UnleashedRecomp/UnleashedRecomp/CMakeLists.txt
Hyper ec5c51f54c
Migrate game.cpp to categorised source files (#3)
* Migrate game.cpp to categorised source files

Co-Authored-By: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-Authored-By: Michael <15317421+ActualMandM@users.noreply.github.com>

* Move motion blur hook to video_patches.cpp

---------

Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Michael <15317421+ActualMandM@users.noreply.github.com>
2024-11-08 16:18:41 +03:00

185 lines
5.2 KiB
CMake

project("UnleashedRecomp")
set(TARGET_NAME "SWA")
add_compile_options(
/fp:strict
-march=sandybridge
-fno-strict-aliasing
-Wno-switch
-Wno-unused-function
-Wno-unused-variable
-Wno-unused-but-set-variable
-Wno-void-pointer-to-int-cast
-Wno-int-to-void-pointer-cast
)
add_compile_definitions(
SWA_IMPL
SDL_MAIN_HANDLED
_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR # Microsoft wtf?
_CRT_SECURE_NO_WARNINGS)
# Generate icon bitmap header for SDL surface.
BIN2H(SOURCE_FILE "res/icon.bmp" HEADER_FILE "res/icon.h" ARRAY_TYPE "unsigned char" VARIABLE_NAME "g_icon")
set(SWA_PRECOMPILED_HEADERS
"stdafx.h"
)
set(SWA_KERNEL_CXX_SOURCES
"kernel/imports.cpp"
"kernel/xdm.cpp"
"kernel/heap.cpp"
"kernel/memory.cpp"
"kernel/xam.cpp"
"kernel/io/file_system.cpp"
)
set(SWA_CPU_CXX_SOURCES
"cpu/guest_thread.cpp"
"cpu/code_cache.cpp"
)
set(SWA_GPU_CXX_SOURCES
"gpu/video.cpp"
"gpu/rhi/rt64_d3d12.cpp"
"gpu/rhi/rt64_vulkan.cpp"
)
set(SWA_APU_CXX_SOURCES
"apu/audio.cpp"
"apu/driver/xaudio_driver.cpp"
)
set(SWA_HID_CXX_SOURCES
"hid/hid.cpp"
"hid/driver/sdl_hid.cpp"
)
set(SWA_PATCHES_CXX_SOURCES
"patches/fps_patches.cpp"
"patches/misc_patches.cpp"
"patches/object_patches.cpp"
"patches/player_patches.cpp"
"patches/resident_patches.cpp"
"patches/video_patches.cpp"
)
set(SWA_UI_CXX_SOURCES
"ui/window.cpp"
)
set(SWA_CXX_SOURCES
"config.cpp"
"main.cpp"
"misc_impl.cpp"
"stdafx.cpp"
${SWA_KERNEL_CXX_SOURCES}
${SWA_CPU_CXX_SOURCES}
${SWA_GPU_CXX_SOURCES}
${SWA_APU_CXX_SOURCES}
${SWA_HID_CXX_SOURCES}
${SWA_PATCHES_CXX_SOURCES}
${SWA_UI_CXX_SOURCES}
)
if (WIN32)
# Set up Win32 resources for application icon.
set(ICON_PATH "${PROJECT_SOURCE_DIR}/res/win32/icon.ico")
configure_file("res/win32/res.rc" "${CMAKE_BINARY_DIR}/res.rc" @ONLY)
add_executable(UnleashedRecomp ${SWA_CXX_SOURCES} "${CMAKE_BINARY_DIR}/res.rc")
else()
add_executable(UnleashedRecomp ${SWA_CXX_SOURCES})
endif()
set_target_properties(UnleashedRecomp PROPERTIES OUTPUT_NAME ${TARGET_NAME})
find_package(directx-headers CONFIG REQUIRED)
find_package(directx12-agility CONFIG REQUIRED)
find_package(d3d12-memory-allocator CONFIG REQUIRED)
find_package(SDL2 CONFIG REQUIRED)
find_package(unordered_dense CONFIG REQUIRED)
find_package(VulkanHeaders CONFIG)
find_package(volk CONFIG REQUIRED)
find_package(VulkanMemoryAllocator CONFIG REQUIRED)
find_package(xxHash CONFIG REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(tomlplusplus REQUIRED IMPORTED_TARGET tomlplusplus)
find_package(directx-dxc REQUIRED)
find_package(zstd CONFIG REQUIRED)
find_package(Stb REQUIRED)
find_package(unofficial-concurrentqueue REQUIRED)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/D3D12)
add_custom_command(TARGET UnleashedRecomp POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Core,IMPORTED_LOCATION_RELEASE> ${CMAKE_CURRENT_BINARY_DIR}/D3D12
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_PROPERTY:Microsoft::DirectX12-Layers,IMPORTED_LOCATION_DEBUG> ${CMAKE_CURRENT_BINARY_DIR}/D3D12
COMMAND_EXPAND_LISTS
)
target_link_libraries(UnleashedRecomp PRIVATE
Microsoft::DirectX-Headers
Microsoft::DirectX-Guids
Microsoft::DirectX12-Agility
comctl32
dxgi
Vulkan::Headers
volk::volk
volk::volk_headers
GPUOpen::VulkanMemoryAllocator
ntdll
o1heap
PowerUtils
SDL2::SDL2-static
UnleashedRecompLib
unofficial::D3D12MemoryAllocator
unordered_dense::unordered_dense
winmm
xxHash::xxhash
PkgConfig::tomlplusplus
zstd::libzstd_static
unofficial::concurrentqueue::concurrentqueue
Synchronization
)
target_include_directories(UnleashedRecomp PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/api
${SWA_THIRDPARTY_ROOT}/ddspp
${Stb_INCLUDE_DIR}
)
target_precompile_headers(UnleashedRecomp PUBLIC ${SWA_PRECOMPILED_HEADERS})
function(compile_shader FILE_PATH TARGET_NAME)
set(FILE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/gpu/shader/${FILE_PATH}.hlsl)
cmake_path(GET FILE_PATH STEM VARIABLE_NAME)
add_custom_command(
OUTPUT ${FILE_PATH}.dxil.h
COMMAND ${DIRECTX_DXC_TOOL} -T ${TARGET_NAME} -HV 2021 -all-resources-bound -Wno-ignored-attributes -Fh ${FILE_PATH}.dxil.h ${FILE_PATH} -Vn g_${VARIABLE_NAME}_dxil
DEPENDS ${FILE_PATH}
)
add_custom_command(
OUTPUT ${FILE_PATH}.spirv.h
COMMAND ${DIRECTX_DXC_TOOL} -T ${TARGET_NAME} -HV 2021 -all-resources-bound -spirv -fvk-use-dx-layout ${ARGN} -Fh ${FILE_PATH}.spirv.h ${FILE_PATH} -Vn g_${VARIABLE_NAME}_spirv
DEPENDS ${FILE_PATH}
)
target_sources(UnleashedRecomp PRIVATE ${FILE_PATH}.dxil.h ${FILE_PATH}.spirv.h)
endfunction()
function(compile_vertex_shader FILE_PATH)
compile_shader(${FILE_PATH} vs_6_0 -fvk-invert-y)
endfunction()
function(compile_pixel_shader FILE_PATH)
compile_shader(${FILE_PATH} ps_6_0)
endfunction()
compile_vertex_shader(copy_vs)
compile_pixel_shader(movie_ps)
compile_vertex_shader(movie_vs)
compile_pixel_shader(resolve_msaa_depth_2x)
compile_pixel_shader(resolve_msaa_depth_4x)
compile_pixel_shader(resolve_msaa_depth_8x)