Put Unleashed Recompiled specific implementations behind a macro.

This commit is contained in:
Skyth 2025-02-17 20:08:52 +03:00
parent 855a5a8c51
commit 08842eae92
3 changed files with 65 additions and 7 deletions

View file

@ -2,10 +2,13 @@
#define SHADER_COMMON_H_INCLUDED
#define SPEC_CONSTANT_R11G11B10_NORMAL (1 << 0)
#define SPEC_CONSTANT_BICUBIC_GI_FILTER (1 << 1)
#define SPEC_CONSTANT_ALPHA_TEST (1 << 2)
#define SPEC_CONSTANT_ALPHA_TO_COVERAGE (1 << 3)
#define SPEC_CONSTANT_REVERSE_Z (1 << 4)
#define SPEC_CONSTANT_ALPHA_TEST (1 << 1)
#ifdef UNLEASHED_RECOMP
#define SPEC_CONSTANT_BICUBIC_GI_FILTER (1 << 2)
#define SPEC_CONSTANT_ALPHA_TO_COVERAGE (1 << 3)
#define SPEC_CONSTANT_REVERSE_Z (1 << 4)
#endif
#if !defined(__cplusplus) || defined(__INTELLISENSE__)

View file

@ -74,6 +74,7 @@ struct DeclUsageLocation
uint32_t location;
};
// NOTE: These are specialized Vulkan locations for Unleashed Recompiled. Change as necessary. Likely not going to work with other games.
static constexpr DeclUsageLocation USAGE_LOCATIONS[] =
{
{ DeclUsage::Position, 0, 0 },
@ -247,13 +248,18 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
std::string constName;
const char* constNamePtr = nullptr;
#ifdef UNLEASHED_RECOMP
bool subtractFromOne = false;
#endif
auto findResult = samplers.find(instr.constIndex);
if (findResult != samplers.end())
{
constNamePtr = findResult->second;
#ifdef UNLEASHED_RECOMP
subtractFromOne = hasMtxPrevInvViewProjection && strcmp(constNamePtr, "sampZBuffer") == 0;
#endif
}
else
{
@ -261,6 +267,7 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
constNamePtr = constName.c_str();
}
#ifdef UNLEASHED_RECOMP
if (instr.constIndex == 0 && instr.dimension == TextureDimension::Texture2D)
{
indent();
@ -268,6 +275,7 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
printSrcRegister(2);
out += ");\n";
}
#endif
indent();
print("r{}.", instr.dstRegister);
@ -278,8 +286,11 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
{
case FetchOpcode::TextureFetch:
{
#ifdef UNLEASHED_RECOMP
if (subtractFromOne)
out += "1.0 - ";
#endif
out += "tfetch";
break;
}
@ -314,8 +325,11 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
}
out += dimension;
#ifdef UNLEASHED_RECOMP
if (bicubic)
out += "Bicubic";
#endif
print("({0}_Texture{1}DescriptorIndex, {0}_SamplerDescriptorIndex, ", constNamePtr, dimension);
printSrcRegister(componentCount);
@ -447,12 +461,14 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
const char* constantName = reinterpret_cast<const char*>(constantTableData + findResult->second->name);
if (findResult->second->registerCount > 1)
{
#ifdef UNLEASHED_RECOMP
if (hasMtxProjection && strcmp(constantName, "g_MtxProjection") == 0)
{
regFormatted = fmt::format("(iterationIndex == 0 ? mtxProjectionReverseZ[{0}] : mtxProjection[{0}])",
reg - findResult->second->registerIndex);
}
else
#endif
{
regFormatted = fmt::format("{}({}{})", constantName,
reg - findResult->second->registerIndex, instr.const0Relative ? (instr.constAddressRegisterRelative ? " + a0" : " + aL") : "");
@ -592,6 +608,7 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
case ExportRegister::VSPosition:
exportRegister = "oPos";
#ifdef UNLEASHED_RECOMP
if (hasMtxProjection)
{
indent();
@ -602,6 +619,7 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
closeIfBracket = true;
}
#endif
break;
@ -1097,8 +1115,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
out += "#ifdef __spirv__\n\n";
#ifdef UNLEASHED_RECOMP
bool isMetaInstancer = false;
bool hasIndexCount = false;
#endif
for (uint32_t i = 0; i < constantTableContainer->constantTable.constants; i++)
{
@ -1107,6 +1127,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
const char* constantName = reinterpret_cast<const char*>(constantTableData + constantInfo->name);
#ifdef UNLEASHED_RECOMP
if (!isPixelShader)
{
if (strcmp(constantName, "g_MtxProjection") == 0)
@ -1121,6 +1142,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
if (strcmp(constantName, "g_MtxPrevInvViewProjection") == 0)
hasMtxPrevInvViewProjection = true;
}
#endif
switch (constantInfo->registerSet)
{
@ -1292,11 +1314,13 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
const char* usageType = USAGE_TYPES[uint32_t(vertexElement.usage)];
#ifdef UNLEASHED_RECOMP
if ((vertexElement.usage == DeclUsage::TexCoord && vertexElement.usageIndex == 2 && isMetaInstancer) ||
(vertexElement.usage == DeclUsage::Position && vertexElement.usageIndex == 1))
{
usageType = "uint4";
}
#endif
out += '\t';
@ -1315,11 +1339,14 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
vertexElements.emplace(uint32_t(vertexElement.address), vertexElement);
}
#ifdef UNLEASHED_RECOMP
if (hasIndexCount)
{
out += "\tin uint iVertexId : SV_VertexID,\n";
out += "\tin uint iInstanceId : SV_InstanceID,\n";
}
#endif
out += "\tout float4 oPos : SV_Position";
for (auto& [usage, usageIndex] : INTERPOLATORS)
@ -1329,7 +1356,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
out += ")\n";
out += "{\n";
#ifdef UNLEASHED_RECOMP
if (hasMtxProjection)
{
specConstantsMask |= SPEC_CONSTANT_REVERSE_Z;
@ -1342,6 +1369,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
out += "\t[unroll] for (int iterationIndex = 0; iterationIndex < 2; iterationIndex++)\n";
out += "\t{\n";
}
#endif
if (shaderContainer->definitionTableOffset != NULL)
{
@ -1418,8 +1446,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
if (!isPixelShader)
{
#ifdef UNLEASHED_RECOMP
if (!hasMtxProjection)
out += "\toPos = 0.0;\n";
#endif
for (auto& [usage, usageIndex] : INTERPOLATORS)
println("\to{}{} = 0.0;", USAGE_VARIABLES[uint32_t(usage)], usageIndex);
@ -1436,10 +1466,12 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
{
out += "float4((iPos.xy - 0.5) * float2(iFace ? 1.0 : -1.0, 1.0), 0.0, 0.0);\n";
}
#ifdef UNLEASHED_RECOMP
else if (!isPixelShader && hasIndexCount && i == 0)
{
out += "float4(iVertexId + g_IndexCount.x * iInstanceId, 0.0, 0.0, 0.0);\n";
}
#endif
else
{
out += "0.0;\n";
@ -1453,7 +1485,9 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
out += "\tfloat ps = 0.0;\n";
if (isPixelShader)
{
#ifdef UNLEASHED_RECOMP
out += "\tfloat2 pixelCoord = 0.0;\n";
#endif
out += "\tCubeMapData cubeMapData = (CubeMapData)0;\n";
}
@ -1611,7 +1645,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
if (simpleControlFlow)
{
indent();
println("[unroll] for (aL = 0; aL < i{}.x; aL++)", uint32_t(cfInstr.loopStart.loopId));
#ifdef UNLEASHED_RECOMP
print("[unroll] ")
#endif
println("for (aL = 0; aL < i{}.x; aL++)", uint32_t(cfInstr.loopStart.loopId));
indent();
out += "{\n";
++indentation;
@ -1711,6 +1748,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
}
else
{
#ifdef UNLEASHED_RECOMP
if (textureFetch.constIndex == 10) // g_GISampler
{
specConstantsMask |= SPEC_CONSTANT_BICUBIC_GI_FILTER;
@ -1739,6 +1777,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
out += '}';
}
else
#endif
{
recompile(textureFetch, false);
}
@ -1757,7 +1796,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
{
if (isPixelShader)
{
specConstantsMask |= (SPEC_CONSTANT_ALPHA_TEST | SPEC_CONSTANT_ALPHA_TO_COVERAGE);
specConstantsMask |= SPEC_CONSTANT_ALPHA_TEST;
indent();
out += "[branch] if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TEST)";
@ -1769,6 +1808,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
indent();
out += "}";
#ifdef UNLEASHED_RECOMP
specConstantsMask |= SPEC_CONSTANT_ALPHA_TO_COVERAGE;
indent();
out += "else if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TO_COVERAGE)";
indent();
@ -1781,15 +1824,22 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
indent();
out += '}';
#endif
}
if (simpleControlFlow)
{
indent();
#ifdef UNLEASHED_RECOMP
if (hasMtxProjection)
{
out += "continue;\n";
}
else
#endif
{
out += "return;\n";
}
}
else
{
@ -1817,8 +1867,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
out += "\t}\n";
}
#ifdef UNLEASHED_RECOMP
if (hasMtxProjection)
out += "\t}\n";
#endif
out += "}";
}

View file

@ -33,8 +33,11 @@ struct ShaderRecompiler : StringBuffer
std::unordered_map<uint32_t, const char*> samplers;
std::unordered_map<uint32_t, uint32_t> ifEndLabels;
uint32_t specConstantsMask = 0;
#ifdef UNLEASHED_RECOMP
bool hasMtxProjection = false;
bool hasMtxPrevInvViewProjection = false;
#endif
void indent()
{