UnleashedRecomp/UnleashedRecompLib/shader/shader_cache.h
Isaac Marovitz f54a7f61e7
Add shader cache definitions for AIR
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
2025-04-02 13:53:37 -04:00

29 lines
846 B
C

#pragma once
struct ShaderCacheEntry
{
const uint64_t hash;
const uint32_t dxilOffset;
const uint32_t dxilSize;
const uint32_t spirvOffset;
const uint32_t spirvSize;
const uint32_t airOffset;
const uint32_t airSize;
const uint32_t specConstantsMask;
struct GuestShader* guestShader;
};
extern ShaderCacheEntry g_shaderCacheEntries[];
extern const size_t g_shaderCacheEntryCount;
extern const uint8_t g_compressedDxilCache[];
extern const size_t g_dxilCacheCompressedSize;
extern const size_t g_dxilCacheDecompressedSize;
extern const uint8_t g_compressedAirCache[];
extern const size_t g_airCacheCompressedSize;
extern const size_t g_airCacheDecompressedSize;
extern const uint8_t g_compressedSpirvCache[];
extern const size_t g_spirvCacheCompressedSize;
extern const size_t g_spirvCacheDecompressedSize;