREATER = 4,
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D3DCMP_NOTEQUAL = 5,
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D3DCMP_GREATEREQUAL = 6,
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D3DCMP_ALWAYS = 7
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};
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enum GuestPrimitiveType
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{
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D3DPT_POINTLIST = 1,
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D3DPT_LINELIST = 2,
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D3DPT_LINESTRIP = 3,
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D3DPT_TRIANGLELIST = 4,
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D3DPT_TRIANGLEFAN = 5,
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D3DPT_TRIANGLESTRIP = 6,
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D3DPT_QUADLIST = 13
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};
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enum GuestTextureFilterType
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{
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D3DTEXF_POINT = 0,
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D3DTEXF_LINEAR = 1,
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D3DTEXF_NONE = 2
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};
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enum GuestTextureAddress
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{
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D3DTADDRESS_WRAP = 0,
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D3DTADDRESS_MIRROR = 1,
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D3DTADDRESS_CLAMP = 2,
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D3DTADDRESS_MIRRORONCE = 3,
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D3DTADDRESS_BORDER = 6
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};
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extern std::unique_ptr<GuestTexture> LoadTexture(const uint8_t* data, size_t dataSize, RenderComponentMapping componentMapping = RenderComponentMapping());
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extern void VideoConfigValueChangedCallback(class IConfigDef* config);
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