UnleashedRecomp/UnleashedRecomp/exports.cpp
2024-12-16 19:07:21 +00:00

40 lines
1.2 KiB
C++

#include <apu/embedded_player.h>
#include <kernel/function.h>
#include <kernel/heap.h>
#include <kernel/memory.h>
#include <cpu/guest_stack_var.h>
#include <ui/installer_wizard.h>
#include <ui/window.h>
#include <api/boost/smart_ptr/shared_ptr.h>
SWA_API void Game_PlaySound(const char* pName)
{
if (EmbeddedPlayer::s_isActive)
{
EmbeddedPlayer::Play(pName);
}
else
{
guest_stack_var<boost::anonymous_shared_ptr> soundPlayer;
GuestToHostFunction<void>(sub_82B4DF50, soundPlayer.get(), ((be<uint32_t>*)g_memory.Translate(0x83367900))->get(), 7, 0, 0);
auto soundPlayerVtable = (be<uint32_t>*)g_memory.Translate(*(be<uint32_t>*)soundPlayer->get());
uint32_t virtualFunction = *(soundPlayerVtable + 1);
size_t strLen = strlen(pName);
void *strAllocation = g_userHeap.Alloc(strLen + 1);
memcpy(strAllocation, pName, strLen + 1);
GuestToHostFunction<void>(virtualFunction, soundPlayer->get(), strAllocation, 0);
g_userHeap.Free(strAllocation);
}
}
SWA_API void Window_SetDisplay(int displayIndex)
{
Window::SetDisplay(displayIndex);
}
SWA_API void Window_SetFullscreen(bool isEnabled)
{
Window::SetFullscreen(isEnabled);
}