UnleashedRecomp/UnleashedRecomp/gpu/shader/hlsl/csd_no_tex_vs.hlsl
squidbus fc228ac15a Add support for Metal on macOS.
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2025-12-11 15:59:17 -08:00

67 lines
1.8 KiB
HLSL

#include "../../../../tools/XenosRecomp/XenosRecomp/shader_common.h"
#ifdef __spirv__
#define g_ViewportSize vk::RawBufferLoad<float4>(g_PushConstants.VertexShaderConstants + 2880, 0x10)
#define g_Z vk::RawBufferLoad<float4>(g_PushConstants.VertexShaderConstants + 3936, 0x10)
#else
cbuffer VertexShaderConstants : register(b0, space4)
{
float4 g_ViewportSize : packoffset(c180);
float4 g_Z : packoffset(c246);
};
cbuffer SharedConstants : register(b2, space4)
{
DEFINE_SHARED_CONSTANTS();
};
#endif
void shaderMain(
[[vk::location(0)]] in float4 iPosition0 : POSITION0,
[[vk::location(8)]] in float4 iColor0 : COLOR0,
out float4 oPos : SV_Position,
out float4 oTexCoord0 : TEXCOORD0,
out float4 oTexCoord1 : TEXCOORD1,
out float4 oTexCoord2 : TEXCOORD2,
out float4 oTexCoord3 : TEXCOORD3,
out float4 oTexCoord4 : TEXCOORD4,
out float4 oTexCoord5 : TEXCOORD5,
out float4 oTexCoord6 : TEXCOORD6,
out float4 oTexCoord7 : TEXCOORD7,
out float4 oTexCoord8 : TEXCOORD8,
out float4 oTexCoord9 : TEXCOORD9,
out float4 oTexCoord10 : TEXCOORD10,
out float4 oTexCoord11 : TEXCOORD11,
out float4 oTexCoord12 : TEXCOORD12,
out float4 oTexCoord13 : TEXCOORD13,
out float4 oTexCoord14 : TEXCOORD14,
out float4 oTexCoord15 : TEXCOORD15,
out float4 oColor0 : COLOR0,
out float4 oColor1 : COLOR1)
{
oPos.xy = iPosition0.xy * g_ViewportSize.zw * float2(2.0, -2.0) + float2(-1.0, 1.0);
oPos.z = g_Z.x;
oPos.w = 1.0;
oTexCoord0 = iColor0.wxyz;
oTexCoord1 = 0.0;
oTexCoord2 = 0.0;
oTexCoord3 = 0.0;
oTexCoord4 = 0.0;
oTexCoord5 = 0.0;
oTexCoord6 = 0.0;
oTexCoord7 = 0.0;
oTexCoord8 = 0.0;
oTexCoord9 = 0.0;
oTexCoord10 = 0.0;
oTexCoord11 = 0.0;
oTexCoord12 = 0.0;
oTexCoord13 = 0.0;
oTexCoord14 = 0.0;
oTexCoord15 = 0.0;
oColor0 = 0.0;
oColor1 = 0.0;
}