mirror of
https://github.com/hedge-dev/UnleashedRecomp.git
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* Current work trying to get it to compile. * Update vcpkg.json baseline. * vcpkg, memory mapped file. * Bitscan forward. * Fix localtime_s. * FPS patches high res clock. * Rename Window to GameWindow. Fix guest pointers. * GetCurrentThreadID gone. * Code cache pointers, RenderWindow type. * Add Linux stubs. * Refactor Config. * Fix paths. * Add linux-release config. * FS fixes. * Fix Windows compilation errors & unicode converter crash. * Rename physical memory allocation functions to not clash with X11. * Fix NULL character being added on RtlMultiByteToUnicodeN. * Use std::exit. * Add protection to memory on Linux. * Convert majority of dependencies to submodules. (#48) * Convert majority of dependencies to submodules. * Don't compile header-only libraries. * Fix a few incorrect data types. * Fix config directory. * Unicode fixes & sizeof asserts. * Change the exit function to not call static destructors. * Fix files picker. * Add RelWithDebInfo preset for Linux. * Implement OS Restart on Linux. (#50) --------- Co-authored-by: Dario <dariosamo@gmail.com>
15 lines
332 B
JSON
15 lines
332 B
JSON
{
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"builtin-baseline": "b322364f06308bdd24823f9d8f03fe0cc86fd46f",
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"dependencies": [
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{
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"name": "directx-headers",
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"platform": "windows"
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},
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{
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"name": "directx12-agility",
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"platform": "windows"
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},
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"directx-dxc",
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"freetype"
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]
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}
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