Fix alpha to coverage.

This commit is contained in:
Skyth 2024-11-20 15:20:02 +03:00
parent 73f17ee29a
commit 357d830adb

View file

@ -1718,7 +1718,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
indent();
out += "}";
indent();
out += "else if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TEST)";
out += "else if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TO_COVERAGE)";
indent();
out += '{';