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Fix alpha to coverage.
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1 changed files with 1 additions and 1 deletions
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@ -1718,7 +1718,7 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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indent();
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out += "}";
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indent();
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out += "else if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TEST)";
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out += "else if (g_SpecConstants() & SPEC_CONSTANT_ALPHA_TO_COVERAGE)";
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indent();
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out += '{';
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