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Check for NaN values in 2D weight function.
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@ -54,7 +54,7 @@ float4 tfetch2D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float
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float2 getWeights2D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float2 texCoord, float2 offset)
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{
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Texture2D<float4> texture = g_Texture2DDescriptorHeap[resourceDescriptorIndex];
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return frac(texCoord * getTexture2DDimensions(texture) + offset - 0.5);
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return select(isnan(texCoord), 0.0, frac(texCoord * getTexture2DDimensions(texture) + offset - 0.5));
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}
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float w0(float a)
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