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	Merge cf49b058f4 into b15b5e4728
				
					
				
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						3597ea388e
					
				
					 8 changed files with 963 additions and 192 deletions
				
			
		|  | @ -4,10 +4,16 @@ if (WIN32) | ||||||
|     option(XENOS_RECOMP_DXIL "Generate DXIL shader cache" ON) |     option(XENOS_RECOMP_DXIL "Generate DXIL shader cache" ON) | ||||||
| endif() | endif() | ||||||
| 
 | 
 | ||||||
|  | if (APPLE) | ||||||
|  |     option(XENOS_RECOMP_AIR "Generate Metal AIR shader cache" ON) | ||||||
|  | endif() | ||||||
|  | 
 | ||||||
| set(SMOLV_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/smol-v/source") | set(SMOLV_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/smol-v/source") | ||||||
| 
 | 
 | ||||||
| add_executable(XenosRecomp  | add_executable(XenosRecomp | ||||||
|     constant_table.h |     constant_table.h | ||||||
|  |     air_compiler.cpp | ||||||
|  |     air_compiler.h | ||||||
|     dxc_compiler.cpp |     dxc_compiler.cpp | ||||||
|     dxc_compiler.h |     dxc_compiler.h | ||||||
|     main.cpp |     main.cpp | ||||||
|  | @ -51,3 +57,7 @@ if (XENOS_RECOMP_DXIL) | ||||||
|     target_compile_definitions(XenosRecomp PRIVATE XENOS_RECOMP_DXIL) |     target_compile_definitions(XenosRecomp PRIVATE XENOS_RECOMP_DXIL) | ||||||
|     target_link_libraries(XenosRecomp PRIVATE Microsoft::DXIL) |     target_link_libraries(XenosRecomp PRIVATE Microsoft::DXIL) | ||||||
| endif() | endif() | ||||||
|  | 
 | ||||||
|  | if (XENOS_RECOMP_AIR) | ||||||
|  |     target_compile_definitions(XenosRecomp PRIVATE XENOS_RECOMP_AIR) | ||||||
|  | endif() | ||||||
|  |  | ||||||
							
								
								
									
										109
									
								
								XenosRecomp/air_compiler.cpp
									
										
									
									
									
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								XenosRecomp/air_compiler.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,109 @@ | ||||||
|  | #include "air_compiler.h" | ||||||
|  | 
 | ||||||
|  | #include <iostream> | ||||||
|  | #include <spawn.h> | ||||||
|  | #include <unistd.h> | ||||||
|  | #include <sys/wait.h> | ||||||
|  | #include <cstdio> | ||||||
|  | 
 | ||||||
|  | std::vector<uint8_t> AirCompiler::compile(const std::string& shaderSource) { | ||||||
|  |     // First, generate AIR from shader source
 | ||||||
|  |     std::string inputFile = ".metal"; | ||||||
|  |     int tmpFD = makeTemporaryFile(inputFile); | ||||||
|  |     write(tmpFD, shaderSource.data(), shaderSource.size()); | ||||||
|  |     close(tmpFD); | ||||||
|  | 
 | ||||||
|  |     std::string irFile = ".ir"; | ||||||
|  |     tmpFD = makeTemporaryFile(irFile); | ||||||
|  |     close(tmpFD); | ||||||
|  | 
 | ||||||
|  |     pid_t pid; | ||||||
|  |     char* airArgv[] = { "xcrun", "-sdk", "macosx", "metal", "-o", irFile.data(), "-c", inputFile.data(), "-D__air__", "-DUNLEASHED_RECOMP", "-Wno-unused-variable", "-frecord-sources", "-gline-tables-only", nullptr }; | ||||||
|  | 
 | ||||||
|  |     if (posix_spawn(&pid, "/usr/bin/xcrun", nullptr, nullptr, airArgv, nullptr) != 0) { | ||||||
|  |         unlink(inputFile.data()); | ||||||
|  |         unlink(irFile.data()); | ||||||
|  |         fmt::println("Failed to spawn AIR xcrun process"); | ||||||
|  |         exit(1); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     int status; | ||||||
|  | 
 | ||||||
|  |     if (waitpid(pid, &status, 0) == -1) { | ||||||
|  |         unlink(inputFile.data()); | ||||||
|  |         unlink(irFile.data()); | ||||||
|  |         fmt::println("Failed to wait AIR xcrun process"); | ||||||
|  |         exit(1); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if (!WIFEXITED(status) || WEXITSTATUS(status) != 0) { | ||||||
|  |         unlink(inputFile.data()); | ||||||
|  |         unlink(irFile.data()); | ||||||
|  |         fmt::println("AIR xcrun exited with code {}", WEXITSTATUS(status)); | ||||||
|  |         fmt::println("{}", shaderSource); | ||||||
|  |         exit(1); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     unlink(inputFile.data()); | ||||||
|  | 
 | ||||||
|  |     // Now we need to turn the AIR into a .metallib
 | ||||||
|  |     std::string libFile = ".metallib"; | ||||||
|  |     tmpFD = makeTemporaryFile(libFile); | ||||||
|  |     close(tmpFD); | ||||||
|  | 
 | ||||||
|  |     char* libArgv[] = { "xcrun", "-sdk", "macosx", "metallib", "-o", libFile.data(), irFile.data(), nullptr }; | ||||||
|  | 
 | ||||||
|  |     if (posix_spawn(&pid, "/usr/bin/xcrun", nullptr, nullptr, libArgv, nullptr) != 0) { | ||||||
|  |         unlink(irFile.data()); | ||||||
|  |         unlink(libFile.data()); | ||||||
|  |         fmt::println("Failed to spawn .metallib xcrun process"); | ||||||
|  |         exit(1); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if (waitpid(pid, &status, 0) == -1) { | ||||||
|  |         unlink(irFile.data()); | ||||||
|  |         unlink(libFile.data()); | ||||||
|  |         fmt::println("Failed to wait .metallib xcrun process"); | ||||||
|  |         exit(1); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if (!WIFEXITED(status) || WEXITSTATUS(status) != 0) { | ||||||
|  |         unlink(irFile.data()); | ||||||
|  |         unlink(libFile.data()); | ||||||
|  |         fmt::println(".metallib exited with code {}", WEXITSTATUS(status)); | ||||||
|  |         exit(1); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Read from built .metallib
 | ||||||
|  |     FILE* file = fopen(libFile.data(), "rb"); | ||||||
|  |     fseek(file, 0, SEEK_END); | ||||||
|  |     size_t fileSize = ftell(file); | ||||||
|  |     fseek(file, 0, SEEK_SET); | ||||||
|  |     auto data = std::vector<uint8_t>(fileSize); | ||||||
|  |     fread(data.data(), 1, fileSize, file); | ||||||
|  |     fclose(file); | ||||||
|  | 
 | ||||||
|  |     // Cleanup temporary files
 | ||||||
|  |     unlink(irFile.data()); | ||||||
|  |     unlink(libFile.data()); | ||||||
|  | 
 | ||||||
|  |     return data; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int AirCompiler::makeTemporaryFile(std::string &extension) { | ||||||
|  |     const std::string path = "/tmp/xenos_metal_XXXXXX"; | ||||||
|  | 
 | ||||||
|  |     size_t size = path.size() + extension.size() + 1; | ||||||
|  |     char fullTemplate[size]; | ||||||
|  |     snprintf(fullTemplate, size, "%s%s", path.c_str(), extension.c_str()); | ||||||
|  | 
 | ||||||
|  |     int tmpFD = mkstemps(fullTemplate, extension.size()); | ||||||
|  |     if (tmpFD == -1) { | ||||||
|  |         fmt::println("Failed to open temporary file, \"{}\"!", std::string(fullTemplate)); | ||||||
|  |         unlink(fullTemplate); | ||||||
|  |         exit(1); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     extension = fullTemplate; | ||||||
|  |     return tmpFD; | ||||||
|  | } | ||||||
							
								
								
									
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								XenosRecomp/air_compiler.h
									
										
									
									
									
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							|  | @ -0,0 +1,9 @@ | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | struct AirCompiler | ||||||
|  | { | ||||||
|  |     static std::vector<uint8_t> compile(const std::string& shaderSource); | ||||||
|  | 
 | ||||||
|  | private: | ||||||
|  |     static int makeTemporaryFile(std::string& extension); | ||||||
|  | }; | ||||||
|  | @ -34,6 +34,11 @@ IDxcBlob* DxcCompiler::compile(const std::string& shaderSource, bool compilePixe | ||||||
|             target = L"-T vs_6_0"; |             target = L"-T vs_6_0"; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     if (!compileLibrary) | ||||||
|  |     { | ||||||
|  |         args[argCount++] = L"-E shaderMain"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     args[argCount++] = target; |     args[argCount++] = target; | ||||||
|     args[argCount++] = L"-HV 2021"; |     args[argCount++] = L"-HV 2021"; | ||||||
|     args[argCount++] = L"-all-resources-bound"; |     args[argCount++] = L"-all-resources-bound"; | ||||||
|  |  | ||||||
|  | @ -1,6 +1,7 @@ | ||||||
| #include "shader.h" | #include "shader.h" | ||||||
| #include "shader_recompiler.h" | #include "shader_recompiler.h" | ||||||
| #include "dxc_compiler.h" | #include "dxc_compiler.h" | ||||||
|  | #include "air_compiler.h" | ||||||
| 
 | 
 | ||||||
| static std::unique_ptr<uint8_t[]> readAllBytes(const char* filePath, size_t& fileSize) | static std::unique_ptr<uint8_t[]> readAllBytes(const char* filePath, size_t& fileSize) | ||||||
| { | { | ||||||
|  | @ -26,6 +27,7 @@ struct RecompiledShader | ||||||
|     uint8_t* data = nullptr; |     uint8_t* data = nullptr; | ||||||
|     IDxcBlob* dxil = nullptr; |     IDxcBlob* dxil = nullptr; | ||||||
|     std::vector<uint8_t> spirv; |     std::vector<uint8_t> spirv; | ||||||
|  |     std::vector<uint8_t> air; | ||||||
|     uint32_t specConstantsMask = 0; |     uint32_t specConstantsMask = 0; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  | @ -133,6 +135,10 @@ int main(int argc, char** argv) | ||||||
|                 assert(*(reinterpret_cast<uint32_t *>(shader.dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!"); |                 assert(*(reinterpret_cast<uint32_t *>(shader.dxil->GetBufferPointer()) + 1) != 0 && "DXIL was not signed properly!"); | ||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
|  | #ifdef XENOS_RECOMP_AIR | ||||||
|  |                 shader.air = AirCompiler::compile(recompiler.out); | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|                 IDxcBlob* spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false, true); |                 IDxcBlob* spirv = dxcCompiler.compile(recompiler.out, recompiler.isPixelShader, false, true); | ||||||
|                 assert(spirv != nullptr); |                 assert(spirv != nullptr); | ||||||
| 
 | 
 | ||||||
|  | @ -154,18 +160,24 @@ int main(int argc, char** argv) | ||||||
| 
 | 
 | ||||||
|         std::vector<uint8_t> dxil; |         std::vector<uint8_t> dxil; | ||||||
|         std::vector<uint8_t> spirv; |         std::vector<uint8_t> spirv; | ||||||
|  |         std::vector<uint8_t> air; | ||||||
| 
 | 
 | ||||||
|         for (auto& [hash, shader] : shaders) |         for (auto& [hash, shader] : shaders) | ||||||
|         { |         { | ||||||
|             f.println("\t{{ 0x{:X}, {}, {}, {}, {}, {} }},", |             f.println("\t{{ 0x{:X}, {}, {}, {}, {}, {}, {}, {} }},", | ||||||
|                 hash, dxil.size(), (shader.dxil != nullptr) ? shader.dxil->GetBufferSize() : 0, spirv.size(), shader.spirv.size(), shader.specConstantsMask); |                 hash, dxil.size(), (shader.dxil != nullptr) ? shader.dxil->GetBufferSize() : 0, | ||||||
|  |                 spirv.size(), shader.spirv.size(), air.size(), shader.air.size(), shader.specConstantsMask); | ||||||
| 
 | 
 | ||||||
|             if (shader.dxil != nullptr) |             if (shader.dxil != nullptr) | ||||||
|             { |             { | ||||||
|                 dxil.insert(dxil.end(), reinterpret_cast<uint8_t *>(shader.dxil->GetBufferPointer()), |                 dxil.insert(dxil.end(), reinterpret_cast<uint8_t *>(shader.dxil->GetBufferPointer()), | ||||||
|                     reinterpret_cast<uint8_t *>(shader.dxil->GetBufferPointer()) + shader.dxil->GetBufferSize()); |                     reinterpret_cast<uint8_t *>(shader.dxil->GetBufferPointer()) + shader.dxil->GetBufferSize()); | ||||||
|             } |             } | ||||||
|              | 
 | ||||||
|  | #ifdef XENOS_RECOMP_AIR | ||||||
|  |             air.insert(air.end(), shader.air.begin(), shader.air.end()); | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|             spirv.insert(spirv.end(), shader.spirv.begin(), shader.spirv.end()); |             spirv.insert(spirv.end(), shader.spirv.begin(), shader.spirv.end()); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -189,6 +201,22 @@ int main(int argc, char** argv) | ||||||
|         f.println("const size_t g_dxilCacheDecompressedSize = {};", dxil.size()); |         f.println("const size_t g_dxilCacheDecompressedSize = {};", dxil.size()); | ||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
|  | #ifdef XENOS_RECOMP_AIR | ||||||
|  |         fmt::println("Compressing AIR cache..."); | ||||||
|  | 
 | ||||||
|  |         std::vector<uint8_t> airCompressed(ZSTD_compressBound(air.size())); | ||||||
|  |         airCompressed.resize(ZSTD_compress(airCompressed.data(), airCompressed.size(), air.data(), air.size(), level)); | ||||||
|  | 
 | ||||||
|  |         f.print("const uint8_t g_compressedAirCache[] = {{"); | ||||||
|  | 
 | ||||||
|  |         for (auto data : airCompressed) | ||||||
|  |             f.print("{},", data); | ||||||
|  | 
 | ||||||
|  |         f.println("}};"); | ||||||
|  |         f.println("const size_t g_airCacheCompressedSize = {};", airCompressed.size()); | ||||||
|  |         f.println("const size_t g_airCacheDecompressedSize = {};", air.size()); | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|         fmt::println("Compressing SPIRV cache..."); |         fmt::println("Compressing SPIRV cache..."); | ||||||
| 
 | 
 | ||||||
|         std::vector<uint8_t> spirvCompressed(ZSTD_compressBound(spirv.size())); |         std::vector<uint8_t> spirvCompressed(ZSTD_compressBound(spirv.size())); | ||||||
|  |  | ||||||
|  | @ -10,10 +10,11 @@ | ||||||
|     #define SPEC_CONSTANT_REVERSE_Z         (1 << 4) |     #define SPEC_CONSTANT_REVERSE_Z         (1 << 4) | ||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
| #if !defined(__cplusplus) || defined(__INTELLISENSE__) | #if defined(__air__) || !defined(__cplusplus) || defined(__INTELLISENSE__) | ||||||
| 
 | 
 | ||||||
| #define FLT_MIN asfloat(0xff7fffff) | #ifndef __air__ | ||||||
| #define FLT_MAX asfloat(0x7f7fffff) | #define FLT_MAX asfloat(0x7f7fffff) | ||||||
|  | #endif | ||||||
| 
 | 
 | ||||||
| #ifdef __spirv__ | #ifdef __spirv__ | ||||||
| 
 | 
 | ||||||
|  | @ -34,6 +35,31 @@ struct PushConstants | ||||||
| 
 | 
 | ||||||
| #define g_SpecConstants() g_SpecConstants | #define g_SpecConstants() g_SpecConstants | ||||||
| 
 | 
 | ||||||
|  | #elif __air__ | ||||||
|  | 
 | ||||||
|  | #include <metal_stdlib> | ||||||
|  | 
 | ||||||
|  | using namespace metal; | ||||||
|  | 
 | ||||||
|  | constant uint G_SPEC_CONSTANTS [[function_constant(0)]]; | ||||||
|  | constant uint G_SPEC_CONSTANTS_VAL = is_function_constant_defined(G_SPEC_CONSTANTS) ? G_SPEC_CONSTANTS : 0; | ||||||
|  | 
 | ||||||
|  | uint g_SpecConstants() | ||||||
|  | { | ||||||
|  |     return G_SPEC_CONSTANTS_VAL; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | struct PushConstants | ||||||
|  | { | ||||||
|  |     ulong VertexShaderConstants; | ||||||
|  |     ulong PixelShaderConstants; | ||||||
|  |     ulong SharedConstants; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | #define g_Booleans (*(reinterpret_cast<device uint*>(g_PushConstants.SharedConstants + 256))) | ||||||
|  | #define g_SwappedTexcoords (*(reinterpret_cast<device uint*>(g_PushConstants.SharedConstants + 260))) | ||||||
|  | #define g_AlphaThreshold (*(reinterpret_cast<device float*>(g_PushConstants.SharedConstants + 264))) | ||||||
|  | 
 | ||||||
| #else | #else | ||||||
| 
 | 
 | ||||||
| #define DEFINE_SHARED_CONSTANTS() \ | #define DEFINE_SHARED_CONSTANTS() \ | ||||||
|  | @ -45,6 +71,56 @@ uint g_SpecConstants(); | ||||||
| 
 | 
 | ||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
|  | #ifdef __air__ | ||||||
|  | 
 | ||||||
|  | struct Texture2DDescriptorHeap | ||||||
|  | { | ||||||
|  |     array<texture2d<float>, 1> g [[id(0)]]; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | struct Texture3DDescriptorHeap | ||||||
|  | { | ||||||
|  |     array<texture3d<float>, 1> g [[id(0)]]; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | struct TextureCubeDescriptorHeap | ||||||
|  | { | ||||||
|  |     array<texturecube<float>, 1> g [[id(0)]]; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | struct SamplerDescriptorHeap | ||||||
|  | { | ||||||
|  |     array<sampler, 1> g [[id(0)]]; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | uint2 getTexture2DDimensions(texture2d<float> texture) | ||||||
|  | { | ||||||
|  |     return uint2(texture.get_width(), texture.get_height()); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | float4 tfetch2D(constant Texture2DDescriptorHeap& textureHeap, | ||||||
|  |                 constant SamplerDescriptorHeap& samplerHeap, | ||||||
|  |                 uint resourceDescriptorIndex, | ||||||
|  |                 uint samplerDescriptorIndex, | ||||||
|  |                 float2 texCoord, float2 offset) | ||||||
|  | { | ||||||
|  |     texture2d<float> texture = textureHeap.g[resourceDescriptorIndex]; | ||||||
|  |     sampler sampler = samplerHeap.g[samplerDescriptorIndex]; | ||||||
|  |     return texture.sample(sampler, texCoord + offset / (float2)getTexture2DDimensions(texture)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | float2 getWeights2D(constant Texture2DDescriptorHeap& textureHeap, | ||||||
|  |                     constant SamplerDescriptorHeap& samplerHeap, | ||||||
|  |                     uint resourceDescriptorIndex, | ||||||
|  |                     uint samplerDescriptorIndex, | ||||||
|  |                     float2 texCoord, float2 offset) | ||||||
|  | { | ||||||
|  |     texture2d<float> texture = textureHeap.g[resourceDescriptorIndex]; | ||||||
|  |     return select(fract(texCoord * (float2)getTexture2DDimensions(texture) + offset - 0.5), 0.0, isnan(texCoord)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | #else | ||||||
|  | 
 | ||||||
| Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0); | Texture2D<float4> g_Texture2DDescriptorHeap[] : register(t0, space0); | ||||||
| Texture3D<float4> g_Texture3DDescriptorHeap[] : register(t0, space1); | Texture3D<float4> g_Texture3DDescriptorHeap[] : register(t0, space1); | ||||||
| TextureCube<float4> g_TextureCubeDescriptorHeap[] : register(t0, space2); | TextureCube<float4> g_TextureCubeDescriptorHeap[] : register(t0, space2); | ||||||
|  | @ -69,6 +145,46 @@ float2 getWeights2D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, f | ||||||
|     return select(isnan(texCoord), 0.0, frac(texCoord * getTexture2DDimensions(texture) + offset - 0.5)); |     return select(isnan(texCoord), 0.0, frac(texCoord * getTexture2DDimensions(texture) + offset - 0.5)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|  | #ifdef __air__ | ||||||
|  | #define selectWrapper(a, b, c) select(c, b, a) | ||||||
|  | #else | ||||||
|  | #define selectWrapper(a, b, c) select(a, b, c) | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|  | #ifdef __air__ | ||||||
|  | #define frac(X) fract(X) | ||||||
|  | 
 | ||||||
|  | template<typename T> | ||||||
|  | void clip(T a) | ||||||
|  | { | ||||||
|  |     if (a < 0.0) { | ||||||
|  |         discard_fragment(); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | template<typename T> | ||||||
|  | float rcp(T a) | ||||||
|  | { | ||||||
|  |     return 1.0 / a; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | template<typename T> | ||||||
|  | float4x4 mul(T a, T b) | ||||||
|  | { | ||||||
|  |     return b * a; | ||||||
|  | } | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|  | #ifdef __air__ | ||||||
|  | #define UNROLL | ||||||
|  | #define BRANCH | ||||||
|  | #else | ||||||
|  | #define UNROLL [unroll] | ||||||
|  | #define BRANCH [branch] | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
| float w0(float a) | float w0(float a) | ||||||
| { | { | ||||||
|     return (1.0f / 6.0f) * (a * (a * (-a + 3.0f) - 3.0f) + 1.0f); |     return (1.0f / 6.0f) * (a * (a * (-a + 3.0f) - 3.0f) + 1.0f); | ||||||
|  | @ -109,6 +225,74 @@ float h1(float a) | ||||||
|     return 1.0f + w3(a) / (w2(a) + w3(a)) + 0.5f; |     return 1.0f + w3(a) / (w2(a) + w3(a)) + 0.5f; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | struct CubeMapData | ||||||
|  | { | ||||||
|  |     float3 cubeMapDirections[2]; | ||||||
|  |     uint cubeMapIndex; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | #ifdef __air__ | ||||||
|  | 
 | ||||||
|  | float4 tfetch2DBicubic(constant Texture2DDescriptorHeap& textureHeap, | ||||||
|  |                        constant SamplerDescriptorHeap& samplerHeap, | ||||||
|  |                        uint resourceDescriptorIndex, | ||||||
|  |                        uint samplerDescriptorIndex, | ||||||
|  |                        float2 texCoord, float2 offset) | ||||||
|  | { | ||||||
|  |     texture2d<float> texture = textureHeap.g[resourceDescriptorIndex]; | ||||||
|  |     sampler sampler = samplerHeap.g[samplerDescriptorIndex]; | ||||||
|  |     uint2 dimensions = getTexture2DDimensions(texture); | ||||||
|  | 
 | ||||||
|  |     float x = texCoord.x * dimensions.x + offset.x; | ||||||
|  |     float y = texCoord.y * dimensions.y + offset.y; | ||||||
|  | 
 | ||||||
|  |     x -= 0.5f; | ||||||
|  |     y -= 0.5f; | ||||||
|  |     float px = floor(x); | ||||||
|  |     float py = floor(y); | ||||||
|  |     float fx = x - px; | ||||||
|  |     float fy = y - py; | ||||||
|  | 
 | ||||||
|  |     float g0x = g0(fx); | ||||||
|  |     float g1x = g1(fx); | ||||||
|  |     float h0x = h0(fx); | ||||||
|  |     float h1x = h1(fx); | ||||||
|  |     float h0y = h0(fy); | ||||||
|  |     float h1y = h1(fy); | ||||||
|  | 
 | ||||||
|  |     float4 r = | ||||||
|  |         g0(fy) * (g0x * texture.sample(sampler, float2(px + h0x, py + h0y) / float2(dimensions)) + | ||||||
|  |               g1x * texture.sample(sampler, float2(px + h1x, py + h0y) / float2(dimensions))) + | ||||||
|  |         g1(fy) * (g0x * texture.sample(sampler, float2(px + h0x, py + h1y) / float2(dimensions)) + | ||||||
|  |               g1x * texture.sample(sampler, float2(px + h1x, py + h1y) / float2(dimensions))); | ||||||
|  | 
 | ||||||
|  |     return r; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | float4 tfetch3D(constant Texture3DDescriptorHeap& textureHeap, | ||||||
|  |                 constant SamplerDescriptorHeap& samplerHeap, | ||||||
|  |                 uint resourceDescriptorIndex, | ||||||
|  |                 uint samplerDescriptorIndex, | ||||||
|  |                 float3 texCoord) | ||||||
|  | { | ||||||
|  |     texture3d<float> texture = textureHeap.g[resourceDescriptorIndex]; | ||||||
|  |     sampler sampler = samplerHeap.g[samplerDescriptorIndex]; | ||||||
|  |     return texture.sample(sampler, texCoord); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | float4 tfetchCube(constant TextureCubeDescriptorHeap& textureHeap, | ||||||
|  |                   constant SamplerDescriptorHeap& samplerHeap, | ||||||
|  |                   uint resourceDescriptorIndex, | ||||||
|  |                   uint samplerDescriptorIndex, | ||||||
|  |                   float3 texCoord, thread CubeMapData* cubeMapData) | ||||||
|  | { | ||||||
|  |     texturecube<float> texture = textureHeap.g[resourceDescriptorIndex]; | ||||||
|  |     sampler sampler = samplerHeap.g[samplerDescriptorIndex]; | ||||||
|  |     return texture.sample(sampler, cubeMapData->cubeMapDirections[(uint)texCoord.z]); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | #else | ||||||
|  | 
 | ||||||
| float4 tfetch2DBicubic(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float2 texCoord, float2 offset) | float4 tfetch2DBicubic(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float2 texCoord, float2 offset) | ||||||
| { | { | ||||||
|     Texture2D<float4> texture = g_Texture2DDescriptorHeap[resourceDescriptorIndex]; |     Texture2D<float4> texture = g_Texture2DDescriptorHeap[resourceDescriptorIndex]; | ||||||
|  | @ -146,17 +330,13 @@ float4 tfetch3D(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float | ||||||
|     return g_Texture3DDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord); |     return g_Texture3DDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], texCoord); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| struct CubeMapData |  | ||||||
| { |  | ||||||
|     float3 cubeMapDirections[2]; |  | ||||||
|     uint cubeMapIndex; |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| float4 tfetchCube(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float3 texCoord, inout CubeMapData cubeMapData) | float4 tfetchCube(uint resourceDescriptorIndex, uint samplerDescriptorIndex, float3 texCoord, inout CubeMapData cubeMapData) | ||||||
| { | { | ||||||
|     return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], cubeMapData.cubeMapDirections[texCoord.z]); |     return g_TextureCubeDescriptorHeap[resourceDescriptorIndex].Sample(g_SamplerDescriptorHeap[samplerDescriptorIndex], cubeMapData.cubeMapDirections[texCoord.z]); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
| float4 tfetchR11G11B10(uint4 value) | float4 tfetchR11G11B10(uint4 value) | ||||||
| { | { | ||||||
|     if (g_SpecConstants() & SPEC_CONSTANT_R11G11B10_NORMAL) |     if (g_SpecConstants() & SPEC_CONSTANT_R11G11B10_NORMAL) | ||||||
|  | @ -169,7 +349,11 @@ float4 tfetchR11G11B10(uint4 value) | ||||||
|     } |     } | ||||||
|     else |     else | ||||||
|     { |     { | ||||||
|  | #ifdef __air__ | ||||||
|  |         return as_type<float4>(value); | ||||||
|  | #else | ||||||
|         return asfloat(value); |         return asfloat(value); | ||||||
|  | #endif | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -178,6 +362,19 @@ float4 tfetchTexcoord(uint swappedTexcoords, float4 value, uint semanticIndex) | ||||||
|     return (swappedTexcoords & (1ull << semanticIndex)) != 0 ? value.yxwz : value; |     return (swappedTexcoords & (1ull << semanticIndex)) != 0 ? value.yxwz : value; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | #ifdef __air__ | ||||||
|  | 
 | ||||||
|  | float4 cube(float4 value, thread CubeMapData* cubeMapData) | ||||||
|  | { | ||||||
|  |     uint index = cubeMapData->cubeMapIndex; | ||||||
|  |     cubeMapData->cubeMapDirections[index] = value.xyz; | ||||||
|  |     ++cubeMapData->cubeMapIndex; | ||||||
|  | 
 | ||||||
|  |     return float4(0.0, 0.0, 0.0, index); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | #else | ||||||
|  | 
 | ||||||
| float4 cube(float4 value, inout CubeMapData cubeMapData) | float4 cube(float4 value, inout CubeMapData cubeMapData) | ||||||
| { | { | ||||||
|     uint index = cubeMapData.cubeMapIndex; |     uint index = cubeMapData.cubeMapIndex; | ||||||
|  | @ -187,6 +384,8 @@ float4 cube(float4 value, inout CubeMapData cubeMapData) | ||||||
|     return float4(0.0, 0.0, 0.0, index); |     return float4(0.0, 0.0, 0.0, index); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
| float4 dst(float4 src0, float4 src1) | float4 dst(float4 src0, float4 src1) | ||||||
| { | { | ||||||
|     float4 dest; |     float4 dest; | ||||||
|  | @ -202,15 +401,34 @@ float4 max4(float4 src0) | ||||||
|     return max(max(src0.x, src0.y), max(src0.z, src0.w)); |     return max(max(src0.x, src0.y), max(src0.z, src0.w)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | #ifdef __air__ | ||||||
|  | 
 | ||||||
|  | float2 getPixelCoord(constant Texture2DDescriptorHeap& textureHeap, | ||||||
|  |                      uint resourceDescriptorIndex, | ||||||
|  |                      float2 texCoord) | ||||||
|  | { | ||||||
|  |     texture2d<float> texture = textureHeap.g[resourceDescriptorIndex]; | ||||||
|  |     return (float2)getTexture2DDimensions(texture) * texCoord; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | #else | ||||||
|  | 
 | ||||||
| float2 getPixelCoord(uint resourceDescriptorIndex, float2 texCoord) | float2 getPixelCoord(uint resourceDescriptorIndex, float2 texCoord) | ||||||
| { | { | ||||||
|     return getTexture2DDimensions(g_Texture2DDescriptorHeap[resourceDescriptorIndex]) * texCoord; |     return getTexture2DDimensions(g_Texture2DDescriptorHeap[resourceDescriptorIndex]) * texCoord; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
| float computeMipLevel(float2 pixelCoord) | float computeMipLevel(float2 pixelCoord) | ||||||
| { | { | ||||||
|  | #ifdef __air__ | ||||||
|  |     float2 dx = dfdx(pixelCoord); | ||||||
|  |     float2 dy = dfdy(pixelCoord); | ||||||
|  | #else | ||||||
|     float2 dx = ddx(pixelCoord); |     float2 dx = ddx(pixelCoord); | ||||||
|     float2 dy = ddy(pixelCoord); |     float2 dy = ddy(pixelCoord); | ||||||
|  | #endif | ||||||
|     float deltaMaxSqr = max(dot(dx, dx), dot(dy, dy)); |     float deltaMaxSqr = max(dot(dx, dx), dot(dy, dy)); | ||||||
|     return max(0.0, 0.5 * log2(deltaMaxSqr)); |     return max(0.0, 0.5 * log2(deltaMaxSqr)); | ||||||
| } | } | ||||||
|  |  | ||||||
										
											
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							|  | @ -45,7 +45,7 @@ struct ShaderRecompiler : StringBuffer | ||||||
|             out += '\t'; |             out += '\t'; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     void printDstSwizzle(uint32_t dstSwizzle, bool operand); |     uint32_t printDstSwizzle(uint32_t dstSwizzle, bool operand); | ||||||
|     void printDstSwizzle01(uint32_t dstRegister, uint32_t dstSwizzle); |     void printDstSwizzle01(uint32_t dstRegister, uint32_t dstSwizzle); | ||||||
| 
 | 
 | ||||||
|     void recompile(const VertexFetchInstruction& instr, uint32_t address); |     void recompile(const VertexFetchInstruction& instr, uint32_t address); | ||||||
|  |  | ||||||
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	 Isaac Marovitz
						Isaac Marovitz