UnleashedRecomp/UnleashedRecomp/patches/debug_patches.cpp
2025-01-19 04:22:12 -06:00

97 lines
3.1 KiB
C++

#include <api/SWA.h>
#include <ui/game_window.h>
#include <user/config.h>
#include <ui/reddog/debug_draw.h>
#include <ui/imgui_utils.h>
#include <patches/aspect_ratio_patches.h>
// boost::~::SWA::CDebugDraw::CMember::SDrawLine
PPC_FUNC_IMPL(__imp__sub_822C9398);
PPC_FUNC(sub_822C9398)
{
auto a2 = (Hedgehog::Math::CVector*)g_memory.Translate(ctx.r4.u32);
auto a3 = (Hedgehog::Math::CVector*)g_memory.Translate(ctx.r5.u32);
auto a4 = (be<unsigned int>*)g_memory.Translate(ctx.r6.u32);
Reddog::Vector3 start(a2->X, a2->Y, a2->Z);
Reddog::Vector3 end(a3->X, a3->Y, a3->Z);
const Reddog::SDrawLine line{
start, end, a4->value
};
Reddog::DebugDraw::DrawLine(line);
__imp__sub_822C9398(ctx, base);
}
// SWA::CStageManager::UpdateParallel
//PPC_FUNC_IMPL(__imp__sub_82521C68);
//PPC_FUNC(sub_82521C68)
//{
// __imp__sub_82521C68(ctx, base);
//}
// SWA::CStageManager::UpdateSerial
PPC_FUNC_IMPL(__imp__sub_82522040);
PPC_FUNC(sub_82522040)
{
auto a1 = static_cast<SWA::CStageManager*>(g_memory.Translate(ctx.r3.u32));
__imp__sub_82522040(ctx, base);
// Draw player position
if (Reddog::DebugDraw::GetIsDrawPosition())
{
// TODO (RadiantDerg): Reimplement SWA::CStageManager ability to draw progress ratio
// NOTE: Currently does not work, is the API mapping horribly misaligned/misunderstood?
if (a1->m_spStageGuidePathController)
{
if (a1->m_spStageGuidePathController->m_spPathAnimationController)
{
auto PAC = a1->m_spStageGuidePathController->m_spPathAnimationController;
//Reddog::DebugDraw::DrawTextLog(fmt::format("m_DistanceAlongPath = {:.2f}", PAC->m_DistanceAlongPath.get()).c_str());
}
// Ratio
if (a1->m_StageGuidePathLength.get() > 0.0f)
{
//float distance = 0; // GetDistanceAlongPath(a1->m_StageGuidePathController)
//a1->m_StageGuidePathRatio = distance / a1->m_StageGuidePathLength;
const Reddog::SDrawText ratioText{
{Scale(g_aspectRatioOffsetX + 720), Scale(g_aspectRatioOffsetY + 36)},
fmt::format("{:.1f}m [{:.1f}/100.0]", a1->m_StageGuidePathLength.get(), a1->m_StageGuidePathRatio.get()),
0,
3.25f,
0xFFFFFFFF,
Reddog::eDrawTextFlags_NoShadow
};
Reddog::DebugDraw::DrawText2D(ratioText);
}
}
// Position
const Reddog::SDrawText positionText{
{Scale(g_aspectRatioOffsetX + 750), Scale(g_aspectRatioOffsetY + 120)},
fmt::format("( {:.2f}, {:.2f}, {:.2f} )", a1->m_PlayerPosition.X.get(), a1->m_PlayerPosition.Y.get(), a1->m_PlayerPosition.Z.get()),
0,
2.0f,
0xFFFFFFFF,
Reddog::eDrawTextFlags_NoShadow
};
Reddog::DebugDraw::DrawText2D(positionText);
}
}
// GetIsDebugRenderForGameObject()
//PPC_FUNC(sub_82512BF8)
//{
// ctx.r3.u8 = 1; // Always return true
//}