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Always emit output struct init
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
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1 changed files with 1 additions and 2 deletions
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@ -1617,8 +1617,6 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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out += ")\n";
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out += "{\n";
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#ifdef UNLEASHED_RECOMP
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std::string outputName = isPixelShader ? "PixelShaderOutput" : "Interpolators";
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out += "#ifdef __air__\n";
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@ -1627,6 +1625,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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println("\t{0} output = ({0})0;", outputName);
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out += "#endif\n";
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#ifdef UNLEASHED_RECOMP
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if (hasMtxProjection)
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{
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specConstantsMask |= SPEC_CONSTANT_REVERSE_Z;
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