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https://github.com/hedge-dev/XenosRecomp.git
synced 2025-12-20 06:52:27 +00:00
Put Unleashed Recompiled specific implementations behind a macro.
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parent
855a5a8c51
commit
08842eae92
3 changed files with 65 additions and 7 deletions
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@ -2,10 +2,13 @@
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#define SHADER_COMMON_H_INCLUDED
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#define SPEC_CONSTANT_R11G11B10_NORMAL (1 << 0)
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#define SPEC_CONSTANT_BICUBIC_GI_FILTER (1 << 1)
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#define SPEC_CONSTANT_ALPHA_TEST (1 << 2)
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#define SPEC_CONSTANT_ALPHA_TO_COVERAGE (1 << 3)
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#define SPEC_CONSTANT_REVERSE_Z (1 << 4)
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#define SPEC_CONSTANT_ALPHA_TEST (1 << 1)
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#ifdef UNLEASHED_RECOMP
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#define SPEC_CONSTANT_BICUBIC_GI_FILTER (1 << 2)
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#define SPEC_CONSTANT_ALPHA_TO_COVERAGE (1 << 3)
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#define SPEC_CONSTANT_REVERSE_Z (1 << 4)
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#endif
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#if !defined(__cplusplus) || defined(__INTELLISENSE__)
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@ -74,6 +74,7 @@ struct DeclUsageLocation
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uint32_t location;
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};
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// NOTE: These are specialized Vulkan locations for Unleashed Recompiled. Change as necessary. Likely not going to work with other games.
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static constexpr DeclUsageLocation USAGE_LOCATIONS[] =
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{
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{ DeclUsage::Position, 0, 0 },
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@ -247,13 +248,18 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
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std::string constName;
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const char* constNamePtr = nullptr;
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#ifdef UNLEASHED_RECOMP
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bool subtractFromOne = false;
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#endif
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auto findResult = samplers.find(instr.constIndex);
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if (findResult != samplers.end())
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{
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constNamePtr = findResult->second;
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#ifdef UNLEASHED_RECOMP
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subtractFromOne = hasMtxPrevInvViewProjection && strcmp(constNamePtr, "sampZBuffer") == 0;
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#endif
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}
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else
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{
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@ -261,6 +267,7 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
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constNamePtr = constName.c_str();
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}
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#ifdef UNLEASHED_RECOMP
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if (instr.constIndex == 0 && instr.dimension == TextureDimension::Texture2D)
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{
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indent();
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@ -268,6 +275,7 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
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printSrcRegister(2);
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out += ");\n";
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}
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#endif
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indent();
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print("r{}.", instr.dstRegister);
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@ -278,8 +286,11 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
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{
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case FetchOpcode::TextureFetch:
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{
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#ifdef UNLEASHED_RECOMP
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if (subtractFromOne)
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out += "1.0 - ";
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#endif
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out += "tfetch";
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break;
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}
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@ -314,8 +325,11 @@ void ShaderRecompiler::recompile(const TextureFetchInstruction& instr, bool bicu
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}
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out += dimension;
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#ifdef UNLEASHED_RECOMP
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if (bicubic)
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out += "Bicubic";
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#endif
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print("({0}_Texture{1}DescriptorIndex, {0}_SamplerDescriptorIndex, ", constNamePtr, dimension);
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printSrcRegister(componentCount);
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@ -447,12 +461,14 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
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const char* constantName = reinterpret_cast<const char*>(constantTableData + findResult->second->name);
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if (findResult->second->registerCount > 1)
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{
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#ifdef UNLEASHED_RECOMP
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if (hasMtxProjection && strcmp(constantName, "g_MtxProjection") == 0)
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{
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regFormatted = fmt::format("(iterationIndex == 0 ? mtxProjectionReverseZ[{0}] : mtxProjection[{0}])",
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reg - findResult->second->registerIndex);
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}
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else
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#endif
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{
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regFormatted = fmt::format("{}({}{})", constantName,
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reg - findResult->second->registerIndex, instr.const0Relative ? (instr.constAddressRegisterRelative ? " + a0" : " + aL") : "");
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@ -592,6 +608,7 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
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case ExportRegister::VSPosition:
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exportRegister = "oPos";
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#ifdef UNLEASHED_RECOMP
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if (hasMtxProjection)
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{
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indent();
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@ -602,6 +619,7 @@ void ShaderRecompiler::recompile(const AluInstruction& instr)
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closeIfBracket = true;
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}
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#endif
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break;
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@ -1097,8 +1115,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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out += "#ifdef __spirv__\n\n";
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#ifdef UNLEASHED_RECOMP
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bool isMetaInstancer = false;
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bool hasIndexCount = false;
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#endif
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for (uint32_t i = 0; i < constantTableContainer->constantTable.constants; i++)
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{
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@ -1107,6 +1127,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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const char* constantName = reinterpret_cast<const char*>(constantTableData + constantInfo->name);
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#ifdef UNLEASHED_RECOMP
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if (!isPixelShader)
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{
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if (strcmp(constantName, "g_MtxProjection") == 0)
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@ -1121,6 +1142,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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if (strcmp(constantName, "g_MtxPrevInvViewProjection") == 0)
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hasMtxPrevInvViewProjection = true;
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}
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#endif
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switch (constantInfo->registerSet)
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{
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@ -1292,11 +1314,13 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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const char* usageType = USAGE_TYPES[uint32_t(vertexElement.usage)];
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#ifdef UNLEASHED_RECOMP
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if ((vertexElement.usage == DeclUsage::TexCoord && vertexElement.usageIndex == 2 && isMetaInstancer) ||
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(vertexElement.usage == DeclUsage::Position && vertexElement.usageIndex == 1))
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{
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usageType = "uint4";
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}
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#endif
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out += '\t';
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@ -1315,11 +1339,14 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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vertexElements.emplace(uint32_t(vertexElement.address), vertexElement);
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}
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#ifdef UNLEASHED_RECOMP
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if (hasIndexCount)
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{
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out += "\tin uint iVertexId : SV_VertexID,\n";
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out += "\tin uint iInstanceId : SV_InstanceID,\n";
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}
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#endif
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out += "\tout float4 oPos : SV_Position";
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for (auto& [usage, usageIndex] : INTERPOLATORS)
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@ -1329,7 +1356,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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out += ")\n";
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out += "{\n";
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#ifdef UNLEASHED_RECOMP
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if (hasMtxProjection)
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{
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specConstantsMask |= SPEC_CONSTANT_REVERSE_Z;
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@ -1342,6 +1369,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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out += "\t[unroll] for (int iterationIndex = 0; iterationIndex < 2; iterationIndex++)\n";
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out += "\t{\n";
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}
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#endif
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if (shaderContainer->definitionTableOffset != NULL)
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{
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@ -1418,8 +1446,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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if (!isPixelShader)
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{
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#ifdef UNLEASHED_RECOMP
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if (!hasMtxProjection)
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out += "\toPos = 0.0;\n";
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#endif
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for (auto& [usage, usageIndex] : INTERPOLATORS)
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println("\to{}{} = 0.0;", USAGE_VARIABLES[uint32_t(usage)], usageIndex);
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@ -1436,10 +1466,12 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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{
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out += "float4((iPos.xy - 0.5) * float2(iFace ? 1.0 : -1.0, 1.0), 0.0, 0.0);\n";
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}
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#ifdef UNLEASHED_RECOMP
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else if (!isPixelShader && hasIndexCount && i == 0)
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{
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out += "float4(iVertexId + g_IndexCount.x * iInstanceId, 0.0, 0.0, 0.0);\n";
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}
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#endif
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else
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{
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out += "0.0;\n";
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@ -1453,7 +1485,9 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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out += "\tfloat ps = 0.0;\n";
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if (isPixelShader)
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{
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#ifdef UNLEASHED_RECOMP
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out += "\tfloat2 pixelCoord = 0.0;\n";
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#endif
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out += "\tCubeMapData cubeMapData = (CubeMapData)0;\n";
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}
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@ -1611,7 +1645,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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if (simpleControlFlow)
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{
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indent();
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println("[unroll] for (aL = 0; aL < i{}.x; aL++)", uint32_t(cfInstr.loopStart.loopId));
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#ifdef UNLEASHED_RECOMP
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print("[unroll] ")
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#endif
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println("for (aL = 0; aL < i{}.x; aL++)", uint32_t(cfInstr.loopStart.loopId));
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indent();
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out += "{\n";
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++indentation;
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@ -1711,6 +1748,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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}
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else
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{
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#ifdef UNLEASHED_RECOMP
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if (textureFetch.constIndex == 10) // g_GISampler
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{
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specConstantsMask |= SPEC_CONSTANT_BICUBIC_GI_FILTER;
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@ -1739,6 +1777,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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out += '}';
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}
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else
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#endif
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{
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recompile(textureFetch, false);
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}
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@ -1757,7 +1796,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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{
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if (isPixelShader)
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{
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specConstantsMask |= (SPEC_CONSTANT_ALPHA_TEST | SPEC_CONSTANT_ALPHA_TO_COVERAGE);
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specConstantsMask |= SPEC_CONSTANT_ALPHA_TEST;
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indent();
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out += "[branch] if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TEST)";
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@ -1769,6 +1808,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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indent();
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out += "}";
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#ifdef UNLEASHED_RECOMP
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specConstantsMask |= SPEC_CONSTANT_ALPHA_TO_COVERAGE;
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indent();
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out += "else if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TO_COVERAGE)";
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indent();
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@ -1781,15 +1824,22 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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indent();
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out += '}';
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#endif
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}
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if (simpleControlFlow)
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{
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indent();
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#ifdef UNLEASHED_RECOMP
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if (hasMtxProjection)
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{
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out += "continue;\n";
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}
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else
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#endif
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{
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out += "return;\n";
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}
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}
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else
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{
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@ -1817,8 +1867,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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out += "\t}\n";
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}
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#ifdef UNLEASHED_RECOMP
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if (hasMtxProjection)
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out += "\t}\n";
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#endif
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out += "}";
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}
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@ -33,8 +33,11 @@ struct ShaderRecompiler : StringBuffer
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std::unordered_map<uint32_t, const char*> samplers;
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std::unordered_map<uint32_t, uint32_t> ifEndLabels;
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uint32_t specConstantsMask = 0;
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#ifdef UNLEASHED_RECOMP
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bool hasMtxProjection = false;
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bool hasMtxPrevInvViewProjection = false;
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#endif
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void indent()
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{
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