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Apply half pixel offset in the vertex shader. (#16)
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b15b5e4728
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421e3b3e79
2 changed files with 8 additions and 2 deletions
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@ -28,7 +28,8 @@ struct PushConstants
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#define g_Booleans vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 256)
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#define g_SwappedTexcoords vk::RawBufferLoad<uint>(g_PushConstants.SharedConstants + 260)
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#define g_AlphaThreshold vk::RawBufferLoad<float>(g_PushConstants.SharedConstants + 264)
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#define g_HalfPixelOffset vk::RawBufferLoad<float2>(g_PushConstants.SharedConstants + 264)
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#define g_AlphaThreshold vk::RawBufferLoad<float>(g_PushConstants.SharedConstants + 272)
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[[vk::constant_id(0)]] const uint g_SpecConstants = 0;
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@ -39,7 +40,8 @@ struct PushConstants
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#define DEFINE_SHARED_CONSTANTS() \
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uint g_Booleans : packoffset(c16.x); \
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uint g_SwappedTexcoords : packoffset(c16.y); \
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float g_AlphaThreshold : packoffset(c16.z) \
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float2 g_HalfPixelOffset : packoffset(c16.z); \
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float g_AlphaThreshold : packoffset(c17.x);
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uint g_SpecConstants();
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@ -1826,6 +1826,10 @@ void ShaderRecompiler::recompile(const uint8_t* shaderData, const std::string_vi
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out += '}';
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#endif
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}
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else
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{
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out += "\toPos.xy += g_HalfPixelOffset * oPos.w;\n";
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}
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if (simpleControlFlow)
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{
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